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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[WIP]Jail type map (NO name yet.)

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Author Topic: [WIP]Jail type map (NO name yet.) (126 messages, Page 2 of 4)
Moderators: Dennis

Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Aug 19, 2010 06:09 PM    Msg. 36 of 126       
thats some sexy stuff right there


docter p0
Joined: Jul 22, 2010


Posted: Aug 19, 2010 09:07 PM    Msg. 37 of 126       
the whole sniper tower is go through if ur gonna blame blame the scenery maker


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 20, 2010 04:38 PM    Msg. 38 of 126       
lol u should make the toilets a vehile using the warthog sideseat xD

also i noticed each room looks the same copy + paste much? add decals in rooms to takes away from the fact there all the same. maybe add this
as a decal in one of the rooms to take away from the fact there all the same thing
(rescale 20 512x512 make it a decal) ^_^

maybe make one room be dark.

the point im tryng to say that the english mobster pointed out bungie for interiors made them simple boxes half the time then they added lighting or scenery to make things mixed up a little so u didnt notice it was all the same. :P

theres no hidden message at all
Edited by Hydrogen on Aug 20, 2010 at 04:41 PM
Edited by Hydrogen on Aug 20, 2010 at 04:42 PM


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Aug 20, 2010 05:21 PM    Msg. 39 of 126       
Is it possible to have more than two completely different BSPs in a multiplayer map?

Example makeup:
bsp0 = the normal BSP

bsp1 = an older, shoddier version of bsp0 with different scenery placements or rooms.
(the spawnPoints are in a universal part of the bsp(s), but players are spawned there, or killed to there, if they are in a dangerous area.)

bsp2 = a ruined, covered in ivy BSP, with obliterated cells and water damage, like.. everywhere.


FlyAwayNow
Joined: May 10, 2009

Triage at Dawn


Posted: Aug 20, 2010 05:28 PM    Msg. 40 of 126       
I expect an ARMORY, A DISCO ROOM, A POOL, BIG CAGE WITH ESCAPE VENTS ON EACH SIDE, MEDIC ,AND A KITCHEN.

Way to much CSS for me.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 20, 2010 05:51 PM    Msg. 41 of 126       
nope only 1 bsp syncs

also sky portals can help alot ^_^


FlyAwayNow
Joined: May 10, 2009

Triage at Dawn


Posted: Aug 20, 2010 06:07 PM    Msg. 42 of 126       
Were they necessary?


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 20, 2010 06:20 PM    Msg. 43 of 126       
Quote: --- Original message by: Zira Vadum
Quote: --- Original message by: Hydrogen
nope only 1 bsp syncs

also sky portals can help alot ^_^


RPG Beta 6_2 had multiple BSPs.
And I also expect a room with "art." giggity giggity.


dood hes talking about switching to a hole new bsp not the same bsp with new effects
Edited by Hydrogen on Aug 20, 2010 at 07:36 PM


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 20, 2010 07:36 PM    Msg. 44 of 126       
Quote: --- Original message by: Hydrogen
Quote: --- Original message by: Zira Vadum
Quote: --- Original message by: Hydrogen
nope only 1 bsp syncs

also sky portals can help alot ^_^


RPG Beta 6_2 had multiple BSPs.
And I also expect a room with "art." giggity giggity.[/Beige


dood hes talking about switching to a hole new bsp not the same bsp with new effects


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 20, 2010 07:48 PM    Msg. 45 of 126       
:P your example is like snow grove..

what sky is asking is would it be syncable to swithc to a all new bsp in multiplayer the answer is no


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Aug 20, 2010 08:30 PM    Msg. 46 of 126       
All scenery and decals will be part of the BSP model.

EDIT:

Haven't been working on this...

D003 - 9/18/2010





Edited by OrangeJuice on Sep 18, 2010 at 08:31 PM


Link
Joined: Aug 31, 2008

Link here come to town!


Posted: Aug 10, 2011 10:37 PM    Msg. 47 of 126       
Bumpy jump jump jump for OJ. <3


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Aug 10, 2011 10:40 PM    Msg. 48 of 126       
yay thanks.

anywaaaaays:

An office:


A view from a tool closet:


The empty coming-soon food-court:


Also, due to how long it takes to make a cell block yet alone a working jail means, that this map in fact WILL have an exterior. it is also no longer a "jail-only" type map.
Edited by OrangeJuice on Aug 10, 2011 at 10:42 PM


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Aug 10, 2011 10:40 PM    Msg. 49 of 126       
Looks great, the red line in the office looks a bit out of place though.


antiblood
Joined: Jul 17, 2010

Hail satan, smoke mehth


Posted: Aug 10, 2011 10:52 PM    Msg. 50 of 126       
dammnn ive been wondering about this map lately, good to see some progress! good luck with it, peace


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 11, 2011 12:29 AM    Msg. 51 of 126       
Looking pretty good so far, keep up the good work.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Aug 11, 2011 01:10 AM    Msg. 52 of 126       
This is a cool map and you are cool for making it.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 11, 2011 01:24 AM    Msg. 53 of 126       
Secret room with the Prison Song song by System of a Down?


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Aug 11, 2011 01:30 AM    Msg. 54 of 126       
after having seen some of OJ's other work im not surprised at how good this map will more than likely be when it's finished.


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Aug 11, 2011 02:02 AM    Msg. 55 of 126       
Name the map Jailbreak..

Cell
CellMate
BrokenCell
BrokenHome
Cell Station
Cool Map
Halo Maps Forum HQ

idk...


Ubergoober
Joined: Oct 11, 2010


Posted: Aug 11, 2011 05:31 AM    Msg. 56 of 126       
epic bump, this map looks sweet as, hadnt heard about this at all. how long to completion?


Carter 151
Joined: Oct 25, 2010

-Character design and Story editor-


Posted: Aug 11, 2011 03:45 PM    Msg. 57 of 126       
Quote: --- Original message by: docter p0

i have a map i made in 10 mins right here http://www.filefront.com/17201261/sams-prison.zip/
it has a big compound including shooting range, garage, electrical generator, prison, sniper tower hehe, and finnallly a flood torcher pit (execution pit)

oh and btw prison doors open with melee and glass walls break with explosives
Edited by docter p0 on Aug 15, 2010 at 04:16 PM

Did you remove the map from filefront? I so wanted to play this :(


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 11, 2011 05:50 PM    Msg. 58 of 126       
wow this map has gone a long way since the last time we talked oj


cyboryxmen
Joined: Nov 7, 2010

--CG artist-- New mission. Refuse this Mission!


Posted: Aug 12, 2011 03:30 AM    Msg. 59 of 126       
Reminds me of Rooster's Hospital map....which reminds me of Team Fortress 2. I like it.
-Zekilk


bobbysoon
Joined: Feb 1, 2007


Posted: Aug 12, 2011 05:30 AM    Msg. 60 of 126       
Nice work.
I was thinking about making a 'null' biped and vehicle. Some simple units for mp synching that minimally impact the cpu and cache size.


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Aug 12, 2011 01:23 PM    Msg. 61 of 126       
This will probably end up as an underground pipe and wiring system that you could use to travel to different parts of the map:


I think the food court could have some potential:


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Aug 12, 2011 01:32 PM    Msg. 62 of 126       
You should make it with OS's normal maps. It's got too much detail to be left to regular Halo plainness. :P


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Aug 12, 2011 01:35 PM    Msg. 63 of 126       
Almost every texture I used has its own bump map, some are custom, so don't worry.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 12, 2011 01:44 PM    Msg. 64 of 126       
Is this map suited for gameplay or is just an RPG map or something?


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Aug 12, 2011 01:48 PM    Msg. 65 of 126       
Quote: --- Original message by: OrangeJuice
Almost every texture I used has its own bump map, some are custom, so don't worry.


Good. I look forward to playing this map. Looks epic for roleplaying :D


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Aug 12, 2011 02:10 PM    Msg. 66 of 126       
reminds me of swordbase from halo rech a bit


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Aug 12, 2011 02:29 PM    Msg. 67 of 126       
Quote: --- Original message by: Cheddars
reminds me of swordbase from halo rech a bit


Except that it's nothing like sword base. o.O


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 12, 2011 06:56 PM    Msg. 68 of 126       
Quote: --- Original message by: Higuy
Is this map suited for gameplay or is just an RPG map or something?


originally last time i really talked to him it was for zombies but now it looks like rpg


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Aug 12, 2011 07:29 PM    Msg. 69 of 126       
Some rearrangements: That back wall isn't really for outlets, all of the food outlets are to actually go on the left wall...


How are these turning out? what kind of scenery should go into this place...


antiblood
Joined: Jul 17, 2010

Hail satan, smoke mehth


Posted: Aug 12, 2011 11:37 PM    Msg. 70 of 126       
i thought this was a prison, not a cheap resteraunt.

 
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