| Joined: |
Jul 30, 2013 02:34 PM |
| Last Post: |
Jul 30, 2013 05:36 PM |
| Last Visit: |
Jun 15, 2014 12:20 PM |
| Location: |
|
| Occupation: |
|
| Interests: |
|
| Your Age: |
|
| What Games do you play: |
|
|
Send Private Message
|
daedaluswar has contributed to 4 posts out of 465278 total posts
(0.00%) in 3,461 days (0.00 posts per day).
20 Most recent posts:
Ok thank you so much ! I will start (try) to rigs the model right now !
Hi everyone, i have a problem with the importation of halo model extracted by Adjutant to 3ds max. For import the model to 3ds max, i use the "EMF3Importer" created with Adjutant. But the problem is, when the model is load in 3ds max, i have some strange things on him. Like the rigs and the bones isn't attach to the model and i can't animate him with out big deformations and i don't know how can i resolve this problem. For show you what i want to say, i give you the link of the picture. http://i37.servimg.com/u/f37/17/31/58/83/proble10.png And you can see, this is a big problem and if someone got the solution to help me, that will be awesome !
Oh thanks you ! I go post in the topic
Hi everyone, i create the post because i have a problem with the importation of halo model extracted by Adjutant to 3ds max. For import the model to 3ds max, i use the "EMF3Importer" created with Adjutant. But the problem is, when the model is load in 3ds max, i have some strange things on him. Like the rigs and the bones isn't attach to the model and i can't animate him with out big deformations and i don't know how can i resolve this problem. For show you what i want to say, i give you the link of the picture. http://i37.servimg.com/u/f37/17/31/58/83/proble10.png And you can see, this is a big problem and if someone got the solution to help me, that will be awesome !
|
|
 |
|