
OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Aug 2, 2010 01:17 AM
Msg. 1 of 126
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Aug 2, 2010 01:56 AM
Msg. 2 of 126
Take the .th out of the url's, it's making them super small thumbnails. Make actually looks pretty cool though, I like the theme you've got going. One thing though, in this picture: http://a.imageshack.us/img153/5434/jaild0014.jpgThat forerunner texture at the top looks really out of place with the rest of the human textures. I'd change that if I were you. E: Did you reanimate that shotgun to be left handed? Edited by UnevenElefant5 on Aug 2, 2010 at 01:57 AM
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Aug 2, 2010 02:29 AM
Msg. 3 of 126
Looks cool
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Aug 2, 2010 02:44 AM
Msg. 4 of 126
It's pretty obvious that it's a 3p picture taken with the MC there. Unless he really did animate it again which tbh would be kinda cool. I was right. see the cruddy 3p hand. Edited by jesse on Aug 2, 2010 at 02:45 AM
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Aug 2, 2010 07:44 PM
Msg. 5 of 126
oh yay... more cnr maps :P
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Aug 2, 2010 11:12 PM
Msg. 6 of 126
Quick question:
How do I get glass to allow light from the sky to go through it?
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Aug 2, 2010 11:15 PM
Msg. 7 of 126
umm doesnt it already?
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Aug 2, 2010 11:16 PM
Msg. 8 of 126
theres no glass yet.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Aug 2, 2010 11:17 PM
Msg. 9 of 126
name the glass material... and at the end put %
example: glass%
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Aug 2, 2010 11:21 PM
Msg. 10 of 126
I too am working on a jail map... and yours looks surprisingly good. Mine's not half as well done as this..... but hey, keep it going, it really looks good. One thing you lack, is a jailor's perspective. Aka different corridors for jailors to walk in, safe from prisoners. I designed mine around that concept... so I have entrance for prisoners and jailors to each room.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Aug 3, 2010 10:56 PM
Msg. 11 of 126
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Aug 3, 2010 10:58 PM
Msg. 12 of 126
is your halo ce name sky^?
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RevolutionaryCaptain
Joined: Mar 20, 2010
Preparing to continue the overmind's plans
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Posted: Aug 3, 2010 10:58 PM
Msg. 13 of 126
I caz hav3 a c00ki3s?
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antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
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Posted: Aug 3, 2010 11:05 PM
Msg. 14 of 126
Quote: --- Original message by: RevolutionaryCaptain I caz hav3 a c00ki3s? how bout a sense of humor
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Aug 3, 2010 11:13 PM
Msg. 15 of 126
Quote: --- Original message by: Hydrogen halo ce name sky^
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Aug 3, 2010 11:25 PM
Msg. 16 of 126
Quote: --- Original message by: OrangeJuiceQuote: --- Original message by: Hydrogen halo ce name sky^ so your halo ce name is sky^?
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Aug 4, 2010 11:02 PM
Msg. 17 of 126
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Aug 4, 2010 11:16 PM
Msg. 18 of 126
oh wow sky i like it :D wtf a toilet xD
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Aug 4, 2010 11:31 PM
Msg. 19 of 126
yus :)
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Aug 4, 2010 11:33 PM
Msg. 20 of 126
:P you just gave me the best idea ever :D
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Aug 10, 2010 07:16 PM
Msg. 21 of 126
How many bipeds(for syncing) can I use before the map shows lag online?
EDIT: How do I get doors to STAY in the position I set them to? Edited by OrangeJuice on Aug 10, 2010 at 07:33 PM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Aug 10, 2010 07:19 PM
Msg. 22 of 126
Is it possible to remove the biped geometry and still have it usable? So you could use it for syncing but it wouldnt add to the tri count.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Aug 10, 2010 08:14 PM
Msg. 23 of 126
You could mess around in the gbxmodel tag and probably get it to constantly show the lowest LOD all the time, or make your own biped that's just a cube.
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antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
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Posted: Aug 10, 2010 10:45 PM
Msg. 24 of 126
dont forget to make the SHU :) Edited by antiblood on Aug 10, 2010 at 10:45 PM
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docter p0
Joined: Jul 22, 2010
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Posted: Aug 15, 2010 04:11 PM
Msg. 25 of 126
i have a map i made in 10 mins right here http://www.filefront.com/17201261/sams-prison.zip/it has a big compound including shooting range, garage, electrical generator, prison, sniper tower hehe, and finnallly a flood torcher pit (execution pit) oh and btw prison doors open with melee and glass walls break with explosives Edited by docter p0 on Aug 15, 2010 at 04:16 PM
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Aug 15, 2010 04:33 PM
Msg. 26 of 126
Dude this looks So Sweet! Finnaly some one who makes a jail map. a Good Jail Map.
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docter p0
Joined: Jul 22, 2010
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Posted: Aug 15, 2010 05:11 PM
Msg. 27 of 126
glad u think so i might try to get it on halomaps
happy roleplaying XD
oh and i made a secret base in teh sky look for the invisible teleporter by the jail Edited by docter p0 on Aug 15, 2010 at 05:19 PM
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Aug 15, 2010 05:19 PM
Msg. 28 of 126
i was talking to the OP not your map
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Aug 15, 2010 07:48 PM
Msg. 29 of 126
Quote: --- Original message by: OrangeJuice
How many bipeds(for syncing) can I use before the map shows lag online?
EDIT: How do I get doors to STAY in the position I set them to? Edited by OrangeJuice on Aug 10, 2010 at 07:33 PM +sky^ :D ill never forget that anyways what you do is make a box biped like yoyoarst did for the second yoyo island and you need a script to make the doors sync and you just make a vehic spawn on the biped using a script from ehs v2...
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docter p0
Joined: Jul 22, 2010
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Posted: Aug 15, 2010 08:00 PM
Msg. 30 of 126
so is u guyz gonna play meh map or not?
and i hate haters XD
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Aug 15, 2010 08:02 PM
Msg. 31 of 126
... make your own topic post the map link. dont do it here this is sky's thread for his wip not yours.. thank you and have a nice day
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Aug 19, 2010 01:45 PM
Msg. 32 of 126
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Aug 19, 2010 01:47 PM
Msg. 33 of 126
VERY nice.
I am looking forward to playing this.
Which brings a question... would this be a multiplayer or singleplayer map?
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Aug 19, 2010 04:15 PM
Msg. 34 of 126
If i can find a WIERD storyline for it, maybe :)
also p0, FIX THE STAIRS!!!!!! I couldn't enter the tower :(
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Aug 19, 2010 06:07 PM
Msg. 35 of 126
omg i like those textures are they all from a10
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