
OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Aug 13, 2011 12:05 AM
Msg. 71 of 126
There will be a jail, it will be somewhere else on the map, I'm just having fun making this building right now since I found out how to pack rediculously large amounts of terrain models into one BSP :)
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olly12345
Joined: Jul 30, 2008
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Posted: Aug 13, 2011 03:12 AM
Msg. 72 of 126
Quote: --- Original message by: antiblood i thought this was a prison, not a cheap resteraunt. When you think about it, Prison is basically a free restaurant!
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bobbysoon
Joined: Feb 1, 2007
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Posted: Aug 13, 2011 03:24 AM
Msg. 73 of 126
Quote: --- Original message by: OrangeJuice How many bipeds(for syncing) can I use before the map shows lag online? Quote: --- Original message by: Maniac1000 Is it possible to remove the biped geometry and still have it usable? So you could use it for syncing but it wouldnt add to the tri count. Quote: --- Original message by: UnevenElefant5 You could mess around in the gbxmodel tag and probably get it to constantly show the lowest LOD all the time, or make your own biped that's just a cube. So I made a biped & a vehicle. 3 sided pyramids (they use the same model, collision, & animation). No effects, attachments, nada. null.zip - unpack it in tags\null\ Somebody try it out. It appeared to work in sapien - the vehicle changed the biped's health from 1 to -1 (destroyed after dying), but i didn't build a map using them, so let me know, and I'll upload it to halomaps if all is well Edited by bobbysoon on Aug 13, 2011 at 03:34 AM
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Aug 13, 2011 08:10 AM
Msg. 74 of 126
Hey Orangue, u going to make it open air, so, say a prison hornet in a riot could come down and supress them?
Though it wouldn't be much of a prison then...
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Aug 16, 2011 04:29 PM
Msg. 75 of 126
Not sure if this has been mentioned yet, but two things I would really like to see in close quarters mp maps is:
-vents or ducts (laundry shoots?) just small enough to throw grenades through and fall out at strategic locations
-scenery made as undrivable vehicles so that it moves around when blown up (crates, chairs, cabinets, whatever's relevant)
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jimmy
Joined: Jul 3, 2008
You can cure a derp, but not the herps.
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Posted: Aug 16, 2011 04:43 PM
Msg. 76 of 126
Quote: --- Original message by: WWLinkMasterX I would really like to see -vents or ducts (laundry shoots?) just small enough to throw grenades through and fall out at strategic locations
Having a sort of duct system like sciophobia would be an interesting feature
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Aug 16, 2011 08:55 PM
Msg. 77 of 126
Quote: --- Original message by: vampire_girl Nice looking map. Really looking forward to playing this. Now I don't mean to sound rude, but when you release can you release the .max files as well? I have some use for some of the areas in an upcoming SP map... maybe, if I ever actually finish this thing.
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antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
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Posted: Aug 17, 2011 12:21 AM
Msg. 78 of 126
Quote: --- Original message by: OrangeJuice There will be a jail, it will be somewhere else on the map, I'm just having fun making this building right now since I found out how to pack rediculously large amounts of terrain models into one BSP :) inresting :o very intresting :D
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Ubergoober
Joined: Oct 11, 2010
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Posted: Aug 17, 2011 09:23 AM
Msg. 79 of 126
i think a good name for this map would b 'hard time'
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Carter 151
Joined: Oct 25, 2010
-Character design and Story editor-
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Posted: Aug 17, 2011 01:41 PM
Msg. 80 of 126
I think there should be a Taco bell at the food court and some tables along with chair "vehicles" for those that want to use the map for a machinima.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Aug 18, 2011 06:10 PM
Msg. 81 of 126
Is it possible to make it so that the gunner of a specific vehicle has marines-recording vision?
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Aug 19, 2011 06:52 AM
Msg. 82 of 126
i have no idea, maybe someone else will?
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Aug 22, 2011 07:44 PM
Msg. 83 of 126
 I think I might have some good ideas for a campaign. Suppose there are zombies, but you have to actually be killed by them to end up as them, as their bites aren't infective ....
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Aug 22, 2011 09:15 PM
Msg. 84 of 126
I'd like mine toasted please.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Aug 23, 2011 05:20 AM
Msg. 85 of 126
id like mine medium rare
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Oct 7, 2011 01:14 PM
Msg. 86 of 126
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: Oct 8, 2011 05:52 AM
Msg. 87 of 126
gulch? -Zekilk
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Oct 10, 2011 11:34 PM
Msg. 88 of 126
(Yeh, it's just a project name so people don't know what it is: ... ****gulch)
Anyways... Can I make a device_machine have different appearances in multiplayer? like wooden/metal/plastic doors compiled into one device_machine? Edited by OrangeJuice on Oct 11, 2011 at 12:44 PM
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: Oct 12, 2011 06:37 AM
Msg. 89 of 126
Yeah, why not? I'm not actually aware that permutations are avalible for devices too but they'll sync if you use the script command, (object_set_permutation [object] [string] [string]) Where the 1st string will be the region of the object in question(use "" for all regions) and the 2nd string will be the permutation itself. -Zekilk
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Oct 12, 2011 04:01 PM
Msg. 90 of 126
Oh ok, so this can be used to place metal/wooden/plastic doors using only 1 tag? EDIT> I'm remaking jail sections, should I use a10 doors(which can be locked and controlled remotely) or make new s liding-cell-bar-walls(which can't be because I don't know how to use functions)? EDIT> 10/13: Mind the quality, Sapien pic. Remaking the jail, since I don't have any of the old BSP models. This one will be more concrete and less futuristic, but the concealed jailer sections WILL be futuristic and a lot more detailed than the older versions. Doors will be controllable by switches that will open(first floor-left side,first floor-right side, second floor-whatever...) Doors will be openable from one-side-only(if Halo allows) Edited by OrangeJuice on Oct 13, 2011 at 12:29 PM
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Noobyourmom
Joined: Mar 23, 2010
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Posted: Oct 13, 2011 12:52 AM
Msg. 91 of 126
You could modify the a10 doors in Guerilla and add your custom model if you wanted an easy way to do both.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Oct 21, 2011 04:01 AM
Msg. 92 of 126
Definitely not ready for the "gift", I'll wait for the next generation to come to the HEK. Edited by OrangeJuice on Nov 1, 2011 at 07:52 PM
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Dec 27, 2011 05:17 PM
Msg. 93 of 126
Any updates? It's been 2 months. Are you still working on this at all?
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Dec 28, 2011 01:59 PM
Msg. 94 of 126
I work on this like once every other month, I'm out of floorplans so now I just throw rooms together. wow you still want this?
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Dec 28, 2011 02:04 PM
Msg. 95 of 126
Quote: --- Original message by: OrangeJuice I work on this like once every other month, I'm out of floorplans so now I just throw rooms together. wow you still want this? Of course we still want this. Yours is the 96th post. That's a lot of posts when you really think about it. This map looks awesome.
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kev3344
Joined: Aug 8, 2008
IMAAA FIRING MAAA LAZAAA!!!!
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Posted: Dec 28, 2011 02:07 PM
Msg. 96 of 126
I want it too!
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Dec 28, 2011 04:18 PM
Msg. 97 of 126
Quote: --- Original message by: OrangeJuice should I use a10 doors(which can be locked and controlled remotely) Device machines do not sync over a network connection.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Dec 29, 2011 06:58 PM
Msg. 98 of 126
Quote: --- Original message by: DennisQuote: --- Original message by: OrangeJuice should I use a10 doors(which can be locked and controlled remotely) Device machines do not sync over a network connection. YoYorast Island V2 had working Devices that synced over the network, as long as everyone who was in the server was there when the device was pressed.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Dec 29, 2011 07:11 PM
Msg. 99 of 126
Quote: --- Original message by: Slayer117Quote: --- Original message by: DennisQuote: --- Original message by: OrangeJuice should I use a10 doors(which can be locked and controlled remotely) Device machines do not sync over a network connection. YoYorast Island V2 had working Devices that synced over the network, as long as everyone who was in the server was there when the device was pressed. ^^This^^ Dennis, stop sticking to old news. Anything is possible with hard work. ;)
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Dec 29, 2011 08:07 PM
Msg. 100 of 126
Quote: --- Original message by: Jaz
Dennis, stop sticking to old news. Anything is possible with hard work. ;) Eat your own head, the one on your neck.
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Dec 30, 2011 01:11 PM
Msg. 101 of 126
Quote: --- Original message by: Slayer117Quote: --- Original message by: DennisQuote: --- Original message by: OrangeJuice should I use a10 doors(which can be locked and controlled remotely) Device machines do not sync over a network connection. YoYorast Island V2 had working Devices that synced over the network, as long as everyone who was in the server was there when the device was pressed. I have highlighted the part of your statement that proves mine. Device machines do not sync over a network connection. It is just a fact. Scripting does not substitute for the base netcode not supporting transmitting device machine information or status between client and server. You can script a close approximation using the biped-kill method with on-off devices but they are still not synced and more often than not prone to position errors like the one you just described. Orangejuice wants to use both a device machine and trigger device to remotely control doors in what I assume is a key part of the gameplay for his multiplayer map and the fact that Device Machines do not sync will undoubtedly cause issues.
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Dec 30, 2011 01:57 PM
Msg. 102 of 126
Very impressive. You should make an RP version as well.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Jan 3, 2012 03:23 PM
Msg. 103 of 126
Should the jail be underground, or should it be a complex?
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jan 3, 2012 03:35 PM
Msg. 104 of 126
mmm, dungeon jail would be good aesthetically, but in a complex would be better gameplay-wise. My opinion.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Jan 25, 2012 04:21 PM
Msg. 105 of 126
Will animated scenery(that moves left or right, some in patterns) sync online?
And If so, how can I make scenery that flashes and disappears when shot?
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