
anonymous_2009
Joined: Jun 13, 2009
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Posted: Aug 28, 2009 05:55 PM
Msg. 106 of 150
Looks really nice Higuy. Get some good lighting on it and high quality shadows n shizen like that.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 28, 2009 05:57 PM
Msg. 107 of 150
By the way if any one is wondering, Sheer is doing a complete port (not halo weapons though) of the map to Unreal Tournament 3. I will be working along with him and giving him suggestions on it, but yeah.
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 28, 2009 05:58 PM
Msg. 108 of 150
good stuff dawg, cant wait to beta.
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SiMuLaCrUm
Joined: Oct 25, 2006
too digital
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Posted: Aug 28, 2009 06:43 PM
Msg. 109 of 150
Looking nice.
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CERipper
Joined: Aug 28, 2009
Add me on Xfire as HaloCERipper
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Posted: Aug 28, 2009 06:58 PM
Msg. 110 of 150
Looks shiny
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Aug 28, 2009 07:09 PM
Msg. 111 of 150
<3 shiny. Looks awesome.
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 28, 2009 07:11 PM
Msg. 112 of 150
Gameplay sucked. Needs more cover. Needs less grenade spamming. Needs less direct base to base path.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 28, 2009 08:05 PM
Msg. 113 of 150
Quote: --- Original message by: Advancebo Gameplay sucked. Needs more cover. Needs less grenade spamming. Needs less direct base to base path. I found it to be very fun, and I went back and asked how it was, the only complaints were spawn points. Other then that, everyone mostly said it was fun, just needs those tweeks here and there. I found 3vs3 ctf and koth to be the funnest though
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Aug 29, 2009 07:01 AM
Msg. 114 of 150
let it be known
Josh is a sore loser.
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Joshflighter
Joined: May 23, 2009
Former CMT Team Co-Leader
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Posted: Aug 29, 2009 08:34 AM
Msg. 115 of 150
Quote: --- Original message by: ChocolateNugget let it be known
Josh is a sore loser. Oh be quite. It was fun.
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Aug 29, 2009 09:33 AM
Msg. 116 of 150
looks awesome from the trailer!
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Aug 29, 2009 10:17 AM
Msg. 117 of 150
you guys have a Beta out?
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AlwinRoth
Joined: Jan 4, 2008
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Posted: Aug 29, 2009 10:32 AM
Msg. 118 of 150
the beta is private ^
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 29, 2009 10:34 AM
Msg. 119 of 150
Quote: --- Original message by: MasterRyan you guys have a Beta out? For the public? No. also help were trapped!!! D:
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Aug 29, 2009 10:39 AM
Msg. 120 of 150
Looks awesome, there's only 2 things I'm going to complain about is the dangercanyon_ground on the garden area. The brown pathways just look kinda dumb. Also, the floor texture in this pic:  D:
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 29, 2009 10:40 AM
Msg. 121 of 150
thats one of the things i meant by not done
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Aug 29, 2009 10:43 AM
Msg. 122 of 150
Oh, derp, that's just the unwrap
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Buggy Virus
Joined: Aug 11, 2009
Tastes like happiness
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Posted: Aug 29, 2009 10:44 AM
Msg. 123 of 150
How the height of the pathway is blue looks a little weird
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Aug 29, 2009 10:45 AM
Msg. 124 of 150
You glitch into behind that? or just teleport...
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Aug 29, 2009 10:57 AM
Msg. 125 of 150
lol
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 29, 2009 11:07 AM
Msg. 126 of 150
Quote: --- Original message by: chrisk123999 You glitch into behind that? or just teleport... rec0
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Aug 29, 2009 03:17 PM
Msg. 127 of 150
This is ontopic:
How do I get Halo to stay a v1.0 without it trying to update everytime I go on the internet.
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Aug 29, 2009 03:20 PM
Msg. 128 of 150
Version changer.
or just stay on 1.08...
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Aug 29, 2009 03:22 PM
Msg. 129 of 150
Version changer didn't work for me. In any case, I think this map would be more played on the version with more players, so I reinstalled Halo to get v1.0.
The reason why I don't want v1.08 is because for some reason I cant see anybody's servers that I know. Even with direct IP it says something about clients. Its only unknown, usually laggy or crappy ghetto servers. For instance, I was unable to see the gamenight server even with all filters open. What is wrong? Edited by Headhunter09 on Aug 29, 2009 at 03:30 PM
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Aug 29, 2009 10:29 PM
Msg. 130 of 150
Well for starters, thread jacking...
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Aug 30, 2009 09:30 AM
Msg. 131 of 150
No, its not threadjacking. I specifically began intensifying my attempts to change versions because of this map.
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Aug 30, 2009 12:05 PM
Msg. 132 of 150
Wow that map is really cool. Some of you people here are so good it's amazing. You should make that map for h2 vista as well im sure it would look even better on a better engine. Even just to see how it looks
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 30, 2009 05:20 PM
Msg. 133 of 150
Quote: --- Original message by: Rm860 Wow that map is really cool. Some of you people here are so good it's amazing. You should make that map for h2 vista as well im sure it would look even better on a better engine. Even just to see how it looks Like I said, my friends putting it all into a UT3 DM map. It's going to look alot awesomer in there, no doubt about that.
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HaloSlayer
Joined: May 21, 2007
Used to be my H3 Emblem
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Posted: Aug 30, 2009 06:00 PM
Msg. 134 of 150
I can really see the balance and competetiveness this map has, But its just too clean.. Too clean for Master Chief anyways...
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 30, 2009 06:16 PM
Msg. 135 of 150
when your shooting people and blood and bullets are going everywhere, its definitly going to get.. dirty.
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Aug 30, 2009 06:18 PM
Msg. 136 of 150
lol, so true, thats why I have Blood turned off, lol
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HaloSlayer
Joined: May 21, 2007
Used to be my H3 Emblem
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Posted: Aug 30, 2009 06:19 PM
Msg. 137 of 150
Good point, I forgot how messy Halo can get. Just look at the campaign, MC landed in a beutifull ring world, the next minute BOOM it explodes.
And he did this twice!
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Aug 30, 2009 07:30 PM
Msg. 138 of 150
CrazyCheif, LOL!
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Aug 30, 2009 09:10 PM
Msg. 139 of 150
Quote: --- Original message by: HiguyQuote: --- Original message by: Rm860 Wow that map is really cool. Some of you people here are so good it's amazing. You should make that map for h2 vista as well im sure it would look even better on a better engine. Even just to see how it looks Like I said, my friends putting it all into a UT3 DM map. It's going to look alot awesomer in there, no doubt about that. things look awesome on the UT3 engine for sure
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flyingdaggerz
Joined: Jun 22, 2008
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Posted: Sep 1, 2009 01:18 AM
Msg. 140 of 150
Will your map have custom weapons? Custom weapons have always seemed to draw my attention.
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