
Roflcopter
Joined: Jan 30, 2009
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Posted: Oct 13, 2009 10:34 AM
Msg. 876 of 1514
Nice work, BP! I still don't get how you make it so awesome :P
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JLtheking
Joined: Mar 4, 2009
imma
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Posted: Oct 13, 2009 10:56 AM
Msg. 877 of 1514
Quote: --- Original message by: BeachParty clan lol I did the same, but im replacing the flashlight function with low vision mode
how will that look like? a higher gamma setting or something?
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Oct 13, 2009 12:34 PM
Msg. 878 of 1514
Quote: --- Original message by: JLthekingQuote: --- Original message by: BeachParty clan lol I did the same, but im replacing the flashlight function with low vision mode
how will that look like? a higher gamma setting or something? sorta, im not sure about the outline, but i made a crappy method by switching between normal mode and wireframe mode constantly - only problem is that you see the wireframe of your enemies through the walls (unfair eh) but you'll see soon enough
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HDoan
Joined: Feb 19, 2007
"'Tis only happens to them Asians" - ODX 2008
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Posted: Oct 13, 2009 12:47 PM
Msg. 879 of 1514
A small wip 
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Joshflighter
Joined: May 23, 2009
Former CMT Team Co-Leader
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Posted: Oct 13, 2009 02:32 PM
Msg. 880 of 1514
idgi?
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 13, 2009 02:49 PM
Msg. 881 of 1514
Quote: --- Original message by: DDT_GhostQuote: --- Original message by: Advancebo Nice rip Don't talk a crap if you have no idea, i have wantched him doing the HUD over a broadcast, and that was a hard work. btw Wizard how did you finish the hud so fast? D: Edited by DDT_Ghost on Oct 13, 2009 at 09:26 AM i lold at u.
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PX173
Joined: Aug 22, 2009
It was worth it.
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Posted: Oct 14, 2009 04:08 AM
Msg. 882 of 1514
Closest i could get... now all i need is someone to tell me how to make your screen go red when your shields(stamina) are out. Now all i need is a compass overlay(which i know is possible, since you can do it on the sniper rifle's scope) and to redo some stuff.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Oct 14, 2009 04:12 AM
Msg. 883 of 1514
Quote: --- Original message by: PX173Closest i could get... now all i need is someone to tell me how to make your screen go red when your shields(stamina) are out. http://img504.imageshack.us/img504/6062/odst.png Now all i need is a compass overlay(which i know is possible, since you can do it on the sniper rifle's scope) and to redo some stuff. *facepalm* i just told everyone on this very page that multitex overlays on the primary screen isnt possible, that means you cant have one while you're not zoomed. i tried, masterz tried, some others tried aswell which name i forgot. not possible, period. even if you want to stay zoomed all the time, the fp models dissappears when you're zoomed in. as i said, it's only possible if you model it into the gun and emulate it as hud element, which takes more effort since every gun is gonna need it in it's model and animations. the shield overlay is done by making it invisable when you're full, and red when it's nearing empty. simple. e1: edited my shield overlay to colour the outline somewhat red, mine works progressive, from the edges of the outline it gets clearer more inwards the less shield you have left. so like odst, the TV lines in the center gets more visable the less shield you have Edited by BeachParty clan on Oct 14, 2009 at 11:09 AM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Oct 14, 2009 02:58 PM
Msg. 884 of 1514
To get the effect of the compass is easy, use a 3d hud. Metriod online did this, and it's pretty simple.
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 14, 2009 02:59 PM
Msg. 885 of 1514
Quote: --- Original message by: BeachParty clanQuote: --- Original message by: PX173Closest i could get... now all i need is someone to tell me how to make your screen go red when your shields(stamina) are out. http://img504.imageshack.us/img504/6062/odst.png Now all i need is a compass overlay(which i know is possible, since you can do it on the sniper rifle's scope) and to redo some stuff. *facepalm* i just told everyone on this very page that multitex overlays on the primary screen isnt possible, that means you cant have one while you're not zoomed. i tried, masterz tried, some others tried aswell which name i forgot. not possible, period. even if you want to stay zoomed all the time, the fp models dissappears when you're zoomed in. as i said, it's only possible if you model it into the gun and emulate it as hud element, which takes more effort since every gun is gonna need it in it's model and animations. the shield overlay is done by making it invisable when you're full, and red when it's nearing empty. simple. e1: edited my shield overlay to colour the outline somewhat red, mine works progressive, from the edges of the outline it gets clearer more inwards the less shield you have left. so like odst, the TV lines in the center gets more visable the less shield you have Edited by BeachParty clan on Oct 14, 2009 at 11:09 AM look how inaccurate the smg is.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Oct 14, 2009 04:58 PM
Msg. 886 of 1514
Quote: --- Original message by: Higuy To get the effect of the compass is easy, use a 3d hud. Metriod online did this, and it's pretty simple. I know, i did it too, but all animations would have to be adjusted just for that, which is not worth the effort for all the weapons. even if it's in the fp model, you're going to need to adjust all the weapon animations to get the compass in properly, which wasnt a problem for the metroid online team since they knew it from the start, so they considered it while designing. tl:dr it's not worth the effort to do it that way, as i mentioned earlier. but hey, lookie what i just figured out: i was fooling around in hek, and i figured out that multitex overlays in the primary screen is possible afterall
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Oct 14, 2009 05:10 PM
Msg. 887 of 1514
visor mode?
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Oct 14, 2009 05:14 PM
Msg. 888 of 1514
Quote: --- Original message by: Marka Haiyana visor mode? low light vision mode is toggleable through Q 
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Oct 14, 2009 05:36 PM
Msg. 889 of 1514
Quote: --- Original message by: BeachParty clanQuote: --- Original message by: Marka Haiyana visor mode? low light vision mode is toggleable through Q  Have you been able to get any night vision stuff from the sniper rifle implemented into the HUD like this?
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 14, 2009 06:13 PM
Msg. 890 of 1514
Quote: --- Original message by: BeachParty clanQuote: --- Original message by: Higuy To get the effect of the compass is easy, use a 3d hud. Metriod online did this, and it's pretty simple. I know, i did it too, but all animations would have to be adjusted just for that, which is not worth the effort for all the weapons. even if it's in the fp model, you're going to need to adjust all the weapon animations to get the compass in properly, which wasnt a problem for the metroid online team since they knew it from the start, so they considered it while designing. tl:dr it's not worth the effort to do it that way, as i mentioned earlier. but hey, lookie what i just figured out: i was fooling around in hek, and i figured out that multitex overlays in the primary screen is possible afterall You just now figured that out? I got that done times ago. Also, I wouldnt call your other image "lowlight vision mode". And you should really take down that Firefight bitmap. It doesnt stay through the whole game. Edited by Advancebo on Oct 14, 2009 at 06:17 PM
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Oct 14, 2009 06:26 PM
Msg. 891 of 1514
Quote: --- Original message by: HiguyQuote: --- Original message by: BeachParty clanQuote: --- Original message by: Marka Haiyana visor mode? low light vision mode is toggleable through Q http://i37.tinypic.com/20u52c6.png Have you been able to get any night vision stuff from the sniper rifle implemented into the HUD like this? None of my beta scripts for low light vision mode is shown in any of these pics, merely the bitmap which shows up when you toggle Q to indicate wether it's active or not, I said this pages ago. But yea, I'll be working some more on this stuff and release it in a few days, it's no big suprise that I'm now halfway with an actual firefight map aswell. *coughcraterwithfirefightcough* 
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 14, 2009 06:36 PM
Msg. 892 of 1514
ew^
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Oct 14, 2009 06:39 PM
Msg. 893 of 1514
Quote: --- Original message by: Advancebo ew^ It would look better if he was in a dark night map, honestly.
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Dark
Joined: Nov 10, 2008
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Posted: Oct 14, 2009 07:02 PM
Msg. 894 of 1514
:O night vision
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Oct 14, 2009 07:13 PM
Msg. 895 of 1514
Few tweaks you have to make in the weapon_hud_interface, crosshair color for the AR and ammo display, but overall it's coming out pretty convincing.
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Oct 14, 2009 07:45 PM
Msg. 896 of 1514
excuse me but I think I proved that everything generated here can be put into real life. :>
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Oct 14, 2009 07:55 PM
Msg. 897 of 1514
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CorruptedHalo
Joined: May 18, 2009
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Posted: Oct 14, 2009 08:00 PM
Msg. 898 of 1514
Quote: --- Original message by: Spartan_094Quote: --- Original message by: ChocolateNugget excuse me but I think I proved that everything generated here can be put into real life. :> wait, the odst hud can be generated in metal, cloth, even leaves without a screen or pixels? ITS A DISCOVERY WORTH MORE THEN ARDI Lol, I knew I wasn't the only one to see that Discovery Channel commercial. Edited by CorruptedHalo on Oct 14, 2009 at 08:01 PM
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Geared
Joined: Mar 6, 2009
EPI Creator
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Posted: Oct 14, 2009 08:01 PM
Msg. 899 of 1514
welll(to the guy who said its amazing that it can be made in real life blah blah blah in sarcasm) technically the hud is a screen on ur helmet, so technically in real life a hud can be implemented into a helmet(they have thin plastic screens now that are being experimented with) the campus, that's not that hard its a digital read out of a 3d compass, the compass would be in ur helmet, the ammo read out be feet from teh gun into ur suit tru contacts or RF signals,the skulls, again a image on a thin screen on the inside of the helmet. :D
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Oct 14, 2009 09:29 PM
Msg. 900 of 1514
Quote: --- Original message by: Advancebo ew^ youre beach party trolling is so obvious bo. do try to post a bit more constructively. E: refer to CLS grunt's post Edited by Donut on Oct 14, 2009 at 09:30 PM
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sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
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Posted: Oct 14, 2009 10:40 PM
Msg. 901 of 1514
Quote: --- Original message by: ChocolateNugget excuse me but I think I proved that everything generated here can be put into real life. :> 'course you can. maybe build an real-life ODST armor with this kind of HUD luls. but seriously, the night-vision looks a little........(odd?) to me. not saying its bad or whatever, but..........
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hsst71340
Joined: Aug 6, 2008
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Posted: Oct 15, 2009 04:25 AM
Msg. 902 of 1514
Quote: --- Original message by: BeachParty clanQuote: --- Original message by: Higuy To get the effect of the compass is easy, use a 3d hud. Metriod online did this, and it's pretty simple. I know, i did it too, but all animations would have to be adjusted just for that, which is not worth the effort for all the weapons. even if it's in the fp model, you're going to need to adjust all the weapon animations to get the compass in properly, which wasnt a problem for the metroid online team since they knew it from the start, so they considered it while designing. tl:dr it's not worth the effort to do it that way, as i mentioned earlier. but hey, lookie what i just figured out: i was fooling around in hek, and i figured out that multitex overlays in the primary screen is possible afterall So...Is it possible to make compass work?
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Roflcopter
Joined: Jan 30, 2009
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Posted: Oct 15, 2009 04:34 AM
Msg. 903 of 1514
My new visor :X Crit please.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Oct 15, 2009 04:39 AM
Msg. 904 of 1514
Quote: --- Original message by: hsst71340 So...Is it possible to make compass work? en-ti-re-ly =) but you're gonna have to wait a bit longer till i finished the new bitmaps for the odst compass, but rest assured, i have holidays starting tommorow *that means i have more time to work on it* Also, tweaked night vision, all that remains is adding an outline without using the wireframe command, i have another method for it but it only works on dynamic objects like vehicles and bipeds, not the BSP =/ it works perfectly, not too much, dark areas get lit up, and you're blinded when walking in a light area ofcourse, which is also the case in odst ofcourse not bad, not bad at all. your gradient is perfect, now make a decent alpha channel for it and put it ingame, show us how it looks =P I'd be bchng about small detaills, but nah, im just a detail freak... just get it ingame =) Edited by BeachParty clan on Oct 15, 2009 at 04:41 AM
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Roflcopter
Joined: Jan 30, 2009
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Posted: Oct 15, 2009 06:04 AM
Msg. 905 of 1514
Yeah, I know the other things in the HUD fail... but that's not the point :P
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 15, 2009 06:07 AM
Msg. 906 of 1514
Thanks for posting links to stuff that I actually released, and actually released for the community to use. Also, I dont see you modeling, tagging, animating, or releasing much of anything. And it seems you didnt post these: http://hce.halomaps.org/index.cfm?fid=4701 http://hce.halomaps.org/index.cfm?fid=4752 So therefore, by you only posting content with partial mines, I would say that you, are also a troll. All in all, your Sandtrap, is the same thing. A bunch of ripped content thrown together onto a map. Edited by Advancebo on Oct 15, 2009 at 06:20 AM
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Oct 15, 2009 06:12 AM
Msg. 907 of 1514
add a fine line on the edges, not just a gradient alone, looks wrong imo, and h3 has it too
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JLtheking
Joined: Mar 4, 2009
imma
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Posted: Oct 15, 2009 06:16 AM
Msg. 908 of 1514
Quote: --- Original message by: BeachParty clanQuote: --- Original message by: hsst71340 So...Is it possible to make compass work? en-ti-re-ly =) but you're gonna have to wait a bit longer till i finished the new bitmaps for the odst compass, but rest assured, i have holidays starting tommorow *that means i have more time to work on it* Also, tweaked night vision, all that remains is adding an outline without using the wireframe command, i have another method for it but it only works on dynamic objects like vehicles and bipeds, not the BSP =/ it works perfectly, not too much, dark areas get lit up, and you're blinded when walking in a light area ofcourse, which is also the case in odst ofcourse not bad, not bad at all. your gradient is perfect, now make a decent alpha channel for it and put it ingame, show us how it looks =P I'd be bchng about small detaills, but nah, im just a detail freak... just get it ingame =) Edited by BeachParty clan on Oct 15, 2009 at 04:41 AM your HUD is awesome,bp. now if only someone would try to add the 3d compass whichamagibeething :D
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 15, 2009 06:21 AM
Msg. 909 of 1514
Quote: --- Original message by: BeachParty clanQuote: --- Original message by: hsst71340 So...Is it possible to make compass work? en-ti-re-ly =) but you're gonna have to wait a bit longer till i finished the new bitmaps for the odst compass, but rest assured, i have holidays starting tommorow *that means i have more time to work on it* Also, tweaked night vision, all that remains is adding an outline without using the wireframe command, i have another method for it but it only works on dynamic objects like vehicles and bipeds, not the BSP =/ it works perfectly, not too much, dark areas get lit up, and you're blinded when walking in a light area ofcourse, which is also the case in odst ofcourse not bad, not bad at all. your gradient is perfect, now make a decent alpha channel for it and put it ingame, show us how it looks =P I'd be bchng about small detaills, but nah, im just a detail freak... just get it ingame =) Edited by BeachParty clan on Oct 15, 2009 at 04:41 AM inaccurate, the objective bitmap shouldnt even be there.
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sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Oct 15, 2009 06:27 AM
Msg. 910 of 1514
i am yet see this "objective bitmap"...
where the **** is it? Edited by sierra117 on Oct 15, 2009 at 06:31 AM
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