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Author Topic: [wip][map]Garden (150 messages, Page 2 of 5)
Moderators: Dennis

Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 9, 2009 10:28 PM    Msg. 36 of 150       
08.09.09 21:53:07 tool pc 01.00.00.0609 ----------------------------------------------
08.09.09 21:53:07 reference function: _write_to_error_file
08.09.09 21:53:07 reference address: 42ca20
08.09.09 21:53:07 Couldn't read map file './toolbeta.map'
08.09.09 21:53:19 EAX: 0xFFFFFFFE
08.09.09 21:53:19 EBX: 0x0031DF01
08.09.09 21:53:19 ECX: 0x0012F200
08.09.09 21:53:19 EDX: 0x000002CC
08.09.09 21:53:19 EDI: 0x0012F200
08.09.09 21:53:19 ESI: 0x00000000
08.09.09 21:53:19 EBP: 0x0012F0D8
08.09.09 21:53:19 ESP: 0x0012F0C8
08.09.09 21:53:19 EIP: 0x77819A94, C3 8D A4 24 ?????
08.09.09 21:53:19 EXCEPTION halt in .\import_collision_bsp\build_collision_geometry.c, #979: bsp3d_plane_test_point(plane, point0, NULL)==_bsp3d_plane_test_on

Anyone know how to fix this? I keep getting this error when trying to run structure.
Google found 2 topics on it, but none helped.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Aug 9, 2009 10:41 PM    Msg. 37 of 150       
Could be a marker or portal (maybe a trig) that ended up bad.


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Aug 9, 2009 10:42 PM    Msg. 38 of 150       
no
its glass heh


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 9, 2009 11:20 PM    Msg. 39 of 150       
ya
hehe



Edited by Higuy on Aug 10, 2009 at 01:49 AM


CaSs
Joined: Jun 16, 2008


Posted: Aug 10, 2009 12:43 PM    Msg. 40 of 150       
New error, and this should be the last one as well.

###ERROR vertex #0 has a bad point.

Could this be a random vertex not attached to anything somewhere?


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 10, 2009 04:32 PM    Msg. 41 of 150       
Any help with this guys? Still getting this error.
Sooner fixed, sooner beta


Greenfuzz
Joined: Nov 18, 2008

PM me if you have CoD MW for Wii


Posted: Aug 10, 2009 04:45 PM    Msg. 42 of 150       
Quote: --- Original message by: SteelixB
I've had this error before. It seems to happen when your map is too big (I mean REALLY big). It happens with me if i make the water too big in diameter for island maps. I'm afraid I can't give an exact value of diameter that it happens, as Victory Island was made in GMax.. and since then I have uninstalled that and now own 3DS Max.


Got this off GBX Model fourms.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 10, 2009 04:52 PM    Msg. 43 of 150       
Thats probally it.
My water is pretty big.
Thanks.
stay tuned for more information~~
Edited by Higuy on Aug 10, 2009 at 04:55 PM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 11, 2009 12:31 PM    Msg. 44 of 150       
Lightmaps aren't working for some reason. In tool it just sits there; does nothing.
I canceled them in tool after about an hour of it just saying start levels\luck\luck
In sapien, I ran the radiosity but it says "Run Time Error: Out of Scripter Memory"

Any ideas..?


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Aug 11, 2009 04:07 PM    Msg. 45 of 150       
Have you tried removing some materials to see if one of them is doing it? I would start with glass. I've had problems before when my Ice shader made radiosity take 4x longer.


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Aug 11, 2009 05:50 PM    Msg. 46 of 150       
How high quality is your lightmaps, and are you sure your map is to scale?


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 14, 2009 11:04 PM    Msg. 47 of 150       


Greenfuzz
Joined: Nov 18, 2008

PM me if you have CoD MW for Wii


Posted: Aug 14, 2009 11:08 PM    Msg. 48 of 150       
Luvs the glass shaders :)

All other shaders are well done.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Aug 14, 2009 11:14 PM    Msg. 49 of 150       
Seriously, give me betas or I will die.
Also, give it kool custom weapons
Edited by UnevenElefant5 on Aug 14, 2009 at 11:14 PM


Greenfuzz
Joined: Nov 18, 2008

PM me if you have CoD MW for Wii


Posted: Aug 14, 2009 11:21 PM    Msg. 50 of 150       
Quote: --- Original message by: UnevenElefant5

Seriously, give me betas or I will die.
Also, give it kool custom weapons
Edited by UnevenElefant5 on Aug 14, 2009 at 11:14 PM


*prepares grave for Elefant*

Yea, maybe some custom weapons, but make it mostly
Stock


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 15, 2009 08:39 AM    Msg. 51 of 150       
The only chance of a custom weapon would be a custom rocket luancher model/animations.


sleepy1212
Joined: Feb 4, 2009

sunnier than you www.quantumfusionclan.com


Posted: Aug 15, 2009 05:00 PM    Msg. 52 of 150       
Quote: --- Original message by: Higuy
The only chance of a custom weapon would be a custom rocket luancher model/animations.


no ty @ teh lawnchair


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: Aug 15, 2009 05:53 PM    Msg. 53 of 150       
If you're going to do a classic weapon set, reskin the weapons so they look better :D


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 17, 2009 11:18 AM    Msg. 54 of 150       


Vastanus neshtrog
Joined: Aug 5, 2009


Posted: Aug 17, 2009 12:07 PM    Msg. 55 of 150       
Man, This is looking great!

I like it's clear and innovative layout.

Any idea when you'll be able to generate a workable beta?


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 17, 2009 12:09 PM    Msg. 56 of 150       
Oh its very much workable right now. It's just I need avp Dragon to get his ass online so I can get him to texture the light bridges. When thats done, I can get them ingame and Gamma can do his work on the light bridges set up script and stuff. Then, everything will be "semi-finished" besides texturing.


cowish6676
Joined: Aug 9, 2008


Posted: Aug 17, 2009 01:21 PM    Msg. 57 of 150       
Freaking nice map man.


pwner5889
Joined: Jun 13, 2008


Posted: Aug 17, 2009 01:33 PM    Msg. 58 of 150       
Nice. I want beta NAO!!!! lol


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Aug 17, 2009 01:56 PM    Msg. 59 of 150       
I think you should use a night time sky. If your putting lights in it would look cool.


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Aug 17, 2009 02:16 PM    Msg. 60 of 150       
Adjust your lens flare spacing.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 17, 2009 02:53 PM    Msg. 61 of 150       
Quote: --- Original message by: chrisk123999
I think you should use a night time sky. If your putting lights in it would look cool.

I'm actually going to be doing a bit of editing in the pause menu, making a "Time of day", and "Music toggle" switches. This way, you can turn the music off or on and make it day or night. Sounds sexy, right?


DEEhunter
Joined: Dec 16, 2006


Posted: Aug 17, 2009 02:55 PM    Msg. 62 of 150       
Quote: --- Original message by: Higuy
Quote: --- Original message by: chrisk123999
I think you should use a night time sky. If your putting lights in it would look cool.

I'm actually going to be doing a bit of editing in the pause menu, making a "Time of day", and "Music toggle" switches. This way, you can turn the music off or on and make it day or night. Sounds sexy, right?

Didnt i say that EXACT thing in the group chat? You said you didnt want to because the glass wont show up good in the night. But then someone else says it and you do it?


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 17, 2009 03:04 PM    Msg. 63 of 150       
I never said that, I said I didn't want the sky you were using. I told you I was fine with doing the time of day but you got really annoying about it. It's not your map, so leave it.
Edited by Higuy on Aug 17, 2009 at 03:04 PM


DEEhunter
Joined: Dec 16, 2006


Posted: Aug 17, 2009 03:06 PM    Msg. 64 of 150       
I said night time sky...
And you never said you where fine about it. You said no because the glass wouldn't show up. I persisted because your reasons for saying no where illogical. Avp was right there when it happened. Ask him.
On with the topic.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 17, 2009 03:10 PM    Msg. 65 of 150       
I said I was fine about having the night sky, but you kept persisting me to make the sky I wanted to use for my own map while you made your own sky for my map. The sky you kept wanting to use was some night+fire crap that looked retarded, and I told you I wasn't interested in using it.

Now stop arguing with me, and get on with the topic. If you inisit about arguing with me about something stupid, talk to me on xfire instead of cluttering up my maps topic.


Vastanus neshtrog
Joined: Aug 5, 2009


Posted: Aug 17, 2009 03:22 PM    Msg. 66 of 150       
:facepalm: @ deehunter

Anyway, higuy, do you mind taking some updated SS of a person in the middle of the map? I'd like to have some reference on how big it is.

This looks like it'll turn out to be a great medium-range combat map, complete with scenic central arena. 8D


DEEhunter
Joined: Dec 16, 2006


Posted: Aug 17, 2009 03:23 PM    Msg. 67 of 150       
Quote: --- Original message by: Vastanus neshtrog
:facepalm: @ deehunter

Anyway, higuy, do you mind taking some updated SS of a person in the middle of the map? I'd like to have some reference on how big it is.

This looks like it'll turn out to be a great medium-range combat map, complete with scenic central arena. 8D

Your opinion has no say in the matter. Since you dont know whats actually going on. Its being discussed on xfire.


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Aug 17, 2009 03:25 PM    Msg. 68 of 150       
Does my opinion matter?

But anyway, shouldn't the reflection on the glass make it possible to see it at night?


gamegodlazy
-
Screenshot Guru
-
Joined: Aug 17, 2006

Please pass the Panda Sauce to me


Posted: Aug 17, 2009 03:28 PM    Msg. 69 of 150       
looking at these sweet pics of your new map almost makes me want to come back to model for halo ce :P


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 17, 2009 03:43 PM    Msg. 70 of 150       
Quote: --- Original message by: gamegodlazy
looking at these sweet pics of your new map almost makes me want to come back to model for halo ce :P

GAMEGODLAZY WERE DID YOU GO OMGGGGGGGGGGGGG

 
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