A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »So those guys, yeah them...

Page 7 of 10 Go to page: · 1 · 2 · 3 · 4 · 5 · 6 · [7] · 8 · 9 · 10 · Prev · Next
Author Topic: So those guys, yeah them... (340 messages, Page 7 of 10)
Moderators: Dennis

ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Sep 2, 2009 05:39 PM    Msg. 211 of 340       
Quote: --- Original message by: Joshflighter
Quote: --- Original message by: DEEhunter
Dont expect to have halo 3 CE. If you saw bungie presentations, Bungie had to use 256 servers to calculate lightmap uvs, packing, and lighting.

Are you saying PC's cant handle Halo 3? If so, your going to make me cry and laugh at the same time. Realy hard.
He's not saying PC's can't handle Halo 3, because it's pretty obvious they can. He's saying it's unlikely there will be support for map making because of how much power Bungie needed to calculate their lightmaps.


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Sep 2, 2009 05:51 PM    Msg. 212 of 340       
So your saying that, they don't wanna repack everything because they are to lazy to make the money Microsoft douche bags want?

Also, I do not think halo 3 will ever come to PC. Just because Microsoft's are a bunch of monkeys on money. :)


SwordMa5ster
Joined: Jul 13, 2009

Come get some!!!


Posted: Sep 2, 2009 11:09 PM    Msg. 213 of 340       
The fact that Microsoft is greedy is why there will eventually be Halo 3 for PC. Whats that you don't have a xbox 360 or you have a PS3 not a problem come buy Halo 3 for PC and give Microsoft more of your money. XD


HDoan
Joined: Feb 19, 2007

"'Tis only happens to them Asians" - ODX 2008


Posted: Sep 2, 2009 11:23 PM    Msg. 214 of 340       


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Sep 2, 2009 11:36 PM    Msg. 215 of 340       
Lol i was just reading arguments and whamo HDoan combo breaks with a screenshot... baaad HDoan.


markopolo
Joined: Dec 30, 2008


Posted: Sep 3, 2009 12:02 AM    Msg. 216 of 340       
Doan, that sword placement looks really nice. Now just make it pretty and you've got one good looking h3 sword


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Sep 3, 2009 10:33 AM    Msg. 217 of 340       
nice sword, does it have lunge?


HaloSlayer
Joined: May 21, 2007

Used to be my H3 Emblem


Posted: Sep 3, 2009 11:04 AM    Msg. 218 of 340       
obv not since lunge doesn't sync.

700-odd battery??


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Sep 3, 2009 05:10 PM    Msg. 219 of 340       
It doesn't have lunge, just a strong main hit.


AlwinRoth
Joined: Jan 4, 2008


Posted: Sep 3, 2009 06:48 PM    Msg. 220 of 340       
Instant Kill No Lunge you say...

THANK YOU.


RainyMonday
Joined: Jun 24, 2009

Excuse me, ladies.


Posted: Sep 3, 2009 07:17 PM    Msg. 221 of 340       


wtf


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Sep 3, 2009 07:24 PM    Msg. 222 of 340       
Quote: --- Original message by: halopro77
are you gonna have to press melee button every time? maybe if u click, it does the upward sword lunge, and the melee would be the left hook lunge (lol left hook)


you can't read.


Greenfuzz
Joined: Nov 18, 2008

PM me if you have CoD MW for Wii


Posted: Sep 3, 2009 07:32 PM    Msg. 223 of 340       
Quote: --- Original message by: ChocolateNugget
It doesn't have lunge, just a strong main hit.


^^^ Read this.


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Sep 3, 2009 07:53 PM    Msg. 224 of 340       
Did you pass English 101?

It DOESN'T have lunge just a strong MAIN hit.

It should be a given that there'll be a different melee animation.


SwordMa5ster
Joined: Jul 13, 2009

Come get some!!!


Posted: Sep 3, 2009 08:05 PM    Msg. 225 of 340       
Yeah I agree please don't give the sword the ability to lunge it never turns out good.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Sep 3, 2009 08:08 PM    Msg. 226 of 340       
Quote: --- Original message by: SwordMa5ster
Yeah I agree please don't give the sword the ability to lunge it never turns out good.

They just spent the last half a page discsussing how they WEREN'T going to put it in. :\


HDoan
Joined: Feb 19, 2007

"'Tis only happens to them Asians" - ODX 2008


Posted: Sep 3, 2009 10:33 PM    Msg. 227 of 340       



ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Sep 3, 2009 10:36 PM    Msg. 228 of 340       
The top animation needs to be like the bottom one in it's return to origin, where it goes to a position just a little away from the origin and then snaps back to it so it doesn't look so bland. Returning faster would also help, but finger animations aren't needed for it unless you want to. Good job on that.


RainyMonday
Joined: Jun 24, 2009

Excuse me, ladies.


Posted: Sep 3, 2009 11:11 PM    Msg. 229 of 340       
doesn't the top animation only happen when jumping?


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Sep 4, 2009 01:39 AM    Msg. 230 of 340       
and that's what I've been trying to tell you.


Ethereial
Joined: May 19, 2009

O_O


Posted: Sep 4, 2009 04:44 AM    Msg. 231 of 340       
Quote: --- Original message by: MasterRyan
nice sword, does it have lunge?


What's for lunge? Then again another one.

I just hope it doesn't make people fly away when you hit them with the primary. Also, the lunge moves toward your target a bit too fast, you get right in front of your target before you lunge. In DocOctavius' tags, at least. Also, make the visor a bit more high-res, it's unnoticeable in a dark environment, yes, but you should at least make it look good when you see it.

Quote: --- Original message by: tucker412

Quote: --- Original message by: halopro77
are you gonna have to press melee button every time? maybe if u click, it does the upward sword lunge, and the melee would be the left hook lunge (lol left hook)

Oh my, look at that, a request for a lunge.
Edited by tucker412 on Sep 3, 2009 at 09:58 PM


Oh, oh, oh, Tucker please, Tucker, Tucker, Tucker, Tucker, Tucker, please-
Learn to use frikkin' BBCode tags. I know they work differently here, but hey, they're the same in general.

Lunge does not necessarily mean moving towards your target when you attack.
Edited by Ethereial on Sep 4, 2009 at 04:49 AM
Edited by Ethereial on Sep 4, 2009 at 05:03 AM


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Sep 4, 2009 07:34 AM    Msg. 232 of 340       
Quote: --- Original message by: RainyMonday
doesn't the top animation only happen when jumping?
Yes, so I don't really understand why you need a very delayed melee in there.


Advancebo
Joined: Jan 14, 2008


Posted: Sep 4, 2009 02:59 PM    Msg. 233 of 340       
Does it really matter.


HDoan
Joined: Feb 19, 2007

"'Tis only happens to them Asians" - ODX 2008


Posted: Sep 4, 2009 04:39 PM    Msg. 234 of 340       
Quote: --- Original message by: Ethereial

Quote: --- Original message by: MasterRyan
nice sword, does it have lunge?


What's for lunge? Then again another one.

I just hope it doesn't make people fly away when you hit them with the primary. Also, the lunge moves toward your target a bit too fast, you get right in front of your target before you lunge. In DocOctavius' tags, at least. Also, make the visor a bit more high-res, it's unnoticeable in a dark environment, yes, but you should at least make it look good when you see it.

Lunge is out unless we can find a good way to implent it without lag (which most likely will not happen). Also the visor is 1024x1024. The biggest it can go, it looks weird in pictures because of jpg compression of xfire.


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Sep 4, 2009 09:49 PM    Msg. 235 of 340       


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Sep 9, 2009 02:37 PM    Msg. 236 of 340       
srry for the bump, but I was playing some Halo 2 and Halo CE maps, and I had some questions,

1, H3MT leaked Narrows was released in 07, what is the current progress on the maps?

2, will duel wielding be available, I have seen duel wield tags that allow you to duel wield like in Halo 2 an 3, but I don't know if it syncs with multiplayer?

and 3, will destructible vehicles be available? NOW DON'T SHOOT IT DOWN YET, CMT's H2 Coagulation had destructible vehicles that respawned in a minute FULLY REPAIRED, it was probably one of the best Halo CE maps JUST because of this!

Hope for answers soon


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Sep 9, 2009 05:25 PM    Msg. 237 of 340       
Quote: --- Original message by: MasterRyan
srry for the bump, but I was playing some Halo 2 and Halo CE maps, and I had some questions,

1, H3MT leaked Narrows was released in 07, what is the current progress on the maps?

2, will duel wielding be available, I have seen duel wield tags that allow you to duel wield like in Halo 2 an 3, but I don't know if it syncs with multiplayer?

and 3, will destructible vehicles be available? NOW DON'T SHOOT IT DOWN YET, CMT's H2 Coagulation had destructible vehicles that respawned in a minute FULLY REPAIRED, it was probably one of the best Halo CE maps JUST because of this!

Hope for answers soon


2. This question is way too overused. NO.

3. Online, they didn't.


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Sep 9, 2009 08:18 PM    Msg. 238 of 340       
No, but the vehicles will have damage permutations to give the destruction effect.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 9, 2009 08:26 PM    Msg. 239 of 340       
I don't think destroyed permutations sync online without scripts...


Ethereial
Joined: May 19, 2009

O_O


Posted: Sep 10, 2009 04:44 AM    Msg. 240 of 340       
Quote: --- Original message by: ODX
The top animation needs to be like the bottom one in it's return to origin, where it goes to a position just a little away from the origin and then snaps back to it so it doesn't look so bland. Returning faster would also help, but finger animations aren't needed for it unless you want to. Good job on that.


Seriously, you haven't seen the SMG on z Coagulation. Take a look in 3rd person, it sucks.

Quote: --- Original message by: MasterRyan

2, will duel wielding be available, I have seen duel wield tags that allow you to duel wield like in Halo 2 an 3, but I don't know if it syncs with multiplayer?

Hope for answers soon


I have a theory of possibilities of dual-wielding in the Halo CE engine, but heck, it'd be way too complicated to explain, and I'm that sure it'd take thousands of lines of scripting for each possible combination(not for each weapon). Dual hand cannons would be great, though.

Quote: --- Original message by: Gamma927
I don't think destroyed permutations sync online without scripts...


Simple. Use scripts then.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Sep 10, 2009 07:42 AM    Msg. 241 of 340       
Quote: --- Original message by: Ethereial
Quote: --- Original message by: ODX
The top animation needs to be like the bottom one in it's return to origin, where it goes to a position just a little away from the origin and then snaps back to it so it doesn't look so bland. Returning faster would also help, but finger animations aren't needed for it unless you want to. Good job on that.

Seriously, you haven't seen the SMG on z Coagulation. Take a look in 3rd person, it sucks.
Do you have any idea what I'm talking about? I'm giving critique about the FIRST, PERSON, animations for the sword. I have absolutely no clue why you are talking about fingers in 3rd person.
Quote: --- Original message by: Ethereial
Quote: --- Original message by: MasterRyan
2, will duel wielding be available, I have seen duel wield tags that allow you to duel wield like in Halo 2 an 3, but I don't know if it syncs with multiplayer?
Hope for answers soon

I have a theory of possibilities of dual-wielding in the Halo CE engine, but heck, it'd be way too complicated to explain, and I'm that sure it'd take thousands of lines of scripting for each possible combination(not for each weapon). Dual hand cannons would be great, though.
No comment, I'm not really familiar with ways this would work, but it's something that was designed specifically for Halo 2 and 3, trying to make it work perfectly seems like too much of a feat to try.
Quote: --- Original message by: Gamma927
I don't think destroyed permutations sync online without scripts...

Simple. Use scripts then.When will you people understand that scripts do not solve every problem in the game? The problem with vehicles being able to be destroyed is that anyone who joins the game will still see it like new and be able to drive it.
However, a friend of mine has gotten this to work, as well as various other things you people thought couldn't work.
Edited by ODX on Sep 10, 2009 at 07:44 AM

MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Sep 10, 2009 09:05 AM    Msg. 242 of 340       
good, then I hope H3MT can use it, I LOVE ANY map that has destructible vehicles, just do the same thing they did in H2 Coagulation with ODX's script


Ethereial
Joined: May 19, 2009

O_O


Posted: Sep 11, 2009 08:49 AM    Msg. 243 of 340       
Quote: --- Original message by: ODX

Quote: --- Original message by: Ethereial
Quote: --- Original message by: ODX
The top animation needs to be like the bottom one in it's return to origin, where it goes to a position just a little away from the origin and then snaps back to it so it doesn't look so bland. Returning faster would also help, but finger animations aren't needed for it unless you want to. Good job on that.

Seriously, you haven't seen the SMG on z Coagulation. Take a look in 3rd person, it sucks.
Do you have any idea what I'm talking about? I'm giving critique about the FIRST, PERSON, animations for the sword. I have absolutely no clue why you are talking about fingers in 3rd person.
Quote: --- Original message by: Ethereial
Quote: --- Original message by: MasterRyan
2, will duel wielding be available, I have seen duel wield tags that allow you to duel wield like in Halo 2 an 3, but I don't know if it syncs with multiplayer?
Hope for answers soon

I have a theory of possibilities of dual-wielding in the Halo CE engine, but heck, it'd be way too complicated to explain, and I'm that sure it'd take thousands of lines of scripting for each possible combination(not for each weapon). Dual hand cannons would be great, though.
No comment, I'm not really familiar with ways this would work, but it's something that was designed specifically for Halo 2 and 3, trying to make it work perfectly seems like too much of a feat to try.
Quote: --- Original message by: Ethereial
Quote: --- Original message by: Gamma927
I don't think destroyed permutations sync online without scripts...

Simple. Use scripts then.
When will you people understand that scripts do not solve every problem in the game? The problem with vehicles being able to be destroyed is that anyone who joins the game will still see it like new and be able to drive it.
However, a friend of mine has gotten this to work, as well as various other things you people thought couldn't work.
Edited by ODX on Sep 10, 2009 at 07:44 AM


Seriously, don't interfere with the tags unless you know what you're doing.

1. You just said "it", so I thought you meant including the 3rd person.
2. Meh. Too hard to explain.
3.
Quote: --- Original message by: Gamma927
I don't think destroyed permutations sync online without scripts...

Basically stating that scripts would solve the problem. It's like one of the laws of motion. If he meant what he said, and he's right, then the opposite by default should be true as well. Read the first quoted post before you go to the second.
Edited by Ethereial on Sep 11, 2009 at 08:58 AM

MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Sep 11, 2009 10:48 AM    Msg. 244 of 340       
WOW, long post, I couldn't tell which was quoted and what wasn't, lol


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Sep 11, 2009 06:28 PM    Msg. 245 of 340       
Quote: --- Original message by: MasterRyan
ODX's script

ODX doesn't script :\

 
Page 7 of 10 Go to page: · 1 · 2 · 3 · 4 · 5 · 6 · [7] · 8 · 9 · 10 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 1:53 PM 266 ms.
A Halo Maps Website