
Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Sep 26, 2009 10:18 AM
Msg. 211 of 284
Quote: --- Original message by: DarkHalo003 Bad news everyone. Mediafire can't load it because my computer sucks. 97.91% and then timeout. Just like Halomaps. What does this mean? No map for you right until I figure out what the hell is going on. Either the zip/rar is corrupt or your internet is so slow it time's out.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Sep 26, 2009 10:19 AM
Msg. 212 of 284
Whenever mediafire times out on me, I just leave it there to retry until it works.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Sep 26, 2009 10:33 AM
Msg. 213 of 284
Quote: --- Original message by: HiguyQuote: --- Original message by: DarkHalo003 Bad news everyone. Mediafire can't load it because my computer sucks. 97.91% and then timeout. Just like Halomaps. What does this mean? No map for you right until I figure out what the hell is going on. Either the zip/rar is corrupt or your internet is so slow it time's out. The ZIP was corrupt. Loading with RAR now.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Sep 26, 2009 11:59 AM
Msg. 214 of 284
Use 7z maybe?
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Sep 26, 2009 12:05 PM
Msg. 215 of 284
Enjoy everyone. The secret is in the name. And also, I'm not releasing level 2 because it's crappy and a waste of time to play right now.
Follow the navpoints please. All through the level.
You'll reach a Transmission when you reach the Ghost later in the level. That Transmission is telling you that Regret's Carrier is about to Slipspace and that you need to head to cover.
The readme is in the DL. If I missed anyone, tell me.
Bugs: -Some music may end abruptly. -Cutscene may be weird. -Transmission didn't work for some reason.
There may be some other bugs, but that's what releasing a demo is for. Enjoy everyone. Edited by DarkHalo003 on Sep 26, 2009 at 04:19 PM
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Auxor
Joined: Sep 5, 2008
Ever drunk Baileys out of a shoe?
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Posted: Sep 26, 2009 12:26 PM
Msg. 216 of 284
Quote: --- Original message by: DarkHalo003http://www.mediafire.com/download.php?l23lzjwqmmk Enjoy everyone. The secret is in the name. And also, I'm not releasing level 2 because it's crappy and a waste of time to play right now. Follow the navpoints please. All through the level. You'll reach a Transmission when you reach the Ghost later in the level. That Transmission is telling you that Regret's Carrier is about to Slipspace and that you need to head to cover. The readme is in the DL. If I missed anyone, tell me. Bugs: -Some music may end abruptly. -Cutscene may be weird. -Transmission didn't work for some reason. There may be some other bugs, but that's what releasing a demo is for. Enjoy everyone. Please make sweet, sweet love to me.
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SwordMa5ster
Joined: Jul 13, 2009
Come get some!!!
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Posted: Sep 26, 2009 01:32 PM
Msg. 217 of 284
Epic NO its only the first level and it still has some bugs.
1) grenades are laggy 2) HUD could use a little touch up I would ask HDoan. 3) Pistol is too quiet. 4) Your stamina which is like the ODST equivalent of a shield dosen't recharge.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Sep 26, 2009 02:18 PM
Msg. 218 of 284
Quote: --- Original message by: SwordMa5ster Epic NO its only the first level and it still has some bugs.
1) grenades are laggy 2) HUD could use a little touch up I would ask HDoan. 3) Pistol is too quiet. 4) Your stamina which is like the ODST equivalent of a shield dosen't recharge. Yeah, it's a demo. 1.) It's not lag, it's the marine animations of the biped. 2.) Dude, it says talks about this in the readme. 3.) It's supposed to be silent. The only non-crappy noise I had at the time. 4.) It recharges after a while. You can't run out into the fight like and idiot. Most of these will be fixed in the final build and release. How did y'all enjoy the level in general? What non-technical thing could be improved?
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lucky7
Joined: Dec 20, 2008
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Posted: Sep 26, 2009 02:26 PM
Msg. 219 of 284
sorry to say but i give this a "NO" opinions : ~checkpoints are kinda werid ~H2/H3 weapons arent in there for the soldier to use ~ENDING was VERY werid i have to clue wat happend ~Ammo count is not right for SMG ~Maybe a night mission since ODST is in a night time game ~the Covie are only in some spots not all around the map which i want all around the map ~Music was good but bad choice of the area ex. the Hunters should have like scary music 1. Music that should be use (again opinion) for Hunter area a. Rock Anthem For Saving The Universe http://www.youtube.com/watch?v=RO1y7WQfD9c b for use when entering the main battle area http://www.youtube.com/watch?v=6hHXUyeVhbg ~the ending was bad :( ~expecting a night mission ~the HUD was off centered ~idk if possiable maybe a interface with the Superintendent 1. interface a. locations of Medical stations b. Overhead view of map (if possiable) c. Give Health d. give ammo ~Palm trees ~allied soldiers ~ Dropships dropping off covie ~again ENDING ~the ghosts aim is way off ~ maybe a better map setting ~rly laggy gernades i hope to see this map get a 9/10 :)
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Sep 26, 2009 02:30 PM
Msg. 220 of 284
Should have compiled with OS_Tool, it would have been like half the amount of space taken up.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Sep 26, 2009 03:07 PM
Msg. 221 of 284
Quote: --- Original message by: lucky7sorry to say but i give this a "NO" opinions : ~checkpoints are kinda werid ~H2/H3 weapons arent in there for the soldier to use ~ENDING was VERY werid i have to clue wat happend ~Ammo count is not right for SMG ~Maybe a night mission since ODST is in a night time game ~the Covie are only in some spots not all around the map which i want all around the map ~Music was good but bad choice of the area ex. the Hunters should have like scary music 1. Music that should be use (again opinion) for Hunter area a. Rock Anthem For Saving The Universe http://www.youtube.com/watch?v=RO1y7WQfD9c b for use when entering the main battle area http://www.youtube.com/watch?v=6hHXUyeVhbg ~the ending was bad :( ~expecting a night mission ~the HUD was off centered ~idk if possiable maybe a interface with the Superintendent 1. interface a. locations of Medical stations b. Overhead view of map (if possiable) c. Give Health d. give ammo ~Palm trees ~allied soldiers ~ Dropships dropping off covie ~again ENDING ~the ghosts aim is way off ~ maybe a better map setting ~rly laggy gernades i hope to see this map get a 9/10 :) 1.) I'll look into the checkpoint thing. It was a weird map to get with Trigs. 2.) Err what? There was a sniper, shotgun, and you had two weapons by default used in the actual game. 3.) He was driving into a ditch which leads you into the slums. I'll talk about that in a minute. You followed the nav points though, right? 4.) It's the ammo meters. I'll need a perfect one for the project. 5.) Err different story. 6.) I don't get what you're saying. 7.) It starts Peril, which I thought was appropriate, but I'll look into it. 8.) No, the ending cutscene was bad because it's not recorded animations. 9.) You're going to like levels 2 and 3 then. 10.) Not really my fault, had to find something remotely close to ODST. 11.) I screwed up with this. It was supposed to be the Nav Points and the "Transmissions." Also, health stations were in the level, but I'm sure they were slightly too difficult to see. There is also ammo spread through the level too. An overhead map is impossible though to my knowledge. 12.) Err what? 13.) No. You're supposed to go this level alone. 14.) It's an abandoned Covenant hold where you fell off course. I meant to add a phantom in the really end to chase you. Will fix in the future. 15.) Again, ending cutscene. 16.) Never could figure this out. 17.) The setting is okay, but I need to work on some stuff apparently. 18.) It's animations. I need to fix them to not suck. Thank you for your criticism.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Sep 26, 2009 03:23 PM
Msg. 222 of 284
I'm pretty sure you can set the grenade throw time.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Sep 26, 2009 03:44 PM
Msg. 223 of 284
Quote: --- Original message by: DDT_Ghost again, NO
-Grenade gets thrown like 3 secs after the animation
-Plasma pistol is ewww
-annoying movement sound
-slow movement, i used devmode to speed the game up after the first minute
-radar...WTF?
-the whole map felt like a race map, not an sp level because of the randomly set waypoints.
i'm not sure if i want the other levels.... 1.) Dear God, how many times do I have to spell it out. NOT MY FAULT. It's the damn marine animations that cause the throwing. 2.) Tell me how to fix a plamsa pistol overcharge. It'd been like this for too long and it's an odd glitch I can't fix. 3.) No idea how to fix this. Trust me, I've tried. 4.) You must have not played ODST then. They move slower than a spartan. 5.) Because if the Navs weren't there then you'd get lost. Trust me, i know this too. Thanks for the somewhat valuable criticism. One more and I'll remove the link since it's so bad. @Dratt: Well what did you expect from a premade BSP and a newer Scripter? Halo3 ODST itself? No, it's too early for people to be realistic, not to mention its too difficult to get a good HUD right now. Edited by DarkHalo003 on Sep 26, 2009 at 03:48 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Sep 26, 2009 03:46 PM
Msg. 224 of 284
1) Play around with the biped tag. I'm sure there's a value there somewhere to change. 2) Explain the problem, as I can't play the map. 3) There's a place to change the footstep sounds either in the biped tag or the globals. The moving sound is in the tags\globals folder.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Sep 26, 2009 03:55 PM
Msg. 225 of 284
Quote: --- Original message by: Gamma927 1) Play around with the biped tag. I'm sure there's a value there somewhere to change. 2) Explain the problem, as I can't play the map. 3) There's a place to change the footstep sounds either in the biped tag or the globals. The moving sound is in the tags\globals folder. 1.) No, it's the anim, i'd need new anims. Bo has a good solution for it so far I believe. 2.) I know what he sound is: it's an animation attached sound that makes the noise whenever you move; it's not footsteps. I'll fix it for future stuff.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Sep 26, 2009 04:09 PM
Msg. 226 of 284
I don't think it's the animation, as I created a map a long time back where you played as a marine (how original). One of the issues was the grenade throw, and I managed to fix it. That was a while back though.
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warturtle117
Joined: Jan 1, 2008
lighting is everything right? no? then wtf is?!?!
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Posted: Sep 26, 2009 04:13 PM
Msg. 227 of 284
ok im going to write my turthfull 110% review of the map and im not holding back.
to start things off when i startede i was dissapointed thinking it would atleast show a cutscene of your drop into where ever its based at.
i sorta expected too much of the map and kinda expectedit to be "NIGHT" the ai seemed rather... stupid.
i immediately found away around the set of enemies after the first nav point.
i unloaded like 2 smg clips on an elite and it didnt die until i switched to pistol and shotit in the head.
the way the odst's head on the ghost looked like he didnt even want to look at where he was going but ratherhe was about to vomit.
Also nav point bugs up.... but other than that first odst mini campaign FTW Edited by warturtle117 on Sep 26, 2009 at 04:29 PM
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Sep 26, 2009 04:19 PM
Msg. 228 of 284
Quote: --- Original message by: warturtle117 ok im going to write my turthfull 110% review of the map and im not holding back.
to start things off when i startede i was dissapointed thinking it would atleast show a cutscene of your drop into where ever its based at.
i sorta expected too much of the map and kinda expectedit to be "NIGHT" the ai seemed rather... stupid.
i immediately found away around the set of enemies after the first nav point.
i unloaded like 2 smg clips on an elite and it didnt die until i switched to pistol and shotit in the head.
the way the odst's head on the ghost looked like he didnt even want to look at where he was going but ratherhe was about to vomit.
but other than that first odst mini campaign FTW Thnkas for the criticism. I'm blasting the link because I'm tired and I can't really get anything else good done today. Also, it was probably bad. Sorry for the letdowns guys. Maybe in the future I'll pick this back up, after I release the mod and Project 2. Peace guys.
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warturtle117
Joined: Jan 1, 2008
lighting is everything right? no? then wtf is?!?!
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Posted: Sep 26, 2009 04:30 PM
Msg. 229 of 284
im sorry dude but it was fun and it adds to odst gameplay
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Corvette19
Joined: Feb 27, 2007
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Posted: Sep 26, 2009 05:02 PM
Msg. 230 of 284
This is still more successful than most mods, it actually has a release :P
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Sep 26, 2009 05:07 PM
Msg. 231 of 284
Quote: --- Original message by: lucky7sorry to say but i give this a "NO" opinions : ~checkpoints are kinda werid ~H2/H3 weapons arent in there for the soldier to use ~ENDING was VERY werid i have to clue wat happend ~Ammo count is not right for SMG ~Maybe a night mission since ODST is in a night time game ~the Covie are only in some spots not all around the map which i want all around the map ~Music was good but bad choice of the area ex. the Hunters should have like scary music 1. Music that should be use (again opinion) for Hunter area a. Rock Anthem For Saving The Universe http://www.youtube.com/watch?v=RO1y7WQfD9c b for use when entering the main battle area http://www.youtube.com/watch?v=6hHXUyeVhbg ~the ending was bad :( ~expecting a night mission ~the HUD was off centered ~idk if possiable maybe a interface with the Superintendent 1. interface a. locations of Medical stations b. Overhead view of map (if possiable) c. Give Health d. give ammo ~Palm trees ~allied soldiers ~ Dropships dropping off covie ~again ENDING ~the ghosts aim is way off ~ maybe a better map setting ~rly laggy gernades i hope to see this map get a 9/10 :) THERE WERE HUNTERS!?! game was really laggy, I think it's cuz there's too much scenery.
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 26, 2009 05:26 PM
Msg. 232 of 284
The SMG round count is fine, in H3 ODST, there are 48 rounds. For it to be balanced.
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Sep 26, 2009 07:42 PM
Msg. 233 of 284
Eh, the initial gameplay was interesting, but then it got stupid. Keep the encounter size tiny like in the beginning. That was the most fun part.The first two encounters were awesome, and with a little change so was the third. The hunters were an interesting fight, but the rest, especially after getting in the ghost, was stupid.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Sep 27, 2009 07:40 AM
Msg. 234 of 284
Started , killed the enemies , followed through with the nav points. Got the ghost. Strange cutscene with someone crashing a ghost into a canyon. After the cutscene , there was no nav point , so I wandered around the map looking for a trigger for 30 minutes. After I got it , I killed some grunts , elites , jackals and the hunters. Could not use the ghost , it's firing is way off. Wandered around some more. Found the trigger , then there was a nav point. Large numbers of enemies showed up. Cant use ghost's plasma cannons , killed them all by hand. Tried to get to the nav point , but nothing happened, nav point stayed there. Then the jackal sniper got me. I got pissed off and quit. That summarised my first play. Explain please =S
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Sep 27, 2009 07:44 AM
Msg. 235 of 284
Quote: --- Original message by: Cocaine After the cutscene , there was no nav point , so I wandered around the map looking for a trigger for 30 minutes.
Oh I thought that was the end.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Sep 27, 2009 11:09 AM
Msg. 236 of 284
Quote: --- Original message by: Headhunter09Quote: --- Original message by: Cocaine After the cutscene , there was no nav point , so I wandered around the map looking for a trigger for 30 minutes.
Oh I thought that was the end. Err wait. Did you not drive through the wall?
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Buggy Virus
Joined: Aug 11, 2009
Tastes like happiness
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Posted: Sep 27, 2009 11:48 AM
Msg. 237 of 284
Going to speak my mind here,
I thought it was abysmal and awful
Sorry, I'm certain everyone else has touched on the problems
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Azrooh
Joined: Dec 15, 2007
Bleh.
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Posted: Sep 27, 2009 11:56 AM
Msg. 238 of 284
A couple problems... 1: Change the filename to something other than a10 please... 2: Ghost firing is way off. 3: You need an invisible shield OR ridiculous amounts of health packs. Just not feasible to get through the level if one needler hit takes a tenth of your health down.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Sep 27, 2009 12:15 PM
Msg. 239 of 284
Yeah, HUD was horrible, you are way too weak, Ghost aiming was off, you walk really slowly, throwing grenades needs to be timed correctly, There were only about 15 enemies in the entire level, the cutscene with the ghost was wierd. Honestly, it was nothing special. I liked the beginning though, it started out good, but got really bad really quick. I would suggest adding a lot more encounters.
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lucky7
Joined: Dec 20, 2008
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Posted: Sep 27, 2009 12:51 PM
Msg. 240 of 284
Quote: --- Original message by: Delicon20Quote: --- Original message by: lucky7sorry to say but i give this a "NO" opinions : ~checkpoints are kinda werid ~H2/H3 weapons arent in there for the soldier to use ~ENDING was VERY werid i have to clue wat happend ~Ammo count is not right for SMG ~Maybe a night mission since ODST is in a night time game ~the Covie are only in some spots not all around the map which i want all around the map ~Music was good but bad choice of the area ex. the Hunters should have like scary music 1. Music that should be use (again opinion) for Hunter area a. Rock Anthem For Saving The Universe http://www.youtube.com/watch?v=RO1y7WQfD9c b for use when entering the main battle area http://www.youtube.com/watch?v=6hHXUyeVhbg ~the ending was bad :( ~expecting a night mission ~the HUD was off centered ~idk if possiable maybe a interface with the Superintendent 1. interface a. locations of Medical stations b. Overhead view of map (if possiable) c. Give Health d. give ammo ~Palm trees ~allied soldiers ~ Dropships dropping off covie ~again ENDING ~the ghosts aim is way off ~ maybe a better map setting ~rly laggy gernades i hope to see this map get a 9/10 :) THERE WERE HUNTERS!?! game was really laggy, I think it's cuz there's too much scenery. yes there were hunters i had to retrace my steps to get them and maybe change the name to "a10_ODST" Edited by lucky7 on Sep 27, 2009 at 12:52 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 27, 2009 01:22 PM
Msg. 241 of 284
No, if you do that, the maps wont go in order.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Sep 27, 2009 01:47 PM
Msg. 242 of 284
i played the map and uh wtf
ok so i start in the middle of an allyway, go and kill some grunts and stuff, then i go follow the nav points, there was no encounters at all untill the ghost part and that was only elites on turrets.. got the ghost, followed the nav points, nothing happened, got to the cutscene and fell down a hole, cutscene was done, and i was back.
I pretty much stopped playing after that. To be honest, whatever bsp your using is a wreck, and on another note, the execution with the level wasn't very well planned out it seemed.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Sep 27, 2009 04:09 PM
Msg. 243 of 284
Quote: --- Original message by: Advancebo No, if you do that, the maps wont go in order. Script it to use map_name.
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Eden
Joined: Jan 12, 2009
I am your sword.
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Posted: Sep 27, 2009 04:38 PM
Msg. 244 of 284
Hey, you released the map. That's something. And with the added deadline on getting it out around the same time of ODST it's obviously not as polished as it could be. Just update on what everyone's feedback is, and you'll have one epic game.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Sep 27, 2009 04:50 PM
Msg. 245 of 284
I think the trigs got screwed up. You were supposed to fight a ton of enemies in the middle of the level, around the ghost.
Sorry for the disappointment, but the HUD wasn't my fault; never got a better one. I thought the health was good because you can't run into the fight anymore. The reason why there were no enemies was because I was rushed. If i return to this, then it'll be later.
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