A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »MW2 Map Pack? Behold.

Page 1 of 2 Go to page: · [1] · 2 · Next
Author Topic: MW2 Map Pack? Behold. (68 messages, Page 1 of 2)
Moderators: Dennis

iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Jan 25, 2010 12:50 AM    Msg. 1 of 68       
Quarry:


Terminal:


Derail:


High rise:


More Pics Soon. Description of project coming soon, it's 1 AM here.
Edited by iHalo on Jan 25, 2010 at 12:51 AM
Edited by iHalo on Jan 25, 2010 at 01:19 AM
Edited by iHalo on Jan 25, 2010 at 04:16 PM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jan 25, 2010 12:57 AM    Msg. 2 of 68       
Anyone can rip stuff from a game.
The question is, can you get it ingame errorless, and make it look nice?


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jan 25, 2010 01:07 AM    Msg. 3 of 68       
Will it have a mw2 tagset or something else.


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Jan 25, 2010 01:10 AM    Msg. 4 of 68       
MW2 tagset indeed, and also it has interior no gay inteiors missing, and all 300+ mats slots textured.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jan 25, 2010 01:14 AM    Msg. 5 of 68       
Quote: --- Original message by: iHalo
MW2 tagset indeed, and also it has interior no gay inteiors missing, and all 300+ mats slots textured.

is
it
errorless

ie meaning, if you went to take this right now and export it, it would go straight into halo.
I'm going to have to guess no, and that your going to have a crap load of errors.


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Jan 25, 2010 01:18 AM    Msg. 6 of 68       
It's not done :/

I'm still finalizing, fixing edges and stuff, then skybox of course.

EDIT:

Meaning the major chunk of the level yes theres not liek 100000 open edges it's all intact.
Edited by iHalo on Jan 25, 2010 at 01:19 AM

EDIT 2:

Derail Added.
Edited by iHalo on Jan 25, 2010 at 01:19 AM


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Jan 25, 2010 02:25 AM    Msg. 7 of 68       
If you can get this ingame then i'll be impresed. untill then meh I've seen better rippers.


JLtheking
Joined: Mar 4, 2009

imma


Posted: Jan 25, 2010 04:44 AM    Msg. 8 of 68       
This looks very nice. Good luck making it in game

Edited by JLtheking on Jan 25, 2010 at 04:45 AM


Advancebo
Joined: Jan 14, 2008


Posted: Jan 25, 2010 06:22 AM    Msg. 9 of 68       
I smell overlaps.


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Jan 25, 2010 06:28 AM    Msg. 10 of 68       
Post pics of wireframes so we can point out errors.


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Jan 25, 2010 07:57 AM    Msg. 11 of 68       
Quote: --- Original message by: Slayer117
If you can get this ingame then i'll be impresed. untill then meh I've seen better rippers.


Define "better" rippers, rips are same quality, if you mean ingame quality with good-shaders that's different.

+It would be easy to emulate CoD's normals, cuz CoD's Normals engine sucks.. look no differnet than plain old diffuse. Same quality as CE imo.
Edited by iHalo on Jan 25, 2010 at 07:59 AM


anonymous_2009
Joined: Jun 13, 2009


Posted: Jan 25, 2010 09:03 AM    Msg. 12 of 68       
You know what, I think I will just go and play MW2 with my ACTUAL GAME!... what is the point in a conversion of a completely DIFFERENT kind of game on this engine, and its ripped. Would be better if you modeled everything your self...


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jan 25, 2010 09:27 AM    Msg. 13 of 68       
the thing is, in most next gen games, they don't do it at all like halo. most things are just separate objects. he's going to have a ton of trouble just trying to connect all.


sleepy1212
Joined: Feb 4, 2009

sunnier than you www.quantumfusionclan.com


Posted: Jan 25, 2010 11:31 AM    Msg. 14 of 68       
if it weren't for poly limits you could model CE that way


PenGuin1362
Joined: Feb 4, 2008


Posted: Jan 25, 2010 02:09 PM    Msg. 15 of 68       
Quote: --- Original message by: iHalo

Quote: --- Original message by: Slayer117
If you can get this ingame then i'll be impresed. untill then meh I've seen better rippers.


Define "better" rippers, rips are same quality, if you mean ingame quality with good-shaders that's different.

+It would be easy to emulate CoD's normals, cuz CoD's Normals engine sucks.. look no differnet than plain old diffuse. Same quality as CE imo.
Edited by iHalo on Jan 25, 2010 at 07:59 AM


Soo wrong. The propritery engine cod uses handles normals very nicely. Halo doesn't even use normals in the first place. Halo uses bump mapping which is NOT the same thing. Plus halo can't even have bump maps on non structual objects


Advancebo
Joined: Jan 14, 2008


Posted: Jan 25, 2010 02:54 PM    Msg. 16 of 68       
Maps from Call of Duty wont work well with Halo, since gameplay is totally different.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jan 25, 2010 03:12 PM    Msg. 17 of 68       
Quote: --- Original message by: PenGuin1362
Quote: --- Original message by: iHalo

Quote: --- Original message by: Slayer117
If you can get this ingame then i'll be impresed. untill then meh I've seen better rippers.


Define "better" rippers, rips are same quality, if you mean ingame quality with good-shaders that's different.

+It would be easy to emulate CoD's normals, cuz CoD's Normals engine sucks.. look no differnet than plain old diffuse. Same quality as CE imo.
Edited by iHalo on Jan 25, 2010 at 07:59 AM


Soo wrong. The propritery engine cod uses handles normals very nicely. Halo doesn't even use normals in the first place. Halo uses bump mapping which is NOT the same thing. Plus halo can't even have bump maps on non structual objects

You can still put a normal map into the bump map slot and it works fine, though.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jan 25, 2010 03:14 PM    Msg. 18 of 68       
When you run a bump through tool, it makes what appears to be a normal.


Advancebo
Joined: Jan 14, 2008


Posted: Jan 25, 2010 03:15 PM    Msg. 19 of 68       
Quote: --- Original message by: iHalo

Quarry:


Terminal:


Derail:


More Pics Soon. Description of project coming soon, it's 1 AM here.
Edited by iHalo on Jan 25, 2010 at 12:51 AM
Edited by iHalo on Jan 25, 2010 at 01:19 AM


Good look getting all the destructable/breakable items to work. And having them sync.


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Jan 25, 2010 04:18 PM    Msg. 20 of 68       
Highrise added.

I will be making MW2 Tagset, but the levels are possibilities, they will be used for more than just CE, mainly fo rrenders/cgi, and practicing renders on full scale enviroments etc.


PenGuin1362
Joined: Feb 4, 2008


Posted: Jan 25, 2010 04:25 PM    Msg. 21 of 68       
Quote: --- Original message by: Maniac1000
When you run a bump through tool, it makes what appears to be a normal.


No, it makes a bump map. Bump maps handle lighting differently than normal maps. The point is, because of MW2's advanced lighting engine, among other engine traits. COD maps, and other objects will look like crap in Halo with the lack of lighting, normal maps, and other graphic tools that newer games use. If you went through and did this all from scratch maybe it'd be a little more impressive. Otherwise, I'll just go play cod on xbox where it doesn't look like roadkill.


Advancebo
Joined: Jan 14, 2008


Posted: Jan 25, 2010 04:28 PM    Msg. 22 of 68       
Quote: --- Original message by: iHalo
Highrise added.

I will be making MW2 Tagset, but the levels are possibilities, they will be used for more than just CE, mainly fo rrenders/cgi, and practicing renders on full scale enviroments etc.


Maybe working on 1 at a time will make it easier.


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Jan 25, 2010 04:35 PM    Msg. 23 of 68       
liek level or use of rips?

Level first I say maybe derail.

Practice? I would say CGI, but then Dennis would lock this and say it's non Halo-Related, and you guys couldnt see any updates/renders.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jan 25, 2010 07:35 PM    Msg. 24 of 68       
So when i run this through tool (a bump?)


it returns this (a normal?)


Advancebo
Joined: Jan 14, 2008


Posted: Jan 25, 2010 07:36 PM    Msg. 25 of 68       
Not a true normal, since its generated off of a bump map.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jan 25, 2010 07:48 PM    Msg. 26 of 68       
maniac get on xfire!


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jan 25, 2010 08:00 PM    Msg. 27 of 68       
I understand that its not a true normal because its generated from a bump.
But does halo read real normals properly, if you were to use your own and not recompile them with tool?


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jan 25, 2010 08:05 PM    Msg. 28 of 68       
Quote: --- Original message by: Maniac1000
But does halo read real normals properly, if you were to use your own and not recompile them with tool?

Yes.


PenGuin1362
Joined: Feb 4, 2008


Posted: Jan 25, 2010 08:16 PM    Msg. 29 of 68       
It can read normal maps as bump maps. Once again they are not the same thing. They both can use the same color code but will not always return the same results. Bump mapping can only handle up and down, it won't give you the smoothing and complexity a normal map can do. For a good comparison import a COD model into maya and apply both a tangent space normal and a bump map and you can clearly see the difference.


DEEhunter
Joined: Dec 16, 2006


Posted: Jan 25, 2010 08:21 PM    Msg. 30 of 68       
Dawg how about some effort.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jan 25, 2010 08:34 PM    Msg. 31 of 68       
Quote: --- Original message by: PenGuin1362
It can read normal maps as bump maps. Once again they are not the same thing. They both can use the same color code but will not always return the same results. Bump mapping can only handle up and down, it won't give you the smoothing and complexity a normal map can do. For a good comparison import a COD model into maya and apply both a tangent space normal and a bump map and you can clearly see the difference.

I understand the difference between a true norm and a bump (height map).
I am wondering what happens if you use a true norm in halo... and after re-reading your post i see you clearly said, "It can read normal maps as bump maps." So it would display ingame exactly the same as if you used a tool generated one?


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Jan 26, 2010 03:48 PM    Msg. 32 of 68       
Quote: --- Original message by: Advancebo
Maps from Call of Duty wont work well with Halo, since gameplay is totally different.


Actually I think the game play on halo would beat call of duty. Call of duty is all spawning killing and camping. The spawns are also retarded like.


FlyAwayNow
Joined: May 10, 2009

Triage at Dawn


Posted: Jan 26, 2010 03:55 PM    Msg. 33 of 68       
This is what they say to ported maps into CSS. They either deal and adapt or rage quit.


Kiwi
Joined: Jan 19, 2007

Now you see him, soon you won't


Posted: Jan 26, 2010 03:55 PM    Msg. 34 of 68       
Quote: --- Original message by: Newbkilla
Quote: --- Original message by: Advancebo
Maps from Call of Duty wont work well with Halo, since gameplay is totally different.


Actually I think the game play on halo would beat call of duty. Call of duty is all spawning killing and camping. The spawns are also retarded like.


Yeah Halo is spawn killing and camping, but with rocket launcher, tanks, and jeeps.


FlyAwayNow
Joined: May 10, 2009

Triage at Dawn


Posted: Jan 26, 2010 04:00 PM    Msg. 35 of 68       
Both games are dispicable

 
Page 1 of 2 Go to page: · [1] · 2 · Next

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 12:56 AM 172 ms.
A Halo Maps Website