A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »EDSPMT - Official thread(The cooler, more organized one)

Page 2 of 6 Go to page: · 1 · [2] · 3 · 4 · 5 · 6 · Prev · Next
Author Topic: EDSPMT - Official thread(The cooler, more organized one) (200 messages, Page 2 of 6)
Moderators: Dennis

KingNick220
Joined: Jul 14, 2008


Posted: Sep 13, 2009 03:17 PM    Msg. 36 of 200       
no were not, and what can you do? if you came back?


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Sep 13, 2009 04:55 PM    Msg. 37 of 200       
Okay People NO ONE IS GETTING A BETA YET!


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Sep 13, 2009 08:05 PM    Msg. 38 of 200       
I have a HUD you can use, I am STILL waiting on TUCKER for the tags though!


someone not important
Joined: Sep 2, 2007


Posted: Sep 13, 2009 10:05 PM    Msg. 39 of 200       
Quote: --- Original message by: MasterRyan
I have a HUD you can use, I am STILL waiting on TUCKER for the tags though!


Look at the first post. We already have someone working on a hud.


Wolf Grave
Joined: Aug 20, 2008

I'm just going to choose the 1st avatar...


Posted: Sep 13, 2009 11:59 PM    Msg. 40 of 200       
So this is why there are lots of comments on my cone vid!

One Question - What's going on so far? Or is no one doing anything?


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Sep 14, 2009 02:53 AM    Msg. 41 of 200       
oh we are, We are begining on our concepts for stages n custom stuff, & we are also discussing on what should be in the concepts n stuff. next time we haz a clan talk we'll discuss more.


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Sep 14, 2009 01:06 PM    Msg. 42 of 200       
need ODST's


KingNick220
Joined: Jul 14, 2008


Posted: Sep 25, 2009 07:33 PM    Msg. 43 of 200       
thanks to ptowery for screenshots of bitmaps and models, these are from halo 3 odst


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Sep 25, 2009 07:37 PM    Msg. 44 of 200       
sweet


Ninjadude
Joined: Jun 22, 2008


Posted: Sep 27, 2009 02:36 PM    Msg. 45 of 200       
Quote: --- Original message by: KingNick220
thanks to ptowery for screenshots of bitmaps and models, these are from halo 3 odst

Don't use direct screen dumps. The lighting gets messed up.


KingNick220
Joined: Jul 14, 2008


Posted: Sep 27, 2009 11:25 PM    Msg. 46 of 200       

woot progress
Edited by KingNick220 on Sep 27, 2009 at 11:25 PM


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Sep 28, 2009 02:53 AM    Msg. 47 of 200       
I finnaly see that you are catchin up to our modeler =P well about time, We need the model dun ASAP so i can start mai bitmap magic =D

& man if u wanted banners ya couldve asked me to make sum mai self, ohh n go on xfire & send me the tags for those banners, & ill fix them up.


RougeSpartan414
Joined: Sep 24, 2007

Angatar, the Iron-Father.


Posted: Sep 28, 2009 07:35 AM    Msg. 48 of 200       
That model looks horrible and boring. Is it supposed to be a flat pit?


JLtheking
Joined: Mar 4, 2009

imma


Posted: Sep 28, 2009 07:42 AM    Msg. 49 of 200       
Add some vehicles + scenery + cover + fun AI (the tough, challenging, but not too clever ones) = :) me


KingNick220
Joined: Jul 14, 2008


Posted: Sep 28, 2009 08:32 AM    Msg. 50 of 200       
the model looks boring because there's nothing on it, once we add scenery, trees, ai etc it will look nice and populated


Advancebo
Joined: Jan 14, 2008


Posted: Sep 28, 2009 02:42 PM    Msg. 51 of 200       
Quote: --- Original message by: KingNick220
thanks to ptowery for screenshots of bitmaps and models, these are from halo 3 odst


you could have asked me or someone else to make the signs. Its not that hard really.


RougeSpartan414
Joined: Sep 24, 2007

Angatar, the Iron-Father.


Posted: Sep 28, 2009 02:59 PM    Msg. 52 of 200       
Quote: --- Original message by: KingNick220
the model looks boring because there's nothing on it, once we add scenery, trees, ai etc it will look nice and populated

I can heightmap a box and add scenery to it, but that doesn't change the fact that it's still a box.


KingNick220
Joined: Jul 14, 2008


Posted: Sep 28, 2009 03:36 PM    Msg. 53 of 200       
its not a box it cures outward. Jesus Christ you didn't even see the other side of the map


RougeSpartan414
Joined: Sep 24, 2007

Angatar, the Iron-Father.


Posted: Sep 28, 2009 03:39 PM    Msg. 54 of 200       
Quote: --- Original message by: KingNick220
its not a box it cures outward. Jesus Christ you didn't even see the other side of the map
It's called an analogy. Pay more attention in English class.


KingNick220
Joined: Jul 14, 2008


Posted: Sep 28, 2009 04:17 PM    Msg. 55 of 200       
listen, if you don't like it you can gtfo, i also know what an analogy is, even though it looks like a pit doesn't meen it is


RougeSpartan414
Joined: Sep 24, 2007

Angatar, the Iron-Father.


Posted: Sep 28, 2009 04:20 PM    Msg. 56 of 200       
Quote: --- Original message by: KingNick220
listen, if you don't like it you can gtfo,

Or you can learn to accept criticism.

Quote: --- Original message by: KingNick220
i also know what an analogy is,

I doubt you do.

Quote: --- Original message by: KingNick220
even though it looks like a pit doesn't meen it is

What would you call it, then?


malard
Joined: Apr 12, 2009


Posted: Sep 28, 2009 04:41 PM    Msg. 57 of 200       
Well it could be a valley,gulch,or canyon.


KingNick220
Joined: Jul 14, 2008


Posted: Sep 28, 2009 05:15 PM    Msg. 58 of 200       
Quote: --- Original message by: RougeSpartan414
Quote: --- Original message by: KingNick220
listen, if you don't like it you can gtfo,

Or you can learn to accept criticism.

Quote: --- Original message by: KingNick220
i also know what an analogy is,

I doubt you do.

Quote: --- Original message by: KingNick220
even though it looks like a pit doesn't meen it is

What would you call it, then?

similarity or comparability is analogy, another word for comparison and please stop flaming


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Sep 28, 2009 06:11 PM    Msg. 59 of 200       
Quote: --- Original message by: KingNick220
its not a box it cures outward. Jesus Christ you didn't even see the other side of the map

theres another part? oh do go on, because all you have showed us so far is what looks like a piece of geometry thats way to dense with unneeded polygons with absolutely no gameplay quality


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Sep 29, 2009 03:48 AM    Msg. 60 of 200       
the bsp behind the signs arent the actual bsp we are gunna be using. & the signs wer gunna do better ones with more effort but if you want kingnick you can tell advancebo to do it, cos he offered just so not long ago =p


KingNick220
Joined: Jul 14, 2008


Posted: Sep 29, 2009 06:16 PM    Msg. 61 of 200       
yay for classes update *WIP*

the grunt commander, uses a plasma rifle, or a needler, and is seen with lots of grunts, leading them into battle


the grunt scout, is weak but help the covenant scout out new locations, usually found in groups of 5.


the grunt minor, basic solider of the covenant army, deadly in groups

other news, drone is in the works, also new odst
Edited by KingNick220 on Sep 29, 2009 at 08:51 PM


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Sep 29, 2009 06:35 PM    Msg. 62 of 200       
Those textures/shaders are horrible.


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Sep 29, 2009 07:23 PM    Msg. 63 of 200       
I like them, they look unique


Buggy Virus
Joined: Aug 11, 2009

Tastes like happiness


Posted: Sep 29, 2009 07:32 PM    Msg. 64 of 200       
I must agree with the elephant


KingNick220
Joined: Jul 14, 2008


Posted: Sep 29, 2009 07:46 PM    Msg. 65 of 200       
blame shade pro


Advancebo
Joined: Jan 14, 2008


Posted: Sep 29, 2009 08:31 PM    Msg. 66 of 200       
The grunt's textures looks desaturated.


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Sep 30, 2009 02:11 AM    Msg. 67 of 200       
Owai these grunts wer a rush. ill get the textures better sum other time for nao, these are gunna be placeholders cos mai new flag is waiting to be sent to u! =P (hint: keep it clean)


Marka Haiyana
Joined: Mar 24, 2009

w0rt


Posted: Sep 30, 2009 03:41 AM    Msg. 68 of 200       
they look better than the stock textures at least.

so sick of seeing those textures...


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Sep 30, 2009 03:45 AM    Msg. 69 of 200       
Quote: --- Original message by: Marka Haiyana
they look better than the stock textures at least.

so sick of seeing those textures...


well since im making another & better texture (the current are placeholders), when the new texture gets finished the placeholders (the ones right now) wil be publicly released as a tag folder =P

EDIT:
ohh n grunt scouts are a bit faster than usual & they cary plasma rifles & the commanders are a extremely rare grunt (about 1-3 of them will be found in a single stage) & they cary a weapon that is strong (VERY STRONG) but the wep is still a WIP =P
Edited by Shade117 pro on Sep 30, 2009 at 03:48 AM


KingNick220
Joined: Jul 14, 2008


Posted: Sep 30, 2009 04:16 PM    Msg. 70 of 200       
thanks to advancebo, we need some one to animate the drone, its all setup

 
Page 2 of 6 Go to page: · 1 · [2] · 3 · 4 · 5 · 6 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 1:34 PM 187 ms.
A Halo Maps Website