| Joined: |
Jul 8, 2007 05:02 PM |
| Last Post: |
May 26, 2016 12:17 AM |
| Last Visit: |
Jul 16, 2016 04:55 PM |
| Location: |
|
| Occupation: |
|
| Interests: |
|
| Your Age: |
|
| What Games do you play: |
|
| Avatar: |
keke
|
|
Send Private Message
|
NapalM has contributed to 1351 posts out of 465278 total posts
(.29%) in 5,675 days (.24 posts per day).
20 Most recent posts:
I can't believe halo CE is still going. It sounds pathetic, but I had one of the best summers of my childhood browsing here and dicking around in CE.
But now I can finally flaunt my oldish account!
No, he wants it rounded. You would fillet it.. I have never used C4D just other cad programs, so I have no idea how do do it.
gtx 295
XNA... I lol'ed
Cool, I remember seeing this a while back. nice to see it done.
Lol I feel bad for people who were waiting all 20 years for this.
Just what it sounds like, its the bitmap that is used in the reflection, since halos engine cant acually reflect the world.
TBH I think it would be appitizing to play CTF on that map.
Edited by NapalM on Jul 3, 2009 at 09:27 AM
Like anon said, the halo's gameplay is fine the way it is, but if the netcode was upgraded and there was better rendering.. yum.
singleplayer is singleplayer?
For mp, the ar sucks nuts overall in h1. It's only good if your using it in a close quarters map, or happen to be in one of those gay 1 minute fights with someone else. At a range, the shots are completely random. The autoaim just looks fuc*ing retarded, you see the contrail missing him by about 10 degrees, but he is magically hit? I dunno.... but alot of the full auto guns for halo 1-:(o)
next time quote everything tool said. I think red is open edges. Find the edges that were hinted at by the wrl import, and CREATE FACES WHERE THE HOLE IS. IF THERE APPEARS TO BE NO HOLE, THEN DELETE THE FACE AND RE CREATE IT.
WITH CAPS LOCK, I DONT HAVE TO WORRY ABOUT NOT CAPITALIZING.
http://www.moddb.com/downloads/creating-a-weapon-for-source reel gud
convert to editable poly if tis not allready, go to border, and scroll down and cap em. Look arround
Go to border and cap em, Ive never done that. Usually you just delete the open edges that stl check selects, and recreate them. Make sure your model is converted to a mesh too, when you export it and its an editable poly you tend to get open edges.
Just a question, is it possible to have the screen zoom in as well for the looking down sights animation?
make it chain spawn nades... that exceptions E:everyone.E:make the grenade client side only? I know Ive seen client side only in guerilla before, not sure if it was for proj's though. wait... what does projectile is client side only mean? the model?
Edited by NapalM on Jun 26, 2009 at 11:51 AM
fix the mag, even though it won't be noticed in game..
sorry but sitcoms beat all xD OFFFFFFFFFFFFTOPICCCCCCCCCCCC Edited by NapalM on Jun 25, 2009 at 02:30 PM
I know how you feel karrde, lol. A 50 year old man looking up teenagers locations isn't weird at all :X
|
|
 |
|