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Author Topic: Problem with Adjutant and 3ds max import (3 messages, Page 1 of 1)
Moderators: Dennis

daedaluswar
Joined: Jul 30, 2013


Posted: Jul 30, 2013 03:02 PM    Msg. 1 of 3       
Hi everyone, i create the post because i have a problem with the importation of halo model extracted by Adjutant to 3ds max. For import the model to 3ds max, i use the "EMF3Importer" created with Adjutant. But the problem is, when the model is load in 3ds max, i have some strange things on him. Like the rigs and the bones isn't attach to the model and i can't animate him with out big deformations and i don't know how can i resolve this problem. For show you what i want to say, i give you the link of the picture.
http://i37.servimg.com/u/f37/17/31/58/83/proble10.png
And you can see, this is a big problem and if someone got the solution to help me, that will be awesome !


Rosanna Weyland
Joined: Apr 4, 2013

Up and down, and all around.


Posted: Jul 30, 2013 03:25 PM    Msg. 2 of 3       
This would be better posted in the Adjutant topic itself, where people will be able to see your question and answer it better. Plus, I believe this was already asked and answered on Page Two of the thread: HERE.

Regardless: as I'm aware, the bones aren't extracting in the correct positions, and you'll need to re-align them. The game rips won't extract and work 'straight out of the box', as it were. Use 'reset stretch' and ensure they're all facing the right way (you may need to flip/rotate some of the bones).

I hope that helps, and good luck!
Edited by Rosanna Weyland on Jul 30, 2013 at 03:34 PM


daedaluswar
Joined: Jul 30, 2013


Posted: Jul 30, 2013 03:44 PM    Msg. 3 of 3       
Oh thanks you ! I go post in the topic

 

 
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