A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Tool... old_material_count

Author Topic: Tool... old_material_count (10 messages, Page 1 of 1)
Moderators: Dennis

anonymous_2009
Joined: Jun 13, 2009


Posted: Aug 30, 2009 01:34 PM    Msg. 1 of 10       
All I want to do is stick the shotgun ingame so I can play with it.. Lol.

Quote:
C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool model weapons\sh
otgun_hr
Couldn't read map file './toolbeta.map'
### shotgun_hr.jms
EAX: 0x00000000
EBX: 0x00367F01
ECX: 0x00000000
EDX: 0x00000000
EDI: 0x0018F128
ESI: 0x00000000
EBP: 0x0018F000
ESP: 0x0018EFF0
EIP: 0x770C0BD2, 83 C4 04 C2 ?????
EXCEPTION halt in .\intermediate_geometry.c,#444: triangle->material_index>=0 &&
triangle->material_index<old_material_count


I have got a default material, standerd, multimaterial. Applied to all objects... part from nodes. But I get that error for some reason...

I expoerted the jms with TheGhosts export max script because I am using max 2010.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Aug 30, 2009 01:41 PM    Msg. 2 of 10       
wrong section.
try using standard materials.


Advancebo
Joined: Jan 14, 2008


Posted: Aug 30, 2009 01:42 PM    Msg. 3 of 10       
You might have a face with an ID not referenced.


anonymous_2009
Joined: Jun 13, 2009


Posted: Aug 30, 2009 02:11 PM    Msg. 4 of 10       
Nope, all faces have a material ID.


anonymous_2009
Joined: Jun 13, 2009


Posted: Aug 30, 2009 03:14 PM    Msg. 5 of 10       
I have not bitmaps for it. The shaders would be made automatically, no need to bitmaps when testing.


Advancebo
Joined: Jan 14, 2008


Posted: Aug 30, 2009 03:21 PM    Msg. 6 of 10       
It doesnt need a texture. Just name the material "Material #0" for a default white shader.


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Aug 30, 2009 03:31 PM    Msg. 7 of 10       
a texture hasn't been made yet


Advancebo
Joined: Jan 14, 2008


Posted: Aug 30, 2009 03:49 PM    Msg. 8 of 10       
You cant make a texture for it until its unwrapped.
You cant unwrap it until its the final model.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Aug 30, 2009 04:55 PM    Msg. 9 of 10       
Either a face is not textured or your sub-materials are out of order like
1
3
2

instead of
1
2
3


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 30, 2009 05:19 PM    Msg. 10 of 10       
How many materials?
Merge it into a new scene in max and apply 1 new material to the entire thing. Make sure to select all the faces, not just the object and apply it. I've found that it can cuase errors like this. You should also just make a new shader called "whitetest" and give it a white bitmap. and apply it to this. Even though Halo can create shaders for you, don't let it.

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 1:49 PM 141 ms.
A Halo Maps Website