
HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Jan 24, 2011 03:15 AM
Msg. 36 of 196
for christ's sake, change the name, the last thing you're going to want is to have another generic "tion" name that would undoubtedly cause the title of this project to blend in to the sea of the other hundreds of "tion" maps and projects out there stand out. do something different rather than something generic that's been done over and over Edited by HaloIsAHorribleGane on Jan 24, 2011 at 03:16 AM
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Jan 24, 2011 03:31 AM
Msg. 37 of 196
Quote: --- Original message by: HaloIsAHorribleGanefor christ's sake, change the name, the last thing you're going to want is to have another generic "tion" name that would undoubtedly cause the title of this project to blend in to the sea of the other hundreds of "tion" maps and projects out there stand out. do something different rather than something generic that's been done over and over Edited by HaloIsAHorribleGane on Jan 24, 2011 at 03:16 AM
I don't see how the name insurrection has been used before; I also don't see how it can be confused with another map of a different name, with the only common difference being that the name ends with 'tion'. If you actually want to suggest new ways to make the level itself stand out in terms of gameplay and design, then we would gladly review them. Edited by Polamee on Jan 24, 2011 at 03:33 AM
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Jan 24, 2011 03:51 AM
Msg. 38 of 196
Quote: --- Original message by: Polamee I don't see how the name insurrection has been used before; I also don't see how it can be confused with another map of a different name almost stopped reading there. are you serious isolation dissolution desolation domination coagulation reserection insurrection destruction revelation dessication sure stands out doesn't it? but hey, if you want to stick with your horribly generic sounding name and not put effort into actually titling your project something remotely well thought-out and relevant to the story, that's fine Quote: --- Original message by: Polamee If you actually want to suggest new ways to make the level itself stand out in terms of gameplay and design, then we would gladly review them. oh, are you sure about that? apparently a name is too much to change, so why would you change your gameplay? Edited by HaloIsAHorribleGane on Jan 24, 2011 at 04:10 AM
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Jan 24, 2011 03:37 PM
Msg. 39 of 196
why would you give a crap about the name? its project insurrection, and you're fighting a group called the INSURRECTIONISTS, it's fine, now can we get back to talking about the gameplay and story please? -__- Edited by Delicon20 on Jan 24, 2011 at 03:38 PM
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Jan 24, 2011 03:50 PM
Msg. 40 of 196
if insurrection has never been used before I would just stick with it, names mean nothing, only matters if the map plays well and is fun.
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DFagent007
Joined: Nov 11, 2010
Project Operation Secret Mision XD
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Posted: Jan 24, 2011 04:09 PM
Msg. 41 of 196
wooooow nice map nice work god joob good weapons and good animations of the pelicans So you really must have taken too long but I congratulate you
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Ubergoober
Joined: Oct 11, 2010
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Posted: Apr 6, 2011 02:54 AM
Msg. 42 of 196
Whats going on with this? still in the works or cancelled?
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TVTyrant
Joined: Mar 16, 2008
Who am I?
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Posted: Apr 6, 2011 03:12 AM
Msg. 43 of 196
Holy crap its UnevenElefant. Haven't seen him here in years :D
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Apr 6, 2011 08:08 AM
Msg. 44 of 196
Quote: --- Original message by: Ubergoober Whats going on with this? still in the works or cancelled? now, now, Uber, let old threads die. srsly tho don't bump old threads, if the thread hasn't been updated for over a month then the project is most likely dead.
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Apr 6, 2011 09:55 AM
Msg. 45 of 196
Quote: --- Original message by: Delicon20Quote: --- Original message by: Ubergoober Whats going on with this? still in the works or cancelled? now, now, Uber, let old threads die. srsly tho don't bump old threads, if the thread hasn't been updated for over a month then the project is most likely dead. That's a lie.
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olly12345
Joined: Jul 30, 2008
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Posted: Apr 6, 2011 10:13 AM
Msg. 46 of 196
Quote: --- Original message by: Delicon20Quote: --- Original message by: Ubergoober Whats going on with this? still in the works or cancelled? now, now, Uber, let old threads die. srsly tho don't bump old threads, if the thread hasn't been updated for over a month then the project is most likely dead. Have you seen the Flood Campaign thread? it disappeared for like 4 months and came back with pictures!
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roviet1337
Joined: Feb 6, 2011
Lord of Admirals
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Posted: Apr 6, 2011 12:55 PM
Msg. 47 of 196
Quote: --- Original message by: UnevenElefant5I had the trailer shown at CE3, but I unfortunately didn't get to interview about this map, so it was kinda like this trailer out of nowhere, so anyway, here is the trailer in case anyone missed it: http://www.youtube.com/watch?v=maAoDao802MThis map is one of MP2SPMT's projects (yes we are alive :V) and I've sorta taken it own as my own personal project. I've done most of the work, including modelling and texturing (badly) the BSP's as well as populating a most of the script work, although Gamma and Polamee bothed helped contribute to a good amount of key scripts that really shaped the map into what it is right now. We've been secret about this for over a year now, since it was started back in April 2009, and it's just now nearing completion, so hopefully, I can get this out soon. Anyway, here is a wall of text about the map, it's got some cool features I think you'll enjoy. Project: Innie: Single Player map You are a member of the 146th Force Recon division, an elite division of soldiers better than normal Marines, but not as good as ODST's. You are deployed on the moon Deimos, one of Mars' moons. There is a large Insurrectionist camp located in the desert. The UNSC had an informant reporting on their activities, but he was discovered and the Insurrectionists are holding him for ransom. Your mission is to infiltrate their base and rescue the informant. This map has many special features: Stealth based gameplay: Don't alert enemies, or else they will call in backup Use silenced weapons or you will be discovered Varying difficulty: The number of enemies in the map varies depending on how many enemies you alert. Alerting 1 squad will cause backup to assist that squad. Alerting 3 will cause a Pelican to come and drop off a new squad to fight you. Alerting 5 will cause a Pelican to come and drop off a Warthog full of enemies. Alerting 6 will make the exfiltration very hard, and alerting 7 will cause very bad things D:, additionally, the more enemies you alert also increases the amount of enemies later on in the level, as well as their awareness level. Firefight style gameplay: Certain parts of the level have you hold out for a set amount of time against waves of enemies until help can arrive. Ambient wildlife: Completely immerse yourself in the game with a variety of ambient wildlife AI, including fish, rats, and alien birds. Admire the spectacular wildlife of Deimos (or kill them, if you're an evil person :[) Pics: Silenced Assault Rifle:  New night vision because blue > green  Player biped:  Insurrectionist:  Fish:  Quadwing bird:  Rat:  It's hard to see, sorry, I didn't realize it blended in that much o.O Innie camps:  Innie Warthog with Grenade Launcher: Edited by UnevenElefant5 on Jul 24, 2010 at 08:14 PM the moon really IS made of cheese
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Carter 151
Joined: Oct 25, 2010
-Character design and Story editor-
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Posted: Apr 6, 2011 01:01 PM
Msg. 48 of 196
Don't forget you need sentry drones. Think sentinels with turrets instead of beams.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Apr 6, 2011 04:08 PM
Msg. 49 of 196
Quote: --- Original message by: PolameeQuote: --- Original message by: Delicon20Quote: --- Original message by: Ubergoober Whats going on with this? still in the works or cancelled? now, now, Uber, let old threads die. srsly tho don't bump old threads, if the thread hasn't been updated for over a month then the project is most likely dead. That's a lie. well do you want people bumping every thread they come across? let me feed them lies then.
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Apr 6, 2011 05:10 PM
Msg. 50 of 196
Quote: --- Original message by: Delicon20
well do you want people bumping every thread they come across? let me feed them lies then. Your reasoning, is wrong. Re-think what you just said.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Apr 6, 2011 05:12 PM
Msg. 51 of 196
Quote: --- Original message by: Sciophobiaranger bolded text is not possible Tell that to MARSOC.
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Alberto
Joined: Mar 6, 2011
Disillusioned by the internet. Getting a life..
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Posted: Apr 6, 2011 05:19 PM
Msg. 52 of 196
I really wish Sciophobia ranger would stop being so ignorant and egotistical.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Apr 6, 2011 05:36 PM
Msg. 53 of 196
Some of you may be wondering about the map's progress. The map is not entirely dead (population and everything is finished), but the map is fairly buggy and much remains to be done. It is also worth mentioning that our tagset changes once every two weeks; any changes at this point will likely be obsolete within a few weeks. As such, production has shifted to other... things.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Apr 6, 2011 05:44 PM
Msg. 54 of 196
Quote: --- Original message by: DwoodQuote: --- Original message by: Delicon20
well do you want people bumping every thread they come across? let me feed them lies then. Your reasoning, is wrong. Re-think what you just said. you don't have much of a sense of humor, do you?
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Reaper 201
Joined: Jan 1, 2011
Rezurrected to Kill
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Posted: Apr 6, 2011 05:52 PM
Msg. 55 of 196
Quote: --- Original message by: Gamma927 Some of you may be wondering about the map's progress. The map is not entirely dead (population and everything is finished), but the map is fairly buggy and much remains to be done. It is also worth mentioning that our tagset changes once every two weeks; any changes at this point will likely be obsolete within a few weeks. As such, production has shifted to other... things. May we know what these other... things are?
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Apr 6, 2011 06:36 PM
Msg. 56 of 196
Quote: --- Original message by: TVTyrant Holy crap its UnevenElefant. Haven't seen him here in years :D Lol? I haven't seen you here in years :P I never left. Basically the status of the project is as follows: The whole thing is basically more or less "done" (ie: the level is playable from start to finish) however, there are still many, many bugs to fix. Some of these bugs have persisted since the creation of the level and I have exhausted all my energy attempting to fix them. There are a good number of major flaws in this level which, after about 2 years of modelling bsps, scripting, populating, animating, recording dialog, etc, I have (presently) run out of motivation to complete. I am also working on an RTS game for a different engine, struggling to get stuff done for UMP in time for summer, and working on a new SP project which I hope to finish in time for Higuy's SP contest (if that is still going on). To be honest, Innie is last on my list of things to do right now. But keep in mind, it IS on the list. Now, in addition, the aforementioned projects, while important, still take a back seat to my school work, which is being assigned at a rate fast enough to presume that my teachers are attempting to drown me in paper. Rest assured however, that come summer, work will resume on all projects, and hopefully at least one of them can actually be finished. E@Carter: there are MAKO drones present. Some are equipped with moderate homing missiles, and others have light machine guns. I can get a picture if you want. Edited by UnevenElefant5 on Apr 6, 2011 at 06:43 PM
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Apr 6, 2011 07:30 PM
Msg. 57 of 196
Quote: --- Original message by: UnevenElefant5 Now, in addition, the aforementioned projects, while important, still take a back seat to my school work, which is being assigned at a rate fast enough to presume that my teachers are attempting to drown me in paper. you too huh? :p
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Diaboy
Joined: Jan 24, 2011
A self-fulfilling prophecy of endless possibility
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Posted: Apr 6, 2011 08:47 PM
Msg. 58 of 196
I've got a (nicer than CMT's) MA5K with silencer I'd be happy to let you use if you fancy a different model. Just got to optimise it and do the UVW's.
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Alberto
Joined: Mar 6, 2011
Disillusioned by the internet. Getting a life..
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Posted: Apr 7, 2011 02:40 AM
Msg. 59 of 196
Quote: --- Original message by: SciophobiarangerQuote: --- Original message by: Alberto I really wish Sciophobia ranger would stop being so ignorant and egotistical. And I wish you will stop using words like egotistical, when they are completely wrong about the person being directed to, keep crying because no one cares :). And there is no space between my name either its just Ranger your being the ignorant one here :) Edited by Sciophobiaranger on Apr 6, 2011 at 06:20 PM Poor baby.
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Ubergoober
Joined: Oct 11, 2010
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Posted: Apr 7, 2011 02:50 AM
Msg. 60 of 196
Quote: --- Original message by: UnevenElefant5Quote: --- Original message by: TVTyrant Holy crap its UnevenElefant. Haven't seen him here in years :D Lol? I haven't seen you here in years :P I never left. Basically the status of the project is as follows: The whole thing is basically more or less "done" (ie: the level is playable from start to finish) however, there are still many, many bugs to fix. Some of these bugs have persisted since the creation of the level and I have exhausted all my energy attempting to fix them. There are a good number of major flaws in this level which, after about 2 years of modelling bsps, scripting, populating, animating, recording dialog, etc, I have (presently) run out of motivation to complete. I am also working on an RTS game for a different engine, struggling to get stuff done for UMP in time for summer, and working on a new SP project which I hope to finish in time for Higuy's SP contest (if that is still going on). To be honest, Innie is last on my list of things to do right now. But keep in mind, it IS on the list. Now, in addition, the aforementioned projects, while important, still take a back seat to my school work, which is being assigned at a rate fast enough to presume that my teachers are attempting to drown me in paper. Rest assured however, that come summer, work will resume on all projects, and hopefully at least one of them can actually be finished. E@Carter: there are MAKO drones present. Some are equipped with moderate homing missiles, and others have light machine guns. I can get a picture if you want. Edited by UnevenElefant5 on Apr 6, 2011 at 06:43 PM Since the level is playable from start to finish and you have exhausted all of your energy in fixing what bugs are still persisting, would you consider releasing what you have? I'd be keen to see and play what you have created and I'm worried its gonna be another 85% completed map that we'll all never see, along with the hundreds of others that never see the light of day. Old threads need to be bumped to remind the map creators that the hundreds of hours they spent making the map is kind of a waste if they're never released and really disappointing for people like me who really look forward to the release of major projects, just to find out that it's been cancelled. Edited by Ubergoober on Apr 7, 2011 at 02:57 AM
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Apr 7, 2011 02:59 AM
Msg. 61 of 196
Quote: --- Original message by: Delicon20
you don't have much of a sense of humor, do you? what you said was not funny.
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olly12345
Joined: Jul 30, 2008
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Posted: Apr 7, 2011 03:47 AM
Msg. 62 of 196
Quote: --- Original message by: UnevenElefant5 E@Carter: there are MAKO drones present. Some are equipped with moderate homing missiles, and others have light machine guns. I can get a picture if you want. Edited by UnevenElefant5 on Apr 6, 2011 at 06:43 PM I'd really like to see that! Also is it really just bug fixes that needs doing?
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Carter 151
Joined: Oct 25, 2010
-Character design and Story editor-
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Posted: Apr 7, 2011 02:50 PM
Msg. 63 of 196
Quote: --- Original message by: UnevenElefant5Quote: --- Original message by: TVTyrant Holy crap its UnevenElefant. Haven't seen him here in years :D Lol? I haven't seen you here in years :P I never left. Basically the status of the project is as follows: The whole thing is basically more or less "done" (ie: the level is playable from start to finish) however, there are still many, many bugs to fix. Some of these bugs have persisted since the creation of the level and I have exhausted all my energy attempting to fix them. There are a good number of major flaws in this level which, after about 2 years of modelling bsps, scripting, populating, animating, recording dialog, etc, I have (presently) run out of motivation to complete. I am also working on an RTS game for a different engine, struggling to get stuff done for UMP in time for summer, and working on a new SP project which I hope to finish in time for Higuy's SP contest (if that is still going on). To be honest, Innie is last on my list of things to do right now. But keep in mind, it IS on the list. Now, in addition, the aforementioned projects, while important, still take a back seat to my school work, which is being assigned at a rate fast enough to presume that my teachers are attempting to drown me in paper. Rest assured however, that come summer, work will resume on all projects, and hopefully at least one of them can actually be finished. E@Carter: there are MAKO drones present. Some are equipped with moderate homing missiles, and others have light machine guns. I can get a picture if you want. Edited by UnevenElefant5 on Apr 6, 2011 at 06:43 PM Love to see it XD
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Apr 7, 2011 05:19 PM
Msg. 64 of 196
Quote: --- Original message by: DwoodQuote: --- Original message by: Delicon20
you don't have much of a sense of humor, do you? what you said was not funny. humor doesn't always have to do with funny, it's also the ability to tell whether someone's being serious or not (eg. a :p face means the person is joking, and is not to be taken seriously), and I said something that even typed anyone could tell I was not being serious. that's why it's called a SENSE of humor
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Apr 7, 2011 05:56 PM
Msg. 65 of 196
You aren't funny. Get over it :P (notice the :P to indicate lack of seriousness, yada yada). This is a stupid discussion.
As for the map, the large amount of enthusiasm indicates that Elefant probably might maybe do some work on it to appease you guys. The majority of work at the moment is tagset work (a joint effort by me and him and some other people). There are, however, several issues that need a bit of dedication to complete. These issues will take time and quite frankly, won't be done soon. Dunno what elefant thinks about this, but we could turn this thread into an update thread on tagset progress and other things (monthly progress though; we hate deadlines :D).
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Apr 7, 2011 07:26 PM
Msg. 66 of 196
As long as people want it to be released, I'll work on it. I've just been having trouble finding the time/motivation to work on it. I don't mind turning this thread into an updates thread, but I fear there will be a shortage of updates >_>. I didn't know how the MAKO drones should look, but then I saw the opening h2 cutscene and thought the camera drones were pretty cool looking, so I stole them. :p. Also, I just realized how bad the shaders are. :P
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Apr 7, 2011 08:56 PM
Msg. 67 of 196
i want it released with all that custom music i converted ;;;<
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Corvette19
Joined: Feb 27, 2007
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Posted: Apr 7, 2011 11:42 PM
Msg. 68 of 196
looks cool, if you dont ever release something then i will cry
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Apr 7, 2011 11:50 PM
Msg. 69 of 196
Quote: --- Original message by: Corvette19 looks cool, if you dont ever release something then i will cry Uneven Map pack comes to mind specifically here.
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Corvette19
Joined: Feb 27, 2007
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Posted: Apr 7, 2011 11:52 PM
Msg. 70 of 196
i mean like this project. looks interesting. anything that can be released, should be released.
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