
PX173
Joined: Aug 22, 2009
It was worth it.
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Posted: Feb 17, 2010 11:06 AM
Msg. 106 of 309
You know what, this is the problem with you guys. You just have to be rude every time you post. I guess I'll make this quick then.
1. There's at least one person who wants to finish it with the same goals CMT had. 2. No, they already released most of their tags. And besides, everybody would know it was CMT's, so what's the point in claiming I made it? I don't even do that kind of stuff. And them finishing it, I assume there would be at least one team that's going to finish it. 3. Since when have I been rude...? If that's your opinion, fine, "I don't give jack". I'm just asking them to release it, since it would be a great waste of effort.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 17, 2010 11:09 AM
Msg. 107 of 309
Quote: --- Original message by: PX173 2. No, they already released most of their tags. And besides, everybody would know it was CMT's I must regretfully enter this argument to point out that no, not everyone knows its CMT's. Most people who download maps don't even join the forums. Look at Sphinxbio's maps. They're chock full of CMT's, ASP's, and Zteam's tags, and people proclaim that Sphinxbio is the best map maker ever.
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PX173
Joined: Aug 22, 2009
It was worth it.
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Posted: Feb 17, 2010 12:18 PM
Msg. 108 of 309
Then I guess we have the right to flame him if he claims that they're his tags or doesn't tell everyone that they aren't his tags.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Feb 17, 2010 04:21 PM
Msg. 109 of 309
Quote: --- Original message by: PX173 Then I guess we have the right to flame him if he claims that they're his tags or doesn't tell everyone that they aren't his tags. go ahead, there's no law against it.heck, people do it to me even when I say the tags aren't mine and don't take any credit :p
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warchieftain
Joined: Nov 14, 2008
Tar-21 ftw
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Posted: Feb 18, 2010 09:24 AM
Msg. 110 of 309
Quote: --- Original message by: Delicon20 go ahead, there's no law against it.heck, people do it to me even when I say the tags aren't mine and don't take any credit :p A, yes i think i rember the "event" that you are talking about, cityscape freeroam wasn't it?, pity, it seemed like such a nice map with potential, pity that thread turned into a flame war. Quote: --- Original message by: PX173 Then I guess we have the right to flame him if he claims that they're his tags or doesn't tell everyone that they aren't his tags. In my my opinion i belive that even if you rip or use leaked tags its ok as long as you "give credit when credit deserved" As for the whole releasing the campagin maps, mabey you could release the levels that are the most complete for the people who want to play them for the sake of enjoyment but if not i'll make due for now with forestmarks spv2 re(fail)construction *sad face*Edited by warchieftain on Feb 18, 2010 at 09:34 AM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 18, 2010 10:58 AM
Msg. 111 of 309
Quote: --- Original message by: warchieftain In my my opinion i belive that even if you rip or use leaked tags its ok as long as you "give credit when credit deserved"
Read what you quoted. Quote: --- Original message by: PX173 Then I guess we have the right to flame him if he claims that they're his tags or doesn't tell everyone that they aren't his tags.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Feb 18, 2010 04:37 PM
Msg. 112 of 309
Quote: --- Original message by: warchieftainQuote: --- Original message by: Delicon20 go ahead, there's no law against it.heck, people do it to me even when I say the tags aren't mine and don't take any credit :p A, yes i think i rember the "event" that you are talking about, cityscape freeroam wasn't it?, pity, it seemed like such a nice map with potential, pity that thread turned into a flame war. Quote: --- Original message by: PX173 Then I guess we have the right to flame him if he claims that they're his tags or doesn't tell everyone that they aren't his tags. In my my opinion i belive that even if you rip or use leaked tags its ok as long as you "give credit when credit deserved" As for the whole releasing the campagin maps, mabey you could release the levels that are the most complete for the people who want to play them for the sake of enjoyment but if not i'll make due for now with forestmarks spv2 re(fail)construction *sad face*Edited by warchieftain on Feb 18, 2010 at 09:34 AM I'm actually still working on it, but it's hard to have a lot of ai at one time and lagg free epic battles when you can't use trigger points because it's free roam and let's not turn this into a ripping or not ripping controversy thread shall we? Edited by Delicon20 on Feb 18, 2010 at 04:38 PM
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shadowslayer123
Joined: Feb 22, 2009
Not the american average
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Posted: Feb 18, 2010 06:14 PM
Msg. 113 of 309
the guy who rips everyones maps and tags, and makes crappy versions of them, and claims them as his own. he did that to my firefight, and loaded the side with about 100 or more overshields. it made me sad.
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Corvette19
Joined: Feb 27, 2007
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Posted: Feb 18, 2010 06:31 PM
Msg. 114 of 309
I like Sphinx's version of it. It's easier. More realistic.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 18, 2010 06:51 PM
Msg. 115 of 309
You best be trolling.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Feb 18, 2010 07:06 PM
Msg. 116 of 309
anything that starts with H3 he made
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PX173
Joined: Aug 22, 2009
It was worth it.
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Posted: Feb 19, 2010 03:40 AM
Msg. 117 of 309
Still, I don't get the reason to keep them as well. While there is very little sense in releasing them, there is still sense, but I don't see any sense in keeping them, and for the last time I'll say this, waste your effort.
Well you could at least release the BSPs. Make a thread in technical/map design and give it to the mappers and not the players.
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il Duce Primo
Joined: Apr 22, 2007
CMT Team Leader
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Posted: Feb 19, 2010 03:04 PM
Msg. 118 of 309
Maybe it's a waste to you but not to us. If it doesn't get released now then it's not. Stop trying to get things released because you want it. When Masterz wants to release it then it will be.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Feb 19, 2010 04:16 PM
Msg. 119 of 309
Quote: --- Original message by: il Duce Primo Maybe it's a waste to you but not to us. If it doesn't get released now then it's not. Stop trying to get things released because you want it. When Masterz wants to release it then it will be. Are the Brutes Banshee pilotable? If not, could you please finish them up to be?
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PX173
Joined: Aug 22, 2009
It was worth it.
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Posted: Feb 20, 2010 03:57 AM
Msg. 120 of 309
Quote: --- Original message by: il Duce Primo Maybe it's a waste to you but not to us. If it doesn't get released now then it's not. Stop trying to get things released because you want it. When Masterz wants to release it then it will be. Then please explain why it isn't a waste.
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The Barron
Joined: Oct 14, 2007
Howdy
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Posted: Feb 20, 2010 04:28 AM
Msg. 121 of 309
Quote: --- Original message by: PX173Quote: --- Original message by: il Duce Primo Maybe it's a waste to you but not to us. If it doesn't get released now then it's not. Stop trying to get things released because you want it. When Masterz wants to release it then it will be. Then please explain why it isn't a waste. They have their reasons. Nuff said. They hold the tags still... they can do whatever they like with it.
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il Duce Primo
Joined: Apr 22, 2007
CMT Team Leader
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Posted: Feb 20, 2010 09:57 AM
Msg. 122 of 309
Quote: --- Original message by: PX173Quote: --- Original message by: il Duce Primo Maybe it's a waste to you but not to us. If it doesn't get released now then it's not. Stop trying to get things released because you want it. When Masterz wants to release it then it will be. Then please explain why it isn't a waste. We enjoyed making the content and I learned alot from working on it.
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PX173
Joined: Aug 22, 2009
It was worth it.
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Posted: Feb 20, 2010 10:24 AM
Msg. 123 of 309
Quote: --- Original message by: il Duce PrimoQuote: --- Original message by: PX173Quote: --- Original message by: il Duce Primo Maybe it's a waste to you but not to us. If it doesn't get released now then it's not. Stop trying to get things released because you want it. When Masterz wants to release it then it will be. Then please explain why it isn't a waste. We enjoyed making the content and I learned alot from working on it. Then why not let other people learn from it.
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Feb 20, 2010 10:17 PM
Msg. 124 of 309
i have a question about the marines_v2, what bitmap should i place on the marine armor, pouch and other shader stuff...
btw, the marines have this redish-brown round thingy on their foot. whats up with that?
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Dark Neon
Joined: Jun 8, 2009
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Posted: Feb 20, 2010 10:19 PM
Msg. 125 of 309
The marines are untextured :/
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Feb 20, 2010 10:21 PM
Msg. 126 of 309
Quote: --- Original message by: Dark Neon The marines are untextured :/ duh i no dat... thats why im asking what bitmap should i place in the shader and uh what's the excavator, reaper and shocker weapons. Gahh the grav hammer sucks hard, i cant use'em whenever i walk near it, i just die. anyone know how to fix this? Edited by CorpseManTS on Feb 20, 2010 at 10:23 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 20, 2010 10:24 PM
Msg. 127 of 309
Untextured meaning that there IS no bitmap that you can use to good effect. If it's UV'd to standard marine UVs, or some other marine with publicly released bitmaps, you could use those, but I doubt that.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 20, 2010 10:26 PM
Msg. 128 of 309
iirc, excavator was the codename for the mauler in halo 3.
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Feb 20, 2010 10:26 PM
Msg. 129 of 309
i used a rust bitmap and it turned out well but im not satisfied with it
@Elefant : i thought it was a laser shovel of some sort coz it was in the covenant weapons section Edited by CorpseManTS on Feb 20, 2010 at 10:27 PM
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Dark Neon
Joined: Jun 8, 2009
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Posted: Feb 21, 2010 10:16 AM
Msg. 130 of 309
hmm...
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PX173
Joined: Aug 22, 2009
It was worth it.
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Posted: Feb 21, 2010 06:12 PM
Msg. 131 of 309
I knew there was something wrong with the Enforcer's texture and shaders.
Oh, and for those guys who want to get rid of the Spartan Laser and PP charging effects, which can be a bit bugged (especially with the Laser), it's related to the model/animation.
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Feb 26, 2010 08:27 PM
Msg. 132 of 309
lol,sad the project had to die D=,yeah the enforcer has some messed up UVs,FRG model is corrupt,and a few other things lol
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Feb 26, 2010 08:35 PM
Msg. 133 of 309
Why are the carbine bitmaps and Hunter animations corrupt? Edited by DarkHalo003 on Feb 26, 2010 at 08:36 PM
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Dark Neon
Joined: Jun 8, 2009
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Posted: Feb 26, 2010 08:38 PM
Msg. 134 of 309
Quote: --- Original message by: Yoko R lol,sad the project had to die D=,yeah the enforcer has some messed up UVs,FRG model is corrupt,and a few other things lol No it doesnt. Quote: --- Original message by: Dark Neon hmm... Quote: --- Original message by: DarkHalo003
Why are the carbine bitmaps and Hunter animations corrupt? Edited by DarkHalo003 on Feb 26, 2010 at 08:36 PM Really? Mine arent Even the leaked ones came out corruptedEdited by Dark Neon on Feb 26, 2010 at 08:41 PM
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Feb 27, 2010 12:27 AM
Msg. 135 of 309
Then it's an extraction problem, try HTC instead of HEK+
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Dark Neon
Joined: Jun 8, 2009
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Posted: Feb 27, 2010 01:12 AM
Msg. 136 of 309
Makes no diference. Still crashes with this: EXCEPTION halt in \halopc\haloce\source\models\model_animation_definitions.c,#827: (byte*)translation_node_info>=(byte*)animation->data.address && (byte*)translation_node_infodata.address + animation->data.size
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iHalo
Joined: Dec 5, 2009
Modeling ::Royal Carribean's Oasis of the Seas::
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Posted: Feb 27, 2010 01:47 AM
Msg. 137 of 309
Enforcer is in here? thank you Masterz, I can super-shhader it now :D.
May I have permission for Crysis ports?
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Feb 27, 2010 08:09 AM
Msg. 138 of 309
Quote: --- Original message by: Masters1337 Then it's an extraction problem, try HTC instead of HEK+ Alright, will try. Tell me, what do you mean by recursive extraction? I just ripped normally so if that's in issue.....
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PX173
Joined: Aug 22, 2009
It was worth it.
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Posted: Feb 27, 2010 08:41 AM
Msg. 139 of 309
Quote: --- Original message by: DarkHalo003Quote: --- Original message by: Masters1337 Then it's an extraction problem, try HTC instead of HEK+ Alright, will try. Tell me, what do you mean by recursive extraction? I just ripped normally so if that's in issue..... Recursive in its own meaning. Don't extract it from the extraction queue, instead right-click and click "Extract to..." You'll probably have to do that over and over for tags in different directories, though.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 27, 2010 11:18 AM
Msg. 140 of 309
I would assume HEK+'s definition for recursion is similar to that of a binary search tree; that is, it extracts a tag, and extracts all tags related to that. Then, it would call itself for that tag, and repeat until the tags being referenced can't have anything referenced to them (bitmaps, sounds, etc).
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