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Author Topic: So those guys, yeah them... (340 messages, Page 5 of 10)
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aklass
Joined: Jan 25, 2008


Posted: Aug 26, 2009 11:15 AM    Msg. 141 of 340       
I'm guessing that you're gonna replace all my models so I get no credit right? Anyways Hunter's Sniper looks bad in FP. The scope doesn't even align right.. it shouldn't be in the middle like that its offset.


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Aug 26, 2009 02:14 PM    Msg. 142 of 340       
Quote: --- Original message by: aklass
I'm guessing that you're gonna replace all my models so I get no credit right? Anyways Hunter's Sniper looks bad in FP. The scope doesn't even align right.. it shouldn't be in the middle like that its offset.


I'm not sure what's currently being used other than the smg. And I wouldn't replace it. -o-


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Aug 26, 2009 02:42 PM    Msg. 143 of 340       
Quote: --- Original message by: WM Blade
it is possible make a kill meter like h3??????

what is a kill meter?


aklass
Joined: Jan 25, 2008


Posted: Aug 26, 2009 03:29 PM    Msg. 144 of 340       
Quote: --- Original message by: Invader Veex
Quote: --- Original message by: aklass
I'm guessing that you're gonna replace all my models so I get no credit right? Anyways Hunter's Sniper looks bad in FP. The scope doesn't even align right.. it shouldn't be in the middle like that its offset.


I'm not sure what's currently being used other than the smg. And I wouldn't replace it. -o-


SMG and Mauler


WM Blade
Joined: Sep 27, 2008

WORT WORT WHAT???


Posted: Aug 26, 2009 04:32 PM    Msg. 145 of 340       
Quote: --- Original message by: Donut
Quote: --- Original message by: WM Blade
it is possible make a kill meter like h3??????

what is a kill meter?


in the slayer games, in the lower right corner the two little bars, xD


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 26, 2009 05:08 PM    Msg. 146 of 340       
Score meters.


WM Blade
Joined: Sep 27, 2008

WORT WORT WHAT???


Posted: Aug 26, 2009 05:10 PM    Msg. 147 of 340       
something meters... it is posible to make one that works ingame un mp


Ethereial
Joined: May 19, 2009

O_O


Posted: Aug 27, 2009 01:03 AM    Msg. 148 of 340       
Quote: --- Original message by: ChocolateNugget
The argument ends here.


Where have I heard that?

Quote: --- Original message by: PX173(one of his forum signatures at least)
It ends here.


Strange, I thought Nugget was from CMT. Anyways I got that corrected.

And I think there are some maps with that meter, I'll try to check a few. I think Zteam's maps do.
Edited by Ethereial on Aug 27, 2009 at 01:09 AM


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Aug 27, 2009 01:32 AM    Msg. 149 of 340       
I'm in both CMT and H3MT.


Ethereial
Joined: May 19, 2009

O_O


Posted: Aug 27, 2009 02:57 AM    Msg. 150 of 340       
Quote: --- Original message by: ChocolateNugget
I'm in both CMT and H3MT.


Get into Zteam and I'll praise you even more. Any news on the textures?


Advancebo
Joined: Jan 14, 2008


Posted: Aug 27, 2009 06:03 AM    Msg. 151 of 340       
Zteam doesnt need him because Zteam does Halo 3 Extraction, not custom Halo 3 models.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Aug 27, 2009 08:35 AM    Msg. 152 of 340       
Quote: --- Original message by: Ethereial
And I think there are some maps with that meter, I'll try to check a few. I think Zteam's maps do.
Edited by Ethereial on Aug 27, 2009 at 01:09 AM

The meters do not work and will never do, even zteam doesn't know how.
Zteam and I use placeholders, and I use actual gametype icons for the actual current gametype text above the meters, h3mt uses a watermark (it says h3mt) above their meter.

from hdoan's xfire


Edited by BeachParty clan on Aug 27, 2009 at 08:39 AM


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Aug 27, 2009 09:53 AM    Msg. 153 of 340       
Yes.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Aug 27, 2009 10:17 AM    Msg. 154 of 340       
Did you even read the last few posts?
It's just for show not even ZTeam has a working one.


SwordMa5ster
Joined: Jul 13, 2009

Come get some!!!


Posted: Aug 27, 2009 11:33 AM    Msg. 155 of 340       
What he's saying is that the meter is there but it dosen't work its just there for show.


WM Blade
Joined: Sep 27, 2008

WORT WORT WHAT???


Posted: Aug 27, 2009 03:08 PM    Msg. 156 of 340       
neither a kill count? i mean have in number the kills of ur team?


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Aug 27, 2009 03:25 PM    Msg. 157 of 340       
For the hornet, could you give it pelican physics, and then attach primary and secondary fire to a constant damage effect that pushes you sideways. Then have a seperate gunner seat.


Ki11erFTW
Joined: Jul 4, 2009

You've seen nothing yet.


Posted: Aug 27, 2009 04:25 PM    Msg. 158 of 340       
i see how it is, no credit for the dude who got the hornet ingame :(


AlwinRoth
Joined: Jan 4, 2008


Posted: Aug 27, 2009 08:27 PM    Msg. 159 of 340       
Quote: --- Original message by: Ki11erFTW
i see how it is, no credit for the dude who got the hornet ingame :(


I love you, You're amazing, without you there would be not Halo 3 in H3MT.


and remember:
You Are unique, Just like everyone else...


laxdude1995
Joined: Apr 22, 2008

Isn't that from one of your Chinese cartoons?


Posted: Aug 27, 2009 08:49 PM    Msg. 160 of 340       
Quote: --- Original message by: HDoan
I can has beta?!
It is possible that "you can has", but we only let the team and respected members of the community test.

I rolled a +10 in respect level. Beta plz.
hah you'd never give me the beta (if im wrong though, my RAM is open)


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 27, 2009 08:51 PM    Msg. 161 of 340       
If i can't get a beta (for good intentions) How will you?


laxdude1995
Joined: Apr 22, 2008

Isn't that from one of your Chinese cartoons?


Posted: Aug 27, 2009 08:56 PM    Msg. 162 of 340       
Quote: --- Original message by: laxdude1995
hah you'd never give me the beta (if im wrong though, my RAM is open)


anonymous_2009
Joined: Jun 13, 2009


Posted: Aug 27, 2009 10:48 PM    Msg. 163 of 340       
Quote: --- Original message by: aklass
I'm guessing that you're gonna replace all my models so I get no credit right? Anyways Hunter's Sniper looks bad in FP. The scope doesn't even align right.. it shouldn't be in the middle like that its offset.


Lol, you seem to have a problem with me, you care to explain?

Looks fine to me disregarding the fact that its my model.
And Doan, you should not texture the sniper untill you have my updated model.
Edited by anonymous_2009 on Aug 27, 2009 at 10:51 PM


Ethereial
Joined: May 19, 2009

O_O


Posted: Aug 28, 2009 05:13 AM    Msg. 164 of 340       
Quote: --- Original message by: Headhunter09
For the hornet, could you give it pelican physics, and then attach primary and secondary fire to a constant damage effect that pushes you sideways. Then have a seperate gunner seat.


HA!

*ahem* You really need that visor. I know you have to apply it for every weapon's unit_hud_interface, as well as do something with master rounds, master plasma, and master fuel, but it really sparks that H3 thing.


aklass
Joined: Jan 25, 2008


Posted: Aug 28, 2009 09:54 AM    Msg. 165 of 340       
Quote: --- Original message by: anonymous_2009

Quote: --- Original message by: aklass
I'm guessing that you're gonna replace all my models so I get no credit right? Anyways Hunter's Sniper looks bad in FP. The scope doesn't even align right.. it shouldn't be in the middle like that its offset.


Lol, you seem to have a problem with me, you care to explain?

Looks fine to me disregarding the fact that its my model.
And Doan, you should not texture the sniper untill you have my updated model.
Edited by anonymous_2009 on Aug 27, 2009 at 10:51 PM


Its not that Its just your models look great in 3p but when you get into Accuracy becomes an issue. As you said yourself you don't stare at a ref all day.

I'll show you what I mean



How it should look

Edited by aklass on Aug 28, 2009 at 10:10 AM
Edited by aklass on Aug 28, 2009 at 10:12 AM


SwordMa5ster
Joined: Jul 13, 2009

Come get some!!!


Posted: Aug 28, 2009 11:07 AM    Msg. 166 of 340       
Yeah true I guess the sniper could use some small tweaks.


HDoan
Joined: Feb 19, 2007

"'Tis only happens to them Asians" - ODX 2008


Posted: Aug 28, 2009 04:26 PM    Msg. 167 of 340       
Quote: --- Original message by: Ethereial
Quote: --- Original message by: Headhunter09
For the hornet, could you give it pelican physics, and then attach primary and secondary fire to a constant damage effect that pushes you sideways. Then have a seperate gunner seat.


HA!

*ahem* You really need that visor. I know you have to apply it for every weapon's unit_hud_interface, as well as do something with master rounds, master plasma, and master fuel, but it really sparks that H3 thing.

It does have one, it's just not super visible like in H3t-coagulation. You barley even notice it in h3 anyway.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Aug 28, 2009 11:54 PM    Msg. 168 of 340       
I kind of like the sniper and the other weapons the way they are. The little 'inaccuracies' give it a custom sort of feel, and Doan's animations have a very distinct style which makes it all the better. The only thing I am hating on though, is that thumb. It looks absolutely horrible, and the hand positioning is also a factor to it's odd-looking...ness.


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Aug 29, 2009 12:02 AM    Msg. 169 of 340       
can't wait for Valhalla!

to be honest, Narrows is REALLY glitchy for my, its like I can't see in front of my, the pixels just disappear.......


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 29, 2009 12:12 AM    Msg. 170 of 340       
That was a leak, not a final release.


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Aug 29, 2009 12:21 AM    Msg. 171 of 340       
you serious?

wow, people will do anything to play a good map, sad..............


Ethereial
Joined: May 19, 2009

O_O


Posted: Aug 29, 2009 12:57 AM    Msg. 172 of 340       
Quote: --- Original message by: HDoan
Quote: --- Original message by: Ethereial
Quote: --- Original message by: Headhunter09
For the hornet, could you give it pelican physics, and then attach primary and secondary fire to a constant damage effect that pushes you sideways. Then have a seperate gunner seat.


HA!

*ahem* You really need that visor. I know you have to apply it for every weapon's unit_hud_interface, as well as do something with master rounds, master plasma, and master fuel, but it really sparks that H3 thing.

It does have one, it's just not super visible like in H3t-coagulation. You barley even notice it in h3 anyway.


Oh yeah, if you look closer.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 29, 2009 12:58 AM    Msg. 173 of 340       
That's what he meant by "barely notice".


Ethereial
Joined: May 19, 2009

O_O


Posted: Aug 29, 2009 01:57 AM    Msg. 174 of 340       
Quote: --- Original message by: Gamma927
That's what he meant by "barely notice".


He said "barely notice" with H3 as the adverb. I meant in the screenshots.


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Aug 29, 2009 08:25 AM    Msg. 175 of 340       
Quote: --- Original message by: Ethereial
Quote: --- Original message by: Gamma927
That's what he meant by "barely notice".


He said "barely notice" with H3 as the adverb. I meant in the screenshots.


No, but I won't be picky and attack you on that point.

 
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