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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Hey whats a multipurpose bitmap used for?

Author Topic: Hey whats a multipurpose bitmap used for? (13 messages, Page 1 of 1)
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DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: May 17, 2009 05:30 PM    Msg. 1 of 13       
Well I've been working on bitmaps and noticed multipurpose bitmaps and was wondering if It would help me any?


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: May 17, 2009 05:31 PM    Msg. 2 of 13       
for different colors in multiplayer

E: and color variations in the tags
Edited by Headhunter09 on May 17, 2009 at 05:31 PM


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: May 17, 2009 05:33 PM    Msg. 3 of 13       
It's for all the glowy lights and stuff I think.


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: May 17, 2009 05:51 PM    Msg. 4 of 13       
Do u make a multipurpose bitmap the same way as a regular bitmap?


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: May 17, 2009 05:54 PM    Msg. 5 of 13       
no
Its part of were it sopposed to reflect light I think.


Advancebo
Joined: Jan 14, 2008


Posted: May 17, 2009 05:56 PM    Msg. 6 of 13       
A multipurpose map contains the specular map, self illumination map, color change map, and reflection control map.

The Specular map, controls the shiny-ness of the object. It is the Red channel of the multipurpose map.

The Self Illumination map, controls what parts of the diffuse glow in the dark. It is the Green channel of the multipurpose map.

The Color Change map, controls how much the color can change for that bitmap, and amount of detail for the detail map. It is the Blue channel of the multipurpose map.

The Control map, controls what part of the bitmap is shiny, and what parts change color. It is the Alpha channel of the map. (cyborg multipurpose has the armor parts solid white)


NapalM
Joined: Jul 8, 2007

keke


Posted: May 17, 2009 06:32 PM    Msg. 7 of 13       
Leave it to advance to give a thorough explanation.. :P

It makes things shine.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: May 17, 2009 07:29 PM    Msg. 8 of 13       
Advancebo is dead on.
It controlls more than shine.


lil_bankhead
Joined: Dec 12, 2008

What you look'n at huh? I'll bit ya!


Posted: May 18, 2009 10:09 AM    Msg. 9 of 13       
The multipurpose is the bitmaps that make the model shine for example, jackal MA5C ar which a MA5B model have a multipurpose to bright and blue and if you look at your AR then you'll see that your ar is too bright and it will hurt your eye a little bit.

Blue:Bright
Purple: the way it "Reflect"
Green: glow\light if I'm correct
red: I have no idea if there a red multipurpose I forgot

Get it?


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: May 18, 2009 02:44 PM    Msg. 10 of 13       
SO If I make the bitmap those colors BLUE,GREEN,Purple<Then it will have those following effects nice :)


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: May 18, 2009 02:49 PM    Msg. 11 of 13       
yes.
its best to just use the red , blue, green and alpha channels in photoshop and paint/fill parts with white and black (if you are in the red channel, white is pure red and black is 0 red saturation)
Edited by Maniac1000 on May 18, 2009 at 02:49 PM


Advancebo
Joined: Jan 14, 2008


Posted: May 18, 2009 05:02 PM    Msg. 12 of 13       
The only reason why the multipurposes are red, blue, or purple, is because of the amount of each channel has. A purple multipurpose bitmap has red and blue mixed in. A red or blue has only red or blue in the channels.

And bankhead, your not really explaining it right.


lil_bankhead
Joined: Dec 12, 2008

What you look'n at huh? I'll bit ya!


Posted: May 18, 2009 07:43 PM    Msg. 13 of 13       
Quote: --- Original message by: Advancebo
The only reason why the multipurposes are red, blue, or purple, is because of the amount of each channel has. A purple multipurpose bitmap has red and blue mixed in. A red or blue has only red or blue in the channels.

And bankhead, your not really explaining it right.


I know I'm just showing it :|

 

 
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