
KingNick220
Joined: Jul 14, 2008
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Posted: Sep 13, 2009 03:17 PM
Msg. 36 of 200
no were not, and what can you do? if you came back?
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Sep 13, 2009 04:55 PM
Msg. 37 of 200
Okay People NO ONE IS GETTING A BETA YET!
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Sep 13, 2009 08:05 PM
Msg. 38 of 200
I have a HUD you can use, I am STILL waiting on TUCKER for the tags though!
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someone not important
Joined: Sep 2, 2007
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Posted: Sep 13, 2009 10:05 PM
Msg. 39 of 200
Quote: --- Original message by: MasterRyan I have a HUD you can use, I am STILL waiting on TUCKER for the tags though! Look at the first post. We already have someone working on a hud.
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Wolf Grave
Joined: Aug 20, 2008
I'm just going to choose the 1st avatar...
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Posted: Sep 13, 2009 11:59 PM
Msg. 40 of 200
So this is why there are lots of comments on my cone vid!
One Question - What's going on so far? Or is no one doing anything?
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Sep 14, 2009 02:53 AM
Msg. 41 of 200
oh we are, We are begining on our concepts for stages n custom stuff, & we are also discussing on what should be in the concepts n stuff. next time we haz a clan talk we'll discuss more.
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Sep 14, 2009 01:06 PM
Msg. 42 of 200
need ODST's
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KingNick220
Joined: Jul 14, 2008
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Posted: Sep 25, 2009 07:33 PM
Msg. 43 of 200
 thanks to ptowery for screenshots of bitmaps and models, these are from halo 3 odst
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Sep 25, 2009 07:37 PM
Msg. 44 of 200
sweet
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Ninjadude
Joined: Jun 22, 2008
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Posted: Sep 27, 2009 02:36 PM
Msg. 45 of 200
Quote: --- Original message by: KingNick220 thanks to ptowery for screenshots of bitmaps and models, these are from halo 3 odst Don't use direct screen dumps. The lighting gets messed up.
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KingNick220
Joined: Jul 14, 2008
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Posted: Sep 27, 2009 11:25 PM
Msg. 46 of 200
woot progress Edited by KingNick220 on Sep 27, 2009 at 11:25 PM
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Sep 28, 2009 02:53 AM
Msg. 47 of 200
I finnaly see that you are catchin up to our modeler =P well about time, We need the model dun ASAP so i can start mai bitmap magic =D
& man if u wanted banners ya couldve asked me to make sum mai self, ohh n go on xfire & send me the tags for those banners, & ill fix them up.
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RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
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Posted: Sep 28, 2009 07:35 AM
Msg. 48 of 200
That model looks horrible and boring. Is it supposed to be a flat pit?
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JLtheking
Joined: Mar 4, 2009
imma
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Posted: Sep 28, 2009 07:42 AM
Msg. 49 of 200
Add some vehicles + scenery + cover + fun AI (the tough, challenging, but not too clever ones) = :) me
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KingNick220
Joined: Jul 14, 2008
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Posted: Sep 28, 2009 08:32 AM
Msg. 50 of 200
the model looks boring because there's nothing on it, once we add scenery, trees, ai etc it will look nice and populated
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 28, 2009 02:42 PM
Msg. 51 of 200
Quote: --- Original message by: KingNick220 thanks to ptowery for screenshots of bitmaps and models, these are from halo 3 odst you could have asked me or someone else to make the signs. Its not that hard really.
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RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
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Posted: Sep 28, 2009 02:59 PM
Msg. 52 of 200
Quote: --- Original message by: KingNick220 the model looks boring because there's nothing on it, once we add scenery, trees, ai etc it will look nice and populated I can heightmap a box and add scenery to it, but that doesn't change the fact that it's still a box.
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KingNick220
Joined: Jul 14, 2008
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Posted: Sep 28, 2009 03:36 PM
Msg. 53 of 200
its not a box it cures outward. Jesus Christ you didn't even see the other side of the map
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RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
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Posted: Sep 28, 2009 03:39 PM
Msg. 54 of 200
Quote: --- Original message by: KingNick220 its not a box it cures outward. Jesus Christ you didn't even see the other side of the map It's called an analogy. Pay more attention in English class.
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KingNick220
Joined: Jul 14, 2008
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Posted: Sep 28, 2009 04:17 PM
Msg. 55 of 200
listen, if you don't like it you can gtfo, i also know what an analogy is, even though it looks like a pit doesn't meen it is
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RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
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Posted: Sep 28, 2009 04:20 PM
Msg. 56 of 200
Quote: --- Original message by: KingNick220 listen, if you don't like it you can gtfo, Or you can learn to accept criticism. Quote: --- Original message by: KingNick220 i also know what an analogy is, I doubt you do. Quote: --- Original message by: KingNick220 even though it looks like a pit doesn't meen it is What would you call it, then?
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malard
Joined: Apr 12, 2009
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Posted: Sep 28, 2009 04:41 PM
Msg. 57 of 200
Well it could be a valley,gulch,or canyon.
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KingNick220
Joined: Jul 14, 2008
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Posted: Sep 28, 2009 05:15 PM
Msg. 58 of 200
Quote: --- Original message by: RougeSpartan414Quote: --- Original message by: KingNick220 listen, if you don't like it you can gtfo, Or you can learn to accept criticism. Quote: --- Original message by: KingNick220 i also know what an analogy is, I doubt you do. Quote: --- Original message by: KingNick220 even though it looks like a pit doesn't meen it is What would you call it, then? similarity or comparability is analogy, another word for comparison and please stop flaming
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Sep 28, 2009 06:11 PM
Msg. 59 of 200
Quote: --- Original message by: KingNick220 its not a box it cures outward. Jesus Christ you didn't even see the other side of the map theres another part? oh do go on, because all you have showed us so far is what looks like a piece of geometry thats way to dense with unneeded polygons with absolutely no gameplay quality
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Sep 29, 2009 03:48 AM
Msg. 60 of 200
the bsp behind the signs arent the actual bsp we are gunna be using. & the signs wer gunna do better ones with more effort but if you want kingnick you can tell advancebo to do it, cos he offered just so not long ago =p
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KingNick220
Joined: Jul 14, 2008
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Posted: Sep 29, 2009 06:16 PM
Msg. 61 of 200
yay for classes update *WIP* the grunt commander, uses a plasma rifle, or a needler, and is seen with lots of grunts, leading them into battle the grunt scout, is weak but help the covenant scout out new locations, usually found in groups of 5. the grunt minor, basic solider of the covenant army, deadly in groups other news, drone is in the works, also new odst Edited by KingNick220 on Sep 29, 2009 at 08:51 PM
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Sep 29, 2009 06:35 PM
Msg. 62 of 200
Those textures/shaders are horrible.
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Sep 29, 2009 07:23 PM
Msg. 63 of 200
I like them, they look unique
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Buggy Virus
Joined: Aug 11, 2009
Tastes like happiness
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Posted: Sep 29, 2009 07:32 PM
Msg. 64 of 200
I must agree with the elephant
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KingNick220
Joined: Jul 14, 2008
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Posted: Sep 29, 2009 07:46 PM
Msg. 65 of 200
blame shade pro 
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 29, 2009 08:31 PM
Msg. 66 of 200
The grunt's textures looks desaturated.
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Sep 30, 2009 02:11 AM
Msg. 67 of 200
Owai these grunts wer a rush. ill get the textures better sum other time for nao, these are gunna be placeholders cos mai new flag is waiting to be sent to u! =P (hint: keep it clean)
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Sep 30, 2009 03:41 AM
Msg. 68 of 200
they look better than the stock textures at least.
so sick of seeing those textures...
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Sep 30, 2009 03:45 AM
Msg. 69 of 200
Quote: --- Original message by: Marka Haiyana they look better than the stock textures at least.
so sick of seeing those textures... well since im making another & better texture (the current are placeholders), when the new texture gets finished the placeholders (the ones right now) wil be publicly released as a tag folder =P EDIT: ohh n grunt scouts are a bit faster than usual & they cary plasma rifles & the commanders are a extremely rare grunt (about 1-3 of them will be found in a single stage) & they cary a weapon that is strong (VERY STRONG) but the wep is still a WIP =P Edited by Shade117 pro on Sep 30, 2009 at 03:48 AM
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KingNick220
Joined: Jul 14, 2008
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Posted: Sep 30, 2009 04:16 PM
Msg. 70 of 200
thanks to advancebo, we need some one to animate the drone, its all setup
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