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Author Topic: Semi-Official Gallery [WIPS] (9951 messages, Page 262 of 285)
Moderators: Dennis

il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Sep 1, 2016 12:21 AM    Msg. 9136 of 9951       
Flanker that looks really cool. I like how you took a complex idea of say narrows but modeled it to its barebones of what it should look like in h1. I hope you have an idea on how to incorporate that into a complete level.


XxPopeAK49xX
Joined: Jan 31, 2016

It's better being a jerk.


Posted: Sep 1, 2016 01:47 AM    Msg. 9137 of 9951       
Quote: --- Original message by: Super Flanker
http://img4.hostingpics.net/pics/813296forlorn.jpg


Chamfers? Otherwise, great start.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Sep 1, 2016 02:48 AM    Msg. 9138 of 9951       
Quote: --- Original message by: il Duce Primo
Flanker that looks really cool.


Oh psshshsh, my first diaper probably had more merit.

Quote: --- Original message by: il Duce Primo
I like how you took a complex idea of say narrows but modeled it to its barebones of what it should look like in h1.


I actually modelled it based off of this concept image I found on a thread here at hmf, forgot what it was called but it had something to do with things cut from CED and stuffs:




Quote: --- Original message by: il Duce Primo
I hope you have an idea on how to incorporate that into a complete level.


Urrrmmmmm.....I don't really have any idea what I'm going to do with it. Tbh it was either this or sleep. Although I will chuck it over here when I'm done. I have no use for it really other than to prove to myself that I don't totally suck. (I do.)


Quote: --- Original message by: XxPopeAK49xX
Quote: --- Original message by: Super Flanker
http://img4.hostingpics.net/pics/813296forlorn.jpg


Chamfers? Otherwise, great start.


Chamfers I sort of label under "detail" which I really don't care to tackle until I am happy with my proportion and overall foundation of whatever it is I'm doing.

I can't iterate just how unhealthy it is to keep a constant cycle of fiddling, and detailing and starting all over again because you found one thing you didn't like e.t.c

I will add some chamfers I just need to fuse everything together and make sure I am happy with everything before I commit to the final mile. :)

As of now I'd say the thing is what 55% done maybe? If I'm being generously optimistic
that is.



I've added a cliff face just like in the reference, I have to say though It isn't easy to match up proportion from perspective type art.

Kind of a nightmare if I'm really honest.

Right now I have 3 objects I just need to tinker with here and there:



Before I add a super simple rear room since there are some hints to it in the image and y'know seal it all up and of course chamfer stuffs too. Maybe uv's? No promises.
Edited by Dennis on Sep 4, 2016 at 02:26 AM


Storm
Joined: Dec 19, 2011

Send memes to www.loganpaul.com/cliffhanger


Posted: Sep 1, 2016 08:25 AM    Msg. 9139 of 9951       


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Sep 1, 2016 06:55 PM    Msg. 9140 of 9951       
Can somebody bump Altis Thread?


Halonimator
Joined: Dec 15, 2014


Posted: Sep 2, 2016 02:10 PM    Msg. 9141 of 9951       
still needs work





Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Sep 2, 2016 02:43 PM    Msg. 9142 of 9951       
Quote: --- Original message by: EmmanuelCD
Can somebody bump Altis Thread?


Gib link ya lazy bum. :)





Halonimator
Joined: Dec 15, 2014


Posted: Sep 3, 2016 04:11 PM    Msg. 9143 of 9951       


not giraffe
Joined: Jul 17, 2014


Posted: Sep 3, 2016 05:20 PM    Msg. 9144 of 9951       


Halonimator
Joined: Dec 15, 2014


Posted: Sep 3, 2016 05:58 PM    Msg. 9145 of 9951       
biped (without animations,lods and good shaders)


Edited by Halonimator on Sep 3, 2016 at 06:06 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Sep 3, 2016 06:46 PM    Msg. 9146 of 9951       
Quote: --- Original message by: Halonimator

biped (without animations,lods and good shaders)
http://i.imgur.com/vVZuenY.jpg
https://media.giphy.com/media/EV9axpboyXiOk/giphy.gif
Edited by Halonimator on Sep 3, 2016 at 06:06 PM


Bump mapping preserve is good. Those are 2k maps right?


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Sep 3, 2016 07:11 PM    Msg. 9147 of 9951       
Very good job Halonimator.


Halonimator
Joined: Dec 15, 2014


Posted: Sep 3, 2016 07:19 PM    Msg. 9148 of 9951       
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: Halonimator

biped (without animations,lods and good shaders)
http://i.imgur.com/vVZuenY.jpg
https://media.giphy.com/media/EV9axpboyXiOk/giphy.gif
Edited by Halonimator on Sep 3, 2016 at 06:06 PM


Bump mapping preserve is good. Those are 2k maps right?


nope, all the textures are 512x512
Edited by Halonimator on Sep 3, 2016 at 07:21 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Sep 4, 2016 01:52 AM    Msg. 9149 of 9951       
Quote: --- Original message by: Halonimator

Quote: --- Original message by: Super Flanker
Quote: --- Original message by: Halonimator

biped (without animations,lods and good shaders)
http://i.imgur.com/vVZuenY.jpg
https://media.giphy.com/media/EV9axpboyXiOk/giphy.gif
Edited by Halonimator on Sep 3, 2016 at 06:06 PM


Bump mapping preserve is good. Those are 2k maps right?


nope, all the textures are 512x512
Edited by Halonimator on Sep 3, 2016 at 07:21 PM


Alright then. Do you have a name for your turkey vulva btw?


OctaVinyl
Joined: Dec 8, 2015

¡Voy A comer tù corazon!


Posted: Sep 4, 2016 07:33 AM    Msg. 9150 of 9951       
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: Halonimator

Quote: --- Original message by: Super Flanker
Quote: --- Original message by: Halonimator

biped (without animations,lods and good shaders)
http://i.imgur.com/vVZuenY.jpg
https://media.giphy.com/media/EV9axpboyXiOk/giphy.gif
Edited by Halonimator on Sep 3, 2016 at 06:06 PM


Bump mapping preserve is good. Those are 2k maps right?


nope, all the textures are 512x512
Edited by Halonimator on Sep 3, 2016 at 07:21 PM


Alright then. Do you have a name for your turkey vulva btw?


I think you already named it.


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Sep 4, 2016 07:35 PM    Msg. 9151 of 9951       
In a bold move to mix up the Lumoria formula, Episode 3 will feature a topdown perspective:


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Sep 4, 2016 09:07 PM    Msg. 9152 of 9951       
5/7


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Sep 5, 2016 03:26 AM    Msg. 9153 of 9951       
Quote: --- Original message by: DaLode
In a bold move to mix up the Lumoria formula, Episode 3 will feature a topdown perspective:
http://oi67.tinypic.com/wvbn11.jpg


Make the entire map play out like DMT-ohh-low-planes, that'll be interesting.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Sep 5, 2016 08:16 AM    Msg. 9154 of 9951       
2/8


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Sep 5, 2016 03:43 PM    Msg. 9155 of 9951       
9/11


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Sep 5, 2016 05:46 PM    Msg. 9156 of 9951       
Quote: --- Original message by: lolslayer
9/11





Racey.






ThatGuyWhoLikesCats
Joined: Aug 3, 2015

"If God is love, then you can call me Cupid"


Posted: Sep 5, 2016 06:15 PM    Msg. 9157 of 9951       
Quote: --- Original message by: lolslayer
9/11

https://www.youtube.com/watch?v=sJThcbLYMuA


Alex
Joined: Apr 22, 2016


Posted: Sep 6, 2016 03:05 AM    Msg. 9158 of 9951       
finally posting in the right thread.


New WIP bsp for my campaign.

















Corpen
Joined: Aug 11, 2015

Sierra 612 - DIAC - "Why are we here?"


Posted: Sep 6, 2016 06:03 AM    Msg. 9159 of 9951       
Quote: --- Original message by: Super Alex
finally posting in the right thread.


New WIP bsp for my campaign.



http://i.imgur.com/ojUJ3oK.png


http://i.imgur.com/0ndvDmt.png


http://i.imgur.com/IjI2NNw.png


http://i.imgur.com/eFtTyh0.png


http://i.imgur.com/shHamtR.png

Foot bsp confirmed


SGT Arroyo
Joined: Jul 23, 2014

golden


Posted: Sep 6, 2016 07:33 AM    Msg. 9160 of 9951       
Quote: --- Original message by: Super Alex
finally posting in the right thread.


New WIP bsp for my campaign.



http://i.imgur.com/ojUJ3oK.png


http://i.imgur.com/0ndvDmt.png


http://i.imgur.com/IjI2NNw.png


http://i.imgur.com/eFtTyh0.png


http://i.imgur.com/shHamtR.png
who can I slap with this? * preferably my ex computer*
Edited by SGT Arroyo on Sep 6, 2016 at 07:34 AM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Sep 7, 2016 02:05 AM    Msg. 9161 of 9951       
Well there's some shape there, which is nice.
Your triangulation seems a bit random though.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Sep 7, 2016 03:17 AM    Msg. 9162 of 9951       
Quote: --- Original message by: Super Alex
finally posting in the right thread.


New WIP bsp for my campaign.



http://i.imgur.com/ojUJ3oK.png


http://i.imgur.com/0ndvDmt.png


http://i.imgur.com/IjI2NNw.png


http://i.imgur.com/eFtTyh0.png


http://i.imgur.com/shHamtR.png


The 'floor' of the canyon should be flatter. A river running through parts of it would be cool too.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Sep 7, 2016 06:01 AM    Msg. 9163 of 9951       
Quote: --- Original message by: Super Alex






https://m.youtube.com/watch?v=xVsI48kMB4k


Dontu
Joined: Oct 8, 2006

42


Posted: Sep 8, 2016 12:53 AM    Msg. 9164 of 9951       
When thinking of that map as a giant footprint it does actually take on a cinematic dimension that could have some good story associated with it. This is ofc with the right cinematic and I'm not sure if this was to original intent. Make some lemonade and see what you get.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Sep 8, 2016 06:35 AM    Msg. 9165 of 9951       
But...but also include a mythical lizard beast biped that doesn't like Tokyo.

Also Killzone I'm too lazy to pm you: https://mega.nz/#F!kEdlgbRZ!qyX9ieo1uBHsX7KlFei89A


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Sep 8, 2016 12:50 PM    Msg. 9166 of 9951       


more wip on my current map. i keep changing stuff...


@flanker thanks
Edited by killzone64 on Sep 8, 2016 at 12:51 PM


Alex
Joined: Apr 22, 2016


Posted: Sep 8, 2016 01:39 PM    Msg. 9167 of 9951       
Thanks guys for your feedback.

I am having a problem fixing one of the complaints, which is to smooth out the ground.

I have used the smooth tool to smooth the ground but that did nothing. I also tried using the vertices way but that would take to long. I think the problem is that I made the floor using triangles first. I should have used squares first.








killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Sep 8, 2016 02:45 PM    Msg. 9168 of 9951       
quads are always easier to work with at first. try tesselating some of the faces, turn it into an editable poly and i believe there is a button to convert to quads


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Sep 8, 2016 03:54 PM    Msg. 9169 of 9951       
Max's quadrify tool sucks. You're better off selecting edges in editable poly and hitting backspace to quadrify manually


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Sep 9, 2016 05:03 AM    Msg. 9170 of 9951       
Quote: --- Original message by: R93_Sniper
Max's quadrify tool sucks. You're better off selecting edges in editable poly and hitting backspace to quadrify manually


Or you could mesh smooth and then quadrify.

 
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