
anonymous_2009
Joined: Jun 13, 2009
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Posted: Aug 30, 2009 01:34 PM
Msg. 1 of 10
All I want to do is stick the shotgun ingame so I can play with it.. Lol. Quote: C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool model weapons\sh otgun_hr Couldn't read map file './toolbeta.map' ### shotgun_hr.jms EAX: 0x00000000 EBX: 0x00367F01 ECX: 0x00000000 EDX: 0x00000000 EDI: 0x0018F128 ESI: 0x00000000 EBP: 0x0018F000 ESP: 0x0018EFF0 EIP: 0x770C0BD2, 83 C4 04 C2 ????? EXCEPTION halt in .\intermediate_geometry.c,#444: triangle->material_index>=0 && triangle->material_index<old_material_count
I have got a default material, standerd, multimaterial. Applied to all objects... part from nodes. But I get that error for some reason... I expoerted the jms with TheGhosts export max script because I am using max 2010.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Aug 30, 2009 01:41 PM
Msg. 2 of 10
wrong section. try using standard materials.
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 30, 2009 01:42 PM
Msg. 3 of 10
You might have a face with an ID not referenced.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Aug 30, 2009 02:11 PM
Msg. 4 of 10
Nope, all faces have a material ID.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Aug 30, 2009 03:14 PM
Msg. 5 of 10
I have not bitmaps for it. The shaders would be made automatically, no need to bitmaps when testing.
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 30, 2009 03:21 PM
Msg. 6 of 10
It doesnt need a texture. Just name the material "Material #0" for a default white shader.
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Aug 30, 2009 03:31 PM
Msg. 7 of 10
a texture hasn't been made yet
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 30, 2009 03:49 PM
Msg. 8 of 10
You cant make a texture for it until its unwrapped. You cant unwrap it until its the final model.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Aug 30, 2009 04:55 PM
Msg. 9 of 10
Either a face is not textured or your sub-materials are out of order like 1 3 2
instead of 1 2 3
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 30, 2009 05:19 PM
Msg. 10 of 10
How many materials? Merge it into a new scene in max and apply 1 new material to the entire thing. Make sure to select all the faces, not just the object and apply it. I've found that it can cuase errors like this. You should also just make a new shader called "whitetest" and give it a white bitmap. and apply it to this. Even though Halo can create shaders for you, don't let it.
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