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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »snowbound comunity project yay

Author Topic: snowbound comunity project yay (23 messages, Page 1 of 1)
Moderators: Dennis

malard
Joined: Apr 12, 2009


Posted: Jun 23, 2009 11:15 PM    Msg. 1 of 23       
I was making the base for snowbound in 3ds max but i have to redo it cause i messed up file >_> so i decided i would make the map then i relized i am not good at making maps lol.So i decided that we can forget about having mapping teams for a moment and work together as a comunity to finish a map.So what do you guys say will you help.(if not i will still attempt the map and probrolly fail by myself lol.)hey guys i found a file of the base and it was not corrupted like the other one i did make another save lol well here is the finished model of base
Edited by malard on Jun 24, 2009 at 02:07 PM


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jun 24, 2009 04:17 AM    Msg. 2 of 23       
Sure, I'll help, at everything from all h3 stuff till texturing your BSP,

the only thing i don't have, is a model of the maps, duh =P

so if you got your BSP model we're done, but that's the thing, it's making those BSP models

care to show some wips of your bsp model?


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jun 24, 2009 04:31 AM    Msg. 3 of 23       
nice, maybe we should also make snow in it where you sink in?

like in h3, you sink a bit in the snow

you can achieve that by making the snow of snowbound, then raise the snow only a bit, then delete the bsp and make it a scenery object without collision.

it works, but meh, you need to import the bsp and cut the snow parts out


Advancebo
Joined: Jan 14, 2008


Posted: Jun 24, 2009 12:43 PM    Msg. 4 of 23       
You dont even need to make it a scenery, it can be part of the BSP without collision.


malard
Joined: Apr 12, 2009


Posted: Jun 24, 2009 12:46 PM    Msg. 5 of 23       
the only way it wont be like h3 is the turrets they would cause lag i believe


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jun 24, 2009 12:48 PM    Msg. 6 of 23       
Quote: --- Original message by: Advancebo
You dont even need to make it a scenery, it can be part of the BSP without collision.

true, forgot wich tag it needed, +water could be used maybe, somewhere near that, didn't got much into breakable/uncollidable surfaces, i always get around making them scenenery, easier to work with, imo

any pics perhaps? 7 PM here, dingdong, pizza =3

Quote: --- Original message by: malard
the only way it wont be like h3 is the turrets they would cause lag i believe


make em like the shade turrets with invisable and invinciable drivers
Edited by BeachParty clan on Jun 24, 2009 at 12:49 PM


Advancebo
Joined: Jan 14, 2008


Posted: Jun 24, 2009 12:49 PM    Msg. 7 of 23       
Quote: --- Original message by: BeachParty clan

Quote: --- Original message by: Advancebo
You dont even need to make it a scenery, it can be part of the BSP without collision.

true, forgot wich tag it needed, +water could be used maybe, somewhere near that, didn't got much into breakable/uncollidable surfaces, i always get around making them scenenery, easier to work with, imo

any pics perhaps? 7 PM here, dingdong, pizza =3

Quote: --- Original message by: malard
the only way it wont be like h3 is the turrets they would cause lag i believe


make em like the shade turrets with invisable and invinciable drivers
Edited by BeachParty clan on Jun 24, 2009 at 12:49 PM


I think its "!"

And reason why they wont work is because AI wont sync.
All though, they dont have to sync. There could be a script that checks to see if a player was killed by each AI turret.
Edited by Advancebo on Jun 24, 2009 at 12:50 PM
Edited by Advancebo on Jun 24, 2009 at 12:51 PM


malard
Joined: Apr 12, 2009


Posted: Jun 24, 2009 01:24 PM    Msg. 8 of 23       
here is a sniper and here is a flamethrower if anyone has a better one we can use fell free to post


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jun 24, 2009 02:02 PM    Msg. 9 of 23       
The sniper looks kinda funny... And not in the humorous way.


Advancebo
Joined: Jan 14, 2008


Posted: Jun 24, 2009 02:05 PM    Msg. 10 of 23       
Arent those the horrible sketchup ones.


malard
Joined: Apr 12, 2009


Posted: Jun 24, 2009 02:21 PM    Msg. 11 of 23       
sketchup whats that lol


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Jun 24, 2009 02:23 PM    Msg. 12 of 23       
Quote: --- Original message by: Advancebo
Arent those the horrible sketchup ones.

So are the bases


NapalM
Joined: Jul 8, 2007

keke


Posted: Jun 24, 2009 03:03 PM    Msg. 13 of 23       
the stock of the sniper looks :| and the UVing doesn't look good.
lolsketchup, I knew this noob didn't model that base.
Edited by NapalM on Jun 24, 2009 at 03:03 PM


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jun 24, 2009 03:12 PM    Msg. 14 of 23       
wasnt it in WOL's pack?

anyways, odd angles to show it, it does look bad how its showed now


Bokito
Joined: Oct 31, 2007

Playing ODST since 09-21-09


Posted: Jun 24, 2009 03:30 PM    Msg. 15 of 23       
Not even WOL's pack, it's this one: http://hce.halomaps.org/index.cfm?fid=3453


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jun 24, 2009 03:49 PM    Msg. 16 of 23       
Actully, all the models posted on this page are from that pack.


anonymous_2009
Joined: Jun 13, 2009


Posted: Jun 24, 2009 04:03 PM    Msg. 17 of 23       
Looks a bit boxy. Need larger images.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Jun 24, 2009 06:48 PM    Msg. 18 of 23       
just posting my opinion: Snowbound is my least favorite H3 map. but hey if your making an H3 map i'll still download it.


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Jun 24, 2009 06:53 PM    Msg. 19 of 23       
Wasn't there another Snowbound project, and the guy actually got pretty far?


NapalM
Joined: Jul 8, 2007

keke


Posted: Jun 24, 2009 07:17 PM    Msg. 20 of 23       
That was in between the time that I left and came back, I think that was jay.

Also, why are the renders low res?


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Jun 24, 2009 07:26 PM    Msg. 21 of 23       
No, it was me. I'm still working on the model, but I have nothing that inspires me to work on it.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jun 25, 2009 05:29 AM    Msg. 22 of 23       
i actually think starting on the BSP would be better, everything else was already done in multiple ways by alot of people, but noone actually finished the BSP.

would there be a BSP, everything would follow. just making everything BUT the bsp is just one of a dozen other boring topics =/

i didnt come for making a tagset for somebody...


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Jun 25, 2009 05:44 AM    Msg. 23 of 23       
Time to start Ripping and Pissing.

 

 
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