
Ginious
Joined: Sep 20, 2009
I like to Potty!
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Posted: Sep 27, 2009 08:39 PM
Msg. 246 of 284
Quote: --- Original message by: DarkHalo003 I think the trigs got screwed up. You were supposed to fight a ton of enemies in the middle of the level, around the ghost.
Sorry for the disappointment, but the HUD wasn't my fault; never got a better one. I thought the health was good because you can't run into the fight anymore. The reason why there were no enemies was because I was rushed. if i return to this, then it'll be later. if? you might just leave it like that?
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JLtheking
Joined: Mar 4, 2009
imma
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Posted: Sep 28, 2009 07:25 AM
Msg. 247 of 284
at the cutscene after bursting through the hole, i didn't understand it at all. Are we supposed to jump down the hole like he did? Well I tried and I died. Yipee
well now i'm stuck at this part now
Grenade throwing too slow
Ghost Aiming
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Sep 28, 2009 08:03 AM
Msg. 248 of 284
The problem with the mini-campaign is the triggers , lack of clarity of where to go , and the BSP. Other than that , it should be fine. Oh , and get rid of those jackal snipers, or lower their ROF.
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JLtheking
Joined: Mar 4, 2009
imma
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Posted: Sep 28, 2009 09:25 AM
Msg. 249 of 284
there are jackal snipers? O_O
The only enemies I see were the 3 groups at the start of the level, then those elites on turrets under/near the mega-turret, den nth else :C
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Ginious
Joined: Sep 20, 2009
I like to Potty!
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Posted: Sep 28, 2009 07:08 PM
Msg. 250 of 284
Quote: --- Original message by: JLtheking there are jackal snipers? O_O
The only enemies I see were the 3 groups at the start of the level, then those elites on turrets under/near the mega-turret, den nth else :C same here, it also came as a surprise to me that there were hunters
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Sep 28, 2009 07:28 PM
Msg. 251 of 284
Quote: --- Original message by: Cocaine The problem with the mini-campaign is the triggers , lack of clarity of where to go , and the BSP. Other than that , it should be fine. Oh , and get rid of those jackal snipers, or lower their ROF. Thank you. You're correct. The BSP was tricky to lay down Trigs and when I thought I put down some for more spawning, well, that F-ed up. The ending was that cutscene. I meant to end it there and for those with a30 it would have. Sorry for the annoyance guys. But i tried some other script and it didn't work so I just placed map_name at the end. And no, just placing (game_won) doesn't work. I don't know the ghost aiming deal, but it might be the fact I'm using a marine instead of the actual ghost itself.
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Hawkeye 117
Joined: Jul 26, 2008
No Fear, Vehicle Noob is Here!
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Posted: Sep 28, 2009 10:18 PM
Msg. 252 of 284
http://hce.halomaps.org/index.cfm?fid=1949 -please, use this BSP. It realy annoys me to see that you are using a crappy beta version of a good map, please use this insead. As for the map, The overall idea was good, bu wasn't executed very well. I seemed to just start in an alleyway, an intro cutscene would have been nice, like just a scene of the pod falling from the sky would have been good. Props to acualy having the proper suppressed m7 reticule and having the ammo coun of 45, although it could have been better if it was yellow, and the socom pistol needs some touch ups like having he two yellow lights on the back of the sidearm green instead of yellow, aswell as making the red box not as bright-it should be darker, it would have also been nice to give it a realy quick texture-it would have been better than nothing. The socom AND the smg need new firing sounds and the socom is using the old halo 1 pistol sounds. Things to note: you walked way too slow, the speed in odst is about the same as the chiefs in halo 1. The hud made me cry, please use a different placeholder, need to fix the triggers! Change the BSP. Do not release public betas or demos, it usualy ruins the experience for the final release, keep them private. Now, back to the actual map, I found that to actauly trigger the enemies in the middle, I had to go the long way around-please fix this, aswell as the jackal snipers nott notocing me. maybe use the chiefs animations instead of the marines? The ghost run seemed rather simple and boring, it felt as if I was randomnly driving arounf the city. I thought it was ok......I guess, could have been ALOT better, hope you pick this back up. Edited by Hawkeye 117 on Sep 28, 2009 at 10:18 PM
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Sep 28, 2009 10:29 PM
Msg. 253 of 284
^I have plans for that BSP.
1.) Thanks for the nice criticism.
2.) I planned on doing that but was pressured with time and I still would have needed an ODST pod for entry (vehicle not scenery).
3.) The Pistol is covered now, but the SMG still needs better (accurate) silenced sounds.
4.) The HUD was there to get the point across. Didn't have a good HUD other than that. The motion sensor wouldn't go away neither (I tried to remove it), but that'll be covered when the HUDs are released in the future.
5.) I wanted to use Chief animations, sheerly because of convenience and better grenade throwing.
6.) The Trigs didn't work out right I thinl due to a crash I had once (when I fixed up a few) and I thought they must have been still fixed.
7.) The speed I thought was accurate, but I guess it was because of the fact that I made them slower than the H1 chief. If anyone can clarify how fast H1 chief is compared to ODST for sure, that'd be good.
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Hawkeye 117
Joined: Jul 26, 2008
No Fear, Vehicle Noob is Here!
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Posted: Sep 28, 2009 10:49 PM
Msg. 254 of 284
Quote: --- Original message by: JLtheking there are jackal snipers? O_O
The only enemies I see were the 3 groups at the start of the level, then those elites on turrets under/near the mega-turret, den nth else :C There was jackal snipers on one of the rooftops, and the hunters and a few more groups were in the area with the terrible grass texture, there was also a trigger to spawn elites in ghosts for the bit when you get the ghost aswell as a flood of enemies at the huge AA gun. BTW I found another irratating problem-when you are getting hit the marine placing wounded animaions disabling your ability to fire, I thought it was my moiuse messing up.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Sep 29, 2009 04:15 AM
Msg. 255 of 284
Well , good luck , and hopefully , this time , there wont be any errors.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Sep 29, 2009 05:32 PM
Msg. 256 of 284
since you can't seem to show how or where to go on that map,maybe you should make it an exploration like the level city streets on odst.
Omfg,where are the hunters!?!and the large group of covenant while ur in the ghost?I've played the map and searched all over but I can't find them!GOD!!! Edited by Delicon20 on Sep 29, 2009 at 05:56 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 30, 2009 03:01 PM
Msg. 257 of 284
Quote: --- Original message by: dude55Quote: --- Original message by: tucker412Quote: --- Original message by: Delicon20
since you can't seem to show how or where to go on that map,maybe you should make it an exploration like the level city streets on odst.
Omfg,where are the hunters!?!and the large group of covenant while ur in the ghost?I've played the map and searched all over but I can't find them!GOD!!! Edited by Delicon20 on Sep 29, 2009 at 05:56 PM Calm down, it was only a demo. well its a bad one. Where are your allies ? ODSTs fight alonesince when do odst take a while for trowing a grenade like an elite ? since you went gayhow come there is so little action in this map ? because your gaywhy is the ai so bad ? because your gaywhy does everything need to be the same like halo 3 odst ? (no allies in first level no flood no health) because your gayending ? your gayoverall i find the map just a failed attemp to imitate halo 3 odst. your a failed attempt at being straightEdited by dude55 on Sep 30, 2009 at 02:58 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 30, 2009 03:14 PM
Msg. 258 of 284
Quote: --- Original message by: tucker412 The power of Dennis shall compel you Advancebo, lol. i was bored at that moment.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Sep 30, 2009 04:01 PM
Msg. 259 of 284
Quote: --- Original message by: tucker412Quote: --- Original message by: Delicon20
since you can't seem to show how or where to go on that map,maybe you should make it an exploration like the level city streets on odst.
Omfg,where are the hunters!?!and the large group of covenant while ur in the ghost?I've played the map and searched all over but I can't find them!GOD!!! Edited by Delicon20 on Sep 29, 2009 at 05:56 PM Calm down, it was only a demo. I never calmed up... and that was a serious question,cuz I want to fight them so if someone could tell I'd be happy.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Oct 1, 2009 03:02 AM
Msg. 260 of 284
You guys are too serious on this forum. Loosen up.
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JLtheking
Joined: Mar 4, 2009
imma
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Posted: Oct 1, 2009 06:53 AM
Msg. 261 of 284
Quote: --- Original message by: L0d3x The problem is that there shouldn't be a release for every minor accomplishment, just one big, polished and well tested, release, nothing more. Then treat this as a public beta of sorts.
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sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
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Posted: Oct 1, 2009 07:39 AM
Msg. 262 of 284
Quote: --- Original message by: L0d3x
The problem is that there shouldn't be a release for every minor accomplishment, just one big, polished and well tested, release, nothing more. uh, you mean that the previous 4+ pages of discussion and work is a minor accomplishment? i don't really think so. anyway, just treat this as a public beta, and a big, polished and well tested release typically takes a long time, so this doesn't just satisfy the people who want to play the map, it also allows people to point out flaws that can be corrected early in the process. of course, you do have a point there: don't keep releasing for every small thing done in the map (like anew model for one weapon, a new vehicle etc).
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Oct 1, 2009 10:35 AM
Msg. 263 of 284
Quote: --- Original message by: DarkHalo003 7.) The speed I thought was accurate, but I guess it was because of the fact that I made them slower than the H1 chief. If anyone can clarify how fast H1 chief is compared to ODST for sure, that'd be good. I think ODST's might actually move faster because they carry less equipment. Play some ODST, you'll see what I mean.
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Mogan
Joined: Jun 21, 2009
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Posted: Oct 1, 2009 04:27 PM
Msg. 264 of 284
Dude, the spartans are way faster. Some of them (according to one of the novels) could attain over 50 KPH (in suit), which is a tad faster than a normal human being.
I thought that other from the ugly plasma grenade, the grenade throwing, and the fact that you had to complete all the cinema triggers for the enemies to spawn, it was okay. And, the SMG had too much spread for short range. Seriously, it was like using a shotgun with more spread. Edited by Mogan on Oct 1, 2009 at 04:29 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 1, 2009 04:40 PM
Msg. 265 of 284
the SMG is meant to have spread.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Oct 1, 2009 05:02 PM
Msg. 266 of 284
Quote: --- Original message by: Mogan
Dude, the spartans are way faster. Some of them (according to one of the novels) could attain over 50 KPH (in suit), which is a tad faster than a normal human being. KPH? as in kilometers per hour (km/h)? 50 km/h is rougly 30 miles per hour. people dont run 30 miles per hour
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 1, 2009 06:24 PM
Msg. 267 of 284
Spartans using steroids inside augmented armor do. That was stated in Halo: Fall of Reach, I believe.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Oct 1, 2009 06:27 PM
Msg. 268 of 284
Quote: --- Original message by: Mogan Dude, the spartans are way faster. Some of them (according to one of the novels) could attain over 50 KPH (in suit), which is a tad faster than a normal human being. unless he was being clever, normal humans dont run 30 mph
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Oct 1, 2009 06:32 PM
Msg. 269 of 284
Quote: --- Original message by: Gamma927 Spartans using steroids inside augmented armor do. That was stated in Halo: Fall of Reach, I believe. They ran faster but they most certainty didn't run that fast.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 1, 2009 06:40 PM
Msg. 270 of 284
No, when wearing the suit, they do. It was stated specifically in the novel. Kelly's the fastest, and she can run up to 62 KPH (38.502 MPH), with a suit.
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CorruptedHalo
Joined: May 18, 2009
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Posted: Oct 1, 2009 07:06 PM
Msg. 271 of 284
I wish I was a spartan :P
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Oct 1, 2009 07:08 PM
Msg. 272 of 284
All I know is that it felt faster in ODST. It might not have been, but it felt faster.
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Oct 1, 2009 08:06 PM
Msg. 273 of 284
Quote: --- Original message by: UnevenElefant5 All I know is that it felt faster in ODST. It might not have been, but it felt faster. Closer action?
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 1, 2009 08:28 PM
Msg. 274 of 284
Quote: --- Original message by: UnevenElefant5 All I know is that it felt faster in ODST. It might not have been, but it felt faster. Its just your smaller.
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Dark
Joined: Nov 10, 2008
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Posted: Oct 1, 2009 08:49 PM
Msg. 275 of 284
Quote: --- Original message by: CorruptedHalo I wish I was a spartan :P you would want to be kid napped at the age of 6 forced into the military experience extreme physical and mental pain and go through a required surgery that cripples some if there unlucky? cool :B
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FlyAwayNow
Joined: May 10, 2009
Triage at Dawn
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Posted: Oct 1, 2009 09:16 PM
Msg. 276 of 284
II think he just meant jsut being able to feel the rush in battle as a spartan.
ANYWAY
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malard
Joined: Apr 12, 2009
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Posted: Oct 1, 2009 09:47 PM
Msg. 277 of 284
Quote: --- Original message by: Gamma927 No, when wearing the suit, they do. It was stated specifically in the novel. Kelly's the fastest, and she can run up to 62 KPH (38.502 MPH), with a suit. Did you look that up or did you just remember it?:P I read the book last month and couldn't remember how fast it exactly was.
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 1, 2009 10:09 PM
Msg. 278 of 284
http://halo.wikia.com/wiki/Kelly-087 Quote: Kelly is notoriously fast, even by Spartan standards. She is the fastest of all the other Spartans, capable of running at bursts of up to 62 KPH (38.502 MPH), has quicker reflexes than all other Spartans and is even capable of accomplishing normal tasks quickly and more precisely than her fellow Spartans. Before a mission, she had to slow herself down considerably to spar with another Spartan. She has demonstrated an incredible tolerance for pain, as she has been injured quite gravely on several occasions and managed to recover fully each time. Who needs knowledge, when you have the internet.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Oct 2, 2009 04:56 AM
Msg. 279 of 284
Quote: --- Original message by: DonutQuote: --- Original message by: Mogan Dude, the spartans are way faster. Some of them (according to one of the novels) could attain over 50 KPH (in suit), which is a tad faster than a normal human being. unless he was being clever, normal humans dont run 30 mph A mile is 1.6 kilometers , so 50 kilometers works out to 31.25 Miles per hour. The reason why they run like that is because they're all Usain Bolts. Edited by Cocaine on Oct 2, 2009 at 04:57 AM
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CorruptedHalo
Joined: May 18, 2009
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Posted: Oct 2, 2009 05:21 AM
Msg. 280 of 284
Quote: --- Original message by: DarkQuote: --- Original message by: CorruptedHalo I wish I was a spartan :P you would want to be kid napped at the age of 6 forced into the military experience extreme physical and mental pain and go through a required surgery that cripples some if there unlucky? cool :B inorite?!
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