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biernacki90 has contributed to 49 posts out of 465278 total posts
(.01%) in 4,629 days (.01 posts per day).
20 Most recent posts:
Quote: --- Original message by: Super FlankerQuote: --- Original message by: biernacki90 - absurdity -
Could you like snip? Douchebag. Jesus christ can you make me cringe anymore your the type of person that still thinks troll faces are still cool after a decade of being out
Quote: --- Original message by: 10TeraBytz12Quote: --- Original message by: biernacki90 Bruh the map design pretty good if you had any problem traversing the map figuring out where to go then youre probably bad at video games and should stop playing as for the encounters theyre not the best but i forgot the part where its a mod and the cannon is whatever the fuc they want it to be your biching for the sake of biching and it seems like you almost have something personal against the team me and my body know how to make proper encounters we've went to college to learn about My head hurts....
Your head hurts because youve hit it too many times silly
Quote: --- Original message by: Ki11erFTWQuote: --- Original message by: HiguyQuote: --- Original message by: ZetthefourthQuote: --- Original message by: Ki11erFTW I don't understand the complaints here. IIRC Masterz is the original founder of CMT, the remastered SP was his idea to begin with, it only makes sense that he carries the name. Duce and lag came later, both whose work to date I am unimpressed with (CMT related anyway). '
Lag's team for B30E was very talented yes, but the map is not good, and if you knew the capabilities of open sauce or the Halo engine, you would agree. If you really need me to go into detail I will. While I agree that these efforts (both b30e and spv3) should have been put into a new campaign, SPV3 is a really solid mod, and it's a great mod for a lot of the newer Halo players to get involved with(and some old).
It was under agreement long ago that both Masterz team and Lags team share assets. It is not Masterz tacking the name CMT onto the mod, CMT literally made this mod and agreed to do so. I really need you to go into detail Agreed. B30:E is quite possibly the best SP map created in this community so far, how can one seriously consider it "not good"? It is one that has had the most work and effort put into it, sure, but does that make it a good map? Especially trying to one up the original b30 with the name "evolved". But if you knew what it really could be instead of what it is now, surely you would agree. Let's begin. Let's start with the BSP design. Being one of the people behind the scenes, I watched the entirety of the development process. The BSP was designed to be linear. They went back and added that cave system after people like myself started complaining that you couldn't explore the beaches freely. All it does is add confusion because you have an intersection of random tunnels going throughout the island. Now the over all design isn't bad on its own , but to call this an "evolution" from the original is a joke. It has become impossible to rally back to the beginning of the island for reinforcements, and it isn't as simple as going to the coast to look for ammo and supplies. The visuals. Now Bob did an amazing job on all of the assets. They're great. However it doesn't match the abomination of a theme they went for with the BSP and scenery. The BSP has a good model, but all of the textures and poor shader usage makes it look bland and stale. Almost like a desert mixed with a forest. This is supposed to be a tropical island, and there is no reminiscent of mood from the original b30 or b30 anniversary. Combine that with the unfitting stock Halo trees and logs and this is what you get. In the original b30, bungie made a specific set of environmental assets for the island, as they did with almost every other level. However this mod pulls those assets from every map halo has, making it just look odd. I know how much work went into the lighting, the interiors look okay for up-res'd halo 1 textures and bumps. The outside looks grey and flat, bump maps are entirely absent which is the point of DLM's. Pacing. So let's jump into the very first battle. We are instantly introduced with a mosh pit of grunts, jackals, brutes, elites, turrets, etc. what fun is this? CMT has always had this problem of wanting to make the first beach encounter a chaotic mess. This is not the control room, it's the map center. Why on earth is such a huge army here? And if there had to be one, spread it out a bit. The brutes at least should have been entirely absent until the "brute pool" at the mid section of the map. That would have been a great introduction. And again, CMT (including masters here) has this problem of throwing elites and brutes together EVERYWHERE. When the hell did these factions ever fight in the same squad? They don't. It's not friendly to the lore and its unorganized and chaotic. The encounters seem basic and unthought out. There are just piles of all types of AI everywhere. This mod would have worked better as its own product. Not b30 and not an "evolved" version of it. It's devolved. B30 was amazing for what it is, it never needed big vehicle battle sections or sniper rifles. I give credit to the team, as we all know it took a lot of work, but all these things I mentioned were flat out ignored when brought up. Some of the stuff within the map itself is cool(assets, new script functions, etc). But it doesn't make the map as a whole a good map. Hokiebird (wish he was here) abruptly quit the team because of the continuos ignorance of the team, to which the team replied "LOL" pretty much. Hokiebird knows what makes a good encounters and it shows in (some) of SPV3, way more so then in B30 E. I highly recommend you play the classic SPV3 b30. I had a ton of fun with the AI, the encounters were well made, and the thought and effort into it shows. (For example, once you get to the map room section every elite is an honor guard). I typed this from my phone so I apologize for any mistakes. I just hope the remakes are done after SPV3. Why couldn't b30 evolved be its own thing? Why did it have to be a remake of b30? This question remains unanswered. Edited by Ki11erFTW on Jun 29, 2016 at 09:01 PM
Bruh the map design pretty good if you had any problem traversing the map figuring out where to go then youre probably bad at video games and should stop playing as for the encounters theyre not the best but i forgot the part where its a mod and the cannon is whatever the fuc they want it to be your biching for the sake of biching and it seems like you almost have something personal against the team me lastly i forgot you and your buddy know how to make proper encounters went to college to learn about it and are experts in it you must be in the military too because you seem to know a lot about how military people gaurd especially alien militaries Edited by biernacki90 on Jul 2, 2016 at 06:44 PM
Yo this nigga always has something to say
Bruh this stream is lagging something awful
Quote: --- Original message by: Masters1337 SPV3 will be there with the second half of the campaign!
Woah let's not get ahead of ourselves we both know that won't be happening
implying autism makes you retarded some of you guys do act like you have aspergers which is a high functioning autist. also i remember when i was so easily offended especially on the internet. http://en.wikipedia.org/wiki/Asperger_syndrome
Quote: --- Original message by: darkrider400Quote: --- Original message by: biernacki90 why does halomaps insist on posting memes from 2007 its not cool knock that autistic crap off Halomaps? Idiot, users post this, not the website itself. (facepalm on over 9000 levels) Edited by darkrider400 on Jan 8, 2015 at 10:42 PM Confirmed autist. 2015 still saying facepalm and over 9000 that makes for the most cringe worthy post
why does halomaps insist on posting memes from 2007 its not cool knock that autistic crap off
where is this being streamed that guy has not streamed in a couple of days
where is this being watched at
So we got less than 10 items left for this mod would you say theyre pretty easy to do or would you rather not give word
I going to take a wild guess that spv3 will not be released on time.
lel ur a faggit activatedtrapcard please go
i hope you realize everything falls at the same rate of speed regardless of the weight if you took a person that weighed 200lbs and a a rock that weighed 50 lbs they will hit the ground at the same speed the thing that affects how fast an object falls is wind resistance literally a feather would fall at the same rate as a tank would if it were not for wind resistance.
*post deleted by admin for rules violation READ THE RULES: http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=2979
Bypassed profanity filter
Edited by Dennis on Aug 6, 2013 at 09:15 PM
do you guys feel like you guys have a finished weapon set or are you guys still working on it
Quote: --- Original message by: grunt_eaterSeriously. It's as simple as checking a box... "avoids friendly lines of fire" or whatever...It's right there...And now that you know the problem how to fix it you could do it real quick... Like 10 seconds in guerilla...That's it...Simple...No?..Kay -_-... . I can tell you it's not have clicked that option before and the marines would still shoot the **** out of each other
Quote: --- Original message by: Dumb AIQuote: --- Original message by: Delicon20Quote: --- Original message by: Slyr_Bleach Just out of curiosity, TSC:E and the rest of SPv3 won't differ much in terms of tag-set right? If that's the case, can we still expect, for instance, the same 50-round assault rifle? Or was the 50-round AR clip something specifically designed for and endemic to TSC:E? TSC:E and SPv3 have different (mildly different) tagsets, the most major difference being that TSC:E sports a 50 round ar, the covenant carbine, and no smg while spv3 has a 32 round ar, an smg, and no covenant carbine, with its functionality being broken down and segmented into multiple covenant weapons (3, I believe?). This is due to TSC:E's design team wanting to have gameplay that is measured by Halo 1's Standards (one weapon fills a drastically different type of functionality), and SPV3's design team wanting weapon balance to be reminiscent of newer halo games (halo 2+) meaning majority of the weapons will have a human/covenant counterpart, with functionality differing a bit for each counterpart (ie: spiker/smg being counterparts in terms of weapon balance) Edited by Delicon20 on Jul 27, 2013 at 05:00 PM What? There was a Carbine in a50. M8 that was a demo
Also have you guys got any plans for stealth brutes?
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