
MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Sep 30, 2009 04:22 PM
Msg. 71 of 200
you know, as far as I can see, this whole mod looks like it will be like the level "Delta Halo" from Halo 2.
I say that because the level plays like this:
fight on foot, fight close quarters, fight off waves of enemies, ride in a vehicle, and repeat.
I personally like this formula, Bungie did a good job on that level
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KingNick220
Joined: Jul 14, 2008
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Posted: Sep 30, 2009 04:26 PM
Msg. 72 of 200
nah the other levels are way different
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Sep 30, 2009 05:51 PM
Msg. 73 of 200
i am the 3rdp animator... lawl i just think that HF forgot to put that up=P
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Wolf Grave
Joined: Aug 20, 2008
I'm just going to choose the 1st avatar...
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Posted: Sep 30, 2009 11:45 PM
Msg. 74 of 200
Alright, I see we are making good progress on bipeds, we really need to check in on the BSP.
The project died last time because we did not have one, so check in on that!
I would be doing something for the team, but I can't script much without a BSP.
Good progress guys! Keep it up!
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KingNick220
Joined: Jul 14, 2008
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Posted: Oct 1, 2009 06:37 PM
Msg. 75 of 200
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Oct 1, 2009 07:10 PM
Msg. 76 of 200
I made the animation with pride =D *proud face* *& pose* lawl
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 1, 2009 08:31 PM
Msg. 77 of 200
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Oct 1, 2009 10:58 PM
Msg. 78 of 200
Quote: --- Original message by: AdvanceboI like the wings and the arm position, but it really shouldnt be bouncing up and down that hard. Make more of a slight flutter. And also, make it hunched over more. As seen in this image: http://www.supercheats.com/xbox360/guides/halo3/images/drone.jpg Also, drones hold it with there left hands. ohkay! n yeh ill fix it up which will be easy cos im not guna be making any major changes =P Animations in work: -Singlehanded-wep-flying-idle -Singlehanded-wep-flying-firing -Death-head -Death-back -Death-front -Death-flying Animations im unsure of (cos we could just use the -Singlehanded-wep-flying-idle -Singlehanded-wep-flying-firing for the movement) -Singlehanded-wep-flying-forward -Singlehanded-wep-flying-backwards -Singlehanded-wep-flying-strafe -Singlehanded-wep-flying-up -Singlehanded-wep-flying-down -Singlehanded-wep-flying-firing-forward -Singlehanded-wep-flying-firing-backwards -Singlehanded-wep-flying-firing-strafe -Singlehanded-wep-flying-firing-up Singlehanded-wep-flying-firing-down Edited by Shade117 pro on Oct 1, 2009 at 11:08 PMEdited by Shade117 pro on Oct 1, 2009 at 11:09 PM
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KingNick220
Joined: Jul 14, 2008
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Posted: Oct 2, 2009 04:02 PM
Msg. 79 of 200
Drone animation progress complete we just need to export, tag, & get in in-game
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Oct 2, 2009 05:03 PM
Msg. 80 of 200
are you gonna have drone ranks like in odst? (green,grey,blue,red,gold)
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Oct 2, 2009 05:43 PM
Msg. 81 of 200
Quote: --- Original message by: Delicon20 are you gonna have drone ranks like in odst? (green,grey,blue,red,gold) Owai yes, the exact colors! (hmm were u eavesdropping on mine & kingnicks conversation on xfire?? na jks)
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KingNick220
Joined: Jul 14, 2008
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Posted: Oct 2, 2009 08:06 PM
Msg. 82 of 200
ya i might need some help
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 2, 2009 08:12 PM
Msg. 83 of 200
Naw, they got me. But the actual flying part could use some help.
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KingNick220
Joined: Jul 14, 2008
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Posted: Oct 3, 2009 10:37 PM
Msg. 84 of 200
more bsp progress 
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ptowery
Joined: Aug 28, 2007
oify
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Posted: Oct 3, 2009 10:49 PM
Msg. 85 of 200
That's a pretty road
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Dark
Joined: Nov 10, 2008
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Posted: Oct 4, 2009 12:03 AM
Msg. 86 of 200
hey going back to the grunts id be willing to fix them up a bit if you want i like the basic idea you got with them
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Oct 4, 2009 05:54 AM
Msg. 87 of 200
Quote: --- Original message by: Dark hey going back to the grunts id be willing to fix them up a bit if you want i like the basic idea you got with them no need i already fixed them and handed them to nick but he hasnt posted any pics yet, i would do it myself BUT IM Too darn lazy =P, ohh and the new bitmap size: 1024x1024 And the old one was 256x256 soo yeh i added tonnes of more detail and the textures are more HQ & they have less umm noisy black-ish parts... Ohh n for the positions for the team.... yeh lol i can do everything but i specialize in those main areas stated. Edited by Shade117 pro on Oct 4, 2009 at 05:57 AMEdited by Shade117 pro on Oct 4, 2009 at 05:59 AM
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Oct 5, 2009 12:25 AM
Msg. 88 of 200
Quote: --- Original message by: KingNick220more bsp progress  Road looks a bit boring. Try adding a few details that can repeat along the length of the bridge, just so it has something interesting. Also, the cliff clipping through the bridge on the right looks wierd. I don't think humans would build a road through a cliff like that. Oh, and it should have supports under the road. The diagonal part looks kinda wierd too. I would have made it a smoother curve, as it'd be kind of hard to maneuver that curve in traffic and it doesn't look sensible.
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Oct 5, 2009 01:23 AM
Msg. 89 of 200
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Oct 5, 2009 12:44 PM
Msg. 90 of 200
it would be cool if there was like a 20 minute drive on a highway in a hog battling enemy vehicles?!
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 5, 2009 02:41 PM
Msg. 91 of 200
Quote: --- Original message by: mastur cheef yeah like metropolis in halo 2 but then little longer Or Halo 3 on Tsavo Highway. Or Halo 3 ODST on Coastal Highway.
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Scott
Joined: Apr 4, 2005
No.
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Posted: Oct 5, 2009 03:05 PM
Msg. 92 of 200
Quote: --- Original message by: UnevenElefant5 Also, the cliff clipping through the bridge on the right looks wierd. I don't think humans would build a road through a cliff like that. Oh, and it should have supports under the road. as it'd be kind of hard to maneuver that curve in traffic and it doesn't look sensible. I beg to differ: 
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Oct 5, 2009 03:08 PM
Msg. 93 of 200
where in the world is that?
and that would look cool if you connected that to the highway I was talking about!
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Oct 5, 2009 03:15 PM
Msg. 94 of 200
Prolly Switzerland, northern italy or south america....or afghanistan Edited by OpsY on Oct 5, 2009 at 03:16 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 5, 2009 03:45 PM
Msg. 95 of 200
Kabul - Torkham Highway, Afghanistan
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Scott
Joined: Apr 4, 2005
No.
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Posted: Oct 5, 2009 03:56 PM
Msg. 96 of 200
AdvanceBo is correct, a simple look at the file name would answer your question.
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AlwinRoth
Joined: Jan 4, 2008
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Posted: Oct 5, 2009 04:04 PM
Msg. 97 of 200
Switzerland has a lot of those...
I like them, but i always get the feeling that my dad would drive off any second...
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Oct 5, 2009 04:11 PM
Msg. 98 of 200
Quote: --- Original message by: ScottQuote: --- Original message by: UnevenElefant5 Also, the cliff clipping through the bridge on the right looks wierd. I don't think humans would build a road through a cliff like that. Oh, and it should have supports under the road. as it'd be kind of hard to maneuver that curve in traffic and it doesn't look sensible. I beg to differ:  The angle of that image is messing with my head D:
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Dark
Joined: Nov 10, 2008
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Posted: Oct 5, 2009 04:16 PM
Msg. 99 of 200
still looks like you used embose on alot of parts
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Scott
Joined: Apr 4, 2005
No.
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Posted: Oct 5, 2009 04:31 PM
Msg. 100 of 200
Quote: --- Original message by: AlwinRoth Switzerland has a lot of those...
I like them, but i always get the feeling that my dad would drive off any second... I know what you mean. a pair of army dudes died when their humvee rolled off the edge.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Oct 5, 2009 04:47 PM
Msg. 101 of 200
Quote: --- Original message by: MasterRyan it would be cool if there was like a 20 minute drive on a highway in a hog battling enemy vehicles?! one that went deep on an under ground highway and high above the city streets and maybe over a river. ...ahhh yes that would be EPICNESSSSS!!
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Oct 5, 2009 05:37 PM
Msg. 102 of 200
Quote: --- Original message by: Darkstill looks like you used embose on alot of parts embose?? whats that? i have no idea what you are talking about, but if u had the actual bitmaps you would see a major difference.
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Dark
Joined: Nov 10, 2008
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Posted: Oct 5, 2009 08:26 PM
Msg. 103 of 200
Quote: --- Original message by: Shade117 proQuote: --- Original message by: Darkstill looks like you used embose on alot of parts embose?? whats that? i have no idea what you are talking about, but if u had the actual bitmaps you would see a major difference. k w/e
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Corvette19
Joined: Feb 27, 2007
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Posted: Oct 6, 2009 07:31 AM
Msg. 104 of 200
Looks pretty cool :D
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Oct 6, 2009 04:14 PM
Msg. 105 of 200
hmm i really dont understand u dark... its not embose its called emboss (no 'e') & yes i did emboss it but not alot, only like a small kinda amount, & all who appreciate our progress & gave us useful critism, thank you, & also kingnick is going away & i dont know how long but he is =P so that means yeh we just keepon doin our job!
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