
UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jun 26, 2009 10:30 AM
Msg. 1 of 45
Probably. Make it so when it hits the enemy player the impact effect does something really wierd, like, I dunno, but something wierd. dunno how to make the exception specific to a certain computer though...
Edited by UnevenElefant5 on Jun 26, 2009 at 10:34 AM
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Jun 26, 2009 10:47 AM
Msg. 2 of 45
only if you make corrupt FP related stuff that happens on impact, then you'll be able to crash certain computers, otherwise it's gonna crash everybody lol
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NapalM
Joined: Jul 8, 2007
keke
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Posted: Jun 26, 2009 11:45 AM
Msg. 3 of 45
make it chain spawn nades... that exceptions E:everyone.E:make the grenade client side only? I know Ive seen client side only in guerilla before, not sure if it was for proj's though. wait... what does projectile is client side only mean? the model?
Edited by NapalM on Jun 26, 2009 at 11:51 AM
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Me KS
Joined: Feb 2, 2008
Desire is Reality. Xfire: jetmaster23
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Posted: Jun 26, 2009 12:00 PM
Msg. 4 of 45
Quote: --- Original message by: NapalM
make it chain spawn nades... that exceptions E:everyone.E:make the grenade client side only? I know Ive seen client side only in guerilla before, not sure if it was for proj's though. wait... what does projectile is client side only mean? the model? The 'projectile is client side only' flag just decides whether the server updates the weapon's projectile's position and state. If it's checked, then the projectile's position and state are not updated by the server, which is the case for most weapons. If it's not checked, then the server does update its info, just like with grenades. With this checked, any projectiles shot out of that gun do their own thing on your instance of the game. The reason this is preferred for most weapons is so that the projectile comes out of the gun instantly rather than having a small delay while your client waits for the server to update the projectile's position.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jun 26, 2009 03:58 PM
Msg. 5 of 45
make it so the target gets realy high graphics and alot of specular stuff that will make the game crash. but make it so the taget is the only one to see it.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 26, 2009 04:08 PM
Msg. 6 of 45
Make it spawn a bunch of crap, like vehicles and weapons and projectiles and effects and particles. It will lag definitely...
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Bokito
Joined: Oct 31, 2007
Playing ODST since 09-21-09
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Posted: Jun 26, 2009 04:12 PM
Msg. 7 of 45
Would it work if you made a weapon that spawns another that's picked up automaticly (like the flag or oddball) and make that have something that exceptions? If you make something corrupt in the second weapon tag, I think that could work...
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 26, 2009 04:15 PM
Msg. 8 of 45
Or make it spawn a map sized scenery. Another map pl0x?
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Jun 26, 2009 05:31 PM
Msg. 9 of 45
or, you just ban the player you want to leave, it's simple, works 100% and even works on stock maps!
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shadowslayer123
Joined: Feb 22, 2009
Not the american average
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Posted: Jun 26, 2009 05:46 PM
Msg. 10 of 45
lol banhammer
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Jun 26, 2009 10:02 PM
Msg. 11 of 45
Lol, carry a hammer around, whack someone, BANNED. Oshi..
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jun 26, 2009 10:32 PM
Msg. 12 of 45
Make it spawn a particle_system with a bitmap instead of a sprite. Instant exception.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jun 26, 2009 10:41 PM
Msg. 13 of 45
Make it shoot nukez.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Jun 26, 2009 10:42 PM
Msg. 14 of 45
Im thinking something like this. Player picks up exception gun. Player shoots exception gun @ target. Target gets hit with projectile. Projectile loads/forces target to aquire an item , like an oddball/flag , but is corrupted. Corrupted file causes exception to player. Then corrupted item can dissapear.
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Corvette19
Joined: Feb 27, 2007
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Posted: Jun 27, 2009 02:05 AM
Msg. 15 of 45
I had an old tutorial back on Halomods... Only works in Halo PC. Basically, you just PMI a foreign projectile like a wraith projectile, make something else shoot it, shoot client with gun, boom...
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CorruptedHalo
Joined: May 18, 2009
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Posted: Jun 27, 2009 02:08 AM
Msg. 16 of 45
I better idea would be to modify the current Fist of Rukt tags (or use an H3 grav ham) that when it would hit a player, would ban them from the server. It also should only be able to be used by the host. Dunno if it's possible, but it'd be cool.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jun 27, 2009 01:40 PM
Msg. 17 of 45
Quote: --- Original message by: anonymous__1337 or you could make a script so that when ever the gun is shot it runs a script that makes halo close.... I don't think there is a command to test whether a player is shooting.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jun 27, 2009 01:47 PM
Msg. 18 of 45
Quote: --- Original message by: anonymous__1337Quote: --- Original message by: UnevenElefant5Quote: --- Original message by: anonymous__1337 or you could make a script so that when ever the gun is shot it runs a script that makes halo close.... I don't think there is a command to test whether a player is shooting. It was just an idea >:| What's with the >:| All I did was state that I wasn't aware of a command that could test that :\
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OMGWTHBBQHAXZORZ XD
Joined: Aug 19, 2008
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Posted: Jun 27, 2009 09:48 PM
Msg. 19 of 45
Quote: --- Original message by: tomers113 I think this is a stupid idea, people in halo CE are immature enough, and an exception gun would make games even more sucky. Unless it were admin only... BAN HA- I MEAN EXCEPTION HAMMA TIME!
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jun 27, 2009 11:54 PM
Msg. 20 of 45
i love this idea! if someone makes this i'd download it.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jun 28, 2009 12:00 AM
Msg. 21 of 45
leave it unprotected so i can have it lol.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jun 28, 2009 12:13 AM
Msg. 22 of 45
Seriously, don't release this. It'll cause nothing but trouble :|
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jun 28, 2009 12:21 AM
Msg. 23 of 45
i think it would be funny make a map just called EXCEPTION. have exception traps everywhere. lol
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Jun 28, 2009 12:32 AM
Msg. 24 of 45
I had a gun that caused exceptions.. it was a rocket launcher that was supposed to fire a projectile that exploded repeatedly for a few seconds, but I never got around to finishing it, it went on forever and caused exceptions and crashed servers, lolz
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jun 28, 2009 01:53 PM
Msg. 25 of 45
Quote: --- Original message by: halopro77 there should be an exception gun in some maps that are very hidden and once someone shoots it it crashs the whole server. No.
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pwner5889
Joined: Jun 13, 2008
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Posted: Jun 28, 2009 01:56 PM
Msg. 26 of 45
Quote: --- Original message by: UnevenElefant5Quote: --- Original message by: halopro77 there should be an exception gun in some maps that are very hidden and once someone shoots it it crashs the whole server. No. Agreed. It should only be the person who shoots it will crash. Edited by pwner5889 on Jun 28, 2009 at 01:56 PM
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jun 28, 2009 03:40 PM
Msg. 27 of 45
Quote: --- Original message by: pwner5889Quote: --- Original message by: UnevenElefant5Quote: --- Original message by: halopro77 there should be an exception gun in some maps that are very hidden and once someone shoots it it crashs the whole server. No. Agreed. It should only be the person who shoots it will crash. Edited by pwner5889 on Jun 28, 2009 at 01:56 PM No, I mean no as in don't put it in any maps. Have you guys SEEN the people who play this game? As soon as the round starts everyone will rush over there to be the one who crashes the server :\
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Jun 28, 2009 03:46 PM
Msg. 28 of 45
Make it so you have to finish a 10 minute DDR round in the middle of the battleground to get the flag. And AI are constantly firing fuel rods at you.
E: Holy crap, I meant to say gun and I said flag. I'm being mind-controlled, I'm certain. That or my fingers have a mind of their own. Edited by Headhunter09 on Jun 28, 2009 at 03:47 PM
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jun 28, 2009 04:31 PM
Msg. 29 of 45
make it show it only has 1 bullet. use it wisley...
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pwner5889
Joined: Jun 13, 2008
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Posted: Jun 28, 2009 07:10 PM
Msg. 30 of 45
Quote: --- Original message by: UnevenElefant5Quote: --- Original message by: pwner5889Quote: --- Original message by: UnevenElefant5Quote: --- Original message by: halopro77 there should be an exception gun in some maps that are very hidden and once someone shoots it it crashs the whole server. No. Agreed. It should only be the person who shoots it will crash. Edited by pwner5889 on Jun 28, 2009 at 01:56 PM No, I mean no as in don't put it in any maps. Have you guys SEEN the people who play this game? As soon as the round starts everyone will rush over there to be the one who crashes the server :\ No, I mean that who ever shoots the gun will make their own game crash. Like a person who picks up the gun will shoot it, then the same person who just shot the gun will crash.
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Jun 30, 2009 12:45 AM
Msg. 31 of 45
Better idea: Set the AR item collection to having a .01 chance of spawning the exception weapon that has an AR model.
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JLtheking
Joined: Mar 4, 2009
imma
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Posted: Jun 30, 2009 02:02 AM
Msg. 32 of 45
i doubt it will be possible to make the exception gun exception the person who was shot. Unless we follow beachparty's idea of making the person who was shot at do a corrupt FP animation that exceptions himself. The idea of exceptioning the guy shooting the exception gun if he misses is impossible, unless you make it so that it ALWAYS exceptions the guy shooting the gun, by which making him play the same corrupt animation.
This project (i think i'll call it a project) will either be impossible or requires heavy scripting... good luck :)
E: the idea of making a banhammer that bans/exceptions is an even better idea >;D Edited by JLtheking on Jun 30, 2009 at 02:05 AM
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 30, 2009 02:05 AM
Msg. 33 of 45
Quote: --- Original message by: JLtheking i doubt it will be possible to make the exception gun exception the person who was shot. Unless we follow beachparty's idea of making the person who was shot at do an FP animation that exceptions himself. The idea of exceptioning the guy shooting the exception gun if he misses is impossible, unless you make it so that it ALWAYS exceptions the guy shotting the gun.
This project (i think i'll call it a project) will either be impossible or requires heavy scripting... good luck :) you wont exception if somethings wrong with an fp animation. and its easier to have the guy that shot the gun exception.
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JLtheking
Joined: Mar 4, 2009
imma
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Posted: Jun 30, 2009 02:09 AM
Msg. 34 of 45
Quote: --- Original message by: AdvanceboQuote: --- Original message by: JLtheking i doubt it will be possible to make the exception gun exception the person who was shot. Unless we follow beachparty's idea of making the person who was shot at do an FP animation that exceptions himself. The idea of exceptioning the guy shooting the exception gun if he misses is impossible, unless you make it so that it ALWAYS exceptions the guy shotting the gun.
This project (i think i'll call it a project) will either be impossible or requires heavy scripting... good luck :) you wont exception if somethings wrong with an fp animation. and its easier to have the guy that shot the gun exception. Then what kind of idiot would bother picking up the exception gun? Unless you follow chrisk123999s idea. But instead make a nuke that has one shot. 75% of the time it spawns the real nuke and nukes everybody. 25% of the time it spawns the exception gun with the same model. PUNISHMENT FOR NUBZ WHO SPAM NUKSIEZ!!! LOLOLOLOLOL
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 30, 2009 02:14 AM
Msg. 35 of 45
An idiot that doesnt know what the gun does.
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