
Wolf_
Joined: May 16, 2006
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Posted: Oct 9, 2009 04:55 PM
Msg. 1 of 40
Ut3.. Inferno did.
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Co1t3r
Joined: Dec 13, 2008
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Posted: Oct 9, 2009 05:27 PM
Msg. 2 of 40
Isn't XNA an API?
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SegwayMaster1324
Joined: Feb 7, 2009
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Posted: Oct 9, 2009 05:50 PM
Msg. 3 of 40
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 9, 2009 05:57 PM
Msg. 4 of 40
Programming halo on top of a different engine, is better than just modding a game using the engine.
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SwordMa5ster
Joined: Jul 13, 2009
Come get some!!!
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Posted: Oct 9, 2009 07:58 PM
Msg. 5 of 40
You know it would be pretty cool is someone could actually make there own engine that mimics the one Bungie used for Halo 3. It would take forever but it would make so many things that are currently limiting Halo CE possible.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Oct 9, 2009 08:08 PM
Msg. 6 of 40
Quote: --- Original message by: SwordMa5ster You know it would be pretty cool is someone could actually make there own engine that mimics the one Bungie used for Halo 3. It would take forever but it would make so many things that are currently limiting Halo CE possible. loll
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Oct 9, 2009 08:11 PM
Msg. 7 of 40
Quote: --- Original message by: SwordMa5ster You know it would be pretty cool is someone could actually make there own engine that mimics the one Bungie used for Halo 3. It would take forever but it would make so many things that are currently limiting Halo CE possible. It took Bungie years to develop H3. Bungie is a world famous professional game design studio with a large amount of experienced workers. The halo community is a collection of 13-18 year old amateur modders who have little or no idea how to develop a game. Edited by UnevenElefant5 on Oct 9, 2009 at 08:11 PM
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Oct 9, 2009 08:21 PM
Msg. 8 of 40
Actually I'm working with an experienced UT3 modder on working Halo weapons into UT3. I'm providing all of the assets and he's doing the scripting, and importing all of the functions (Reload, melee, grenades, etc) and he's going to walk me through the process once it's come to a head. Edited by Marka Haiyana on Oct 9, 2009 at 08:23 PM
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Oct 9, 2009 08:26 PM
Msg. 9 of 40
Quote: --- Original message by: SwordMa5ster You know it would be pretty cool is someone could actually make there own engine that mimics the one Bungie used for Halo 3. It would take forever but it would make so many things that are currently limiting Halo CE possible. Its obviously so easy to make a game engine right?
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Oct 9, 2009 09:36 PM
Msg. 10 of 40
Actualy ive tried and its not that hard as it seems. once you learn the basics you can do it. If you would like to make a game engine You can use what i used C++ it helps out alot. just search for Tuts. on it and your ready to go. Heck making an engine is actualy simpler than modeling i think XD
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Oct 10, 2009 01:11 AM
Msg. 11 of 40
That's just based on the experience you have. Someone who knows how to model like a god but has no scripting experience is going to think making an engine is harder than modeling :b
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Welcome To Earth
Joined: Oct 10, 2009
Becycle Rin
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Posted: Oct 10, 2009 02:39 AM
Msg. 12 of 40
I made a game engine in 4 days. It's crappy but it still works. It's a simple point and click shooter but it goes to show you how easy it is once you learn the ropes.
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CorruptedHalo
Joined: May 18, 2009
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Posted: Oct 10, 2009 02:57 AM
Msg. 13 of 40
/\ || I lol'd. Ok, now make it suck less. If you want to make a game engine that's going to sell, you want to put more than 4 days into it. The halo engine may be old, but it still took bungie YEARS to develop. Edited by CorruptedHalo on Oct 10, 2009 at 02:58 AM
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Welcome To Earth
Joined: Oct 10, 2009
Becycle Rin
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Posted: Oct 10, 2009 03:43 AM
Msg. 14 of 40
I was just using that as an example..............
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 10, 2009 03:48 AM
Msg. 15 of 40
Quote: --- Original message by: CorruptedHalo
/\ || I lol'd. Ok, now make it suck less. If you want to make a game engine that's going to sell, you want to put more than 4 days into it. The halo engine may be old, but it still took bungie YEARS to develop. Edited by CorruptedHalo on Oct 10, 2009 at 02:58 AM it took less than a year to develop the engine, but 2 years to finish the game.
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sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
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Posted: Oct 10, 2009 04:13 AM
Msg. 16 of 40
i think that improving the game engine wouldn't be enough. the netcode, as well as the way Halo sends and recieves data from players also has to be improved.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Oct 10, 2009 05:09 AM
Msg. 17 of 40
Oh please , you can make a game with microsoft powerpoint , nevermind using C++.
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jacknme
Joined: Aug 29, 2008
If you see this, you must be in an old topic
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Posted: Oct 10, 2009 11:24 AM
Msg. 18 of 40
How about we make in into one of those "game books!"
You encounter a grunt.
Shoot your assault rifle at coordinates (0,0) Pg 45. (0,1) Pg 46. (0,2) Pg 47
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SwordMa5ster
Joined: Jul 13, 2009
Come get some!!!
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Posted: Oct 10, 2009 08:13 PM
Msg. 19 of 40
Quote: --- Original message by: CocaineQuote: --- Original message by: SwordMa5ster You know it would be pretty cool is someone could actually make there own engine that mimics the one Bungie used for Halo 3. It would take forever but it would make so many things that are currently limiting Halo CE possible. Its obviously so easy to make a game engine right? Yeah I know it isn't easy notice how I said it would take "forever" as in most likely years. Despite that it would be possible I mean theres gotta be someone who has enough time to give it a try right?
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sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
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Posted: Oct 11, 2009 02:55 AM
Msg. 20 of 40
Quote: --- Original message by: Cocaine Its obviously so easy to make a game engine right? of course it is. All you need is 700 litres of instant coffee, 2 years of learning how to program an engine, 75 million quarrels with your family over how your obsessiveness with programming is ruining their lives, 75 million bullets in your pistol so that you can shoot the floor or roof or anywhere else to win any quarrel in your family, 500 degrees in shortsightedness caused by 650000 hours of looking at the computer non-stop, 2 million boxes of pizza as well as $50000 dollars spent in software and medical fees from going crazy and starting to shout at passers-by with insults in C++, Java, C, Basic, Actionscript and every other programming language known to humanity and the Covenant. it SURE is easy.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Oct 11, 2009 03:00 AM
Msg. 21 of 40
2 years to make a great game like Crysis and halo 3 and the new stuff
1 day for a flash game.
Like that one guy said scripting comes easy to some people. Curently theres a guy working on a new halo engine idk where he went he may still be around somewhere
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English Mobster
Joined: Jun 18, 2009
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Posted: Oct 12, 2009 06:25 PM
Msg. 22 of 40
Quote: --- Original message by: jacknme How about we make in into one of those "game books!"
You encounter a grunt.
Shoot your assault rifle at coordinates (0,0) Pg 45. (0,1) Pg 46. (0,2) Pg 47 OH GOD I AM MAKING A FLASH OLD-STYLE TEXT RPG BASED OFF OF THAT NOW.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Oct 12, 2009 06:28 PM
Msg. 23 of 40
Quote: --- Original message by: English MobsterQuote: --- Original message by: jacknme How about we make in into one of those "game books!"
You encounter a grunt.
Shoot your assault rifle at coordinates (0,0) Pg 45. (0,1) Pg 46. (0,2) Pg 47 OH GOD I AM MAKING A FLASH OLD-STYLE TEXT RPG BASED OFF OF THAT NOW. You don't know how much I would do for such a good old classic ASCII game =3
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Oct 13, 2009 06:12 PM
Msg. 24 of 40
I'm saying, Source would be good to base it off of. Because no one with enough math knowledge to program a rendering engine is going to do this, and its open source besides.
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Oct 13, 2009 07:53 PM
Msg. 25 of 40
speaking of this, is it possible to add a new physics engine to Halo CE, like Havok?
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Oct 13, 2009 08:09 PM
Msg. 26 of 40
Quote: --- Original message by: MasterRyan speaking of this, is it possible to add a new physics engine to Halo CE, like Havok? Halo has always used Havok.
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jacknme
Joined: Aug 29, 2008
If you see this, you must be in an old topic
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Posted: Oct 13, 2009 11:20 PM
Msg. 27 of 40
Quote: --- Original message by: UnevenElefant5Quote: --- Original message by: MasterRyan speaking of this, is it possible to add a new physics engine to Halo CE, like Havok? Halo has always used Havok. Quote: --- Original message by: Donut halo 1 doesnt have havok. halo 2 and 3 do http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=28719
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JHOW2
Joined: Jun 24, 2009
Don't got one.
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Posted: Oct 14, 2009 12:02 AM
Msg. 28 of 40
Lots can be done if you have good resources and know how to use them.
Have fun.
PS. im not remaking halo anymore it got boring so im making a racing game.
http://www.filesavr.com/halo
Use this if you use firefox, for some reason the other one won't load.
http://www.filefront.com/14718849/halo.rar
Edited by JHOW2 on Oct 14, 2009 at 12:05 AM
And yes i am that guy that was remaking it and yes it could work but it is not worth all the legal issues. Not when i could be making my own game and make money off it. A team of people making models for my game would be nice though. Just a thought. Edited by JHOW2 on Oct 14, 2009 at 12:13 AM
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Oct 15, 2009 10:35 AM
Msg. 29 of 40
here is a theory, can you rip the physics engine from Halo 2, and put it in Halo CE?
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Oct 15, 2009 10:38 AM
Msg. 30 of 40
Quote: --- Original message by: MasterRyan here is a theory, can you rip the physics engine from Halo 2, and put it in Halo CE? No.
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Oct 15, 2009 10:41 AM
Msg. 31 of 40
without complicated script talk, why not?
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Oct 15, 2009 11:23 AM
Msg. 32 of 40
Quote: --- Original message by: MasterRyan without complicated script talk, why not? The physics are an intergral part of the game engine and you would have to re-code or rewrite the entire game engine and change the map formats as well. Bungie aready did that twice in Halo 2 and Halo 3 and are doing it again for Halo Reach. It is not not possible to just change a physics engine for a game becasue the entire structure of the game is dependant on the physics engine.
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Dark Neon
Joined: Jun 8, 2009
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Posted: Oct 15, 2009 11:23 AM
Msg. 33 of 40
Quote: --- Original message by: MasterRyan here is a theory, can you rip the physics engine from Halo 2, and put it in Halo CE? You cant be serious... *facepalm*
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JLtheking
Joined: Mar 4, 2009
imma
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Posted: Oct 15, 2009 11:55 AM
Msg. 34 of 40
Quote: --- Original message by: MasterRyan here is a theory, can you rip the physics engine from Halo 2, and put it in Halo CE? you just made my day. sure if you want Halo:CE to be remade so much with a better engine, and are talented enough and have the time, go join Bungie, be a developer, and persuade them to remake it. Bungie's hiring, you know. E: Oh and while you're there go create a Halo 4 Edited by JLtheking on Oct 15, 2009 at 11:56 AM
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Oct 15, 2009 12:07 PM
Msg. 35 of 40
Quote: --- Original message by: DennisQuote: --- Original message by: MasterRyan without complicated script talk, why not? The physics are an intergral part of the game engine and you would have to re-code or rewrite the entire game engine and change the map formats as well. Bungie aready did that twice in Halo 2 and Halo 3 and are doing it again for Halo Reach. It is not not possible to just change a physics engine for a game becasue the entire structure of the game is dependant on the physics engine. Where did that info came from? They didn't do it for Halo ODST, where does it states it's done for Reach?
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