
Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 9, 2009 10:28 PM
Msg. 36 of 150
08.09.09 21:53:07 tool pc 01.00.00.0609 ---------------------------------------------- 08.09.09 21:53:07 reference function: _write_to_error_file 08.09.09 21:53:07 reference address: 42ca20 08.09.09 21:53:07 Couldn't read map file './toolbeta.map' 08.09.09 21:53:19 EAX: 0xFFFFFFFE 08.09.09 21:53:19 EBX: 0x0031DF01 08.09.09 21:53:19 ECX: 0x0012F200 08.09.09 21:53:19 EDX: 0x000002CC 08.09.09 21:53:19 EDI: 0x0012F200 08.09.09 21:53:19 ESI: 0x00000000 08.09.09 21:53:19 EBP: 0x0012F0D8 08.09.09 21:53:19 ESP: 0x0012F0C8 08.09.09 21:53:19 EIP: 0x77819A94, C3 8D A4 24 ????? 08.09.09 21:53:19 EXCEPTION halt in .\import_collision_bsp\build_collision_geometry.c, #979: bsp3d_plane_test_point(plane, point0, NULL)==_bsp3d_plane_test_on
Anyone know how to fix this? I keep getting this error when trying to run structure. Google found 2 topics on it, but none helped.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Aug 9, 2009 10:41 PM
Msg. 37 of 150
Could be a marker or portal (maybe a trig) that ended up bad.
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Aug 9, 2009 10:42 PM
Msg. 38 of 150
no its glass heh
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 9, 2009 11:20 PM
Msg. 39 of 150
ya hehe
Edited by Higuy on Aug 10, 2009 at 01:49 AM
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CaSs
Joined: Jun 16, 2008
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Posted: Aug 10, 2009 12:43 PM
Msg. 40 of 150
New error, and this should be the last one as well.
###ERROR vertex #0 has a bad point.
Could this be a random vertex not attached to anything somewhere?
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 10, 2009 04:32 PM
Msg. 41 of 150
Any help with this guys? Still getting this error. Sooner fixed, sooner beta
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Greenfuzz
Joined: Nov 18, 2008
PM me if you have CoD MW for Wii
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Posted: Aug 10, 2009 04:45 PM
Msg. 42 of 150
Quote: --- Original message by: SteelixB I've had this error before. It seems to happen when your map is too big (I mean REALLY big). It happens with me if i make the water too big in diameter for island maps. I'm afraid I can't give an exact value of diameter that it happens, as Victory Island was made in GMax.. and since then I have uninstalled that and now own 3DS Max.
Got this off GBX Model fourms.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 10, 2009 04:52 PM
Msg. 43 of 150
Thats probally it. My water is pretty big. Thanks. stay tuned for more information~~ Edited by Higuy on Aug 10, 2009 at 04:55 PM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 11, 2009 12:31 PM
Msg. 44 of 150
Lightmaps aren't working for some reason. In tool it just sits there; does nothing. I canceled them in tool after about an hour of it just saying start levels\luck\luck In sapien, I ran the radiosity but it says "Run Time Error: Out of Scripter Memory"
Any ideas..?
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Aug 11, 2009 04:07 PM
Msg. 45 of 150
Have you tried removing some materials to see if one of them is doing it? I would start with glass. I've had problems before when my Ice shader made radiosity take 4x longer.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Aug 11, 2009 05:50 PM
Msg. 46 of 150
How high quality is your lightmaps, and are you sure your map is to scale?
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 14, 2009 11:04 PM
Msg. 47 of 150
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Greenfuzz
Joined: Nov 18, 2008
PM me if you have CoD MW for Wii
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Posted: Aug 14, 2009 11:08 PM
Msg. 48 of 150
Luvs the glass shaders :)
All other shaders are well done.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Aug 14, 2009 11:14 PM
Msg. 49 of 150
Seriously, give me betas or I will die. Also, give it kool custom weapons Edited by UnevenElefant5 on Aug 14, 2009 at 11:14 PM
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Greenfuzz
Joined: Nov 18, 2008
PM me if you have CoD MW for Wii
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Posted: Aug 14, 2009 11:21 PM
Msg. 50 of 150
Quote: --- Original message by: UnevenElefant5
Seriously, give me betas or I will die. Also, give it kool custom weapons Edited by UnevenElefant5 on Aug 14, 2009 at 11:14 PM *prepares grave for Elefant* Yea, maybe some custom weapons, but make it mostly Stock
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 15, 2009 08:39 AM
Msg. 51 of 150
The only chance of a custom weapon would be a custom rocket luancher model/animations.
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sleepy1212
Joined: Feb 4, 2009
sunnier than you www.quantumfusionclan.com
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Posted: Aug 15, 2009 05:00 PM
Msg. 52 of 150
Quote: --- Original message by: Higuy The only chance of a custom weapon would be a custom rocket luancher model/animations. no ty @ teh lawnchair
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: Aug 15, 2009 05:53 PM
Msg. 53 of 150
If you're going to do a classic weapon set, reskin the weapons so they look better :D
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 17, 2009 11:18 AM
Msg. 54 of 150
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Vastanus neshtrog
Joined: Aug 5, 2009
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Posted: Aug 17, 2009 12:07 PM
Msg. 55 of 150
Man, This is looking great!
I like it's clear and innovative layout.
Any idea when you'll be able to generate a workable beta?
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 17, 2009 12:09 PM
Msg. 56 of 150
Oh its very much workable right now. It's just I need avp Dragon to get his ass online so I can get him to texture the light bridges. When thats done, I can get them ingame and Gamma can do his work on the light bridges set up script and stuff. Then, everything will be "semi-finished" besides texturing.
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cowish6676
Joined: Aug 9, 2008
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Posted: Aug 17, 2009 01:21 PM
Msg. 57 of 150
Freaking nice map man.
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pwner5889
Joined: Jun 13, 2008
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Posted: Aug 17, 2009 01:33 PM
Msg. 58 of 150
Nice. I want beta NAO!!!! lol
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Aug 17, 2009 01:56 PM
Msg. 59 of 150
I think you should use a night time sky. If your putting lights in it would look cool.
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il Duce Primo
Joined: Apr 22, 2007
CMT Team Leader
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Posted: Aug 17, 2009 02:16 PM
Msg. 60 of 150
Adjust your lens flare spacing.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 17, 2009 02:53 PM
Msg. 61 of 150
Quote: --- Original message by: chrisk123999 I think you should use a night time sky. If your putting lights in it would look cool. I'm actually going to be doing a bit of editing in the pause menu, making a "Time of day", and "Music toggle" switches. This way, you can turn the music off or on and make it day or night. Sounds sexy, right?
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DEEhunter
Joined: Dec 16, 2006
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Posted: Aug 17, 2009 02:55 PM
Msg. 62 of 150
Quote: --- Original message by: HiguyQuote: --- Original message by: chrisk123999 I think you should use a night time sky. If your putting lights in it would look cool. I'm actually going to be doing a bit of editing in the pause menu, making a "Time of day", and "Music toggle" switches. This way, you can turn the music off or on and make it day or night. Sounds sexy, right? Didnt i say that EXACT thing in the group chat? You said you didnt want to because the glass wont show up good in the night. But then someone else says it and you do it?
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 17, 2009 03:04 PM
Msg. 63 of 150
I never said that, I said I didn't want the sky you were using. I told you I was fine with doing the time of day but you got really annoying about it. It's not your map, so leave it. Edited by Higuy on Aug 17, 2009 at 03:04 PM
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DEEhunter
Joined: Dec 16, 2006
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Posted: Aug 17, 2009 03:06 PM
Msg. 64 of 150
I said night time sky... And you never said you where fine about it. You said no because the glass wouldn't show up. I persisted because your reasons for saying no where illogical. Avp was right there when it happened. Ask him. On with the topic.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 17, 2009 03:10 PM
Msg. 65 of 150
I said I was fine about having the night sky, but you kept persisting me to make the sky I wanted to use for my own map while you made your own sky for my map. The sky you kept wanting to use was some night+fire crap that looked retarded, and I told you I wasn't interested in using it.
Now stop arguing with me, and get on with the topic. If you inisit about arguing with me about something stupid, talk to me on xfire instead of cluttering up my maps topic.
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Vastanus neshtrog
Joined: Aug 5, 2009
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Posted: Aug 17, 2009 03:22 PM
Msg. 66 of 150
:facepalm: @ deehunter
Anyway, higuy, do you mind taking some updated SS of a person in the middle of the map? I'd like to have some reference on how big it is.
This looks like it'll turn out to be a great medium-range combat map, complete with scenic central arena. 8D
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DEEhunter
Joined: Dec 16, 2006
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Posted: Aug 17, 2009 03:23 PM
Msg. 67 of 150
Quote: --- Original message by: Vastanus neshtrog :facepalm: @ deehunter
Anyway, higuy, do you mind taking some updated SS of a person in the middle of the map? I'd like to have some reference on how big it is.
This looks like it'll turn out to be a great medium-range combat map, complete with scenic central arena. 8D Your opinion has no say in the matter. Since you dont know whats actually going on. Its being discussed on xfire.
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Aug 17, 2009 03:25 PM
Msg. 68 of 150
Does my opinion matter?  But anyway, shouldn't the reflection on the glass make it possible to see it at night?
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gamegodlazy
- Screenshot Guru -
Joined: Aug 17, 2006
Please pass the Panda Sauce to me
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Posted: Aug 17, 2009 03:28 PM
Msg. 69 of 150
looking at these sweet pics of your new map almost makes me want to come back to model for halo ce :P
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 17, 2009 03:43 PM
Msg. 70 of 150
Quote: --- Original message by: gamegodlazy looking at these sweet pics of your new map almost makes me want to come back to model for halo ce :P GAMEGODLAZY WERE DID YOU GO OMGGGGGGGGGGGGG
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