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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[wip][map]Garden

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Author Topic: [wip][map]Garden (150 messages, Page 4 of 5)
Moderators: Dennis

anonymous_2009
Joined: Jun 13, 2009


Posted: Aug 28, 2009 05:55 PM    Msg. 106 of 150       
Looks really nice Higuy. Get some good lighting on it and high quality shadows n shizen like that.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 28, 2009 05:57 PM    Msg. 107 of 150       
By the way if any one is wondering, Sheer is doing a complete port (not halo weapons though) of the map to Unreal Tournament 3. I will be working along with him and giving him suggestions on it, but yeah.


Advancebo
Joined: Jan 14, 2008


Posted: Aug 28, 2009 05:58 PM    Msg. 108 of 150       
good stuff dawg, cant wait to beta.


SiMuLaCrUm
Joined: Oct 25, 2006

too digital


Posted: Aug 28, 2009 06:43 PM    Msg. 109 of 150       
Looking nice.


CERipper
Joined: Aug 28, 2009

Add me on Xfire as HaloCERipper


Posted: Aug 28, 2009 06:58 PM    Msg. 110 of 150       
Looks shiny


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Aug 28, 2009 07:09 PM    Msg. 111 of 150       
<3 shiny. Looks awesome.


Advancebo
Joined: Jan 14, 2008


Posted: Aug 28, 2009 07:11 PM    Msg. 112 of 150       
Gameplay sucked. Needs more cover. Needs less grenade spamming. Needs less direct base to base path.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 28, 2009 08:05 PM    Msg. 113 of 150       
Quote: --- Original message by: Advancebo
Gameplay sucked. Needs more cover. Needs less grenade spamming. Needs less direct base to base path.

I found it to be very fun, and I went back and asked how it was, the only complaints were spawn points. Other then that, everyone mostly said it was fun, just needs those tweeks here and there.
I found 3vs3 ctf and koth to be the funnest though


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Aug 29, 2009 07:01 AM    Msg. 114 of 150       
let it be known

Josh is a sore loser.


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Aug 29, 2009 08:34 AM    Msg. 115 of 150       
Quote: --- Original message by: ChocolateNugget
let it be known

Josh is a sore loser.


Oh be quite. It was fun.


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Aug 29, 2009 09:33 AM    Msg. 116 of 150       
looks awesome from the trailer!


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Aug 29, 2009 10:17 AM    Msg. 117 of 150       
you guys have a Beta out?


AlwinRoth
Joined: Jan 4, 2008


Posted: Aug 29, 2009 10:32 AM    Msg. 118 of 150       
the beta is private ^


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 29, 2009 10:34 AM    Msg. 119 of 150       
Quote: --- Original message by: MasterRyan
you guys have a Beta out?

For the public? No.
also

help were trapped!!! D:


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Aug 29, 2009 10:39 AM    Msg. 120 of 150       
Looks awesome, there's only 2 things I'm going to complain about is the dangercanyon_ground on the garden area. The brown pathways just look kinda dumb. Also, the floor texture in this pic:

D:


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 29, 2009 10:40 AM    Msg. 121 of 150       
thats one of the things i meant by not done


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Aug 29, 2009 10:43 AM    Msg. 122 of 150       
Oh, derp, that's just the unwrap


Buggy Virus
Joined: Aug 11, 2009

Tastes like happiness


Posted: Aug 29, 2009 10:44 AM    Msg. 123 of 150       
How the height of the pathway is blue looks a little weird


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Aug 29, 2009 10:45 AM    Msg. 124 of 150       
You glitch into behind that? or just teleport...


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Aug 29, 2009 10:57 AM    Msg. 125 of 150       
lol


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 29, 2009 11:07 AM    Msg. 126 of 150       
Quote: --- Original message by: chrisk123999
You glitch into behind that? or just teleport...

rec0


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Aug 29, 2009 03:17 PM    Msg. 127 of 150       
This is ontopic:

How do I get Halo to stay a v1.0 without it trying to update everytime I go on the internet.


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Aug 29, 2009 03:20 PM    Msg. 128 of 150       
Version changer.

or just stay on 1.08...


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Aug 29, 2009 03:22 PM    Msg. 129 of 150       
Version changer didn't work for me. In any case, I think this map would be more played on the version with more players, so I reinstalled Halo to get v1.0.

The reason why I don't want v1.08 is because for some reason I cant see anybody's servers that I know. Even with direct IP it says something about clients. Its only unknown, usually laggy or crappy ghetto servers. For instance, I was unable to see the gamenight server even with all filters open. What is wrong?
Edited by Headhunter09 on Aug 29, 2009 at 03:30 PM


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Aug 29, 2009 10:29 PM    Msg. 130 of 150       
Well for starters, thread jacking...


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Aug 30, 2009 09:30 AM    Msg. 131 of 150       
No, its not threadjacking. I specifically began intensifying my attempts to change versions because of this map.


Rm860
Joined: Sep 7, 2006

Dennis sleeps like this!


Posted: Aug 30, 2009 12:05 PM    Msg. 132 of 150       
Wow that map is really cool. Some of you people here are so good it's amazing. You should make that map for h2 vista as well im sure it would look even better on a better engine. Even just to see how it looks


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 30, 2009 05:20 PM    Msg. 133 of 150       
Quote: --- Original message by: Rm860
Wow that map is really cool. Some of you people here are so good it's amazing. You should make that map for h2 vista as well im sure it would look even better on a better engine. Even just to see how it looks

Like I said, my friends putting it all into a UT3 DM map. It's going to look alot awesomer in there, no doubt about that.


HaloSlayer
Joined: May 21, 2007

Used to be my H3 Emblem


Posted: Aug 30, 2009 06:00 PM    Msg. 134 of 150       
I can really see the balance and competetiveness this map has, But its just too clean.. Too clean for Master Chief anyways...


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 30, 2009 06:16 PM    Msg. 135 of 150       
when your shooting people and blood and bullets are going everywhere, its definitly going to get.. dirty.


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Aug 30, 2009 06:18 PM    Msg. 136 of 150       
lol, so true, thats why I have Blood turned off, lol


HaloSlayer
Joined: May 21, 2007

Used to be my H3 Emblem


Posted: Aug 30, 2009 06:19 PM    Msg. 137 of 150       
Good point, I forgot how messy Halo can get. Just look at the campaign, MC landed in a beutifull ring world, the next minute BOOM it explodes.

And he did this twice!


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Aug 30, 2009 07:30 PM    Msg. 138 of 150       
CrazyCheif, LOL!


Rm860
Joined: Sep 7, 2006

Dennis sleeps like this!


Posted: Aug 30, 2009 09:10 PM    Msg. 139 of 150       
Quote: --- Original message by: Higuy
Quote: --- Original message by: Rm860
Wow that map is really cool. Some of you people here are so good it's amazing. You should make that map for h2 vista as well im sure it would look even better on a better engine. Even just to see how it looks

Like I said, my friends putting it all into a UT3 DM map. It's going to look alot awesomer in there, no doubt about that.


things look awesome on the UT3 engine for sure


flyingdaggerz
Joined: Jun 22, 2008


Posted: Sep 1, 2009 01:18 AM    Msg. 140 of 150       
Will your map have custom weapons? Custom weapons have always seemed to draw my attention.

 
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