
Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Aug 12, 2015 05:27 PM
Msg. 7736 of 9951
Quote: --- Original message by: Altearose I'm not really following canon stuff or copying existing designs since that really holds me back, just making custom out of rips and having a different design. Fair enough. I've often pondered what it would be like if someone reworked Halo assets for use in an SP that wasn't actually Halo-related.
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Aug 12, 2015 06:11 PM
Msg. 7737 of 9951
Quote: --- Original message by: Echo77 Fair enough. I've often pondered what it would be like if someone reworked Halo assets for use in an SP that wasn't actually Halo-related. Take a look and see: http://hce.halomaps.org/index.cfm?fid=3722
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SOI_7
Joined: Mar 23, 2012
Welcome to the true man's world
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Posted: Aug 13, 2015 05:19 AM
Msg. 7738 of 9951
For a start, it doesn't look half bad. I'd suggest you to lower down a bit the purple parts of the floor, so that they're more alligned with the gray parts. Right now the corridor looks a bit uncomfortable to walk
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SOI_7
Joined: Mar 23, 2012
Welcome to the true man's world
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Posted: Aug 13, 2015 07:41 AM
Msg. 7739 of 9951
Quote: --- Original message by: AltearoseQuote: --- Original message by: SOI_7 For a start, it doesn't look half bad. I'd suggest you to lower down a bit the purple parts of the floor, so that they're more alligned with the gray parts. Right now the corridor looks a bit uncomfortable to walk Started working on it again, I lowered the purple metal on the sides a little bit. I want to make the purple parts more shellish. https://pbs.twimg.com/media/CMSM8NDUAAErqFH.png:large Much better
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Aug 14, 2015 12:33 PM
Msg. 7740 of 9951
Quote: --- Original message by: DennisQuote: --- Original message by: Echo77 Fair enough. I've often pondered what it would be like if someone reworked Halo assets for use in an SP that wasn't actually Halo-related. Take a look and see: http://hce.halomaps.org/index.cfm?fid=3722 Aha, I remember these maps. If I remember correctly, though, they used predominantly custom assets as opposed to dressing up Halo assets to be used for an alternate purpose.
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P3
Joined: Dec 2, 2011
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Posted: Aug 15, 2015 09:47 AM
Msg. 7741 of 9951
Can you render with brighter lighting? They seem a bit dark.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 16, 2015 06:59 AM
Msg. 7742 of 9951
EVERYTHING IS BLACK! FFS WHY DO PEOPLE RENDER LIKE THIS???????????> In Max hit '8' on your keyboard. > Select the black thumbnail within the 'background' dialog. > Change the RGB to something like 50, 50, 50. > Re-render. > Profit. If you have already done this then just organise a few omni lights into the scene so we can really appreciate the fruits of your labour! Edited by SS Flanker on Aug 16, 2015 at 07:00 AM
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Mootjuh
Joined: Mar 12, 2008
Hilariously derailing oneliner
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Posted: Aug 16, 2015 11:26 AM
Msg. 7743 of 9951
Try a clay render of the structure.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 17, 2015 06:14 AM
Msg. 7744 of 9951
/\ So much better. A great start at attempting modularity.
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Aug 17, 2015 07:02 AM
Msg. 7745 of 9951
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 17, 2015 07:58 AM
Msg. 7746 of 9951
Cool music. And thanx. Kiss, kiss, hug, hug.
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Aug 18, 2015 11:16 AM
Msg. 7747 of 9951
That's some nice progress mister penguin!
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Aug 18, 2015 12:07 PM
Msg. 7748 of 9951
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Aug 18, 2015 12:22 PM
Msg. 7749 of 9951
Bonjour mes amis! Edited by PRPatxi on Aug 18, 2015 at 12:22 PM
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Aug 18, 2015 02:35 PM
Msg. 7750 of 9951
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Aug 20, 2015 09:57 AM
Msg. 7751 of 9951
Quote: --- Original message by: EmmanuelCDvos parlei france? Tu parles français?***Oui. J'adore le français// J'étudie le français a l'université// Est-ce que tu parles français? ^^
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Aug 20, 2015 07:50 PM
Msg. 7752 of 9951
no solo por ser mamón
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_Reus
Joined: Aug 21, 2015
Legendary
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Posted: Aug 22, 2015 09:52 PM
Msg. 7753 of 9951
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Aug 23, 2015 12:47 AM
Msg. 7754 of 9951
The buttpad on the stock is ridiculously high, and it doesn't look like the gun is shouldered.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 23, 2015 06:47 AM
Msg. 7755 of 9951
Quote: --- Original message by: Echo77 The buttpad on the stock is ridiculously high, and it doesn't look like the gun is shouldered.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Aug 24, 2015 12:47 AM
Msg. 7756 of 9951
Altheros is a bully
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 26, 2015 09:24 AM
Msg. 7757 of 9951
Quote: --- Original message by: CaptainAltherosWell I'm too lazy to fix the UVs and such. For those who are wondering, It's some segments (015, 020, 025) of Sierra 117's BSP with no scenery/instances attached to a Halo 2 forerunner interior and I thought I could just share it to everyone cause I won't be needing it anymore. Feel free to PM me for it. https://pbs.twimg.com/media/CNVj5beUsAEAB__.png:large Damn strong mexican bait son.
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Stainless
Joined: Sep 21, 2014
Make the cop chase you. He will follow.
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Posted: Aug 27, 2015 01:55 AM
Msg. 7758 of 9951
I've been playing with halo content in unity, Works surprisingly well. I just need to write new shaders for shader_environment and shader_transparent_generic to get detail and reflective functionality in the cliffs and the particle and animation in the grav lift and add the rest of the scenery to make it perfect.
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Aug 27, 2015 04:24 AM
Msg. 7759 of 9951
dam, Altheros, you are really good you know? xD
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SGT Arroyo
Joined: Jul 23, 2014
golden
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Posted: Aug 27, 2015 08:35 AM
Msg. 7760 of 9951
I like shiny snow what I do hate are tentacle creatures and creepy sounds and atmospheres.
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Mootjuh
Joined: Mar 12, 2008
Hilariously derailing oneliner
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Posted: Aug 27, 2015 02:23 PM
Msg. 7761 of 9951
Quote: --- Original message by: Stainlesshttps://dl.dropboxusercontent.com/u/43157158/unity.png I've been playing with halo content in unity, Works surprisingly well. I just need to write new shaders for shader_environment and shader_transparent_generic to get detail and reflective functionality in the cliffs and the particle and animation in the grav lift and add the rest of the scenery to make it perfect. #UE4BestEnjin
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Aug 27, 2015 03:26 PM
Msg. 7762 of 9951
UE4 is love, UE4 is life. UE4 is also best enjin.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Aug 27, 2015 07:58 PM
Msg. 7763 of 9951
omg guiz we shuld jst move 2 crienjin crienjin best enjin
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 27, 2015 07:58 PM
Msg. 7764 of 9951
Quote: --- Original message by: DaLode Blam is love, blam is life. Blam is also best enjin.
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Stainless
Joined: Sep 21, 2014
Make the cop chase you. He will follow.
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Posted: Aug 27, 2015 10:57 PM
Msg. 7765 of 9951
I wasn't suggesting moving engines, there's so little activity in Halo ce now I don't think it's community would survive a move if it tried.
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vampire_girl
Joined: Apr 16, 2009
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Posted: Aug 28, 2015 12:08 AM
Msg. 7766 of 9951
Quote: --- Original message by: DaLode UE4 is love, UE4 is life. UE4 is also best enjin.
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Aug 28, 2015 01:26 AM
Msg. 7767 of 9951
Quote: --- Original message by: Stainlesshttps://dl.dropboxusercontent.com/u/43157158/unity.png I've been playing with halo content in unity, Works surprisingly well. I just need to write new shaders for shader_environment and shader_transparent_generic to get detail and reflective functionality in the cliffs and the particle and animation in the grav lift and add the rest of the scenery to make it perfect. Want to join Installation 01? We are using Unity for our fan game. Would be great to have someone with shader knowledge!
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 29, 2015 10:01 AM
Msg. 7768 of 9951
Quote: --- Original message by: vampire_girlQuote: --- Original message by: DaLode UE4 is love, UE4 is life. UE4 is also best enjin.
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Aug 29, 2015 11:23 PM
Msg. 7769 of 9951
Higuy pls ;~;
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Aug 30, 2015 04:34 AM
Msg. 7770 of 9951
The Unity asset store is better than UE4 Marketplace though.
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