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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Semi-Official Gallery [WIPS]

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Author Topic: Semi-Official Gallery [WIPS] (9951 messages, Page 219 of 285)
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renegade343
Joined: Jun 26, 2012

CE3 Stage Modeler, Editor, and Writer


Posted: Jul 3, 2015 03:22 PM    Msg. 7631 of 9951       
o.o dat ist pretty.

Is that through a specific tool on UE4, or can you do that on 3DS MAX as well?


Mootjuh
Joined: Mar 12, 2008

Hilariously derailing oneliner


Posted: Jul 3, 2015 03:48 PM    Msg. 7632 of 9951       
All I did in UE4 was export the rocks and terrain mesh to 3ds max. For CE you would use the lightmaps script that geta scenery in 3ds max(if there is any scenery that's supposed to affect the flow of the water).

The bitmap was made with World Machine though.
Edited by Mootjuh on Jul 3, 2015 at 03:49 PM


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Jul 3, 2015 05:49 PM    Msg. 7633 of 9951       
That's weird but kinda cool at the same time!


Mootjuh
Joined: Mar 12, 2008

Hilariously derailing oneliner


Posted: Jul 3, 2015 07:04 PM    Msg. 7634 of 9951       
I went overkill on the flow map lol


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 4, 2015 11:18 AM    Msg. 7635 of 9951       
Could make a cracking light bridge!


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jul 4, 2015 01:07 PM    Msg. 7636 of 9951       
It looks more like a long exposure of a waterfall then a real waterfall.

A cool effect, but probably could be created more efficiently in other ways, especially in UE4.


Mootjuh
Joined: Mar 12, 2008

Hilariously derailing oneliner


Posted: Jul 4, 2015 04:17 PM    Msg. 7637 of 9951       
Optimization and performance is key. I'd rather stay away from fluid simulation as much as possible.


Halonimator
Joined: Dec 15, 2014


Posted: Jul 4, 2015 04:19 PM    Msg. 7638 of 9951       
Quote: --- Original message by: Mootjuh
So I tried something unique and made a waterfall. Pic is in UE4 but the same effect should be achievable in CE. The material is just a generic blue colour.

http://puu.sh/iM7Qu/b72abb5070.png

#UE4BestEnjin


just do it


Kinnet
Joined: Dec 27, 2013

why are we still here? just to suffer?


Posted: Jul 4, 2015 04:24 PM    Msg. 7639 of 9951       
Quote: --- Original message by: Frosted Poison
Quote: --- Original message by: Halonimator
rapetileminators

That sounds... really stupid.


Halonimator
Joined: Dec 15, 2014


Posted: Jul 4, 2015 04:37 PM    Msg. 7640 of 9951       
Quote: --- Original message by: Kinnet
Quote: --- Original message by: Frosted Poison
Quote: --- Original message by: Halonimator
rapetileminators

That sounds... really stupid.


not the real name of the Alien


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jul 9, 2015 04:35 AM    Msg. 7641 of 9951       
This is the ce3 curse thread. bump for altheros
Edited by MEGASEAN2812 on Jul 9, 2015 at 05:11 AM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jul 9, 2015 11:51 AM    Msg. 7642 of 9951       
So it is


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Jul 11, 2015 02:10 AM    Msg. 7643 of 9951       
Map 2 of 10k map pack. I only rendered the outside, but there is a U-shaped tunnel within the terrain. The map is a total of 9,680 triangles.



Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jul 11, 2015 02:34 AM    Msg. 7644 of 9951       
Because we all like water puddles.



Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jul 11, 2015 05:20 AM    Msg. 7645 of 9951       
Mm... so many delicious eye candies.


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Jul 11, 2015 11:08 PM    Msg. 7646 of 9951       
Quote: --- Original message by: PopeAK49
Map 2 of 10k map pack. I only rendered the outside, but there is a U-shaped tunnel within the terrain. The map is a total of 9,680 triangles.

https://scontent.fsnc1-1.fna.fbcdn.net/hphotos-xpt1/t31.0-8/11707745_1648919168654992_3781762376755619412_o.jpg

I like the layout, looks like it'd be fun. Would play.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jul 11, 2015 11:28 PM    Msg. 7647 of 9951       
Quote: --- Original message by: Spartan314
Mm... so many delicious eye candies.
I want them all.


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Jul 16, 2015 09:00 PM    Msg. 7648 of 9951       
Trying to test out the color scheme for the environment, I'm using the danger canyon texture for now. The cliffs still need to be unwrapped.

-Add lighting
-See how it looks in-game
-Unwrap Cliffs, create ground texture, fix bugs
-Test again



MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jul 16, 2015 09:33 PM    Msg. 7649 of 9951       
I found a really old SPI model from SPV2, and a helmet model from 405th and I decided to create this monstrosity.




in all seriousness i'm quite happy with how it is turning out so far. just need to give it new hands and some new textures (I already unwrapped the head, not a really good unwrap but good enough that i can use it)



smoothing will be fixed.


inb4 outlander 2.

jk maybe next year.
Edited by MEGASEAN2812 on Jul 16, 2015 at 09:35 PM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jul 17, 2015 01:42 AM    Msg. 7650 of 9951       
the width of that helmet is atrocious. Please do make it more flush near the back


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 17, 2015 10:05 AM    Msg. 7651 of 9951       
Quote: --- Original message by: R93_Sniper
the width of that helmet is atrocious. Please do make it more flush near the back


Note sure what the extrusions near the ear lobe area are for......but 6/10


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jul 17, 2015 02:15 PM    Msg. 7652 of 9951       
Quote: --- Original message by: R93_Sniper
the width of that helmet is atrocious. Please do make it more flush near the back


I'll try.



I can definitely see what you guys are saying.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jul 19, 2015 01:30 AM    Msg. 7653 of 9951       
Quote: --- Original message by: Altearose
I broke Halo Reach.
https://youtu.be/0MVzjR3QnuE

Nothing will top this:
https://farm9.staticflickr.com/8430/7505155504_a65fee156c_o.jpg


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jul 19, 2015 01:38 AM    Msg. 7654 of 9951       
inb4 get down meme


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jul 19, 2015 02:35 AM    Msg. 7655 of 9951       
Quote: --- Original message by: MEGASEAN2812
inb4 get down meme


geddan*


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jul 19, 2015 02:44 AM    Msg. 7656 of 9951       
Quote: --- Original message by: R93_Sniper
Quote: --- Original message by: MEGASEAN2812
inb4 get down meme


geddan*


Can't it be said both ways?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 19, 2015 06:34 AM    Msg. 7657 of 9951       
Quote: --- Original message by: Booker
Quite possibly the worst thing I ever did.
http://puu.sh/j2KDB/55c82935b2.jpg



S'up Frosty?






Nice 1911, though the shadow amount outlining the inscription on the frame is a little too heavy.
Edited by SS Flanker on Jul 19, 2015 at 07:30 AM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 19, 2015 08:31 AM    Msg. 7658 of 9951       
Quote: --- Original message by: Altearose
Since the Reach elite's body doesn't really fit in the Halo 2 animations, I mixed the armor parts to the Halo 3 one.
https://pbs.twimg.com/media/CKRt5qHUwAEQsfD.png:large


From a thread POV it sorta makes out that the elite has heel thrusters. But get any closer and it looks too much of a mash up. Try changing the colours from grey to much the purple.


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Jul 19, 2015 10:19 AM    Msg. 7659 of 9951       
Making Covenant stone camps for Lumoria 3:


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Jul 19, 2015 11:39 AM    Msg. 7660 of 9951       
Quote: --- Original message by: Altearose
Since the Reach elite's body doesn't really fit in the Halo 2 animations, I mixed the armor parts to the Halo 3 one.
https://pbs.twimg.com/media/CKRt5qHUwAEQsfD.png:large


Try rescaling the reach elite bone using local gizmo constraints before rigging on the new part


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 19, 2015 12:06 PM    Msg. 7661 of 9951       
Quote: --- Original message by: DaLode
Making Covenant stone camps for Lumoria 3:
http://oi60.tinypic.com/33crjte.jpg


We will be able to enter the structure right? Those doors look really solid.

Also could we have grunts pouring urine over either of the three bastions for nostalgia's sake?



DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Jul 19, 2015 12:17 PM    Msg. 7662 of 9951       
I aim to make structures enterable as much as possible, but at the same time I'm no dedicated artist. This particular tower door will allow you to "teleport" to the top of the tower, where there's a hatch which allows opposite travel.

And yes, I will be implementing urine pouring over units!


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 19, 2015 12:23 PM    Msg. 7663 of 9951       
Quote: --- Original message by: DaLodeAnd yes, I will be implementing urine pouring over units!




BTW in the event that you are running low on material to reference from:

https://www.youtube.com/playlist?list=PL6bovwwo778tUxgGZ43qmW1k8g-kaWXvD

- Really useful tutorial.
Edited by SS Flanker on Jul 19, 2015 at 01:44 PM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jul 19, 2015 01:34 PM    Msg. 7664 of 9951       
Quote: --- Original message by: MEGASEAN2812

I found a really old SPI model from SPV2, and a helmet model from 405th and I decided to create this monstrosity.


http://i.imgur.com/wkWKCZX.png

in all seriousness i'm quite happy with how it is turning out so far. just need to give it new hands and some new textures (I already unwrapped the head, not a really good unwrap but good enough that i can use it)

http://i.imgur.com/IvLp36a.png

smoothing will be fixed.


inb4 outlander 2.

jk maybe next year.
Edited by MEGASEAN2812 on Jul 16, 2015 at 09:35 PM


I remember trying to finish textures conscars textures for that thing way back in the day but the UV's were impossible to work with.


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Jul 19, 2015 02:07 PM    Msg. 7665 of 9951       
Quote: --- Original message by: SS Flanker
BTW in the event that you are running low on material to reference from:


Thanks for the link. In terms of reference and inspiration, I got alot of that from my recent trip to Scotland (awesome country, cheers).

 
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