
Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Oct 21, 2009 07:35 PM
Msg. 981 of 1514
Quote: --- Original message by: Rlentle2shttp://img29.imageshack.us/img29/1339/lollg.png Ammo counter on the left side and the grenade counter on the right. Blue bars indicate how much you have (in this case, full). Shield bar dark blue at the bottom. Health are those colours bottom of the motion sensor. There is a target distance thing at the bottom because it looked empty without anything in there. I used Paint (one from system32) to make this in case your wondering. crit plz that assault rifle model is just horrible. im sorry. but seriously, use gimp for your tracing. gimp blurs the lines when you draw so you dont get those hard pixels. its makes your drawings much nicer. GIMP is free btw incase you have never heard of it
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Rlentle2s
Joined: Oct 20, 2009
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Posted: Oct 21, 2009 07:43 PM
Msg. 982 of 1514
Sorry for the assault rifle. It might have ruined the hud more.
I could download gimp but maybe I don't have the time. ><
Plus I'm completely new to Halo map making. I haven't even activated the blitzkrieg (I have the Max5 one. I can't even find the versions above it. You could help me by suggesting places). :(
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Oct 21, 2009 07:45 PM
Msg. 983 of 1514
Quote: --- Original message by: Rlentle2s Sorry for the assault rifle. It might have ruined the hud more.
I could download gimp but maybe I don't have the time. ><
Plus I'm completely new to Halo map making. I haven't even activated the blitzkrieg (I have the Max5 one. I can't even find the versions above it. You could help me by suggesting places). :( dooooooont even ask. we dont condone that around here. dont ask, dont tell. but if youre going to do HUD work, it is absolutely necessary to download gimp, and it is necessary to have some free time
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Oct 21, 2009 07:51 PM
Msg. 984 of 1514
i was bored n i saw wep icons n soo i did sum myself, only 3 cos i dun want the others i made to be open sourced (publicly released... YET (maybe)) sniper br ar every1 this is all yours! for free so knock your self out n if you do use these gimme credit cos it would be apreciated (but you dont have to by it would be nice if you did) crit if you want... Edit: icons with black bg (requested by sum1 over xfire) sr br ar Edited by Shade117 pro on Oct 21, 2009 at 08:04 PM
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Oct 21, 2009 09:32 PM
Msg. 985 of 1514
make sure you add at least one pixel of black surrounding the icon. just to be safe. E: im talking about your sniper. they look good, just make sure the game knows whats going on Edited by Donut on Oct 21, 2009 at 09:32 PM
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Oct 21, 2009 10:57 PM
Msg. 986 of 1514
Quote: --- Original message by: Donut
make sure you add at least one pixel of black surrounding the icon. just to be safe. E: im talking about your sniper. they look good, just make sure the game knows whats going on Edited by Donut on Oct 21, 2009 at 09:32 PM i know what ur talking about, ill get the butt of the snipe fixed l8er =P
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Roflcopter
Joined: Jan 30, 2009
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Posted: Oct 22, 2009 02:39 AM
Msg. 987 of 1514
My last AR icon I'm going to do. 
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Oct 22, 2009 03:25 AM
Msg. 988 of 1514
Quote: --- Original message by: RoflcopterMy last AR icon I'm going to do.  whoa-ho-ho! man thats alot of deatail, but you cant have enough detail! until the game stuffs up... lol
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Roflcopter
Joined: Jan 30, 2009
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Posted: Oct 22, 2009 04:15 AM
Msg. 989 of 1514
Yeah, that took me a while :( Now for the other weapons lol.
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 22, 2009 06:11 AM
Msg. 990 of 1514
You forgot to clear out the handle, durp.
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Roflcopter
Joined: Jan 30, 2009
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Posted: Oct 22, 2009 06:21 AM
Msg. 991 of 1514
xD Can't believe I forgot about that! I guess that's not the last AR icon I'll do then :)
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Oct 22, 2009 10:09 PM
Msg. 992 of 1514
i urge you all to look up the "ink and paint" shader in 3ds max. it may make your lives better.
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Roflcopter
Joined: Jan 30, 2009
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Posted: Oct 22, 2009 10:36 PM
Msg. 993 of 1514
I didn't use 3ds max...
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Oct 22, 2009 10:52 PM
Msg. 994 of 1514
Quote: --- Original message by: Donut i urge you all to look up the "ink and paint" shader in 3ds max. it may make your lives better. Ink and paint is epic win.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Oct 22, 2009 11:23 PM
Msg. 995 of 1514
Quote: --- Original message by: Roflcopter I didn't use 3ds max... i know you didnt. im suggested you google the ink and paint shader. see what it does. you might like it 
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Oct 23, 2009 04:37 PM
Msg. 996 of 1514
Here's a shotgun I made using a render of mine: Colours are probably wrong though. Lol. Edited by anonymous_2009 on Oct 23, 2009 at 04:37 PM
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Oct 23, 2009 05:38 PM
Msg. 997 of 1514
whoa thats great. must be the biggest icons i've ever seen lol, if that aint gonna look crisp ingame- but yea, more accurate than this it cannot be. just have to put it into perspective and tag it. i would but, i always do those things in a mass production for all icons at once so they dont differ in between.
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 23, 2009 05:58 PM
Msg. 998 of 1514
Its not accurate, its a custom shotgun model Hunter made. Which has a couple of differences.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Oct 23, 2009 08:11 PM
Msg. 999 of 1514
Quote: --- Original message by: Advancebo Its not accurate, its a custom shotgun model Hunter made. Which has a couple of differences. Why do you bum accuracy? Any post I see it says something about it not being accurate. Just pointing it out.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Oct 23, 2009 08:47 PM
Msg. 1000 of 1514
I like the way the edges came out. Most people make really thick edges, and that irks me. Nice work. Now render some H3 models, but use a black backround next time. Edited by jesse on Oct 23, 2009 at 08:48 PM
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lil_bankhead
Joined: Dec 12, 2008
What you look'n at huh? I'll bit ya!
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Posted: Oct 26, 2009 03:13 PM
Msg. 1001 of 1514
Hey BP how do you add a night vision on the visor? I've been trying to get it to work for 2 days non stop and barely get enough sleep :( please help...
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Oct 26, 2009 06:35 PM
Msg. 1002 of 1514
Quote: --- Original message by: lil_bankhead I've been trying to get it to work for 2 days non stop and barely get enough sleep :( please help... Whoah.
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Roflcopter
Joined: Jan 30, 2009
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Posted: Oct 27, 2009 10:27 AM
Msg. 1003 of 1514
I think he scripted it :o
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lil_bankhead
Joined: Dec 12, 2008
What you look'n at huh? I'll bit ya!
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Posted: Oct 30, 2009 11:00 AM
Msg. 1004 of 1514
Quote: --- Original message by: jesse Whoah. yup I though you knew cause I told you about it and I've been on xfire since I got back in town to 3-5 am and and alot longer in Saturday and Sunday...
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Nov 1, 2009 11:25 AM
Msg. 1005 of 1514
 <3 red flashy thing (kudos to jesse)
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Advancebo
Joined: Jan 14, 2008
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Posted: Nov 1, 2009 12:56 PM
Msg. 1006 of 1514
its too small.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Nov 1, 2009 01:08 PM
Msg. 1007 of 1514
That's what she said /jokes
I'll probably scale it larger later. Right now, I like it the way it is C:
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CorruptedHalo
Joined: May 18, 2009
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Posted: Nov 1, 2009 04:22 PM
Msg. 1008 of 1514
Quote: --- Original message by: Gamma927 Outline seems too transparent, I can only tell that it's there by the red flashy thing.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Nov 1, 2009 04:31 PM
Msg. 1009 of 1514
Made the rocket interface. 
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Bloody Jabs
Joined: Apr 7, 2009
It's been 4 years...
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Posted: Nov 1, 2009 05:12 PM
Msg. 1010 of 1514
Rocket launcher and rockets are backwards. Unless you want that way but it looks weird to me... Edited by Bloody Jabs on Nov 1, 2009 at 05:13 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Nov 1, 2009 05:21 PM
Msg. 1011 of 1514
Only the rockets are backwards.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Nov 1, 2009 05:32 PM
Msg. 1012 of 1514
Quote: --- Original message by: Bloody Jabs
Rocket launcher and rockets are backwards. Unless you want that way but it looks weird to me...
Overlay should face towards the shield.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Nov 1, 2009 06:47 PM
Msg. 1013 of 1514
oscrud he's right they're backwards.
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Bloody Jabs
Joined: Apr 7, 2009
It's been 4 years...
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Posted: Nov 1, 2009 09:38 PM
Msg. 1014 of 1514
One that I'm about to work on... I darkened it up and sharpened it so you can see it better. The left side got cut off when I scanned it... I don't know what happened but the grenades should be there... The visor and weapon icon colors will be light green to green, alerts (low ammo, low shields) should be light orange, health symbol is red, and the shield metre will range from light green to dark orange. Edited by Bloody Jabs on Nov 1, 2009 at 09:53 PM
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Nov 1, 2009 09:44 PM
Msg. 1015 of 1514
I spy with my little eye a water colour of 'Bloody Jabs'. I understand your HUD concept , but it seems to obscure vision too much.
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