
Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Aug 19, 2010 06:09 PM
Msg. 36 of 126
thats some sexy stuff right there 
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docter p0
Joined: Jul 22, 2010
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Posted: Aug 19, 2010 09:07 PM
Msg. 37 of 126
the whole sniper tower is go through if ur gonna blame blame the scenery maker
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Aug 20, 2010 04:38 PM
Msg. 38 of 126
lol u should make the toilets a vehile using the warthog sideseat xD also i noticed each room looks the same copy + paste much? add decals in rooms to take s away from the fact there all the same. maybe add this as a decal in one of the rooms to ta ke away from the fact there all the same thing  (rescale 20 512x512 make it a decal) ^_^ maybe make one room be dark. the point im tryng to say that the english mobster pointed out bungie for interiors made them simple boxes half the time then they added lighting or scenery to make things mixed up a little so u didnt notice it was all the same. :P theres no hidden message at all Edited by Hydrogen on Aug 20, 2010 at 04:41 PMEdited by Hydrogen on Aug 20, 2010 at 04:42 PM
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Aug 20, 2010 05:21 PM
Msg. 39 of 126
Is it possible to have more than two completely different BSPs in a multiplayer map?
Example makeup: bsp0 = the normal BSP
bsp1 = an older, shoddier version of bsp0 with different scenery placements or rooms.(the spawnPoints are in a universal part of the bsp(s), but players are spawned there, or killed to there, if they are in a dangerous area.)
bsp2 = a ruined, covered in ivy BSP, with obliterated cells and water damage, like.. everywhere.
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FlyAwayNow
Joined: May 10, 2009
Triage at Dawn
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Posted: Aug 20, 2010 05:28 PM
Msg. 40 of 126
I expect an ARMORY, A DISCO ROOM, A POOL, BIG CAGE WITH ESCAPE VENTS ON EACH SIDE, MEDIC ,AND A KITCHEN.
Way to much CSS for me.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Aug 20, 2010 05:51 PM
Msg. 41 of 126
nope only 1 bsp syncs
also sky portals can help alot ^_^
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FlyAwayNow
Joined: May 10, 2009
Triage at Dawn
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Posted: Aug 20, 2010 06:07 PM
Msg. 42 of 126
Were they necessary?
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Aug 20, 2010 06:20 PM
Msg. 43 of 126
Quote: --- Original message by: Zira VadumQuote: --- Original message by: Hydrogen nope only 1 bsp syncs
also sky portals can help alot ^_^ RPG Beta 6_2 had multiple BSPs. And I also expect a room with "art." giggity giggity. dood hes talking about switching to a hole new bsp not the same bsp with new effects Edited by Hydrogen on Aug 20, 2010 at 07:36 PM
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Aug 20, 2010 07:36 PM
Msg. 44 of 126
Quote: --- Original message by: HydrogenQuote: --- Original message by: Zira VadumQuote: --- Original message by: Hydrogen nope only 1 bsp syncs
also sky portals can help alot ^_^ RPG Beta 6_2 had multiple BSPs. And I also expect a room with "art." giggity giggity.[/Beige dood hes talking about switching to a hole new bsp not the same bsp with new effects
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Aug 20, 2010 07:48 PM
Msg. 45 of 126
:P your example is like snow grove..
what sky is asking is would it be syncable to swithc to a all new bsp in multiplayer the answer is no
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Aug 20, 2010 08:30 PM
Msg. 46 of 126
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Link
Joined: Aug 31, 2008
Link here come to town!
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Posted: Aug 10, 2011 10:37 PM
Msg. 47 of 126
Bumpy jump jump jump for OJ. <3
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Aug 10, 2011 10:40 PM
Msg. 48 of 126
yay thanks. anywaaaaays: An office: A view from a tool closet: The empty coming-soon food-court:  Also, due to how long it takes to make a cell block yet alone a working jail means, that this map in fact WILL have an exterior. it is also no longer a "jail-only" type map. Edited by OrangeJuice on Aug 10, 2011 at 10:42 PM
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Aug 10, 2011 10:40 PM
Msg. 49 of 126
Looks great, the red line in the office looks a bit out of place though.
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antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
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Posted: Aug 10, 2011 10:52 PM
Msg. 50 of 126
dammnn ive been wondering about this map lately, good to see some progress! good luck with it, peace
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 11, 2011 12:29 AM
Msg. 51 of 126
Looking pretty good so far, keep up the good work.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Aug 11, 2011 01:10 AM
Msg. 52 of 126
This is a cool map and you are cool for making it.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Aug 11, 2011 01:24 AM
Msg. 53 of 126
Secret room with the Prison Song song by System of a Down?
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Aug 11, 2011 01:30 AM
Msg. 54 of 126
after having seen some of OJ's other work im not surprised at how good this map will more than likely be when it's finished.
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iHalo
Joined: Dec 5, 2009
Modeling ::Royal Carribean's Oasis of the Seas::
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Posted: Aug 11, 2011 02:02 AM
Msg. 55 of 126
Name the map Jailbreak..
Cell CellMate BrokenCell BrokenHome Cell Station Cool Map Halo Maps Forum HQ
idk...
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Ubergoober
Joined: Oct 11, 2010
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Posted: Aug 11, 2011 05:31 AM
Msg. 56 of 126
epic bump, this map looks sweet as, hadnt heard about this at all. how long to completion?
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Carter 151
Joined: Oct 25, 2010
-Character design and Story editor-
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Posted: Aug 11, 2011 03:45 PM
Msg. 57 of 126
Quote: --- Original message by: docter p0i have a map i made in 10 mins right here http://www.filefront.com/17201261/sams-prison.zip/it has a big compound including shooting range, garage, electrical generator, prison, sniper tower hehe, and finnallly a flood torcher pit (execution pit) oh and btw prison doors open with melee and glass walls break with explosives Edited by docter p0 on Aug 15, 2010 at 04:16 PM Did you remove the map from filefront? I so wanted to play this :(
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Aug 11, 2011 05:50 PM
Msg. 58 of 126
wow this map has gone a long way since the last time we talked oj
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: Aug 12, 2011 03:30 AM
Msg. 59 of 126
Reminds me of Rooster's Hospital map....which reminds me of Team Fortress 2. I like it. -Zekilk
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bobbysoon
Joined: Feb 1, 2007
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Posted: Aug 12, 2011 05:30 AM
Msg. 60 of 126
Nice work. I was thinking about making a 'null' biped and vehicle. Some simple units for mp synching that minimally impact the cpu and cache size.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Aug 12, 2011 01:23 PM
Msg. 61 of 126
This will probably end up as an underground pipe and wiring system that you could use to travel to different parts of the map:  I think the food court could have some potential: 
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Aug 12, 2011 01:32 PM
Msg. 62 of 126
You should make it with OS's normal maps. It's got too much detail to be left to regular Halo plainness. :P
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Aug 12, 2011 01:35 PM
Msg. 63 of 126
Almost every texture I used has its own bump map, some are custom, so don't worry.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 12, 2011 01:44 PM
Msg. 64 of 126
Is this map suited for gameplay or is just an RPG map or something?
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Aug 12, 2011 01:48 PM
Msg. 65 of 126
Quote: --- Original message by: OrangeJuice Almost every texture I used has its own bump map, some are custom, so don't worry. Good. I look forward to playing this map. Looks epic for roleplaying :D
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Aug 12, 2011 02:10 PM
Msg. 66 of 126
reminds me of swordbase from halo rech a bit
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Aug 12, 2011 02:29 PM
Msg. 67 of 126
Quote: --- Original message by: Cheddars reminds me of swordbase from halo rech a bit Except that it's nothing like sword base. o.O
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Aug 12, 2011 06:56 PM
Msg. 68 of 126
Quote: --- Original message by: Higuy Is this map suited for gameplay or is just an RPG map or something? originally last time i really talked to him it was for zombies but now it looks like rpg
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Aug 12, 2011 07:29 PM
Msg. 69 of 126
Some rearrangements: That back wall isn't really for outlets, all of the food outlets are to actually go on the left wall...  How are these turning out? what kind of scenery should go into this place... 
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antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
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Posted: Aug 12, 2011 11:37 PM
Msg. 70 of 126
i thought this was a prison, not a cheap resteraunt.
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