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Author Topic: Ice Grenade WIP (38 messages, Page 1 of 2)
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DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jun 8, 2009 03:18 PM    Msg. 1 of 38       
If anyone remembers my first ideas going into Ce, they'll remember the ice grenade. The ice grenade freezes and stuns enemy units on impact and causes vehicles to slide. I'm currently working on developing the grenade and have most of the tagging mechanics taken care of. I'll let you all know my progress as soon as my tests are complete.


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Jun 8, 2009 03:39 PM    Msg. 2 of 38       
cool beans


delta49
Joined: Jan 23, 2007

I don't always make shaders..


Posted: Jun 8, 2009 03:45 PM    Msg. 3 of 38       
What does it look like? I'm liking this idea.


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Jun 8, 2009 03:54 PM    Msg. 4 of 38       
Sounds awesome, dude.


Dr Pepper And 7up Inc
Joined: Dec 23, 2008

deactivated


Posted: Jun 8, 2009 04:03 PM    Msg. 5 of 38       
Very clever idea


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jun 8, 2009 04:36 PM    Msg. 6 of 38       
Mainly I'll need new particles and figuring the vehicle sliding. I have some ideas, but nothing is definite with vehicles yet. If anyone wants to do icy particles.....


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Jun 8, 2009 06:10 PM    Msg. 7 of 38       
This sounds like an Epic Idea!


Advancebo
Joined: Jan 14, 2008


Posted: Jun 8, 2009 06:11 PM    Msg. 8 of 38       
Quote: --- Original message by: Slayer117
This sounds like an Epic Idea!

This sounds like an Epic Post!/sarcasm


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Jun 8, 2009 06:15 PM    Msg. 9 of 38       
What happens when it hits a flying vehicle?


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jun 8, 2009 06:19 PM    Msg. 10 of 38       
Quote: --- Original message by: ChocolateNugget
What happens when it hits a flying vehicle?

Depends, haven't thought about it that way, but physics says the vehicle will fly into your face, so that's it. The user has to be conscientious on how to use it. There is a Rifle and the grenade itself. The Rifle has a GL attachment and the grenade is like the opposite of an incendiary.


Advancebo
Joined: Jan 14, 2008


Posted: Jun 8, 2009 06:33 PM    Msg. 11 of 38       
Quote: --- Original message by: ChocolateNugget
What happens when it hits a flying vehicle?


Maybe the vehicle can shut down and the driver takes constant damage from the ice?


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jun 8, 2009 06:35 PM    Msg. 12 of 38       
Quote: --- Original message by: Advancebo
Quote: --- Original message by: ChocolateNugget
What happens when it hits a flying vehicle?


Maybe the vehicle can shut down and the driver takes constant damage from the ice?

The vehicle can't shut down though. Otherwise the EMP burst of a plasma pistol would work in CE. I'm trying to make it to where the vehicle slides when hitting a patch of ice material from the ice grenade's explosion.

The Ice doesn't directly damage. It "freezes" the victim and you just chip away at his shields for 3 seconds while he's immobilized. He'll still be able to shoot, but I doubt he'll be able to defend against you while you're behind him and have already assassinated him. However, if I can get it to where the player cannot fire his gun while frozen, then maybe it'd work out a lot better than I'd hoped.
Edited by DarkHalo003 on Jun 8, 2009 at 06:38 PM


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jun 8, 2009 07:03 PM    Msg. 13 of 38       
You could spawn scenery planes with a "ice" material in the detonation effect, so the vehicles slide. For flying vehicles, I know someone has gotten the power drainer working. Either it was Arbiter from Sigma or someone from H3MT.


Advancebo
Joined: Jan 14, 2008


Posted: Jun 8, 2009 07:06 PM    Msg. 14 of 38       
Quote: --- Original message by: UnevenElefant5
You could spawn scenery planes with a "ice" material in the detonation effect, so the vehicles slide. For flying vehicles, I know someone has gotten the power drainer working. Either it was Arbiter from Sigma or someone from H3MT.


Arbiter from Sigma. But they wont tell us. And spawning scenery wont sync.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jun 8, 2009 07:06 PM    Msg. 15 of 38       
Quote: --- Original message by: UnevenElefant5
You could spawn scenery planes with a "ice" material in the detonation effect, so the vehicles slide. For flying vehicles, I know someone has gotten the power drainer working. Either it was Arbiter from Sigma or someone from H3MT.

I already figured out how to make the vehicles slide. You can also use bipeds as well, like the Bubble Shield of Choking Victim and give them a material of ice. Either way it's the same thing though. I'll have to ask Arby how to halt the vehicles.


MissingSpartan7
Joined: Feb 19, 2009

I abandoned this forum a long time ago...


Posted: Jun 8, 2009 09:53 PM    Msg. 16 of 38       
could you use spawned projectiles that look like shards of ice?
and they have a damage effect attached so it stuns you and you take damage?


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jun 8, 2009 11:54 PM    Msg. 17 of 38       
You can use the Spiker projectiles as ice projectiles, simply change the bitmap from yellow to white and, i THINK you can set the spikes to do continuous damage while attached, just set the damage really low, and the stun really high.
Edited by jesse on Jun 8, 2009 at 11:54 PM


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jun 9, 2009 08:15 AM    Msg. 18 of 38       
Quote: --- Original message by: MissingSpartan7
could you use spawned projectiles that look like shards of ice?
and they have a damage effect attached so it stuns you and you take damage?

Well the point of the ice grenade is to freeze people, not harm them directly. That'd make it too much of a noob weapon IMO. But whatever I use that spawns the ice material will have to have a collision geometry of ice and the explosion has to expend an ice material as well. The projectile isn't the problem, is the explosion spawning an ice material and how to make that look right.
Edited by DarkHalo003 on Jun 9, 2009 at 08:15 AM


MegaSquirrel
Joined: May 26, 2009

Deal with it nerd


Posted: Jun 10, 2009 02:20 AM    Msg. 19 of 38       
Sounds Epic,you could Someone before he dies With this Nade!
Edited by MegaSquirrel on Jun 10, 2009 at 02:22 AM


Corvette19
Joined: Feb 27, 2007


Posted: Jun 10, 2009 11:45 PM    Msg. 20 of 38       
Random question, but how long are the freezing effects supposed to last?


SegwayMaster1324
Joined: Feb 7, 2009


Posted: Jun 10, 2009 11:47 PM    Msg. 21 of 38       
Quote: --- Original message by: Corvette19
Random question, but how long are the freezing effects supposed to last?

I think he said around 3 seconds.


Corvette19
Joined: Feb 27, 2007


Posted: Jun 10, 2009 11:52 PM    Msg. 22 of 38       
Hmm, sounds kinda good. Just throwing this out there, but I don't think anywhere under 3 or above 5 should happen... I'm not exactly sure, I'd have to see it in gameplay...


SegwayMaster1324
Joined: Feb 7, 2009


Posted: Jun 10, 2009 11:57 PM    Msg. 23 of 38       
Dark, you should make it like the cryoban grenade from KOTOR


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jun 11, 2009 10:03 AM    Msg. 24 of 38       
All I know is that the grenade will freeze appointments between 3-5 seconds and possible halt vehicles or cause them to slide.


Sgt Blaze
Joined: Mar 14, 2009

still actin' like Two-Bit from the Outsides....


Posted: Jun 11, 2009 12:58 PM    Msg. 25 of 38       
Quote: --- Original message by: DarkHalo003
If anyone remembers my first ideas going into Ce, they'll remember the ice grenade. The ice grenade freezes and stuns enemy units on impact and causes vehicles to slide. I'm currently working on developing the grenade and have most of the tagging mechanics taken care of. I'll let you all know my progress as soon as my tests are complete.
I hate drivin' on Ice....and now this! *sigh* This is even worse............


SegwayMaster1324
Joined: Feb 7, 2009


Posted: Jun 11, 2009 03:04 PM    Msg. 26 of 38       
Quote: --- Original message by: Sgt Blaze
Quote: --- Original message by: DarkHalo003
If anyone remembers my first ideas going into Ce, they'll remember the ice grenade. The ice grenade freezes and stuns enemy units on impact and causes vehicles to slide. I'm currently working on developing the grenade and have most of the tagging mechanics taken care of. I'll let you all know my progress as soon as my tests are complete.
I hate drivin' on Ice....and now this! *sigh* This is even worse............

That's sort of the point of the grenade, also if the grenade is fired from a rife will the rife also shoot ice-based proejectiles (like sliver/blueish spiker rounds)?


Advancebo
Joined: Jan 14, 2008


Posted: Jun 11, 2009 03:17 PM    Msg. 27 of 38       
You could probably use the stun property in the damage effect to slow bipeds. Dont know if it works on vehicles though.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jun 11, 2009 03:21 PM    Msg. 28 of 38       
Quote: --- Original message by: Advancebo
You could probably use the stun property in the damage effect to slow bipeds. Dont know if it works on vehicles though.

I've taken care of how to "freeze" the other foot soldiers, but not the vehicles.


Ninjadude
Joined: Jun 22, 2008


Posted: Jun 11, 2009 04:37 PM    Msg. 29 of 38       
The particles should be especially interesting, not to mention game play implications.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jun 11, 2009 04:40 PM    Msg. 30 of 38       
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: Advancebo
You could probably use the stun property in the damage effect to slow bipeds. Dont know if it works on vehicles though.

I've taken care of how to "freeze" the other foot soldiers, but not the vehicles.

You might be able to give the grenade negative force, so when it explodes, it pulls the vehicles towards it, slowing and/or stopping them.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jun 11, 2009 10:03 PM    Msg. 31 of 38       
Quote: --- Original message by: Ninjadude
The particles should be especially interesting, not to mention game play implications.

Speaking of particles.....anyone care to give it a whirl?
Edited by DarkHalo003 on Jun 11, 2009 at 10:03 PM


malard
Joined: Apr 12, 2009


Posted: Jun 11, 2009 10:54 PM    Msg. 32 of 38       
this could have a nice effect on gameplay frezzing people but if they can still shoot how hard is it to get out of the wqay but thats only if you cant get it to where they cant shoot.


Ninjadude
Joined: Jun 22, 2008


Posted: Jun 12, 2009 02:53 AM    Msg. 33 of 38       
You could make it so that when shot, they would lose their shield and be unable to move, like when you board someone on h3.

Conquered 2nd page!
Edited by Ninjadude on Jun 12, 2009 at 02:54 AM


MissingSpartan7
Joined: Feb 19, 2009

I abandoned this forum a long time ago...


Posted: Jun 12, 2009 04:54 AM    Msg. 34 of 38       
Quote: --- Original message by: UnevenElefant5
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: Advancebo
You could probably use the stun property in the damage effect to slow bipeds. Dont know if it works on vehicles though.

I've taken care of how to "freeze" the other foot soldiers, but not the vehicles.

You might be able to give the grenade negative force, so when it explodes, it pulls the vehicles towards it, slowing and/or stopping them.

have you ever tried doing that?
i did and it never worked
Edited by MissingSpartan7 on Jun 12, 2009 at 04:54 AM


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jun 12, 2009 05:16 AM    Msg. 35 of 38       
Quote: --- Original message by: MissingSpartan7

Quote: --- Original message by: UnevenElefant5
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: Advancebo
You could probably use the stun property in the damage effect to slow bipeds. Dont know if it works on vehicles though.

I've taken care of how to "freeze" the other foot soldiers, but not the vehicles.

You might be able to give the grenade negative force, so when it explodes, it pulls the vehicles towards it, slowing and/or stopping them.

have you ever tried doing that?
i did and it never worked
Edited by MissingSpartan7 on Jun 12, 2009 at 04:54 AM

lol, pulling is possible?

for slowing/stopping them, you could try plasma whatever, it works on bipeds, maybe it slows vehicles too?

 
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