
iHalo
Joined: Dec 5, 2009
Modeling ::Royal Carribean's Oasis of the Seas::
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Posted: Jan 25, 2010 12:50 AM
Msg. 1 of 68
Quarry: Terminal: Derail: High rise: More Pics Soon. Description of project coming soon, it's 1 AM here. Edited by iHalo on Jan 25, 2010 at 12:51 AMEdited by iHalo on Jan 25, 2010 at 01:19 AMEdited by iHalo on Jan 25, 2010 at 04:16 PM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jan 25, 2010 12:57 AM
Msg. 2 of 68
Anyone can rip stuff from a game. The question is, can you get it ingame errorless, and make it look nice?
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jan 25, 2010 01:07 AM
Msg. 3 of 68
Will it have a mw2 tagset or something else.
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iHalo
Joined: Dec 5, 2009
Modeling ::Royal Carribean's Oasis of the Seas::
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Posted: Jan 25, 2010 01:10 AM
Msg. 4 of 68
MW2 tagset indeed, and also it has interior no gay inteiors missing, and all 300+ mats slots textured.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jan 25, 2010 01:14 AM
Msg. 5 of 68
Quote: --- Original message by: iHalo MW2 tagset indeed, and also it has interior no gay inteiors missing, and all 300+ mats slots textured. is it errorless ie meaning, if you went to take this right now and export it, it would go straight into halo. I'm going to have to guess no, and that your going to have a crap load of errors.
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iHalo
Joined: Dec 5, 2009
Modeling ::Royal Carribean's Oasis of the Seas::
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Posted: Jan 25, 2010 01:18 AM
Msg. 6 of 68
It's not done :/
I'm still finalizing, fixing edges and stuff, then skybox of course.
EDIT:
Meaning the major chunk of the level yes theres not liek 100000 open edges it's all intact. Edited by iHalo on Jan 25, 2010 at 01:19 AM
EDIT 2:
Derail Added. Edited by iHalo on Jan 25, 2010 at 01:19 AM
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jan 25, 2010 02:25 AM
Msg. 7 of 68
If you can get this ingame then i'll be impresed. untill then meh I've seen better rippers.
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JLtheking
Joined: Mar 4, 2009
imma
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Posted: Jan 25, 2010 04:44 AM
Msg. 8 of 68
This looks very nice. Good luck making it in game
Edited by JLtheking on Jan 25, 2010 at 04:45 AM
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Advancebo
Joined: Jan 14, 2008
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Posted: Jan 25, 2010 06:22 AM
Msg. 9 of 68
I smell overlaps.
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Jan 25, 2010 06:28 AM
Msg. 10 of 68
Post pics of wireframes so we can point out errors.
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iHalo
Joined: Dec 5, 2009
Modeling ::Royal Carribean's Oasis of the Seas::
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Posted: Jan 25, 2010 07:57 AM
Msg. 11 of 68
Quote: --- Original message by: Slayer117 If you can get this ingame then i'll be impresed. untill then meh I've seen better rippers. Define "better" rippers, rips are same quality, if you mean ingame quality with good-shaders that's different. +It would be easy to emulate CoD's normals, cuz CoD's Normals engine sucks.. look no differnet than plain old diffuse. Same quality as CE imo. Edited by iHalo on Jan 25, 2010 at 07:59 AM
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Jan 25, 2010 09:03 AM
Msg. 12 of 68
You know what, I think I will just go and play MW2 with my ACTUAL GAME!... what is the point in a conversion of a completely DIFFERENT kind of game on this engine, and its ripped. Would be better if you modeled everything your self...
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jan 25, 2010 09:27 AM
Msg. 13 of 68
the thing is, in most next gen games, they don't do it at all like halo. most things are just separate objects. he's going to have a ton of trouble just trying to connect all.
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sleepy1212
Joined: Feb 4, 2009
sunnier than you www.quantumfusionclan.com
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Posted: Jan 25, 2010 11:31 AM
Msg. 14 of 68
if it weren't for poly limits you could model CE that way
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PenGuin1362
Joined: Feb 4, 2008
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Posted: Jan 25, 2010 02:09 PM
Msg. 15 of 68
Quote: --- Original message by: iHaloQuote: --- Original message by: Slayer117 If you can get this ingame then i'll be impresed. untill then meh I've seen better rippers. Define "better" rippers, rips are same quality, if you mean ingame quality with good-shaders that's different. +It would be easy to emulate CoD's normals, cuz CoD's Normals engine sucks.. look no differnet than plain old diffuse. Same quality as CE imo. Edited by iHalo on Jan 25, 2010 at 07:59 AM Soo wrong. The propritery engine cod uses handles normals very nicely. Halo doesn't even use normals in the first place. Halo uses bump mapping which is NOT the same thing. Plus halo can't even have bump maps on non structual objects
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Advancebo
Joined: Jan 14, 2008
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Posted: Jan 25, 2010 02:54 PM
Msg. 16 of 68
Maps from Call of Duty wont work well with Halo, since gameplay is totally different.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jan 25, 2010 03:12 PM
Msg. 17 of 68
Quote: --- Original message by: PenGuin1362Quote: --- Original message by: iHaloQuote: --- Original message by: Slayer117 If you can get this ingame then i'll be impresed. untill then meh I've seen better rippers. Define "better" rippers, rips are same quality, if you mean ingame quality with good-shaders that's different. +It would be easy to emulate CoD's normals, cuz CoD's Normals engine sucks.. look no differnet than plain old diffuse. Same quality as CE imo. Edited by iHalo on Jan 25, 2010 at 07:59 AM Soo wrong. The propritery engine cod uses handles normals very nicely. Halo doesn't even use normals in the first place. Halo uses bump mapping which is NOT the same thing. Plus halo can't even have bump maps on non structual objects You can still put a normal map into the bump map slot and it works fine, though.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 25, 2010 03:14 PM
Msg. 18 of 68
When you run a bump through tool, it makes what appears to be a normal.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jan 25, 2010 03:15 PM
Msg. 19 of 68
Quote: --- Original message by: iHaloQuarry: Terminal: Derail: More Pics Soon. Description of project coming soon, it's 1 AM here. Edited by iHalo on Jan 25, 2010 at 12:51 AMEdited by iHalo on Jan 25, 2010 at 01:19 AM Good look getting all the destructable/breakable items to work. And having them sync.
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iHalo
Joined: Dec 5, 2009
Modeling ::Royal Carribean's Oasis of the Seas::
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Posted: Jan 25, 2010 04:18 PM
Msg. 20 of 68
Highrise added.
I will be making MW2 Tagset, but the levels are possibilities, they will be used for more than just CE, mainly fo rrenders/cgi, and practicing renders on full scale enviroments etc.
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PenGuin1362
Joined: Feb 4, 2008
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Posted: Jan 25, 2010 04:25 PM
Msg. 21 of 68
Quote: --- Original message by: Maniac1000 When you run a bump through tool, it makes what appears to be a normal. No, it makes a bump map. Bump maps handle lighting differently than normal maps. The point is, because of MW2's advanced lighting engine, among other engine traits. COD maps, and other objects will look like crap in Halo with the lack of lighting, normal maps, and other graphic tools that newer games use. If you went through and did this all from scratch maybe it'd be a little more impressive. Otherwise, I'll just go play cod on xbox where it doesn't look like roadkill.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jan 25, 2010 04:28 PM
Msg. 22 of 68
Quote: --- Original message by: iHalo Highrise added.
I will be making MW2 Tagset, but the levels are possibilities, they will be used for more than just CE, mainly fo rrenders/cgi, and practicing renders on full scale enviroments etc. Maybe working on 1 at a time will make it easier.
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iHalo
Joined: Dec 5, 2009
Modeling ::Royal Carribean's Oasis of the Seas::
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Posted: Jan 25, 2010 04:35 PM
Msg. 23 of 68
liek level or use of rips?
Level first I say maybe derail.
Practice? I would say CGI, but then Dennis would lock this and say it's non Halo-Related, and you guys couldnt see any updates/renders.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 25, 2010 07:35 PM
Msg. 24 of 68
So when i run this through tool (a bump?) it returns this (a normal?) 
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Advancebo
Joined: Jan 14, 2008
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Posted: Jan 25, 2010 07:36 PM
Msg. 25 of 68
Not a true normal, since its generated off of a bump map.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jan 25, 2010 07:48 PM
Msg. 26 of 68
maniac get on xfire!
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 25, 2010 08:00 PM
Msg. 27 of 68
I understand that its not a true normal because its generated from a bump. But does halo read real normals properly, if you were to use your own and not recompile them with tool?
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jan 25, 2010 08:05 PM
Msg. 28 of 68
Quote: --- Original message by: Maniac1000 But does halo read real normals properly, if you were to use your own and not recompile them with tool? Yes.
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PenGuin1362
Joined: Feb 4, 2008
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Posted: Jan 25, 2010 08:16 PM
Msg. 29 of 68
It can read normal maps as bump maps. Once again they are not the same thing. They both can use the same color code but will not always return the same results. Bump mapping can only handle up and down, it won't give you the smoothing and complexity a normal map can do. For a good comparison import a COD model into maya and apply both a tangent space normal and a bump map and you can clearly see the difference.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Jan 25, 2010 08:21 PM
Msg. 30 of 68
Dawg how about some effort.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 25, 2010 08:34 PM
Msg. 31 of 68
Quote: --- Original message by: PenGuin1362 It can read normal maps as bump maps. Once again they are not the same thing. They both can use the same color code but will not always return the same results. Bump mapping can only handle up and down, it won't give you the smoothing and complexity a normal map can do. For a good comparison import a COD model into maya and apply both a tangent space normal and a bump map and you can clearly see the difference. I understand the difference between a true norm and a bump (height map). I am wondering what happens if you use a true norm in halo... and after re-reading your post i see you clearly said, "It can read normal maps as bump maps." So it would display ingame exactly the same as if you used a tool generated one?
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Jan 26, 2010 03:48 PM
Msg. 32 of 68
Quote: --- Original message by: Advancebo Maps from Call of Duty wont work well with Halo, since gameplay is totally different. Actually I think the game play on halo would beat call of duty. Call of duty is all spawning killing and camping. The spawns are also retarded like.
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FlyAwayNow
Joined: May 10, 2009
Triage at Dawn
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Posted: Jan 26, 2010 03:55 PM
Msg. 33 of 68
This is what they say to ported maps into CSS. They either deal and adapt or rage quit.
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Kiwi
Joined: Jan 19, 2007
Now you see him, soon you won't
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Posted: Jan 26, 2010 03:55 PM
Msg. 34 of 68
Quote: --- Original message by: NewbkillaQuote: --- Original message by: Advancebo Maps from Call of Duty wont work well with Halo, since gameplay is totally different. Actually I think the game play on halo would beat call of duty. Call of duty is all spawning killing and camping. The spawns are also retarded like. Yeah Halo is spawn killing and camping, but with rocket launcher, tanks, and jeeps.
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FlyAwayNow
Joined: May 10, 2009
Triage at Dawn
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Posted: Jan 26, 2010 04:00 PM
Msg. 35 of 68
Both games are dispicable 
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