
malard
Joined: Apr 12, 2009
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Posted: Jun 23, 2009 11:15 PM
Msg. 1 of 23
I was making the base for snowbound in 3ds max but i have to redo it cause i messed up file >_> so i decided i would make the map then i relized i am not good at making maps lol.So i decided that we can forget about having mapping teams for a moment and work together as a comunity to finish a map.So what do you guys say will you help.(if not i will still attempt the map and probrolly fail by myself lol.)hey guys i found a file of the base and it was not corrupted like the other one i did make another save lol well here is the finished model of base Edited by malard on Jun 24, 2009 at 02:07 PM
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Jun 24, 2009 04:17 AM
Msg. 2 of 23
Sure, I'll help, at everything from all h3 stuff till texturing your BSP,
the only thing i don't have, is a model of the maps, duh =P
so if you got your BSP model we're done, but that's the thing, it's making those BSP models
care to show some wips of your bsp model?
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Jun 24, 2009 04:31 AM
Msg. 3 of 23
nice, maybe we should also make snow in it where you sink in?
like in h3, you sink a bit in the snow
you can achieve that by making the snow of snowbound, then raise the snow only a bit, then delete the bsp and make it a scenery object without collision.
it works, but meh, you need to import the bsp and cut the snow parts out
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 24, 2009 12:43 PM
Msg. 4 of 23
You dont even need to make it a scenery, it can be part of the BSP without collision.
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malard
Joined: Apr 12, 2009
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Posted: Jun 24, 2009 12:46 PM
Msg. 5 of 23
the only way it wont be like h3 is the turrets they would cause lag i believe
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Jun 24, 2009 12:48 PM
Msg. 6 of 23
Quote: --- Original message by: Advancebo You dont even need to make it a scenery, it can be part of the BSP without collision. true, forgot wich tag it needed, +water could be used maybe, somewhere near that, didn't got much into breakable/uncollidable surfaces, i always get around making them scenenery, easier to work with, imo any pics perhaps? 7 PM here, dingdong, pizza =3 Quote: --- Original message by: malard the only way it wont be like h3 is the turrets they would cause lag i believe make em like the shade turrets with invisable and invinciable drivers Edited by BeachParty clan on Jun 24, 2009 at 12:49 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 24, 2009 12:49 PM
Msg. 7 of 23
Quote: --- Original message by: BeachParty clanQuote: --- Original message by: Advancebo You dont even need to make it a scenery, it can be part of the BSP without collision. true, forgot wich tag it needed, +water could be used maybe, somewhere near that, didn't got much into breakable/uncollidable surfaces, i always get around making them scenenery, easier to work with, imo any pics perhaps? 7 PM here, dingdong, pizza =3 Quote: --- Original message by: malard the only way it wont be like h3 is the turrets they would cause lag i believe make em like the shade turrets with invisable and invinciable drivers Edited by BeachParty clan on Jun 24, 2009 at 12:49 PM I think its "!" And reason why they wont work is because AI wont sync. All though, they dont have to sync. There could be a script that checks to see if a player was killed by each AI turret. Edited by Advancebo on Jun 24, 2009 at 12:50 PMEdited by Advancebo on Jun 24, 2009 at 12:51 PM
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malard
Joined: Apr 12, 2009
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Posted: Jun 24, 2009 01:24 PM
Msg. 8 of 23
here is a sniper  and here is a flamethrower  if anyone has a better one we can use fell free to post
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jun 24, 2009 02:02 PM
Msg. 9 of 23
The sniper looks kinda funny... And not in the humorous way.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 24, 2009 02:05 PM
Msg. 10 of 23
Arent those the horrible sketchup ones.
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malard
Joined: Apr 12, 2009
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Posted: Jun 24, 2009 02:21 PM
Msg. 11 of 23
sketchup whats that lol
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Jun 24, 2009 02:23 PM
Msg. 12 of 23
Quote: --- Original message by: Advancebo Arent those the horrible sketchup ones. So are the bases 
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NapalM
Joined: Jul 8, 2007
keke
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Posted: Jun 24, 2009 03:03 PM
Msg. 13 of 23
the stock of the sniper looks :| and the UVing doesn't look good. lolsketchup, I knew this noob didn't model that base. Edited by NapalM on Jun 24, 2009 at 03:03 PM
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Jun 24, 2009 03:12 PM
Msg. 14 of 23
wasnt it in WOL's pack?
anyways, odd angles to show it, it does look bad how its showed now
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Bokito
Joined: Oct 31, 2007
Playing ODST since 09-21-09
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Posted: Jun 24, 2009 03:30 PM
Msg. 15 of 23
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jun 24, 2009 03:49 PM
Msg. 16 of 23
Actully, all the models posted on this page are from that pack.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Jun 24, 2009 04:03 PM
Msg. 17 of 23
Looks a bit boxy. Need larger images.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jun 24, 2009 06:48 PM
Msg. 18 of 23
just posting my opinion: Snowbound is my least favorite H3 map. but hey if your making an H3 map i'll still download it.
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Jun 24, 2009 06:53 PM
Msg. 19 of 23
Wasn't there another Snowbound project, and the guy actually got pretty far?
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NapalM
Joined: Jul 8, 2007
keke
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Posted: Jun 24, 2009 07:17 PM
Msg. 20 of 23
That was in between the time that I left and came back, I think that was jay.
Also, why are the renders low res?
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Jun 24, 2009 07:26 PM
Msg. 21 of 23
No, it was me. I'm still working on the model, but I have nothing that inspires me to work on it.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Jun 25, 2009 05:29 AM
Msg. 22 of 23
i actually think starting on the BSP would be better, everything else was already done in multiple ways by alot of people, but noone actually finished the BSP.
would there be a BSP, everything would follow. just making everything BUT the bsp is just one of a dozen other boring topics =/
i didnt come for making a tagset for somebody...
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Jun 25, 2009 05:44 AM
Msg. 23 of 23
Time to start Ripping and Pissing.
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