
Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Jul 19, 2009 05:29 AM
Msg. 1 of 165
This is where I will post my WIPs for TMAP (made in partnership with Bo and Mythril) For those unfamiliar with the concept, To Mock a Prophet is a sort of gametype where you are in an area, and a 2 minute timer starts on your HUD. Hordes of enemies will charge at you, and your goal is to kill as many as you can before time is up. Once time is up, the enemies disappear, the HUD displays the number of enemies killed and what reward you receive for that. Gameplay/Level Flow: The player starts in a crashed pelican. Your objective is to assassinate the prophet, and a fleet of pelicans were sent, but they were shot down by Covenant AA and you are the sole survivor. Soon, the 2 minute Grunt round starts. Rewards for Grunt round will be human weapons. This takes place on the exterior of TnR. He moves up the plateua, where the 2 min Jackal round starts. Then he sneaks into a phantom just as it takes off for High Charity. Small cutscene starts, showing the council chamber on High Charity. Inside is a prophet giving some speech about how the humans must be destroyed. A Zealot then marches out of the council room, followed by 2 Ultras and 8 SpecOps. Then, the camera cuts to a phantom as it lands on one of the landing pads (see above). The player sneaks out, and proceeds into High Charity. Then, to the right and left platforms, hordes of Elites rush in as the 2 minute Elite round starts. Rewards for this round will be Covenant weapons of power. Once the 2 minutes end, a Banshee will fly over and land near the player, and a Zealot will climb out. Once he is obliterated, the player will get into the Banshee, and a cutscene will start showing him flying onto the ledge outside the council chamber. Once he is there, the ultimate 2 minute round will start, as Grunts, Jackals and Honor Guards attack you from all sides as well as the prophet. If you don't kill the prophet in 2 minutes, an additional cutscene will show reinforcement guards coming in and killing you. If you kill him within two minutes, your objective is accomplished and you'll have to escape High Charity. Weapons and stuff: -I'll be using a custom weapon set. More updates later, I'm still finding tags. -Doan's Grunt and Jackal, BP's Heretics, Delta's Elites, and Bo's suicide Grunts. -Custom BSPs for High Charity (obviously) BSPs: Concept video: http://www.youtube.com/watch?v=C4MAdb5idYgThanks and credits: - Look at the video above's description for the tags I used. -Mythril for being the BSP designer of this project, oh and the awesome particles - Advancebo for the ripped Halo 2 High Charity - Tuaha for skinning weapons (which is in progress) - Gamma927 for critiscm, support, and providing me with the idea of having a unique map. - Some other guys - remind me if I forgot you, unless you happen to be Jacknme. Edited by Polamee on Jul 20, 2009 at 04:44 AMEdited by Polamee on Aug 5, 2009 at 10:50 PM
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Jul 19, 2009 05:34 AM
Msg. 2 of 165
About time you made a thread about this. =/
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stennett
Joined: Dec 4, 2008
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Posted: Jul 19, 2009 05:46 AM
Msg. 3 of 165
i love the idea! I'd offer help, but it seems your all sorted ;) good luck with this. i cant wait to play it.
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MegaSquirrel
Joined: May 26, 2009
Deal with it nerd
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Posted: Jul 19, 2009 05:56 AM
Msg. 4 of 165
Looks like a great map! but you typoed Rocket launcher..thats the only bad thing ive seen in the preview. Is the plasma pistol your creation?
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Jul 19, 2009 06:02 AM
Msg. 5 of 165
Quote: --- Original message by: MegaSquirrel Looks like a great map! but you typoed Rocket launcher..thats the only bad thing ive seen in the preview. Is the plasma pistol your creation? Its not custom.... Oh, and stennett, I need help =P What can you help with?
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MegaSquirrel
Joined: May 26, 2009
Deal with it nerd
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Posted: Jul 19, 2009 06:24 AM
Msg. 6 of 165
Quote: --- Original message by: PolameeQuote: --- Original message by: MegaSquirrel Looks like a great map! but you typoed Rocket launcher..thats the only bad thing ive seen in the preview. Is the plasma pistol your creation? Its not custom.... Oh, and stennett, I need help =P What can you help with? I wasnt so specific,the particles are yours?this arent the normal particles.
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Jul 19, 2009 06:36 AM
Msg. 7 of 165
Quote: --- Original message by: MegaSquirrelQuote: --- Original message by: PolameeQuote: --- Original message by: MegaSquirrel Looks like a great map! but you typoed Rocket launcher..thats the only bad thing ive seen in the preview. Is the plasma pistol your creation? Its not custom.... Oh, and stennett, I need help =P What can you help with? I wasnt so specific,the particles are yours?this arent the normal particles. They are Mythril's (Mythril is working on this aswell, check the first post)
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sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
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Posted: Jul 19, 2009 06:40 AM
Msg. 8 of 165
OMG you've got my download for this
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CorruptedHalo
Joined: May 18, 2009
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Posted: Jul 19, 2009 06:58 AM
Msg. 9 of 165
This looks promising, please don't fail. :D Oh, and FINALLY! A map that partially focuses cutscenes as actual assets more then liabilities! Edited by CorruptedHalo on Jul 19, 2009 at 06:59 AM
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stennett
Joined: Dec 4, 2008
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Posted: Jul 19, 2009 07:17 AM
Msg. 10 of 165
Quote: --- Original message by: Polamee
Oh, and stennett, I need help =P What can you help with? Well, sapien, but i KNOW you've got that covered.. i can model basic forerunner.. uhh. I'm good with ideas.. like, if you dont know what to put where, and stuff. I can also make loading screens and i have photoshop so yeah...
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Jul 19, 2009 07:33 AM
Msg. 11 of 165
Quote: --- Original message by: stennettQuote: --- Original message by: Polamee
Oh, and stennett, I need help =P What can you help with? Well, sapien, but i KNOW you've got that covered.. i can model basic forerunner.. uhh. I'm good with ideas.. like, if you dont know what to put where, and stuff. I can also make loading screens and i have photoshop so yeah... Ok, once the level is longer and a beta is done, I'll send you a pic for a loading screen.
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JLtheking
Joined: Mar 4, 2009
imma
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Posted: Jul 19, 2009 07:46 AM
Msg. 12 of 165
Quote: the HUD displays the number of enemies killed and what reward you receive for that. Dev can calculate how many AI you kill? I didn't know it could do that. anyway good luck on this map. ;)
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stennett
Joined: Dec 4, 2008
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Posted: Jul 19, 2009 07:55 AM
Msg. 13 of 165
Quote: --- Original message by: PolameeQuote: --- Original message by: stennettQuote: --- Original message by: Polamee
Oh, and stennett, I need help =P What can you help with? Well, sapien, but i KNOW you've got that covered.. i can model basic forerunner.. uhh. I'm good with ideas.. like, if you dont know what to put where, and stuff. I can also make loading screens and i have photoshop so yeah... Ok, once the level is longer and a beta is done, I'll send you a pic for a loading screen. sure, ill add your xfire.. make things easier... or.. add me? (mine is stennett ... yeah.. theres like 50 results.. im the top one.
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Jul 19, 2009 08:00 AM
Msg. 14 of 165
Quote: --- Original message by: JLthekingQuote: the HUD displays the number of enemies killed and what reward you receive for that. Dev can calculate how many AI you kill? I didn't know it could do that. No. This map involves lots of scripting, the use of variables, and all that stuff. The scripts themselves are a few hundred lines long, and I don't feel like posting them here =\ If anyone wants, I can explain the scripting.
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stennett
Joined: Dec 4, 2008
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Posted: Jul 19, 2009 08:19 AM
Msg. 15 of 165
Bored + time = (picture)temp.  algebra win.
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Jul 19, 2009 10:01 AM
Msg. 16 of 165
Great. I'll use that as a placeholder for the betas until I can get hold of a better pic. Maybe lighten the font a little though?
Also, I've added a rather evil script. If you cheat using dev, it will cause the game to exception. PM me if you want to hear how it works, its rather simple.
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lazyygamer123
Joined: Jul 16, 2009
Lanching a second siege, on Karrde's avatar!
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Posted: Jul 19, 2009 12:43 PM
Msg. 17 of 165
Quote: --- Original message by: CorruptedHalo
This looks promising, please don't fail. :D Oh, and FINALLY! A map that partially focuses cutscenes as actual assets more then liabilities! Edited by CorruptedHalo on Jul 19, 2009 at 06:59 AM
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Advancebo
Joined: Jan 14, 2008
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Posted: Jul 19, 2009 12:49 PM
Msg. 18 of 165
) ) script continuous cheatquit) (if (cheat_infinite_ammo) 1)) (then (quit))
or something of that sorts. I do know there is a dev command "quit" Edited by Advancebo on Jul 19, 2009 at 12:49 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 19, 2009 01:06 PM
Msg. 19 of 165
Doesn't cause an exception though :<
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FlyAwayNow
Joined: May 10, 2009
Triage at Dawn
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Posted: Jul 19, 2009 02:50 PM
Msg. 20 of 165
Well personally I want cheats. Not saying I cant play without but after all is gone and i want a redo tahts when i want cheats.
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WM Blade
Joined: Sep 27, 2008
WORT WORT WHAT???
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Posted: Jul 19, 2009 03:39 PM
Msg. 21 of 165
man ur plasma nades are good, i mean, the explosion
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jul 19, 2009 05:28 PM
Msg. 22 of 165
Why thank you, I think they're horrible :C
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Jul 20, 2009 02:15 AM
Msg. 23 of 165
Quote: --- Original message by: Advancebo
) ) script continuous cheatquit) (if (cheat_infinite_ammo) 1)) (then (quit))
or something of that sorts. I do know there is a dev command "quit" Edited by Advancebo on Jul 19, 2009 at 12:49 PM Nades are Mythril's. And, as for teh script, when a cheat is used, it loads the map (which is SP) as a MP map, resulting in CRASH.
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sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Jul 20, 2009 03:17 AM
Msg. 24 of 165
Oh your evil. Making an exception. C:
-Warning- -Warning- -Warning- Don't Mess With Polamee! -Warning- -Warning- -Warning-
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Tuaha
Joined: Aug 1, 2008
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Posted: Jul 20, 2009 03:50 AM
Msg. 25 of 165
What about me skinning? :(
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Jul 20, 2009 04:41 AM
Msg. 26 of 165
Quote: --- Original message by: Tuaha What about me skinning? :( Sorry. I'll edit.
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jacknme
Joined: Aug 29, 2008
If you see this, you must be in an old topic
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Posted: Jul 20, 2009 05:00 AM
Msg. 27 of 165
Quote: Thanks and credits: - Look at the video above's description for the tags I used. -Mythril for being the BSP designer of this project, oh and the awesome particles - Advancebo for the ripped Halo 2 High Charity - Tuaha for skinning weapons (which is in progress) - Gamma927 for critiscm, support, and providing me with the idea of having a unique map. - Some other guys - remind me if I forgot you, unless you happen to be Jacknme. Edited by Polamee on Jul 20, 2009 at 04:44 AM Roses are Red, Violets are Blue, I am so sad, What did I do. Edited by jacknme on Jul 20, 2009 at 05:00 AM
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Jul 20, 2009 07:02 AM
Msg. 28 of 165
Quote: --- Original message by: jacknmeQuote: Thanks and credits: - Look at the video above's description for the tags I used. -Mythril for being the BSP designer of this project, oh and the awesome particles - Advancebo for the ripped Halo 2 High Charity - Tuaha for skinning weapons (which is in progress) - Gamma927 for critiscm, support, and providing me with the idea of having a unique map. - Some other guys - remind me if I forgot you, unless you happen to be Jacknme. Edited by Polamee on Jul 20, 2009 at 04:44 AM Roses are Red, Violets are Blue, I am so sad, What did I do. Edited by jacknme on Jul 20, 2009 at 05:00 AM You know what you did. Also, I'm improving the quality of the AI that will be in the level. Carbine Elites will act as snipers and try to get to far range. Jackals will be sneaky and seek cover. Grutns will charge forward into fire as suicide troops. The Marines will hide into cover more, dodge better, rapid fire and generally be better than usual. I'm also touching up effects, I'll get a longsword bombing sequence (no nukes) up soon.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jul 20, 2009 09:21 AM
Msg. 29 of 165
woot finaly a custom made SP thats has good cutscenes.
+1 download.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 20, 2009 09:27 AM
Msg. 30 of 165
I see you finally took my suggestion, albeit a month late.
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Jul 20, 2009 10:20 AM
Msg. 31 of 165
Quote: --- Original message by: Slayer117 woot finaly a custom made SP thats has good cutscenes.
+1 download. What cutscenes? I didn't show any. Oh, and Gamma, what suggestion? Longsword bombing scene?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 20, 2009 10:22 AM
Msg. 32 of 165
Yea. I'm pretty sure that's what Slayer117 was also referring to.
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Jul 20, 2009 10:53 AM
Msg. 33 of 165
By putting in this anti-cheat script you have lost 1 point from what I vote the map, unless of course you make it easy enough to be done without cheats. That hardly ever happens though, because map developers tend to be idiots when it comes to the difficulty of the level: [rage]I CANT KILL 5 DARN ELITES AT THE SAME TIME WITH A PLASMA PISTOL![/rage]
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Codebrain
Joined: Sep 29, 2007
/meme
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Posted: Jul 20, 2009 02:57 PM
Msg. 34 of 165
Phantom, you say?...
Sounds familiar :)
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warchieftain
Joined: Nov 14, 2008
Tar-21 ftw
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Posted: Jul 20, 2009 06:15 PM
Msg. 35 of 165
your mod looks very good its nice to that someone is finally using the aa waith in sp.
[off topic ]
are you still working on your doomed assault or has it been shelved?
also has anyone seemed to noticed that their seems to been an almost trend like taste with sp maps ie: the current popularity for sp maps are in fire fight maps are before it was flood maps?
[/off topic]
Yes spawned second page! Edited by warchieftain on Jul 20, 2009 at 06:16 PM
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