
Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Sep 3, 2015 11:56 PM
Msg. 7806 of 9951
Quote: --- Original message by: Spartan314If that's a question the answer is yes. 
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xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: Sep 4, 2015 12:36 AM
Msg. 7807 of 9951
But can it fly?
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Sep 4, 2015 12:47 AM
Msg. 7808 of 9951
Quote: --- Original message by: xnx But can it fly? yes, and/or duh 
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Sep 4, 2015 07:35 AM
Msg. 7809 of 9951
*swoon*
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Sep 4, 2015 09:48 AM
Msg. 7810 of 9951
Are you talking notes 343?
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Nickster5000
Joined: Dec 11, 2010
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Posted: Sep 4, 2015 01:19 PM
Msg. 7811 of 9951
Can it walk?
I think it needs some legs... If you catch my drift ;)
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Sep 4, 2015 03:10 PM
Msg. 7812 of 9951
A vehicle worthy of Kirby's bipeds :-)
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Sep 4, 2015 09:10 PM
Msg. 7813 of 9951
Quote: --- Original message by: Nickster5000 Can it walk?
I think it needs some legs... If you catch my drift ;) what good would it be if it didn't? (I caught your entire blizzard) 
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Sep 5, 2015 04:28 AM
Msg. 7814 of 9951
whats with all the random grunting?
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Sep 5, 2015 10:15 PM
Msg. 7815 of 9951
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Sep 6, 2015 04:26 PM
Msg. 7816 of 9951
Your almost finished! Add a soul now.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Sep 6, 2015 04:43 PM
Msg. 7817 of 9951
Quote: --- Original message by: SS FlankerYour almost finished! Add a soul now. did a whole shoe just for good measure 
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CAG Gonzo
Joined: Apr 2, 2009
Retreat? Hell! We just got here!
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Posted: Sep 6, 2015 04:45 PM
Msg. 7818 of 9951
Quote: --- Original message by: SS FlankerYour almost finished! Add a soul now. Needs moar cowbell.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Sep 6, 2015 04:55 PM
Msg. 7819 of 9951
Quote: --- Original message by: CAG GonzoQuote: --- Original message by: SS FlankerYour almost finished! Add a soul now. Needs moar cowbell. 
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Sep 6, 2015 05:23 PM
Msg. 7820 of 9951
Plz make tootorial on how u do dis I want 2 lern. K. Thnx.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Sep 6, 2015 06:33 PM
Msg. 7821 of 9951
Quote: --- Original message by: SS FlankerPlz make tootorial on how u do dis I want 2 lern. K. Thnx. https://youtu.be/JBxYyZAYmU8Edited by Skidrow925 on Sep 6, 2015 at 06:35 PMEdited by Skidrow925 on Sep 6, 2015 at 06:36 PMEdited by Skidrow925 on Sep 6, 2015 at 06:36 PM
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Nickster5000
Joined: Dec 11, 2010
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Posted: Sep 7, 2015 12:39 AM
Msg. 7822 of 9951
I was hinting that you should put scarab legs, but I guess that works too.
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SGT Arroyo
Joined: Jul 23, 2014
golden
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Posted: Sep 7, 2015 06:33 AM
Msg. 7823 of 9951
needs a head or cactus :')
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Sep 7, 2015 04:57 PM
Msg. 7824 of 9951
Quote: --- Original message by: Skidrow925Quote: --- Original message by: SS FlankerPlz make tootorial on how u do dis I want 2 lern. K. Thnx. https://youtu.be/JBxYyZAYmU8Edited by Skidrow925 on Sep 6, 2015 at 06:35 PMEdited by Skidrow925 on Sep 6, 2015 at 06:36 PMEdited by Skidrow925 on Sep 6, 2015 at 06:36 PM Omg thnx soo mch I hav new skilz to use now in my wrk an I defynatly will share ur vid wiv mi fazebook frnds. Thnx agan.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Sep 7, 2015 11:18 PM
Msg. 7825 of 9951
Quote: --- Original message by: SGT Arroyo needs a head or cactus :') see Quote: --- Original message by: Skidrow925Quote: --- Original message by: SS FlankerPlz make tootorial on how u do dis I want 2 lern. K. Thnx. https://youtu.be/JBxYyZAYmU8Edited by Skidrow925 on Sep 6, 2015 at 06:35 PMEdited by Skidrow925 on Sep 6, 2015 at 06:36 PMEdited by Skidrow925 on Sep 6, 2015 at 06:36 PM
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Sep 28, 2015 10:45 PM
Msg. 7826 of 9951
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Sep 29, 2015 03:40 AM
Msg. 7827 of 9951
But... but... no cocking?
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Sep 29, 2015 09:38 AM
Msg. 7828 of 9951
Did halo 2 even have it? (These are the ripped ones I got when I asked kirby, took me a bit to set up and I do plan on using this on something so that's why I'm sharing.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Sep 29, 2015 10:30 AM
Msg. 7829 of 9951
Quote: --- Original message by: Spartan314But... but... no cocking? If there was a shell already chambered, cocking the pump would just eject it. As long as it's pumped after each shot (and after reloading from empty), it's passable methinks. Edited by Echo77 on Sep 29, 2015 at 04:57 PM
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Sep 29, 2015 11:16 AM
Msg. 7830 of 9951
Quote: --- Original message by: Echo77Quote: --- Original message by: Spartan314But... but... no cocking? If there was a shell already chambered, cocking the pump would just eject it. As long as it's pumped after each shot, it's passable methinks. that sexy empty reload animation should be used for EVERY cycle
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Sep 29, 2015 07:40 PM
Msg. 7831 of 9951
How is it a WIP if it's the H2 animations? Unless you're not done adding each animation, I guess.
The shotgun is pumped after each shot and after an empty reload (since the last shot wouldn't have been pumped, but Halo forgets that).
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Sep 29, 2015 09:27 PM
Msg. 7832 of 9951
I meant the sound
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Sep 29, 2015 09:38 PM
Msg. 7833 of 9951
Quote: --- Original message by: Jesse How is it a WIP if it's the H2 animations? Unless you're not done adding each animation, I guess.
The shotgun is pumped after each shot and after an empty reload (since the last shot wouldn't have been pumped, but Halo forgets that). origins need work, and the overlays need to be remade.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Sep 30, 2015 01:47 AM
Msg. 7834 of 9951
Quote: --- Original message by: MEGASEAN2812took me a bit to set up/quote] .. it took you a bit to put a collection of JMA, JMO, etc, in a folder and run tool animations <path>?... it literally had all the compilable animations ready. Quote: --- Original message by: MEGASEAN2812Quote: --- Original message by: Jesse How is it a WIP if it's the H2 animations? Unless you're not done adding each animation, I guess.
The shotgun is pumped after each shot and after an empty reload (since the last shot wouldn't have been pumped, but Halo forgets that). origins need work, and the overlays need to be remade. So, you don't want the exact H2 origins, directly from H2's own files?.. And the overlays have no issues; what did you do to the files when it took you this time to "set up"?... (I'm starting to think you don't understand overlay animations, and how they work.. )
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Sep 30, 2015 09:31 AM
Msg. 7835 of 9951
I compiled them all as JMA because they had issues when using JMM, (The JMM would break the animations and cause some serious issues) then i renamed all the bones back to H1 in guerilla. the overlays work ingame but they are super jumpy, and I'm just gonna move the origins forward a little bit, nothing too impacting. (They look slightly different ingame) Edited by MEGASEAN2812 on Sep 30, 2015 at 09:33 AM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Oct 2, 2015 09:59 AM
Msg. 7836 of 9951
Whoever made that needs to have a plasma stuffed in his pants.
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Halonimator
Joined: Dec 15, 2014
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Posted: Oct 2, 2015 05:18 PM
Msg. 7837 of 9951
WIP:Battle on halonimaton "AKA finishthefight 2"
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Oct 2, 2015 10:16 PM
Msg. 7838 of 9951
the center of the effect looks rather dark. maybe try to brighten that up to give off the impression of white heat
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Oct 3, 2015 06:32 AM
Msg. 7839 of 9951
Those tags look good.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Oct 3, 2015 06:24 PM
Msg. 7840 of 9951
i like those effect, very nice, you also fixed the plasma grenade so, hella nice.
However I noticed that your frag grenade and firebomb grenade have some detonation issues. What do you have them set to?
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