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Author Topic: The CMT Thread (190 messages, Page 2 of 6)
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sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Jun 2, 2010 08:16 AM    Msg. 36 of 190       
i agree. the I always direct-impacted the brutes with the hunter_major weapon. but i would always have about 20 energy left :(


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jun 2, 2010 08:33 AM    Msg. 37 of 190       
I'm doing a simple, relaxing mod for b40 to take a break from other stuff and I have all original tags except that I added CMT Brutes to it. They have the Spiker and Brute Shot, naturally, but I toned them down to where they have 100 shield, 200 health, and they're shields take a while to recharge like in Halo 3. It works out great with the mostly original tagset (except the Brute Shot is an epic Banshee killer) and they provide just as much as a challenge if you're not prepared. I haven't gotten in Sapien or Guerilla where the Encounters are to fix them to where they are in Packs or away from Elites, but so far it usually resolves itself with balance (because Bungie is great like that). More or less, I think CMT, in this beta, didn't have their Brutes and weapons balanced right. If the weapons would have been more effective and the Brutes didn't throw Frag grenades every second, then I think it would have been a better mod on an infantry basis.


Commando N
Joined: Jul 16, 2008

Stupid Hacking AIs


Posted: Jun 2, 2010 11:43 AM    Msg. 38 of 190       
a little feedback, I noticed vecls seam to take a fare bit of damage when they lightly tap walls and other objects especilly the ghosts while in tunnels, it kept bouncing into the ground and taking damage. could the impact damage be scaled down a bit?


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jun 2, 2010 01:18 PM    Msg. 39 of 190       
I got an exception. It's where you finally reach the marines huddled at that massive structure with a moat/lake beneath it and AA Wraiths are attacking it at first, then normal wraiths, then ghosts, then one more AA Wraith. The exception occurs when you just down inside the structure.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jun 2, 2010 03:07 PM    Msg. 40 of 190       
Quote: --- Original message by: Arteen
Quote: --- Original message by: Higuy
Also, making random objectives like "Disable those 3 comm channels" is pointless. They just exaggerate the gameplay and does not serve any role in the story or encounters. If you wanted to, the player could of just passed all of them, and it would of been pointless.

It's not like you can't do that already in the stock campaign. You can pretty much skip the entire outside portion of b40, for example.

Quote: --- Original message by: HiguyThis was also really hard (due to poor level design lol!!) so i'm not sure what everyone was thinking when they played it and kept dieing (I'm not extremely good, but I can tell when its hard and its not).

Eh? I can't think of a single difficult encounter in the entire level.

Quote: --- Original message by: Higuy
Everything needs to be designed better when creating things like this. Take some time and paper, draw you crap out, and make it better instead of just randomly creating models, throwing AI in, and calling it fun and done.

Worth noting, no one had ever put new bsps into a stock map before we did, so most of this was just experimentation. a30 was our experimentation map. As a team, we were totally happy with just a bunch of new encounters in a bunch of new areas. We've had lots of internal discussions about taking the lessons we learned from SPv2 and making a more thought-out 'SPv3'. We'd have smaller, but more detailed and better-designed new bsps, and more of an overall plan to the campaign. But, of course, that would take time that none of us had, and the mod died regardless.

This definitely isn't the a30 we planned to release, and it's far from the latest build of the map we made; it just happens to be the one I had lying around. Think of it as a snapshot of the mod in progress. If we had the time, motivation, and manpower, we definitely would have fewer, more focused, better designed bsps and encounters. We did want to completely overhaul the mod, start it over, and make it great.

Anyway, faults and all, I still find the map to be lots of fun, but to each their own.


Your missing the point. In b40, you still had to get past the enemy defenses. The way this was worked out was that you could skip the enemy defenses, rendering everything else useless, including those encounters.

Some of the encounters were difficult when you didn't have enough ammo, or when there was too much enemy fire power (ie, 2 hunters, ghosts, 2 aa turrets.. etc) even if you had some reinforcements, they'd still all be easily killed soon as they went into battle.

Even if it was "experimental" and that no one had done it before, that still dosent stop you from taking the time to develop the bsps properly from the beginning. If you knew the new design worked, you should of taken it more seriously then a experiment from the start and continued with it that way...


Arteen
Joined: Mar 8, 2008

...


Posted: Jun 2, 2010 03:14 PM    Msg. 41 of 190       
Quote: --- Original message by: Higuy
Even if it was "experimental" and that no one had done it before, that still dosent stop you from taking the time to develop the bsps properly from the beginning. If you knew the new design worked, you should of taken it more seriously then a experiment from the start and continued with it that way...

...which, as I've said, we wanted to do?


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jun 2, 2010 03:39 PM    Msg. 42 of 190       
It's all open-sourced too. What does this mean? We get to fix it up the crap maybe. The only issues is that when you rip from CMT stuff, you also run the risk of their corrupt tags. It requires a lot of overwriting and constant checking in Sapien to make sure it works. The Wraith, for instance, and the Elite animation tags are all screwed. I'm trying to get a lucky break with overwriting, but as of now there is no such luck.
Edited by DarkHalo003 on Jun 2, 2010 at 03:39 PM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jun 2, 2010 03:42 PM    Msg. 43 of 190       
Quote: --- Original message by: Arteen
Quote: --- Original message by: Higuy
Even if it was "experimental" and that no one had done it before, that still dosent stop you from taking the time to develop the bsps properly from the beginning. If you knew the new design worked, you should of taken it more seriously then a experiment from the start and continued with it that way...

...which, as I've said, we wanted to do?

You stated CMT had wanted to do an Spv3 with corrected mistakes, im stating that why didnt they start off planning there things correctly from the beginning if they seemed to know about them, as you say.


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Jun 2, 2010 04:40 PM    Msg. 44 of 190       
Quote: --- Original message by: Higuy
Quote: --- Original message by: Arteen
Quote: --- Original message by: Higuy
Even if it was "experimental" and that no one had done it before, that still dosent stop you from taking the time to develop the bsps properly from the beginning. If you knew the new design worked, you should of taken it more seriously then a experiment from the start and continued with it that way...

...which, as I've said, we wanted to do?

You stated CMT had wanted to do an Spv3 with corrected mistakes, im stating that why didnt they start off planning there things correctly from the beginning if they seemed to know about them, as you say.


We relised that not planning properly was a mistake and something we wanted to change. When I saw how unplanned your SP was, I got the project to start over from scratch because I knew what happens when you create environments and then randomly toss AI in them.
Edited by il Duce Primo on Jun 2, 2010 at 04:46 PM


Arteen
Joined: Mar 8, 2008

...


Posted: Jun 2, 2010 04:52 PM    Msg. 45 of 190       
Quote: --- Original message by: Higuy
You stated CMT had wanted to do an Spv3 with corrected mistakes, im stating that why didnt they start off planning there things correctly from the beginning if they seemed to know about them, as you say.

You're right, it was a mistake, one which we should've corrected sooner. We got to the point where we could either put in a 'moderate' amount of work and redo the mod properly, or put in a 'small' amount of work and polish what we had. With waning time, interest, and manpower, either way ends with a dead project.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jun 2, 2010 05:35 PM    Msg. 46 of 190       
upload to the ce part of the sight :D sence i dont have a pc i wont be able to play it for a while


EDIT:
Quote: --- Original message by: DarkHalo003

It's all open-sourced too. What does this mean? We get to fix it up the crap maybe. The only issues is that when you rip from CMT stuff, you also run the risk of their corrupt tags. It requires a lot of overwriting and constant checking in Sapien to make sure it works. The Wraith, for instance, and the Elite animation tags are all screwed. I'm trying to get a lucky break with overwriting, but as of now there is no such luck.
Edited by DarkHalo003 on Jun 2, 2010 at 03:39 PM

http://www.xfire.com/video/2b50ec/ notice that I had the wraith and stuff working already before this was released ^_^
Edited by Hydrogen on Jun 2, 2010 at 05:54 PM


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Jun 2, 2010 06:10 PM    Msg. 47 of 190       
The mouth of a gift horse may not always look pretty... but hey! It was free!


mybffchief
Joined: May 12, 2010

cAn i haZ cOOkiE


Posted: Jun 2, 2010 06:45 PM    Msg. 48 of 190       
Jesse your pro cause you use BR lol It was a fun map just a little too hard and brutes should not have shields.


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Jun 2, 2010 07:15 PM    Msg. 49 of 190       
Quote: --- Original message by: Cocaine
Anyone know what to do when they come to the island with two bridges?


I couldnt figure that out either. Near where you came into that area, there was a door, but you couldnt pen it. i just cheat teleported to the other side and continued on.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jun 2, 2010 08:11 PM    Msg. 50 of 190       
Quote: --- Original message by: Invader Veex
Quote: --- Original message by: Cocaine
Anyone know what to do when they come to the island with two bridges?


I couldnt figure that out either. Near where you came into that area, there was a door, but you couldnt pen it. i just cheat teleported to the other side and continued on.

You were supposed to find the security switches posted at each forerunner structure. It takes a bit of exploring, but the real issue lies in the EXCEPTION i get at the part I described earlier.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Jun 2, 2010 08:14 PM    Msg. 51 of 190       
Quote: --- Original message by: DarkHalo003
I got an exception. It's where you finally reach the marines huddled at that massive structure with a moat/lake beneath it and AA Wraiths are attacking it at first, then normal wraiths, then ghosts, then one more AA Wraith. The exception occurs when you just down inside the structure.
Yeah, same thing happened to me.

I was really surprised by that structure though and just the overall part of the level. Not only was it freakin' huge (something Halo tends to be known for), it reminded me of something I believe I've seen in trailer for the earlier version of Halo before it was First Person....


Edit: Everyone go look at the Halomaps Homepage, CMT

maps have been released!




Real nice work guys, thanks for all you've done :D
Edited by ODX on Jun 2, 2010 at 09:25 PM


boogerlad
Joined: Jun 18, 2009


Posted: Jun 2, 2010 09:34 PM    Msg. 52 of 190       
I quit after I got lost. I spent an hour trying to find the navpoint thing. The first 2 hours was fun though.


Arteen
Joined: Mar 8, 2008

...


Posted: Jun 2, 2010 10:12 PM    Msg. 53 of 190       
Quote: --- Original message by: ODX
Everyone go look at the Halomaps Homepage, CMT

maps have been released!

Real nice work guys, thanks for all you've done :D

Have fun with the stuff, but let me warn you, some of this was never meant to see the light of day.

MP:
http://hce.halomaps.org/index.cfm?fid=5310
Vestige: Low fps, and our guy working on the portals never finished.

http://hce.halomaps.org/index.cfm?fid=5309
Snowtorn: Really have no idea why this wasn't released. It was nearly done.

http://hce.halomaps.org/index.cfm?fid=5308
Jungle Warfare: Bad layout.

http://hce.halomaps.org/index.cfm?fid=5307
Ivory Tower: Nobody wanted to fix up the bsp, so we never did anything with it.

http://hce.halomaps.org/index.cfm?fid=5306
Iron Tomb: Bad layout.

http://hce.halomaps.org/index.cfm?fid=5305
Cliffrun: Bad layout.

http://hce.halomaps.org/index.cfm?fid=5303
Abandoned: We couldn't make it look nice or play well.

SP:
http://hce.halomaps.org/index.cfm?fid=5312
a30: Our most playable of the maps.

http://hce.halomaps.org/index.cfm?fid=5313
b30: The new bsps are pretty bad. They're pretty, but they're bad.

http://hce.halomaps.org/index.cfm?fid=5314
b40: There's not all that much to this map.

http://hce.halomaps.org/index.cfm?fid=5315
d40: Plays a lot like the a10 beta, but some of the bsp switches don't quite work. You may need to use the devmode command 'switch_bsp' a lot.
Edited by Arteen on Jun 2, 2010 at 10:21 PM


CAG Gonzo
Joined: Apr 2, 2009

Retreat? Hell! We just got here!


Posted: Jun 2, 2010 10:36 PM    Msg. 54 of 190       
It may be just me, but every time I try to download anything CMT, all I get is an empty zip folder that instantly downloads because its file size is a whopping 0KB...just to be sure I tried downloading something else and was able to successfully get it. It's just the new CMT releases that I can't get for some reason. Is it just me or are others having similar problems?


mybffchief
Joined: May 12, 2010

cAn i haZ cOOkiE


Posted: Jun 2, 2010 10:40 PM    Msg. 55 of 190       
Quote: --- Original message by: Arteen

Quote: --- Original message by: ODX
Everyone go look at the Halomaps Homepage, CMT

maps have been released!

Real nice work guys, thanks for all you've done :D

Have fun with the stuff, but let me warn you, some of this was never meant to see the light of day.

MP:
http://hce.halomaps.org/index.cfm?fid=5310
Vestige: Low fps, and our guy working on the portals never finished.

http://hce.halomaps.org/index.cfm?fid=5309

Snowtorn: Really have no idea why this wasn't released. It was nearly done.

http://hce.halomaps.org/index.cfm?fid=5308
Jungle Warfare: Bad layout.

http://hce.halomaps.org/index.cfm?fid=5307
Ivory Tower: Nobody wanted to fix up the bsp, so we never did anything with it.

http://hce.halomaps.org/index.cfm?fid=5306
Iron Tomb: Bad layout.

http://hce.halomaps.org/index.cfm?fid=5305
Cliffrun: Bad layout.

http://hce.halomaps.org/index.cfm?fid=5303
Abandoned: We couldn't make it look nice or play well.

SP:
http://hce.halomaps.org/index.cfm?fid=5312
a30: Our most playable of the maps.

http://hce.halomaps.org/index.cfm?fid=5313
b30: The new bsps are pretty bad. They're pretty, but they're bad.

http://hce.halomaps.org/index.cfm?fid=5314
b40: There's not all that much to this map.

http://hce.halomaps.org/index.cfm?fid=5315
d40: Plays a lot like the a10 beta, but some of the bsp switches don't quite work. You may need to use the devmode command 'switch_bsp' a lot.
Edited by Arteen on Jun 2, 2010 at 10:21 PM




Are you releasing the whole campaign or just some levels.


Fhajad034
Joined: Apr 4, 2010

Triblox.org's Spartanmander


Posted: Jun 2, 2010 10:43 PM    Msg. 56 of 190       
Quote: --- Original message by: CAG Gonzo
It may be just me, but every time I try to download anything CMT, all I get is an empty zip folder that instantly downloads because its file size is a whopping 0KB...just to be sure I tried downloading something else and was able to successfully get it. It's just the new CMT releases that I can't get for some reason. Is it just me or are others having similar problems?


Interesting... I seem to be getting the same issue.

E: Only getting that issue with B40. Odd.
Edited by Fhajad034 on Jun 2, 2010 at 10:59 PM


Noobyourmom
Joined: Mar 23, 2010


Posted: Jun 2, 2010 11:03 PM    Msg. 57 of 190       
Quote: --- Original message by: Fhajad034

Quote: --- Original message by: CAG Gonzo
It may be just me, but every time I try to download anything CMT, all I get is an empty zip folder that instantly downloads because its file size is a whopping 0KB...just to be sure I tried downloading something else and was able to successfully get it. It's just the new CMT releases that I can't get for some reason. Is it just me or are others having similar problems?


Interesting... I seem to be getting the same issue.

E: Only getting that issue with B40. Odd.
Edited by Fhajad034 on Jun 2, 2010 at 10:59 PM


I had the same problem, but it worked after several attempted downloads.


Fhajad034
Joined: Apr 4, 2010

Triblox.org's Spartanmander


Posted: Jun 2, 2010 11:53 PM    Msg. 58 of 190       
Seeing vehicles in these SP maps reminded me of this:

Hijacking. What happened to it? Is it in the beta (doubtful, remembering what masterz last said of it, but I'd like a confirmation).


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jun 2, 2010 11:57 PM    Msg. 59 of 190       
Just going to say thanks to all past and present CMT members for all your efforts.
Thanks.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Jun 3, 2010 12:19 AM    Msg. 60 of 190       
Please Note:
We ran out of room on the secondary file server which caused some people downloading CMT files to get 0 byte zip files. This has been corrected and all downloads will be the full file size.

My apologies for the inconvience.


Fhajad034
Joined: Apr 4, 2010

Triblox.org's Spartanmander


Posted: Jun 3, 2010 12:21 AM    Msg. 61 of 190       
Ah, that explains it.

Thanks Dennis, and good work CMT! These may be old, unfinished betas, but they are still good to play.


biernacki90
Joined: May 19, 2010

poop


Posted: Jun 3, 2010 12:41 AM    Msg. 62 of 190       
I have got to say b30 was a good map and I did not feel like it took forever to finish the map the new bsp is nice but I think it could have used some music I never felt like it was too hard to beat an encounter, but the red hunters I have to say what were you thinking.


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Jun 3, 2010 01:18 AM    Msg. 63 of 190       
sceenshot pics nao


biernacki90
Joined: May 19, 2010

poop


Posted: Jun 3, 2010 01:50 AM    Msg. 64 of 190       
Why doesn't the elite and brute AI not work I try to use them and sapien exits out?


Tuaha
Joined: Aug 1, 2008


Posted: Jun 3, 2010 04:13 AM    Msg. 65 of 190       
Thanks a lot for your hard work, never thought these maps would be released to the public.


Commando N
Joined: Jul 16, 2008

Stupid Hacking AIs


Posted: Jun 3, 2010 04:35 AM    Msg. 66 of 190       
yah, i played a30 yesterday and expected unfinished parts, but I was satisfied with it the way it was, good job. i noticed that you said B30 needed dev mode to change the bsps, will it along with all the maps be finished at some point now that the team is running again?
Edited by Commando N on Jun 3, 2010 at 04:35 AM


xsnoder
Joined: May 29, 2009

~xofect~flem~


Posted: Jun 3, 2010 05:27 AM    Msg. 67 of 190       
Not, at all what I expected from CMT. Bummer


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Jun 3, 2010 07:13 AM    Msg. 68 of 190       
Quote: --- Original message by: CorpseManTS
sceenshot pics nao
I would upload my first assault on the beach all the way to the locked door, but the sound quality is really funky and things get drowned out whenever more than two sound effects.

Anyone know how to fix? (FRAPS)


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Jun 3, 2010 07:28 AM    Msg. 69 of 190       
You do know CMT's been 'working' on this campaign for 3 years or so, and ODST only came out...holy crap, 8 months ago? (+ a few days)


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Jun 3, 2010 07:31 AM    Msg. 70 of 190       
Quote: --- Original message by: Commando N

yah, i played a30 yesterday and expected unfinished parts, but I was satisfied with it the way it was, good job. i noticed that you said B30 needed dev mode to change the bsps, will it along with all the maps be finished at some point now that the team is running again?
Edited by Commando N on Jun 3, 2010 at 04:35 AM

as far as i know SPV2 is canceled. They are only uploading because they dont want the hard work to go to waste.
and Custom Mapping has disbanded. It community mapping team now. Dont expect more as far as SPV2 goes. Except maybe the other maps. But I would say they're about the same quality.
btw. MASSIVE FRAMERATE drop :( on the exterior of b30 i just erase all ai. until the interior. :P
which is really fun. Not what i expected :)

 
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