
Dark
Joined: Nov 10, 2008
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Posted: Oct 6, 2009 04:19 PM
Msg. 106 of 200
Quote: --- Original message by: Shade117 pro hmm i really dont understand u dark... its not embose its called emboss (no 'e') & yes i did emboss it but not alot, only like a small kinda amount, & all who appreciate our progress & gave us useful critism, thank you, & also kingnick is going away & i dont know how long but he is =P so that means yeh we just keepon doin our job! oh sorry emboss well the parts u used emboss on look bad D: give me your xfire and i can help you make them look better
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Oct 6, 2009 10:37 PM
Msg. 107 of 200
Quote: --- Original message by: DarkQuote: --- Original message by: Shade117 pro hmm i really dont understand u dark... its not embose its called emboss (no 'e') & yes i did emboss it but not alot, only like a small kinda amount, & all who appreciate our progress & gave us useful critism, thank you, & also kingnick is going away & i dont know how long but he is =P so that means yeh we just keepon doin our job! oh sorry emboss well the parts u used emboss on look bad D: give me your xfire and i can help you make them look better kay yeh sure cos yeh critism is always aprciated & also help as well but yeh my xfire is: blue117pro
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Dark
Joined: Nov 10, 2008
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Posted: Oct 7, 2009 03:36 PM
Msg. 108 of 200
Quote: --- Original message by: Shade117 proQuote: --- Original message by: DarkQuote: --- Original message by: Shade117 pro hmm i really dont understand u dark... its not embose its called emboss (no 'e') & yes i did emboss it but not alot, only like a small kinda amount, & all who appreciate our progress & gave us useful critism, thank you, & also kingnick is going away & i dont know how long but he is =P so that means yeh we just keepon doin our job! oh sorry emboss well the parts u used emboss on look bad D: give me your xfire and i can help you make them look better kay yeh sure cos yeh critism is always aprciated & also help as well but yeh my xfire is: blue117pro mhmm kk i already added you :o
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Oct 7, 2009 11:21 PM
Msg. 109 of 200
NASA + cow shortage = moon exploding = chessecake
ya know what im talkin about...
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Nomatik
Joined: Oct 3, 2009
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Posted: Oct 8, 2009 10:15 AM
Msg. 110 of 200
I read a few post and people are being so negative, good luck people, ill check it out when im able.
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Auxor
Joined: Sep 5, 2008
Ever drunk Baileys out of a shoe?
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Posted: Oct 9, 2009 02:14 AM
Msg. 111 of 200
Quote: --- Original message by: Nomatik I read a few post and people are being so negative, good luck people, ill check it out when im able. Pretty much sums up the community to be honest. Everybody just moans at the bad things and doesn't compliment anybody on what is good.
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Oct 9, 2009 03:44 AM
Msg. 112 of 200
Quote: --- Original message by: AuxorQuote: --- Original message by: Nomatik I read a few post and people are being so negative, good luck people, ill check it out when im able. Pretty much sums up the community to be honest. Everybody just moans at the bad things and doesn't compliment anybody on what is good. to me a post that states the negative in a critique way is critism & critism isnt always positve, it can be negative, & through listening to other suggestions n opinions you learn how to be better & learn from mistakes & soon if you keep it up you get the favour of most of the community. thar that is why there are negative posts, & thanks nomatik for being aware =P
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KingNick220
Joined: Jul 14, 2008
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Posted: Nov 2, 2009 04:47 PM
Msg. 113 of 200
nvm were good Edited by KingNick220 on Nov 2, 2009 at 06:03 PM
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RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
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Posted: Nov 2, 2009 06:04 PM
Msg. 114 of 200
What's with the road going through the cliff on the right?
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KingNick220
Joined: Jul 14, 2008
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Posted: Nov 2, 2009 08:14 PM
Msg. 115 of 200
new picture Edited by KingNick220 on Nov 2, 2009 at 08:17 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Nov 7, 2009 12:41 AM
Msg. 116 of 200
You shouldnt bake lightmaps at an early stage. And cliffs look high poly compared to the road. Also you wont need polys on parts of cliffs you wont see from the road
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Advancebo
Joined: Jan 14, 2008
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Posted: Nov 7, 2009 01:28 AM
Msg. 117 of 200
Quote: --- Original message by: halopro77Quote: --- Original message by: Advancebo You shouldnt bake lightmaps at an early stage. And cliffs look high poly compared to the road. Also you wont need polys on parts of cliffs you wont see from the road w/e it got in halo with no problem. i was talking about someone baking them after shade is done textureing. Thats not the point. What I'm trying to get at is performance, not "LETS GET A WHOLE BUNCH OF UNNEEDED POLYS INTO HALO".
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Nov 9, 2009 02:50 PM
Msg. 118 of 200
Quote: --- Original message by: AdvanceboQuote: --- Original message by: halopro77Quote: --- Original message by: Advancebo You shouldnt bake lightmaps at an early stage. And cliffs look high poly compared to the road. Also you wont need polys on parts of cliffs you wont see from the road w/e it got in halo with no problem. i was talking about someone baking them after shade is done textureing. Thats not the point. What I'm trying to get at is performance, not "LETS GET A WHOLE BUNCH OF UNNEEDED POLYS INTO HALO". lol inorite!
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Nov 9, 2009 05:47 PM
Msg. 119 of 200
Quote: --- Original message by: halopro77Quote: --- Original message by: Advancebo You shouldnt bake lightmaps at an early stage. And cliffs look high poly compared to the road. Also you wont need polys on parts of cliffs you wont see from the road w/e it got in halo with no problem. i was talking about someone baking them after shade is done textureing. you got an over polied section of road sticking out of a mountain in halo. now wheres the rest of the level?
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KingNick220
Joined: Jul 14, 2008
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Posted: Nov 14, 2009 01:27 PM
Msg. 120 of 200
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Nov 14, 2009 02:35 PM
Msg. 121 of 200
credit is =( in that post... lawl
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KingNick220
Joined: Jul 14, 2008
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Posted: Nov 21, 2009 01:44 PM
Msg. 122 of 200
Hud WIP  Plasma meter Edited by KingNick220 on Nov 21, 2009 at 01:55 PM
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Nov 22, 2009 12:43 AM
Msg. 123 of 200
Quote: --- Original message by: KingNick220
Hud WIP
Work harder because it breaks every single rule for design in heads up displays, especially rule number 1: "Never, ever under any circumstance obscure the full field of view for any reason whatsoever."
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Ninjadude
Joined: Jun 22, 2008
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Posted: Nov 22, 2009 01:52 PM
Msg. 124 of 200
Quote: --- Original message by: DennisQuote: --- Original message by: KingNick220
Hud WIP
Work harder because it breaks every single rule for design in heads up displays, especially rule number 1: "Never, ever under any circumstance obscure the full field of view for any reason whatsoever." He means the outlines are much to thick
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Buggy Virus
Joined: Aug 11, 2009
Tastes like happiness
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Posted: Nov 22, 2009 02:34 PM
Msg. 125 of 200
Never cared for people adding the random lines and making the grenades uneven on screen
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ptowery
Joined: Aug 28, 2007
oify
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Posted: Nov 23, 2009 02:45 PM
Msg. 126 of 200
Defiantly needs to be more transparent.
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Mangenkyo
Joined: Jul 14, 2009
Yep!.. i know i'm in Space..
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Posted: Nov 26, 2009 01:19 PM
Msg. 127 of 200
ok, and now? Edited by Mangenkyo on Nov 26, 2009 at 01:20 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Nov 26, 2009 01:31 PM
Msg. 128 of 200
Icon is too large. Placement for the weapon HUD looks strange, and the grenade HUD is too far to the left. Radar also looks squished.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Nov 26, 2009 02:24 PM
Msg. 129 of 200
that hud looks like BP's released one. Radar is too squished, grenades are discolored, numbers on sniper hud are out of place, icon looks like crud. Should be moar liek. 
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Nov 27, 2009 04:18 AM
Msg. 130 of 200
Quote: --- Original message by: jessethat hud looks like BP's released one. Radar is too squished, grenades are discolored, numbers on sniper hud are out of place, icon looks like crud. Should be moar liek.  i shat on that, thats wai it looks cool, (jks) =) lol
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Mangenkyo
Joined: Jul 14, 2009
Yep!.. i know i'm in Space..
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Posted: Nov 27, 2009 02:33 PM
Msg. 131 of 200
Quote: --- Original message by: jessethat hud looks like BP's released one. Radar is too squished, grenades are discolored, numbers on sniper hud are out of place, icon looks like crud. Should be moar liek.  O.O My HUD is a crap! ok, fixing all the errors, but, i need the corrects colours for all the areas.
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ptowery
Joined: Aug 28, 2007
oify
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Posted: Dec 3, 2009 12:08 AM
Msg. 132 of 200
That HUD is inspiring.
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Mangenkyo
Joined: Jul 14, 2009
Yep!.. i know i'm in Space..
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Posted: Dec 3, 2009 07:20 AM
Msg. 133 of 200
Quote: --- Original message by: ptowery That HUD is inspiring. yeah!, now, im working to fix the errors, and, look now... Radar and visor not finished!
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KingNick220
Joined: Jul 14, 2008
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Posted: Dec 19, 2009 01:06 PM
Msg. 134 of 200
any better guys? in other news, were are texturing bsp
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Dec 19, 2009 02:08 PM
Msg. 135 of 200
Quote: --- Original message by: KingNick220any better guys? in other news, were are texturing bsp remove the extra nade icons
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K_I_D
Joined: Nov 27, 2008
If you are cool, this will be your avatar quote.
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Posted: Dec 19, 2009 02:33 PM
Msg. 136 of 200
I think it looks rather empty without them.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Dec 19, 2009 07:49 PM
Msg. 137 of 200
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Dec 19, 2009 07:51 PM
Msg. 138 of 200
nick's is better imho. he just needs to fix the stretching on his motion sensor.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Dec 19, 2009 09:21 PM
Msg. 139 of 200
r u srs?
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Dec 19, 2009 09:32 PM
Msg. 140 of 200
Quote: --- Original message by: jesse r u srs? quite.
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