
ThetianSoldier
Joined: May 15, 2010
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Posted: Jun 6, 2010 03:19 AM
Msg. 141 of 190
Master Chief has this thing about convenient things happening :P
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jun 6, 2010 05:00 AM
Msg. 142 of 190
Quote: --- Original message by: Hr3shyQuote: --- Original message by: ThetianSoldier Master Chief has this thing about convenient things happening :P bet you cant stick it You're on. ~Downloaded a30, haven't bothered to play it yet. Thanks for the releases though, great to see some stuff released.
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Xander92
Joined: May 31, 2010
I`m Russian,you maggot.
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Posted: Jun 6, 2010 08:06 AM
Msg. 143 of 190
cant finish a30 every time i`m trying to enter this room: the game crashes and i getting an ex error
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Jun 6, 2010 08:40 AM
Msg. 144 of 190
worked fine for me...
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jun 6, 2010 08:51 AM
Msg. 145 of 190
I got the same error and hadn't finished a NAV point, which I guess was the reason why it happened at first. But then others had it happen. Is there anything that would cause an exception in that area (failure to siwtch BSPs properly)?
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il Duce Primo
Joined: Apr 22, 2007
CMT Team Leader
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Posted: Jun 6, 2010 08:52 AM
Msg. 146 of 190
type into console object_destroy_all to procede. When you get back to the regular bsps, you'll have to restart the mission and do debug_bsp_aa and then switch_bsp 1 to get to the rest of the level.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jun 6, 2010 10:14 AM
Msg. 147 of 190
Oh crap, I forgot to post what I had put on Modacity, over here as well. Quote: Me on ModacityWhile I'm at it, here's another thing you've got to do. This one's on A30:  When you get here, this big structure as well as a bunch of mortar tanks that will come from the tunnel under my scope, use 'object_destroy_all' when you get to the tunnel in the center of it.  It should say "Loading...Done!" like I have, and then you can proceed. Quote: Masters1337 When you get back to the regular bsps, you'll have to restart the mission and do debug_bsp_aa and then switch_bsp 1 to get to the rest of the level. I'm not there yet, but I'll perhaps edit this post and add that one if it's a difficult thing to do. Edit: So far I've gotten to the second set of survivors with no troubles, didn't restart the level. By the way, if there "aren't" any enemies in the area, look in the trees. I found an elite and a grunt stuck up there after 5 minutes of frustrating search so I could continue on (will now do). Edit 2: Yeah, I just beat it completely fine without having to do what Masters had said so I guess you can ignore that unless you run into trouble. Please take note of the two edits I made.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jun 6, 2010 01:50 PM
Msg. 148 of 190
I played b30, the new BSP's were cool (and it looks like you guys fixed the uvw errors, or did I? lol). The encounters weren't horrible here, but could be better. I found it a bit fun, the hunters could of been better though.
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Ninjadude
Joined: Jun 22, 2008
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Posted: Jun 6, 2010 04:40 PM
Msg. 149 of 190
My devmode methods aren't working... E3po's and -console -devmode...
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Xander92
Joined: May 31, 2010
I`m Russian,you maggot.
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Posted: Jun 6, 2010 06:32 PM
Msg. 150 of 190
Quote: --- Original message by: ODXOh crap, I forgot to post what I had put on Modacity, over here as well. Quote: Me on ModacityWhile I'm at it, here's another thing you've got to do. This one's on A30:  When you get here, this big structure as well as a bunch of mortar tanks that will come from the tunnel under my scope, use 'object_destroy_all' when you get to the tunnel in the center of it.  It should say "Loading...Done!" like I have, and then you can proceed. Quote: Masters1337 When you get back to the regular bsps, you'll have to restart the mission and do debug_bsp_aa and then switch_bsp 1 to get to the rest of the level. I'm not there yet, but I'll perhaps edit this post and add that one if it's a difficult thing to do. Edit: So far I've gotten to the second set of survivors with no troubles, didn't restart the level. By the way, if there "aren't" any enemies in the area, look in the trees. I found an elite and a grunt stuck up there after 5 minutes of frustrating search so I could continue on (will now do). Edit 2: Yeah, I just beat it completely fine without having to do what Masters had said so I guess you can ignore that unless you run into trouble. Please take note of the two edits I made. OW thanks a lot! i used only the object destroy all and it worked fine! THANKS! and gawd,this level is long ass hell but fun! its 70% longer then the original,nice work! Edited by Xander92 on Jun 6, 2010 at 06:32 PM
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Ninjadude
Joined: Jun 22, 2008
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Posted: Jun 7, 2010 06:12 AM
Msg. 151 of 190
This level is beyond amazing.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jun 7, 2010 08:41 PM
Msg. 152 of 190
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jun 7, 2010 08:46 PM
Msg. 153 of 190
I actually planned to use Beryl for Project 2 (the campaign using random BSPs around the community). It featured the flood running to the middle of a barrier-protected structure where Covenant forces would fight them while you went to the two bases to activate switches. The switches would deactivate the barriers and you'd be able to reach the objective at the structure. You were then teleported to somewhere else, but I can't remember where....
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Jun 7, 2010 09:04 PM
Msg. 154 of 190
Quote: --- Original message by: DarkHalo003 I actually planned to use Beryl for Project 2 (the campaign using random BSPs around the community). It featured the flood running to the middle of a barrier-protected structure where Covenant forces would fight them while you went to the two bases to activate switches. The switches would deactivate the barriers and you'd be able to reach the objective at the structure. You were then teleported to somewhere else, but I can't remember where.... sounds sexy... too bad you never finished it
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jun 7, 2010 10:23 PM
Msg. 155 of 190
The whole 'structure on little bed of water' thing seems familiar...
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pwner5889
Joined: Jun 13, 2008
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Posted: Jun 8, 2010 11:36 PM
Msg. 156 of 190
Do you guys use any hardware damaging scripts at all in SPV2? My PC went crazy after i played B30 three times.
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ghost901
Joined: Mar 4, 2010
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Posted: Jun 8, 2010 11:38 PM
Msg. 157 of 190
Your PC just sucks.
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WM Blade
Joined: Sep 27, 2008
WORT WORT WHAT???
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Posted: Jun 9, 2010 12:21 AM
Msg. 158 of 190
Quote: --- Original message by: pwner5889 Do you guys use any hardware damaging scripts at all in SPV2? My PC went crazy after i played B30 three times. Just impossible in HCE
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Jun 9, 2010 03:09 AM
Msg. 159 of 190
Quote: --- Original message by: IcePhoenix so is anyone awesome enough to finish off these levels (finish BSP transition etc) so we can finally have SPv2? and what happened to the flood maps? yo, isnt d40 a flood map?? :p
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jun 9, 2010 06:51 AM
Msg. 160 of 190
Quote: --- Original message by: IcePhoenix so is anyone awesome enough to finish off these levels (finish BSP transition etc) so we can finally have SPv2? and what happened to the flood maps? Teh Lag and Masters (at some point in his life maybe) are finishing up the scripts and anims for fun. The Flood maps, such as c10 and c20, are unchanged from the originals and just have graphical overhauls I'm assuming. I would like to see c40 though.
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Ninjadude
Joined: Jun 22, 2008
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Posted: Jun 9, 2010 07:23 AM
Msg. 161 of 190
I got lost on a30, at the bit after going through the waterfall.
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Ring127
Joined: Apr 1, 2010
Semper-Fi
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Posted: Jun 9, 2010 02:00 PM
Msg. 162 of 190
what about b40? I got to the end of the new bsp, and there was a completely grey wall I used the commands you listed, but it doesnt work.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jun 9, 2010 02:03 PM
Msg. 163 of 190
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Jun 9, 2010 04:13 PM
Msg. 164 of 190
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jun 9, 2010 04:48 PM
Msg. 165 of 190
The heck's a "Segzee Computer?"
It's custom built by my brother around 2 years ago, 8800GT and Windows XP so I can run decals just fine as well as everything else.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jun 9, 2010 04:51 PM
Msg. 166 of 190
I'm assuming it's the kewl way to spell "sexy".
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ThetianSoldier
Joined: May 15, 2010
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Posted: Jun 9, 2010 05:03 PM
Msg. 167 of 190
Quote: --- Original message by: Gamma927 I'm assuming it's the kewl way to spell "sexy". IT'S TOTALLY KAWAII ^_^ loldee
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Jun 9, 2010 05:03 PM
Msg. 168 of 190
Quote: --- Original message by: ODX The heck's a "Segzee Computer?"
It's custom built by my brother around 2 years ago, 8800GT and Windows XP so I can run decals just fine as well as everything else. sexy of course!! =D
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jun 9, 2010 05:08 PM
Msg. 169 of 190
Quote: --- Original message by: Delicon20you has a segzee comp, No? mine can't even handle decals... also can someone tell me why the shield bitmaps are scrued?(both are cmt shields) http://img816.imageshack.us/f/horriblesickjoke.jpg/Edited by Delicon20 on Jun 9, 2010 at 04:13 PM your pc cant handle the shield so it takes it out but when you shoot it its there... i used to have that problem until i got my new pc
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Jun 9, 2010 05:12 PM
Msg. 170 of 190
Quote: --- Original message by: HydrogenQuote: --- Original message by: Delicon20you has a segzee comp, No? mine can't even handle decals... also can someone tell me why the shield bitmaps are scrued?(both are cmt shields) http://img816.imageshack.us/f/horriblesickjoke.jpg/Edited by Delicon20 on Jun 9, 2010 at 04:13 PM your pc cant handle the shield so it takes it out but when you shoot it its there... i used to have that problem until i got my new pc but it works fine when I play the cmt levels
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jun 9, 2010 05:15 PM
Msg. 171 of 190
maybe look at the collision in guerilla idk i remember you can fix it. maybe the shaders are corrupt..
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Jun 9, 2010 06:18 PM
Msg. 172 of 190
Quote: --- Original message by: Hydrogen maybe look at the collision in guerilla idk i remember you can fix it. maybe the shaders are corrupt.. I moved the shield bitmaps to my halo 2 shield shader model and it works fine so...problem solved!
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biernacki90
Joined: May 19, 2010
poop
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Posted: Jun 9, 2010 11:32 PM
Msg. 173 of 190
I had that problem to it's just the tags are effed up and you have to fix them
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jun 10, 2010 04:16 AM
Msg. 174 of 190
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jun 10, 2010 10:42 AM
Msg. 175 of 190
IMPORTANT: The only animations that were actually corrupted were the Elite animations. The Wraith just uses the anims for the "wraith pilot" actor variant firing parameters found in the Mortar weapon tag. So really you just need fixed Elite anims or you need to remove the anims from the actor variant of the "wraith pilot."
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