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shadowslayer123
Joined: Feb 22, 2009
Not the american average
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Posted: May 24, 2009 07:54 PM
Msg. 1 of 44
Sidewinder Basemod is my first map varient on halo ce. There will be new bases inside the caves that take you to the red/blue base faster(see pics). the bases will contain all of the original weapons and some vehicles and plenty of gernades. Pics: bipeds for target practice keeps enemies from your base first look covenant weapons human weapons more pics later things to expect in the final release: both bases will have all original covenant and human weapons and mostly all vehicles weapons and gernades will be more organized target practice bipeds will be moved to a better place no stray weapons or vehicles teleporters to both red and blue base caves, all other teleporters will be desabled and deleted all gametipes available flag and oddball will be moved inside new caves caves being fully blocked off from each other new skybox covenant target practice bipeds (maybe) and anything else i throw in there i would like to thank yapyap the grunt for the awesome tutorial, gamma 927 and all of the other people who actually helped me in my sapien problems topic on the forums, without their help i would still have a broken sapien and this map would not have existed. i will keep my updates here, any suggestions will be greatly appreciated. for a early alpha go to: http://hce.halomaps.org/index.cfm?fid=4588 (the name is spelled wrong but i dont really mind, and if it is possible can you please correct it.) UPDATE: maps for the bases Edited by shadowslayer123 on May 24, 2009 at 09:00 PM
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NapalM
Joined: Jul 8, 2007
keke
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Posted: May 24, 2009 08:39 PM
Msg. 2 of 44
Gameplay looks very balanced.
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: May 24, 2009 08:40 PM
Msg. 3 of 44
Needs more Dracos
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shadowslayer123
Joined: Feb 22, 2009
Not the american average
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Posted: May 24, 2009 08:51 PM
Msg. 4 of 44
draco's are very massive and it would be very hard to fly since the top of the level is about 20 feet high, and why should'nt i release this
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NapalM
Joined: Jul 8, 2007
keke
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Posted: May 24, 2009 08:53 PM
Msg. 5 of 44
Theres a milion varients... you know why am I even trying :P this is best left to the pro's. http://www.modacity.net/forums/showthread.php?t=1480E for convience: Quote: For any of you who are new to the forums and are considering making maps for Halo, or any other game for that matter, I have some advice for you. I mean no disrespect by using the term noobie, but this is some important advise that you should take note of (mentally, that is). As you've seen in the title, my advice to you, the novice, is not to release your first maps. When I say novice, however, I don't mean people who have had modeling experience but are new to Halo. It is perfectly acceptable for someone with experience to release their first few maps. Take it from me, my first map wasn't anything special, but I released it because I felt it was worthy. The question you need to ask yourself is, "is my map worthy?" Because it's your work, do not give yourself too much credit or praise. not only does this create a poor first impression, but you're fooling yourself into believing that you do not need improvement. Everyone needs improvement, because nobody is perfect. Practice doesn't make perfect, practice makes better, which brings me to my next point. The whole point of your first maps is practice. There is no point in releasing practice material. It's like selling a peice of paper with some scribbles on it, where you've tried to learn how a variety of pencil lines look. Nobody will buy it. Never use the excuse that your first released map is poor because you're still a noobie. It doesn't fool us old-timers, you just chose not to practice first. Now, why should you care what we think about your map? There's more to consider than it being a waste of your time to release. It's also a waste of webspace. Poor Dennis at www.halomaps.org has to pay out of his pockey to host your first maps, make them count! So, before you go posting anything other than comments in that release forum, or run off uploading something to halomaps, consider what I've said and ask the question "is my map worthy?" This isn't a rule, just some honest advice I would like to give from observations I've made. Edited by NapalM on May 24, 2009 at 08:53 PM
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shadowslayer123
Joined: Feb 22, 2009
Not the american average
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Posted: May 24, 2009 09:05 PM
Msg. 6 of 44
i will consider this but ever since i got halo about 5 years ago i wanted to make a map for it and now that i can i want to join the people here that have released a map and not feel like an outcast depending on other people's maps for fun.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: May 24, 2009 09:22 PM
Msg. 7 of 44
Quote: --- Original message by: shadowslayer123 draco's are very massive and it would be very hard to fly since the top of the level is about 20 feet high, and why should'nt i release this Because it sucks. Honestly, want my opinion? Take it, I said it. All you did was right click on the sidewinder map in sapien a couple of times.
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: May 24, 2009 09:23 PM
Msg. 8 of 44
sidewinder was made years and years ago. its not a new map its an old map i wont be downloading any sidewinder variants!
I have to agree with everyone. Please dont relese this. Make a new map insted compleatly orignal
i remember my first blood gulch mod it was epic but it didnt get relesed ither because 1 it was a mod just like your sidewinder mod 2 i was working of someones alredy completed work its a place to start and a place to learn now move on model your owen bsp and then come back. trust me you wont be an outcast but more like a hero! Edited by jackrabbit on May 24, 2009 at 09:25 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: May 24, 2009 09:41 PM
Msg. 9 of 44
Looks like you spent a lot of time thinking this out.
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: May 24, 2009 10:45 PM
Msg. 10 of 44
Although it may seem that the people here are being a bit harsh, they are right. If you want people's opinion on your first maps, find a few people who are into the kind of map you are trying to make, and share your ideas with them before you start working on it. For example, if you like maps with good gameplay like seige, chiller, sciophobia, etc. then find people who are also into these kinds of maps. Confer with them. Form new ideas, and perfect them. When you and your friends are confident that the idea is ready to be tested, start working on it. When you believe you have made sufficient progress, release a beta to your friends. They can tell you what is good, what is bad, what needs to be fixed. If you don't know how to fix something, ask for help. You'll figure it out eventually. But keep your betas and your tests and your practice work. It doesn't need to be released. It will never be used by thousands of people or hailed as the greatest map of all time. Only a handful of people will download it, and even fewer will actually keep it in their maps folder, because it is incomplete, and is not truly ready to be released. When all the bugs and problems are fixed, then your map is done. Only then should you release it.
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CrossFade
Joined: Jul 20, 2008
Karrde's awesome brother.
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Posted: May 24, 2009 11:30 PM
Msg. 11 of 44
Quote: --- Original message by: Karrde Although it may seem that the people here are being a bit harsh, they are right. If you want people's opinion on your first maps, find a few people who are into the kind of map you are trying to make, and share your ideas with them before you start working on it. For example, if you like maps with good gameplay like seige, chiller, sciophobia, etc. then find people who are also into these kinds of maps. Confer with them. Form new ideas, and perfect them. When you and your friends are confident that the idea is ready to be tested, start working on it. When you believe you have made sufficient progress, release a beta to your friends. They can tell you what is good, what is bad, what needs to be fixed. If you don't know how to fix something, ask for help. You'll figure it out eventually. But keep your betas and your tests and your practice work. It doesn't need to be released. It will never be used by thousands of people or hailed as the greatest map of all time. Only a handful of people will download it, and even fewer will actually keep it in their maps folder, because it is incomplete, and is not truly ready to be released. When all the bugs and problems are fixed, then your map is done. Only then should you release it. This post redefines win
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iTails
Joined: Nov 26, 2008
The lot of idiots on this forum are veterans
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Posted: May 24, 2009 11:32 PM
Msg. 12 of 44
Put scarabs in it.
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PVT Jenkins
Joined: Feb 23, 2009
Advance!!!!!
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Posted: May 24, 2009 11:43 PM
Msg. 13 of 44
Quote: --- Original message by: shadowslayer123Sidewinder Basemod is my first map varient on halo ce. There will be new bases inside the caves that take you to the red/blue base faster(see pics). the bases will contain all of the original weapons and some vehicles and plenty of gernades. Pics: bipeds for target practice keeps enemies from your base first look covenant weapons human weapons more pics later things to expect in the final release: both bases will have all original covenant and human weapons and mostly all vehicles weapons and gernades will be more organized target practice bipeds will be moved to a better place no stray weapons or vehicles teleporters to both red and blue base caves, all other teleporters will be desabled and deleted all gametipes available flag and oddball will be moved inside new caves caves being fully blocked off from each other new skybox covenant target practice bipeds (maybe) and anything else i throw in there i would like to thank yapyap the grunt for the awesome tutorial, gamma 927 and all of the other people who actually helped me in my sapien problems topic on the forums, without their help i would still have a broken sapien and this map would not have existed. i will keep my updates here, any suggestions will be greatly appreciated. for a early alpha go to: http://hce.halomaps.org/index.cfm?fid=4588 (the name is spelled wrong but i dont really mind, and if it is possible can you please correct it.) UPDATE: maps for the bases Edited by shadowslayer123 on May 24, 2009 at 09:00 PM No offense but, bipeds don't sync.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: May 24, 2009 11:45 PM
Msg. 14 of 44
Again, DON'T quote all the pics. And bipeds DO sync. AI don't.
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PVT Jenkins
Joined: Feb 23, 2009
Advance!!!!!
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Posted: May 25, 2009 12:21 AM
Msg. 15 of 44
No bipeds don't sync me and, my freind were playing a map that I made and, then I was shooting the bipeds and they didnt die becasue they DON'T SYNC. Edited by PVT Jenkins on May 25, 2009 at 12:21 AM
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: May 25, 2009 12:22 AM
Msg. 16 of 44
Quote: --- Original message by: PVT Jenkins
No bipeds don't sync me and, my freind were playing a map that I made and, then I was shooting the bipeds and they didnt die becasue they DON'T SYNC. Edited by PVT Jenkins on May 25, 2009 at 12:21 AM Bipeds sync. If bipeds didn't sync you wouldn't be able to play Halo because the player bipeds wouldn't sync :\
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: May 25, 2009 12:32 AM
Msg. 17 of 44
Quote: --- Original message by: PVT Jenkins
No bipeds don't sync me and, my freind were playing a map that I made and, then I was shooting the bipeds and they didnt die becasue they DON'T SYNC. Edited by PVT Jenkins on May 25, 2009 at 12:21 AM If bipeds don't sync, then why are they used for many sync scripts, like the one for inferno's assault?
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Advancebo
Joined: Jan 14, 2008
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Posted: May 25, 2009 12:35 AM
Msg. 18 of 44
Bipeds dont sync, but they can be used to help sync other stuff.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: May 25, 2009 12:37 AM
Msg. 19 of 44
The sync script for the assault map teleports warthogs on top of bipeds, killing them, when certain events occur. The script checks for whether the biped is dead or not. If it is, then certain things happen.
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iTails
Joined: Nov 26, 2008
The lot of idiots on this forum are veterans
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Posted: May 25, 2009 12:41 AM
Msg. 20 of 44
Bipeds DO and will ALWAYS sync online. AI on the other hand will have some issues.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: May 25, 2009 01:44 AM
Msg. 21 of 44
dont confuse biped with AI. Bipeds sync, AI do not
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: May 25, 2009 01:46 AM
Msg. 22 of 44
Quote: --- Original message by: UnevenElefant5 Again, DON'T quote all the pics. And bipeds DO sync. AI don't. Seriously.
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: May 25, 2009 02:25 AM
Msg. 23 of 44
Quote: --- Original message by: Conscars Now you're wondering, "what's this? I can do whatever I want!" Sure, but maybe you might want to take a few minutes to read the following before you prove it.
For any of you who are new to the forums and are considering making maps for Halo, or any other game for that matter, I have some advice for you. I mean no disrespect by using the term noobie, but this is some important advise that you should take note of (mentally, that is). As you've seen in the title, my advice to you, the novice, is not to release your first maps. When I say novice, however, I don't mean people who have had modeling experience but are new to Halo. It is perfectly acceptable for someone with experience to release their first few maps. Take it from me, my first map wasn't anything special, but I released it because I felt it was worthy. The question you need to ask yourself is, "is my map worthy?" Because it's your work, do not give yourself too much credit or praise. not only does this create a poor first impression, but you're fooling yourself into believing that you do not need improvement. Everyone needs improvement, because nobody is perfect. Practice doesn't make perfect, practice makes better, which brings me to my next point. The whole point of your first maps is practice. There is no point in releasing practice material. It's like selling a peice of paper with some scribbles on it, where you've tried to learn how a variety of pencil lines look. Nobody will buy it. Never use the excuse that your first released map is poor because you're still a noobie. It doesn't fool us old-timers, you just chose not to practice first. Now, why should you care what we think about your map? There's more to consider than it being a waste of your time to release. It's also a waste of webspace. Poor Dennis at www.halomaps.org has to pay out of his pockey to host your first maps, make them count! So, before you go posting anything other than comments in that release forum, or run off uploading something to halomaps, consider what I've said and ask the question "is my map worthy?" This isn't a rule, just some honest advice I would like to give from observations I've made. Bolded and triple sized for emphasis. Edited by CLS_GRUNT on May 25, 2009 at 02:26 AM
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Sabre
Joined: Dec 10, 2008
I joined RB in protecting Donut's avatar.
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Posted: May 25, 2009 07:53 AM
Msg. 24 of 44
Quote: --- Original message by: Recycle Bin
Successful Troll is Successful.
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: May 25, 2009 08:22 AM
Msg. 25 of 44
I honestly agree. Though you might think your mod is great because its your first-I understand the reason, but that dosen't mean you should rush and start a topic like this, because, to most of us 'veteran' map makers here, your map is more or less crap. Consider how well it would be received before posting a new topic just to describe it. Simple.
Your sidewinder mod is verrrry unbalanced and not well thought out though, something one of us could finish in less than half an hour. I recommend you to think about it some more. I got so fricken' excited about my first mod, and I was like 'I want to create a topic on this!!!!' but I restrained myself, because I pictured the responses people would give.
Ultimately, think before you act
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NapalM
Joined: Jul 8, 2007
keke
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Posted: May 25, 2009 08:52 AM
Msg. 26 of 44
no recycling bin, just no. I feel bad for you now that were telling you that you should not release it. I see that you put alot of time into it. But its the harsh reality. and dont say whos recycling bin or a ninja will come to your house and cut your genitalia off with an excalibur. Edited by NapalM on May 25, 2009 at 08:55 AM
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PVT Jenkins
Joined: Feb 23, 2009
Advance!!!!!
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Posted: May 25, 2009 09:46 AM
Msg. 27 of 44
Quote: --- Original message by: Recycle BinQuote: --- Original message by: CLS_GRUNTQuote: --- Original message by: Conscars Now you're wondering, "what's this? I can do whatever I want!" Sure, but maybe you might want to take a few minutes to read the following before you prove it.
For any of you who are new to the forums and are considering making maps for Halo, or any other game for that matter, I have some advice for you. I mean no disrespect by using the term noobie, but this is some important advise that you should take note of (mentally, that is). As you've seen in the title, my advice to you, the novice, is not to release your first maps. When I say novice, however, I don't mean people who have had modeling experience but are new to Halo. It is perfectly acceptable for someone with experience to release their first few maps. Take it from me, my first map wasn't anything special, but I released it because I felt it was worthy. The question you need to ask yourself is, "is my map worthy?" Because it's your work, do not give yourself too much credit or praise. not only does this create a poor first impression, but you're fooling yourself into believing that you do not need improvement. Everyone needs improvement, because nobody is perfect. Practice doesn't make perfect, practice makes better, which brings me to my next point. The whole point of your first maps is practice. There is no point in releasing practice material. It's like selling a peice of paper with some scribbles on it, where you've tried to learn how a variety of pencil lines look. Nobody will buy it. Never use the excuse that your first released map is poor because you're still a noobie. It doesn't fool us old-timers, you just chose not to practice first. Now, why should you care what we think about your map? There's more to consider than it being a waste of your time to release. It's also a waste of webspace. Poor Dennis at www.halomaps.org has to pay out of his pockey to host your first maps, make them count! So, before you go posting anything other than comments in that release forum, or run off uploading something to halomaps, consider what I've said and ask the question "is my map worthy?" This isn't a rule, just some honest advice I would like to give from observations I've made. Bolded and triple sized for emphasis. Edited by CLS_GRUNT on May 25, 2009 at 02:26 AM I hope you get banned.
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PVT Jenkins
Joined: Feb 23, 2009
Advance!!!!!
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Posted: May 25, 2009 09:56 AM
Msg. 28 of 44
Awwww you a spammer.
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PVT Jenkins
Joined: Feb 23, 2009
Advance!!!!!
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Posted: May 25, 2009 09:59 AM
Msg. 29 of 44
I hope you get BANNED your so lucky that Dennis has been easy on you not banning you from halomaps.org.
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PVT Jenkins
Joined: Feb 23, 2009
Advance!!!!!
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Posted: May 25, 2009 10:03 AM
Msg. 30 of 44
The word forum is highlighted you noob and, also "forum" is'nt even in my other post! I wonder how old you are like..... 3 years old or, maybe a monkey on the computer!!! Edited by PVT Jenkins on May 25, 2009 at 10:05 AM
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: May 25, 2009 10:06 AM
Msg. 31 of 44
Polamee's right, we know how you feel, this mod is special, you spent lots of time working on it and you want to share it. But, we're here to tell you to get more experience before releasing a map. I made hundreds of maps before I released my first one, and still mine was crap :\ So, next time, use your own BSP, watch some tutorials, and you'll have something that's actually fun to play.
E: also, jenkins, recycle bin shut up please :) Edited by UnevenElefant5 on May 25, 2009 at 10:06 AM
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PVT Jenkins
Joined: Feb 23, 2009
Advance!!!!!
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Posted: May 25, 2009 10:07 AM
Msg. 32 of 44
Well the mod is pretty cool but, like sidewinder is so old no offense sorry how about a different map like.... Mystic that's a nice map!
Uneven Elephent: I can't say it because.... Someone was gonna give me.... And, your his freind. Edited by PVT Jenkins on May 25, 2009 at 10:09 AM
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PVT Jenkins
Joined: Feb 23, 2009
Advance!!!!!
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Posted: May 25, 2009 10:09 AM
Msg. 33 of 44
Ignoring your post you troller.
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: May 25, 2009 10:33 AM
Msg. 34 of 44
Quote: --- Original message by: PVT Jenkins Ignoring your post you troller. You have no idea how incredibly annoying you are.
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Klammy
Joined: May 25, 2009
Oh that's right, you're a console gamer...
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Posted: May 25, 2009 12:04 PM
Msg. 35 of 44
Quote: --- Original message by: KarrdeQuote: --- Original message by: PVT Jenkins Ignoring your post you troller. You have no idea how incredibly annoying you are. QFT As for the map... Let me just ask you this: Would you really toss a whole bunch of powerful weapons on the ground of your base? -Bad things that could happen-
- Spartan gets shot in the back while bending over to pick up his Sniper Rifle.
- Spartan steps on a Rocket Launcher and blows his entire base to Kingdom Come.
- Many other morbid ends to Spartan's lives.
This is just demonstrating that you need to look at your map in a more realistic way.
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