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Author Topic: Semi-Official Gallery [WIPS] (9951 messages, Page 265 of 285)
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MEGA_VKNG
Joined: Dec 23, 2013


Posted: Oct 22, 2016 10:06 PM    Msg. 9241 of 9951       
My latest texture crap, model credits goes to the cool dude who posted above me (Flanker)







killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Oct 23, 2016 10:00 PM    Msg. 9242 of 9951       
Finally working on things again.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Oct 24, 2016 01:45 PM    Msg. 9243 of 9951       
Quote: --- Original message by: killzone64
Finally working on things again.
http://i1226.photobucket.com/albums/ee401/gokarter64/blender_2016-10-23_14-10-04.png


Yawn these blender mesh pics are getting boring zone!

Drop some real candy and show us something in game.


SBB_Michelle
Joined: Nov 4, 2015

This site brings me pain.


Posted: Oct 24, 2016 03:15 PM    Msg. 9244 of 9951       
Quote: --- Original message by: Super Flanker
Drop some real candy and show us something in game.


*Sets back teaser date even further*


The Master
Joined: Aug 8, 2014


Posted: Oct 24, 2016 03:31 PM    Msg. 9245 of 9951       
Quote: --- Original message by: killzone64
Finally working on things again.
http://i1226.photobucket.com/albums/ee401/gokarter64/blender_2016-10-23_14-10-04.png
looks gr8


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Oct 24, 2016 03:57 PM    Msg. 9246 of 9951       
Quote: --- Original message by: SBB_Michelle
Quote: --- Original message by: Super Flanker
Drop some real candy and show us something in game.


*Sets back teaser date even further*


Alright there Gaben


Alex
Joined: Apr 22, 2016


Posted: Oct 24, 2016 04:49 PM    Msg. 9247 of 9951       
Quote: --- Original message by: R93_Sniper
Quote: --- Original message by: SBB_Michelle
Quote: --- Original message by: Super Flanker
Drop some real candy and show us something in game.


*Sets back teaser date even further*


Alright there Gaben



It's Lord Gaben. Please, show our savior some respect.


ThatGuyWhoLikesCats
Joined: Aug 3, 2015

"If God is love, then you can call me Cupid"


Posted: Oct 24, 2016 05:07 PM    Msg. 9248 of 9951       
Quote: --- Original message by: Super Alex
meme.



Fulsam
Joined: May 11, 2008

Importing Didney.wrl...


Posted: Oct 25, 2016 12:06 AM    Msg. 9249 of 9951       
Messing around with some a10 geometry.




Edited by Fulsam on Oct 25, 2016 at 12:08 AM


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Oct 25, 2016 04:52 AM    Msg. 9250 of 9951       
its always nice to see that i'm not alone in the world when it comes to using blender.

Quote: --- Original message by: Super Flanker
Yawn these blender mesh pics are getting boring zone!

Drop some real candy and show us something in game.


we will when its ready. i need to wrap up the modeling of that map and get down to making details and scenery pieces for all of my maps. as well as create blockouts of any rough ideas i have for new maps along the way.


majority of those are works in progress.... you could say i try to do way too many things at once.
the MP_evolved name was an inside joke due to il duce primo trying to recruit us to make mpg4 for him.
Edited by killzone64 on Oct 25, 2016 at 05:03 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Oct 25, 2016 05:57 AM    Msg. 9251 of 9951       
...........................


ScarFOx
Joined: Sep 26, 2015

This twisted game needs to be reset - Pixy 1995


Posted: Oct 25, 2016 05:59 AM    Msg. 9252 of 9951       
SOON


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Oct 25, 2016 06:03 AM    Msg. 9253 of 9951       
Screw it have some porn:



Alex
Joined: Apr 22, 2016


Posted: Oct 25, 2016 07:07 AM    Msg. 9254 of 9951       
Quote: --- Original message by: Super Flanker
Screw it have some porn:

https://i.ytimg.com/vi/saz5rLvQHb4/maxresdefault.jpg







The Master
Joined: Aug 8, 2014


Posted: Oct 25, 2016 08:22 AM    Msg. 9255 of 9951       
Quote: --- Original message by: Super Alex
Quote: --- Original message by: Super Flanker
Screw it have some porn:

https://i.ytimg.com/vi/saz5rLvQHb4/maxresdefault.jpg





http://www.prideaircraft.com/images/Su27/Flanker16800T-c.jpg


samnwck
Joined: Sep 4, 2014


Posted: Nov 7, 2016 06:44 PM    Msg. 9256 of 9951       
Welp, I've been in the process of moving out of the good ol' US of A and now that I finally have my PC again this is what I've been working on for the past few days.

Based off of this concept(not mine):






Edited by samnwck on Nov 7, 2016 at 06:46 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Nov 7, 2016 07:34 PM    Msg. 9257 of 9951       
This looks great!
Is this a sculpt?


samnwck
Joined: Sep 4, 2014


Posted: Nov 7, 2016 07:57 PM    Msg. 9258 of 9951       
Yeah just a sculpt. Currently it's still a pretty rough sculpt so I'll be doing a detail pass on it and then make a game-res model and texture that.


Halonimator
Joined: Dec 15, 2014


Posted: Nov 12, 2016 01:30 AM    Msg. 9259 of 9951       
My new sp map its located on a swamp

Edited by Halonimator on Nov 12, 2016 at 01:30 AM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 12, 2016 04:46 AM    Msg. 9260 of 9951       
Quote: --- Original message by: Halonimator

My new sp map its located on a swamp
http://i.imgur.com/HjVwWSv.jpg
Edited by Halonimator on Nov 12, 2016 at 01:30 AM


I'm not walking through all the way through that. Add vehicles every 20 units or give us running boots.


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Nov 12, 2016 06:21 PM    Msg. 9261 of 9951       
Quote: --- Original message by: Halonimator

My new sp map its located on a swamp
http://i.imgur.com/HjVwWSv.jpg
Edited by Halonimator on Nov 12, 2016 at 01:30 AM


This looks really good, just please listen to super flanker and add vehicles every now and then because the map indeed looks way too big to walk
Edited by lolslayer on Nov 12, 2016 at 06:22 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 13, 2016 02:09 AM    Msg. 9262 of 9951       
Add ability to save our own check points , could come in handy too.


samnwck
Joined: Sep 4, 2014


Posted: Nov 13, 2016 05:39 PM    Msg. 9263 of 9951       
Made a camo fabric material, I also made some bitmaps for a Halo CE at 512x512, I can bump those up to 1k maps if anyone wants them a bit higher res. Also comments and crit is welcome.







Diffuse:

Bump:

Specular:


Edited by samnwck on Nov 13, 2016 at 08:01 PM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Nov 13, 2016 06:01 PM    Msg. 9264 of 9951       
Very interesting. I could see this being used for my glove textures.

Also, what did you use to render those orb images?

How long did it take?

Is that background modeled in or clever use of image backgrounds?


samnwck
Joined: Sep 4, 2014


Posted: Nov 13, 2016 06:15 PM    Msg. 9265 of 9951       
You can use it for whatever you like, compositing it on your glove UV's might be a bit difficult depending on where you are in the process, but it could be done. I made the sphere and cloth in 3ds max and then put the UV's on it and put it into Marmoset toolbag, which is a Rendering engine similar to a game engine to preview game models. The background is just an HDR. Took roughly 2-3 hours messing with it here and there.
Edited by samnwck on Nov 13, 2016 at 06:22 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 14, 2016 04:46 AM    Msg. 9266 of 9951       
I think I should have waited.....



samnwck
Joined: Sep 4, 2014


Posted: Nov 14, 2016 09:45 AM    Msg. 9267 of 9951       
New material, cloth heat shielding developed for personnel.





The Master
Joined: Aug 8, 2014


Posted: Nov 14, 2016 11:44 AM    Msg. 9268 of 9951       
Quote: --- Original message by: samnwck
New material, cloth heat shielding developed for personnel.

http://i.imgur.com/iW6YPan.jpg
http://i.imgur.com/ocZkuTO.jpg
http://i.imgur.com/KBvtbqs.jpg
Wow that is gorgeous, I can't wait for the year normal consumer PCs under 1000$ can render stuff like this in real time.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 14, 2016 01:06 PM    Msg. 9269 of 9951       
Quote: --- Original message by: The Master
Quote: --- Original message by: samnwck
New material, cloth heat shielding developed for personnel.

http://i.imgur.com/iW6YPan.jpg
http://i.imgur.com/ocZkuTO.jpg
http://i.imgur.com/KBvtbqs.jpg
Wow that is gorgeous, I can't wait for the year normal consumer PCs under 1000$ can render stuff like this in real time.


You don't need an expensive pc for toolbag. In fact it's so good and forgiving on potatos I use it too!

And rendering is as simple as saving an image in ms paint.

Can't wait for black friday.

Anime support, weather fx :D
Edited by Super Flanker on Nov 14, 2016 at 01:06 PM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Nov 14, 2016 01:32 PM    Msg. 9270 of 9951       
Quote: --- Original message by: Super Flanker
Anime support


Tiddie physics?


samnwck
Joined: Sep 4, 2014


Posted: Nov 14, 2016 02:03 PM    Msg. 9271 of 9951       
Quote: --- Original message by: The Master
Quote: --- Original message by: samnwck
New material, cloth heat shielding developed for personnel.

http://i.imgur.com/iW6YPan.jpg
http://i.imgur.com/ocZkuTO.jpg
http://i.imgur.com/KBvtbqs.jpg
Wow that is gorgeous, I can't wait for the year normal consumer PCs under 1000$ can render stuff like this in real time.


Yeah it's very forgiving, as a matter of fact if I wasn't running tessellation on the cloth I get really good framerates. And it doesn't even look that much better with tessellation, only when I'm getting really close up shots can you even notice it. A sub-$1000 computer could easily run it.
Edited by samnwck on Nov 14, 2016 at 02:08 PM


The Master
Joined: Aug 8, 2014


Posted: Nov 14, 2016 04:00 PM    Msg. 9272 of 9951       
Quote: --- Original message by: samnwck

Quote: --- Original message by: The Master
Quote: --- Original message by: samnwck
New material, cloth heat shielding developed for personnel.

http://i.imgur.com/iW6YPan.jpg
http://i.imgur.com/ocZkuTO.jpg
http://i.imgur.com/KBvtbqs.jpg
Wow that is gorgeous, I can't wait for the year normal consumer PCs under 1000$ can render stuff like this in real time.


Yeah it's very forgiving, as a matter of fact if I wasn't running tessellation on the cloth I get really good framerates. And it doesn't even look that much better with tessellation, only when I'm getting really close up shots can you even notice it. A sub-$1000 computer could easily run it.
Edited by samnwck on Nov 14, 2016 at 02:08 PM
Well yeah, but I mean games made up entirely of that, with billions of polies, dynamic realistic lighting with particle physic simulations and 4k textures running at constant 120+fps


samnwck
Joined: Sep 4, 2014


Posted: Nov 15, 2016 10:01 AM    Msg. 9273 of 9951       
Yet another material. Yet another piece of heatshielding, this time however it's a little less modern and more medieval. Dragon-scale plating:







Edited by samnwck on Nov 15, 2016 at 10:01 AM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 15, 2016 10:07 AM    Msg. 9274 of 9951       
Never Mind.
Edited by Super Flanker on Nov 15, 2016 at 10:07 AM


DeadHamster
Joined: Jun 8, 2014

https://discord.gg/Neu4EJM


Posted: Nov 15, 2016 08:57 PM    Msg. 9275 of 9951       

 
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