
darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Dec 21, 2009 01:50 PM
Msg. 1 of 61
ive noticed noone has tryd making an H3 scorpion or ghost. the ghost would be kinda easy but the scorpion....man i would love to see it in CE.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Dec 21, 2009 02:18 PM
Msg. 2 of 61
Scorpion wouldn't work right in CE because CE can't have more than 1 weapon on a vehicle.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Dec 21, 2009 02:24 PM
Msg. 3 of 61
um elefant is right to a extent what I do is I convert the map to halo pc with hex edit. then in hmt I rename the driver seat to scorpion-lf or whatever left fronts called. then take off the shooting scorpion cannon part and put drive and make a scorpion gun :P then add a turret to it. then there ya go a halo 3 scorpion.
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Dec 21, 2009 02:41 PM
Msg. 4 of 61
i mean just a texture. and a model without a machine gun turret. thats all. and wat about the ghost. comon its kinda easy for the ghost. i would do it myself but im not good with textures or models Edited by darkassassin14 on Dec 21, 2009 at 02:42 PM
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Ninjadude
Joined: Jun 22, 2008
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Posted: Dec 21, 2009 04:48 PM
Msg. 5 of 61
Quote: --- Original message by: UnevenElefant5 Scorpion wouldn't work right in CE because CE can't have more than 1 weapon on a vehicle. Banshee.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Dec 21, 2009 05:18 PM
Msg. 6 of 61
Quote: --- Original message by: NinjadudeQuote: --- Original message by: UnevenElefant5 Scorpion wouldn't work right in CE because CE can't have more than 1 weapon on a vehicle. Banshee. He's talking about that turret on the Scorpion which a whole other person can operate. I don't understand that though, can't you just do it like the Warthog?...
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Advancebo
Joined: Jan 14, 2008
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Posted: Dec 21, 2009 06:00 PM
Msg. 7 of 61
You can only have 1 gunner for any vehicle, as that 1 gunner controls all the weapons on a vehicle.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Dec 21, 2009 06:14 PM
Msg. 8 of 61
Quote: --- Original message by: NinjadudeQuote: --- Original message by: UnevenElefant5 Scorpion wouldn't work right in CE because CE can't have more than 1 weapon on a vehicle. Banshee. Banshee has 1 weapon with 2 firing modes.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Dec 21, 2009 08:43 PM
Msg. 9 of 61
Quote: --- Original message by: UnevenElefant5 Scorpion wouldn't work right in CE because CE can't have more than 1 weapon on a vehicle. :S That's the reason you can get people on the scorpion tread guards, what ever you call them. And you can have a gunner on a warthog :S Also, scorpion would probably be easier than the ghost...
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Dec 21, 2009 08:53 PM
Msg. 10 of 61
they alredy have a boosting ghost all u need is the model and textures so the ghost is easy.the scorpion is slightly harder because the model is more complex
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Dec 21, 2009 08:57 PM
Msg. 11 of 61
Step one : Make new scorpion tank model with gunner seat in front , and turret seat. Step two : Texture , give tags , misc. Step three : Try to make the turret work the way it is in Halo three. Step four : Get frustrated that it wont work. Step five : See a solution. Step six : ??? Step seven : Profit! Edited by Cocaine on Dec 22, 2009 at 07:29 PM
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Dec 21, 2009 09:21 PM
Msg. 12 of 61
I don't see the point of remaking the model and textures of the scorpion from H3 as it is basically identical.
In any case, have multiple gunners is possible using multiple vehicles.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Dec 21, 2009 09:25 PM
Msg. 13 of 61
Why are you guys saying it is hard to add a gunner to a vehicle...?
1. Driver 2. Gunner 3. Passenger 4. Passenger 5. Passenger 6. Passenger
.... Edited by anonymous_2009 on Dec 21, 2009 at 09:25 PM
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Dec 21, 2009 09:26 PM
Msg. 14 of 61
People are saying its hard to add two gunner seats to one vehicle, each controlling a separate weapon.
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pakar45
Joined: Sep 21, 2008
Hi
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Posted: Dec 21, 2009 09:59 PM
Msg. 15 of 61
Can't you just attatch a vehicle to the scorpion then via scripts or something? Or maybe a object?
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Dec 21, 2009 10:36 PM
Msg. 16 of 61
i was just thinking the longsword has a seperate gunner but it completely takes over the gun so its like a warthog gun controlled by the driver and wen the gunner gets on he loses the control of the gun. o well thats why i gave up on the second gunner thing and said just make new textures and model without the second turret
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Dec 21, 2009 10:38 PM
Msg. 17 of 61
Quote: --- Original message by: anonymous_2009Quote: --- Original message by: UnevenElefant5 Scorpion wouldn't work right in CE because CE can't have more than 1 weapon on a vehicle. :S That's the reason you can get people on the scorpion tread guards, what ever you call them. And you can have a gunner on a warthog :S No, the scorpion tread riders are using guns which are being held by seperate actors. Same with the warthog. You can have a bunch of passengers, but in the actual .vehicle tag, you can only have 1 gunner controlling the weapons. You actually can have 2 weapons in the vehicle tag, but they won't be controlled independently by seperate people, they would both be controlled by which ever seat has the "gunner" flag checked on.
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Dec 21, 2009 10:45 PM
Msg. 18 of 61
yea which sux. but i got another idea. make a new weapon that has the second turret model and when u get in the tank with it it looks like the actual turret
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Advancebo
Joined: Jan 14, 2008
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Posted: Dec 21, 2009 10:59 PM
Msg. 19 of 61
Easier said then done, and that just means you can easily pickup the turret weapon, or just throw it away. Edited by Advancebo on Dec 21, 2009 at 10:59 PM
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Dec 21, 2009 11:05 PM
Msg. 20 of 61
yea i no but its good for RPG's and machinima's
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Dec 22, 2009 12:54 AM
Msg. 21 of 61
Quote: --- Original message by: Xel <.< in Halo3, the Turret is a vehicle on its own, so just make that turret a vehicle with a gunner seat, then attach it to the actual scorpion. you forget that the lag in halo 1 is monumentally greater than the lag in halos 2 or 3. the turret being accomplished with a separate vehicle has been done since halo 2. i dont belive it was the same workaround that you are suggesting we use. while what you said will work, it is questionable how well it will work when introduced to haloce's lag. as i recall, HGuru tested a device machine that was attached to the turret of a warthog as a proof of concept of an elephant. while it "worked", it did not work well, and the device that was attached to the warthog (using a script) skipped along as the server updated the clients to its location. in short, what you are suggesting has been suggested multiple times. it will work, but it wont work well.
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pakar45
Joined: Sep 21, 2008
Hi
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Posted: Dec 22, 2009 01:07 AM
Msg. 22 of 61
But isn't that the only way it will work without it being a weapon or loosing control of the main cannon on the scorpion?
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Dec 22, 2009 02:18 AM
Msg. 23 of 61
i'd just do it and find out
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Dec 22, 2009 08:42 AM
Msg. 24 of 61
You can make a gunner seat only control one of the turrets... There are loads of tanks which do that in the Halo 2 maps ect..
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Dec 22, 2009 09:34 AM
Msg. 25 of 61
I think you're confusing passengers and gunners, passengers are seats that allow you to ride in the vehicle and control your own weapon (warthog passeneger). Gunners are seats that control the weapons that are actually on the vehicle (warthog gunner) You can have more than 1 weapon on a vehicle, but the gunner will control both automatically. If it's like the longsword in hugeass where the driver and the gunner both can control it, the driver will control it until the gunner seat is filled, then the gunner gains control of it.
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Dec 22, 2009 11:35 AM
Msg. 26 of 61
yea so u'd hav to make a whole new vehicle and attach it to the scorpion
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sleepy1212
Joined: Feb 4, 2009
sunnier than you www.quantumfusionclan.com
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Posted: Dec 22, 2009 11:43 AM
Msg. 27 of 61
Quote: --- Original message by: darkassassin14 yea so u'd hav to make a whole new vehicle and attach it to the scorpion how do you keep a dead idea from crawling in circles? nail it's other hand to the floor.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Dec 22, 2009 11:48 AM
Msg. 28 of 61
Quote: --- Original message by: darkassassin14 yea so u'd hav to make a whole new vehicle and attach it to the scorpion Quote: --- Original message by: Donut you forget that the lag in halo 1 is monumentally greater than the lag in halos 2 or 3. the turret being accomplished with a separate vehicle has been done since halo 2. i dont belive it was the same workaround that you are suggesting we use.
while what you said will work, it is questionable how well it will work when introduced to haloce's lag. as i recall, HGuru tested a device machine that was attached to the turret of a warthog as a proof of concept of an elephant. while it "worked", it did not work well, and the device that was attached to the warthog (using a script) skipped along as the server updated the clients to its location.
in short, what you are suggesting has been suggested multiple times. it will work, but it wont work well.
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Dec 22, 2009 11:48 AM
Msg. 29 of 61
because thr is a way to do it. it just might not work well and this thread is about vehicle remakes not just scorpion remakes sooooo.... anyone doing an elephant? or a hornet or even an H3 banshee. that one would be easy i already hav a very basic model but i need detail and textures.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Dec 22, 2009 11:55 AM
Msg. 30 of 61
Elephant wouldn't work well either because players can't stand on top of a vehicle and get carried along with it. They get splattered or just fall off. Hornet's not possible either because vehicles can't strafe side to side. Banshee is like, identical in halo 3, why even bother remaking it?
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Dec 22, 2009 11:58 AM
Msg. 31 of 61
Because its low poly and has less details. Why not?
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Dec 22, 2009 12:03 PM
Msg. 32 of 61
o and the ghost can strafe. so mix a pelican with a ghost and a hornet model and u get a hornet
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Dec 22, 2009 12:08 PM
Msg. 33 of 61
No you can't do that. You have to define the type of vehicle it is. Either it's a ghost type, banshee type, or pelican type.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Dec 22, 2009 12:09 PM
Msg. 34 of 61
Quote: --- Original message by: darkassassin14 o and the ghost can strafe. so mix a pelican with a ghost and a hornet model and u get a hornet :| Two things: 1) Mixing models doesn't make a difference for physics. 2) Why mix a pelican, ghost, and hornet together if you want a hornet? Just take the hornet model and be done with it.
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Dec 22, 2009 12:13 PM
Msg. 35 of 61
i mean mix pelican and ghost physics and a hornet model
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