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Author Topic: HUD - Works in Process thread [WIP] (1514 messages, Page 26 of 44)
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Roflcopter
Joined: Jan 30, 2009


Posted: Oct 13, 2009 10:34 AM    Msg. 876 of 1514       
Nice work, BP! I still don't get how you make it so awesome :P


JLtheking
Joined: Mar 4, 2009

imma


Posted: Oct 13, 2009 10:56 AM    Msg. 877 of 1514       
Quote: --- Original message by: BeachParty clan
lol I did the same, but im replacing the flashlight function with low vision mode

how will that look like? a higher gamma setting or something?


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Oct 13, 2009 12:34 PM    Msg. 878 of 1514       
Quote: --- Original message by: JLtheking
Quote: --- Original message by: BeachParty clan
lol I did the same, but im replacing the flashlight function with low vision mode

how will that look like? a higher gamma setting or something?

sorta, im not sure about the outline, but i made a crappy method by switching between normal mode and wireframe mode constantly - only problem is that you see the wireframe of your enemies through the walls (unfair eh)

but you'll see soon enough


HDoan
Joined: Feb 19, 2007

"'Tis only happens to them Asians" - ODX 2008


Posted: Oct 13, 2009 12:47 PM    Msg. 879 of 1514       
A small wip


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Oct 13, 2009 02:32 PM    Msg. 880 of 1514       
idgi?


Advancebo
Joined: Jan 14, 2008


Posted: Oct 13, 2009 02:49 PM    Msg. 881 of 1514       
Quote: --- Original message by: DDT_Ghost

Quote: --- Original message by: Advancebo
Nice rip


Don't talk a crap if you have no idea, i have wantched him doing the HUD over a broadcast,
and that was a hard work.

btw Wizard how did you finish the hud so fast? D:
Edited by DDT_Ghost on Oct 13, 2009 at 09:26 AM


i lold at u.


PX173
Joined: Aug 22, 2009

It was worth it.


Posted: Oct 14, 2009 04:08 AM    Msg. 882 of 1514       
Closest i could get... now all i need is someone to tell me how to make your screen go red when your shields(stamina) are out.

Now all i need is a compass overlay(which i know is possible, since you can do it on the sniper rifle's scope) and to redo some stuff.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Oct 14, 2009 04:12 AM    Msg. 883 of 1514       
Quote: --- Original message by: PX173
Closest i could get... now all i need is someone to tell me how to make your screen go red when your shields(stamina) are out.
http://img504.imageshack.us/img504/6062/odst.png
Now all i need is a compass overlay(which i know is possible, since you can do it on the sniper rifle's scope) and to redo some stuff.

*facepalm* i just told everyone on this very page that multitex overlays on the primary screen isnt possible, that means you cant have one while you're not zoomed.
i tried, masterz tried, some others tried aswell which name i forgot. not possible, period.
even if you want to stay zoomed all the time, the fp models dissappears when you're zoomed in.

as i said, it's only possible if you model it into the gun and emulate it as hud element, which takes more effort since every gun is gonna need it in it's model and animations.

the shield overlay is done by making it invisable when you're full, and red when it's nearing empty. simple.


e1: edited my shield overlay to colour the outline somewhat red, mine works progressive, from the edges of the outline it gets clearer more inwards the less shield you have left. so like odst, the TV lines in the center gets more visable the less shield you have


Edited by BeachParty clan on Oct 14, 2009 at 11:09 AM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Oct 14, 2009 02:58 PM    Msg. 884 of 1514       
To get the effect of the compass is easy, use a 3d hud. Metriod online did this, and it's pretty simple.


Advancebo
Joined: Jan 14, 2008


Posted: Oct 14, 2009 02:59 PM    Msg. 885 of 1514       
Quote: --- Original message by: BeachParty clan

Quote: --- Original message by: PX173
Closest i could get... now all i need is someone to tell me how to make your screen go red when your shields(stamina) are out.
http://img504.imageshack.us/img504/6062/odst.png
Now all i need is a compass overlay(which i know is possible, since you can do it on the sniper rifle's scope) and to redo some stuff.

*facepalm* i just told everyone on this very page that multitex overlays on the primary screen isnt possible, that means you cant have one while you're not zoomed.
i tried, masterz tried, some others tried aswell which name i forgot. not possible, period.
even if you want to stay zoomed all the time, the fp models dissappears when you're zoomed in.

as i said, it's only possible if you model it into the gun and emulate it as hud element, which takes more effort since every gun is gonna need it in it's model and animations.

the shield overlay is done by making it invisable when you're full, and red when it's nearing empty. simple.


e1: edited my shield overlay to colour the outline somewhat red, mine works progressive, from the edges of the outline it gets clearer more inwards the less shield you have left. so like odst, the TV lines in the center gets more visable the less shield you have


Edited by BeachParty clan on Oct 14, 2009 at 11:09 AM


look how inaccurate the smg is.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Oct 14, 2009 04:58 PM    Msg. 886 of 1514       
Quote: --- Original message by: Higuy
To get the effect of the compass is easy, use a 3d hud. Metriod online did this, and it's pretty simple.

I know, i did it too, but all animations would have to be adjusted just for that, which is not worth the effort for all the weapons.
even if it's in the fp model, you're going to need to adjust all the weapon animations to get the compass in properly, which wasnt a problem for the metroid online team since they knew it from the start, so they considered it while designing.

tl:dr it's not worth the effort to do it that way, as i mentioned earlier.


but hey, lookie what i just figured out:



i was fooling around in hek, and i figured out that multitex overlays in the primary screen is possible afterall


Marka Haiyana
Joined: Mar 24, 2009

w0rt


Posted: Oct 14, 2009 05:10 PM    Msg. 887 of 1514       
visor mode?


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Oct 14, 2009 05:14 PM    Msg. 888 of 1514       
Quote: --- Original message by: Marka Haiyana
visor mode?

low light vision mode is toggleable through Q



Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Oct 14, 2009 05:36 PM    Msg. 889 of 1514       
Quote: --- Original message by: BeachParty clan
Quote: --- Original message by: Marka Haiyana
visor mode?

low light vision mode is toggleable through Q


Have you been able to get any night vision stuff from the sniper rifle implemented into the HUD like this?


Advancebo
Joined: Jan 14, 2008


Posted: Oct 14, 2009 06:13 PM    Msg. 890 of 1514       
Quote: --- Original message by: BeachParty clan
Quote: --- Original message by: Higuy
To get the effect of the compass is easy, use a 3d hud. Metriod online did this, and it's pretty simple.

I know, i did it too, but all animations would have to be adjusted just for that, which is not worth the effort for all the weapons.
even if it's in the fp model, you're going to need to adjust all the weapon animations to get the compass in properly, which wasnt a problem for the metroid online team since they knew it from the start, so they considered it while designing.

tl:dr it's not worth the effort to do it that way, as i mentioned earlier.


but hey, lookie what i just figured out:



i was fooling around in hek, and i figured out that multitex overlays in the primary screen is possible afterall


You just now figured that out? I got that done times ago.

Also, I wouldnt call your other image "lowlight vision mode".

And you should really take down that Firefight bitmap. It doesnt stay through the whole game.
Edited by Advancebo on Oct 14, 2009 at 06:17 PM


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Oct 14, 2009 06:26 PM    Msg. 891 of 1514       
Quote: --- Original message by: Higuy
Quote: --- Original message by: BeachParty clan
Quote: --- Original message by: Marka Haiyana
visor mode?

low light vision mode is toggleable through Q

http://i37.tinypic.com/20u52c6.png

Have you been able to get any night vision stuff from the sniper rifle implemented into the HUD like this?


None of my beta scripts for low light vision mode is shown in any of these pics, merely the bitmap which shows up when you toggle Q to indicate wether it's active or not, I said this pages ago.
But yea, I'll be working some more on this stuff and release it in a few days, it's no big suprise that I'm now halfway with an actual firefight map aswell. *coughcraterwithfirefightcough*



Advancebo
Joined: Jan 14, 2008


Posted: Oct 14, 2009 06:36 PM    Msg. 892 of 1514       
ew^


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Oct 14, 2009 06:39 PM    Msg. 893 of 1514       
Quote: --- Original message by: Advancebo
ew^

It would look better if he was in a dark night map, honestly.


Dark
Joined: Nov 10, 2008


Posted: Oct 14, 2009 07:02 PM    Msg. 894 of 1514       
:O night vision


Marka Haiyana
Joined: Mar 24, 2009

w0rt


Posted: Oct 14, 2009 07:13 PM    Msg. 895 of 1514       
Few tweaks you have to make in the weapon_hud_interface, crosshair color for the AR and ammo display, but overall it's coming out pretty convincing.


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Oct 14, 2009 07:45 PM    Msg. 896 of 1514       
excuse me but I think I proved that everything generated here can be put into real life. :>


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Oct 14, 2009 07:55 PM    Msg. 897 of 1514       
Quote: --- Original message by: Advancebo
ew^

What the hell is wrong with you? You have yet to point out anything that is wrong with his work, besides the typical " its screencaped derrrrp" By the way I don't think you remember that almost all of your released work is composed of screencaps, modifications to bungies content, and someone elses content.
http://hce.halomaps.org/index.cfm?fid=4520
http://hce.halomaps.org/index.cfm?fid=4067
http://hce.halomaps.org/index.cfm?fid=4296
http://hce.halomaps.org/index.cfm?fid=4297
http://hce.halomaps.org/index.cfm?fid=4502
http://hce.halomaps.org/index.cfm?fid=4639
http://hce.halomaps.org/index.cfm?fid=4889
http://hce.halomaps.org/index.cfm?fid=4890
http://hce.halomaps.org/index.cfm?fid=4749
http://hce.halomaps.org/index.cfm?fid=4750

It may be just me, but im tired of you constantly trying to agitate beach party, he has done NOTHING to deserve the crap you give him. I personally do like his work, and the only reason you make comments about him such as the typical "ew" is becuase of this stupid personal vendetta you have with him.


CorruptedHalo
Joined: May 18, 2009


Posted: Oct 14, 2009 08:00 PM    Msg. 898 of 1514       
Quote: --- Original message by: Spartan_094
Quote: --- Original message by: ChocolateNugget
excuse me but I think I proved that everything generated here can be put into real life. :>

wait, the odst hud can be generated in metal, cloth, even leaves without a screen or pixels? ITS A DISCOVERY WORTH MORE THEN ARDI

Lol, I knew I wasn't the only one to see that Discovery Channel commercial.
Edited by CorruptedHalo on Oct 14, 2009 at 08:01 PM


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Oct 14, 2009 08:01 PM    Msg. 899 of 1514       
welll(to the guy who said its amazing that it can be made in real life blah blah blah in sarcasm) technically the hud is a screen on ur helmet, so technically in real life a hud can be implemented into a helmet(they have thin plastic screens now that are being experimented with) the campus, that's not that hard its a digital read out of a 3d compass, the compass would be in ur helmet, the ammo read out be feet from teh gun into ur suit tru contacts or RF signals,the skulls, again a image on a thin screen on the inside of the helmet. :D


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Oct 14, 2009 09:29 PM    Msg. 900 of 1514       
Quote: --- Original message by: Advancebo
ew^

youre beach party trolling is so obvious bo. do try to post a bit more constructively.
E: refer to CLS grunt's post
Edited by Donut on Oct 14, 2009 at 09:30 PM


sargejohnson
Joined: Apr 20, 2009

Shall we play a game?


Posted: Oct 14, 2009 10:40 PM    Msg. 901 of 1514       
Quote: --- Original message by: ChocolateNugget
excuse me but I think I proved that everything generated here can be put into real life. :>


'course you can.
maybe build an real-life ODST armor with this kind of HUD luls.
but seriously, the night-vision looks a little........(odd?) to me.
not saying its bad or whatever, but..........


hsst71340
Joined: Aug 6, 2008


Posted: Oct 15, 2009 04:25 AM    Msg. 902 of 1514       
Quote: --- Original message by: BeachParty clan
Quote: --- Original message by: Higuy
To get the effect of the compass is easy, use a 3d hud. Metriod online did this, and it's pretty simple.

I know, i did it too, but all animations would have to be adjusted just for that, which is not worth the effort for all the weapons.
even if it's in the fp model, you're going to need to adjust all the weapon animations to get the compass in properly, which wasnt a problem for the metroid online team since they knew it from the start, so they considered it while designing.

tl:dr it's not worth the effort to do it that way, as i mentioned earlier.


but hey, lookie what i just figured out:



i was fooling around in hek, and i figured out that multitex overlays in the primary screen is possible afterall


So...Is it possible to make compass work?


Roflcopter
Joined: Jan 30, 2009


Posted: Oct 15, 2009 04:34 AM    Msg. 903 of 1514       


My new visor :X Crit please.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Oct 15, 2009 04:39 AM    Msg. 904 of 1514       
Quote: --- Original message by: hsst71340
So...Is it possible to make compass work?

en-ti-re-ly =)

but you're gonna have to wait a bit longer till i finished the new bitmaps for the odst compass, but rest assured, i have holidays starting tommorow *that means i have more time to work on it*

Also, tweaked night vision, all that remains is adding an outline without using the wireframe command, i have another method for it but it only works on dynamic objects like vehicles and bipeds, not the BSP =/



it works perfectly, not too much, dark areas get lit up, and you're blinded when walking in a light area ofcourse, which is also the case in odst ofcourse

Quote: --- Original message by: Roflcopter
http://i542.photobucket.com/albums/gg435/Rofldonutburger/visor_test.png

My new visor :X Crit please.

not bad, not bad at all. your gradient is perfect, now make a decent alpha channel for it and put it ingame, show us how it looks =P
I'd be bchng about small detaills, but nah, im just a detail freak... just get it ingame =)

Edited by BeachParty clan on Oct 15, 2009 at 04:41 AM


Roflcopter
Joined: Jan 30, 2009


Posted: Oct 15, 2009 06:04 AM    Msg. 905 of 1514       


Yeah, I know the other things in the HUD fail... but that's not the point :P


Advancebo
Joined: Jan 14, 2008


Posted: Oct 15, 2009 06:07 AM    Msg. 906 of 1514       
Quote: --- Original message by: CLS_GRUNT
Quote: --- Original message by: Advancebo
ew^

What the hell is wrong with you? You have yet to point out anything that is wrong with his work, besides the typical " its screencaped derrrrp" By the way I don't think you remember that almost all of your released work is composed of screencaps, modifications to bungies content, and someone elses content.
http://hce.halomaps.org/index.cfm?fid=4520
http://hce.halomaps.org/index.cfm?fid=4067
http://hce.halomaps.org/index.cfm?fid=4296
http://hce.halomaps.org/index.cfm?fid=4297
http://hce.halomaps.org/index.cfm?fid=4502
http://hce.halomaps.org/index.cfm?fid=4639
http://hce.halomaps.org/index.cfm?fid=4889
http://hce.halomaps.org/index.cfm?fid=4890
http://hce.halomaps.org/index.cfm?fid=4749
http://hce.halomaps.org/index.cfm?fid=4750

It may be just me, but im tired of you constantly trying to agitate beach party, he has done NOTHING to deserve the crap you give him. I personally do like his work, and the only reason you make comments about him such as the typical "ew" is becuase of this stupid personal vendetta you have with him.


Thanks for posting links to stuff that I actually released, and actually released for the community to use.

Also, I dont see you modeling, tagging, animating, or releasing much of anything.

And it seems you didnt post these:

http://hce.halomaps.org/index.cfm?fid=4701
http://hce.halomaps.org/index.cfm?fid=4752

So therefore, by you only posting content with partial mines, I would say that you, are also a troll.

All in all, your Sandtrap, is the same thing. A bunch of ripped content thrown together onto a map.
Edited by Advancebo on Oct 15, 2009 at 06:20 AM


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Oct 15, 2009 06:12 AM    Msg. 907 of 1514       
Quote: --- Original message by: Roflcopter
http://i542.photobucket.com/albums/gg435/Rofldonutburger/hudtest1-1.png

Yeah, I know the other things in the HUD fail... but that's not the point :P

add a fine line on the edges, not just a gradient alone, looks wrong imo, and h3 has it too


JLtheking
Joined: Mar 4, 2009

imma


Posted: Oct 15, 2009 06:16 AM    Msg. 908 of 1514       
Quote: --- Original message by: BeachParty clan

Quote: --- Original message by: hsst71340
So...Is it possible to make compass work?

en-ti-re-ly =)

but you're gonna have to wait a bit longer till i finished the new bitmaps for the odst compass, but rest assured, i have holidays starting tommorow *that means i have more time to work on it*

Also, tweaked night vision, all that remains is adding an outline without using the wireframe command, i have another method for it but it only works on dynamic objects like vehicles and bipeds, not the BSP =/



it works perfectly, not too much, dark areas get lit up, and you're blinded when walking in a light area ofcourse, which is also the case in odst ofcourse

Quote: --- Original message by: Roflcopter
http://i542.photobucket.com/albums/gg435/Rofldonutburger/visor_test.png

My new visor :X Crit please.

not bad, not bad at all. your gradient is perfect, now make a decent alpha channel for it and put it ingame, show us how it looks =P
I'd be bchng about small detaills, but nah, im just a detail freak... just get it ingame =)

Edited by BeachParty clan on Oct 15, 2009 at 04:41 AM

your HUD is awesome,bp. now if only someone would try to add the 3d compass whichamagibeething :D


Advancebo
Joined: Jan 14, 2008


Posted: Oct 15, 2009 06:21 AM    Msg. 909 of 1514       
Quote: --- Original message by: BeachParty clan

Quote: --- Original message by: hsst71340
So...Is it possible to make compass work?

en-ti-re-ly =)

but you're gonna have to wait a bit longer till i finished the new bitmaps for the odst compass, but rest assured, i have holidays starting tommorow *that means i have more time to work on it*

Also, tweaked night vision, all that remains is adding an outline without using the wireframe command, i have another method for it but it only works on dynamic objects like vehicles and bipeds, not the BSP =/



it works perfectly, not too much, dark areas get lit up, and you're blinded when walking in a light area ofcourse, which is also the case in odst ofcourse

Quote: --- Original message by: Roflcopter
http://i542.photobucket.com/albums/gg435/Rofldonutburger/visor_test.png

My new visor :X Crit please.

not bad, not bad at all. your gradient is perfect, now make a decent alpha channel for it and put it ingame, show us how it looks =P
I'd be bchng about small detaills, but nah, im just a detail freak... just get it ingame =)

Edited by BeachParty clan on Oct 15, 2009 at 04:41 AM


inaccurate, the objective bitmap shouldnt even be there.


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Oct 15, 2009 06:27 AM    Msg. 910 of 1514       
i am yet see this "objective bitmap"...

where the **** is it?
Edited by sierra117 on Oct 15, 2009 at 06:31 AM

 
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