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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Kamikaze Grunts? Are they possible?

Author Topic: Kamikaze Grunts? Are they possible? (20 messages, Page 1 of 1)
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Auxor
Joined: Sep 5, 2008

Ever drunk Baileys out of a shoe?


Posted: Mar 23, 2009 04:23 PM    Msg. 1 of 20       
Now i'm not a modder. I enjoy other people's work and just figured, with the huge influx of new Single Player projects, someone would at least bring up the subject of Kamikaze Grunts.
An animation where plasma grenades are spawned on the Grunts or something like that.

(I'm not ignorant. I dont know about this so it's just an idea)


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Mar 23, 2009 06:21 PM    Msg. 2 of 20       
It's possible. I just don't know how to do it. Maybe have a marine throw a plasma grenade at a grunt, and delete the marine?


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Mar 23, 2009 06:31 PM    Msg. 3 of 20       
I don't think you could make a normal grunt switch to holding two plasma grenades and run at you screaming. However, I believe you could make a special weapon for the grunt that had third person animations for running and turning around and such. You would have to reanimate the grunt for that.

So, basically, you need to make a weapon that when a grunt holds it, he runs like a kamikaze grunt, and design the .actor_variant tag so that he only attacks when he's right up in your face. Then have the primary fire for the weapon be the two plasma grenades exploding.

Also, to make it so that when he dies he drops two grenades, I believe you could set it to where when he drops the weapon, it detonates, just like the sword and fuel rod gun. You know how the fuel rod has flames spurting from it before it detonates? Do that, only make it come from the two grenades on the weapon model, and have the flaring effect, whatever it is, look like two plasmas.

Then you just need a detonation effect, you would have to make two effect tags for that, for the two grenades.
Edited by Officer egg on Mar 23, 2009 at 06:32 PM


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: Mar 23, 2009 06:36 PM    Msg. 4 of 20       
^Wow....that actually made sense to me.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Mar 23, 2009 06:59 PM    Msg. 5 of 20       
Yeah, this is totally possible, and Officer Egg explained it well enough. If you don't want to do that though, you could just have grunts carrying explosive weapons (replace the trigger with the firing effect/firing effect with the trigger), then edit the .actor_variant to where the grunt cannot use ranged weapons, and then make its movement speed faster. I think there are some other attributes that you could use as well to make sure the grunt explodes in your face.

The trigger/firing effect as the firing effect/trigger makes it to the the explosion basically happens to the user, although the area damage will effect the enemy too.


Dr Pepper And 7up Inc
Joined: Dec 23, 2008

deactivated


Posted: Mar 24, 2009 05:51 PM    Msg. 6 of 20       
But would it be possible for the grunt to have a PP and when it's leader is killer switch to the kamikaze weapon?


Advancebo
Joined: Jan 14, 2008


Posted: Mar 24, 2009 05:53 PM    Msg. 7 of 20       
Well, it would be similar to the Beserk state of an elite. But for the grunt, it throws grenades. But no, I dont think they can hold on to the grenade and walk near someone and blow up.


MissingSpartan7
Joined: Feb 19, 2009

I abandoned this forum a long time ago...


Posted: Mar 24, 2009 10:18 PM    Msg. 8 of 20       
perhaps a custom weapon where there is an invisible model or something and the nodes line up to that of the grunt
-a firing effect spawns 2 plasy's on the "hand" nodes and the .actor is rewritten so it doesn't panic from grenades?


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Mar 24, 2009 10:24 PM    Msg. 9 of 20       
edit the plasma grenade so it throws 2 at a time. Then make the velocity 0, so whenever the Grunt throws a grenade, it sticks to him, and he runs around screaming. You just won't be able to control where he goes.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Mar 24, 2009 10:35 PM    Msg. 10 of 20       
Hmmm, I think I know a way to do this. If it works I'll post the script and a tut on how it's done.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Mar 24, 2009 10:39 PM    Msg. 11 of 20       
Sweet.


MissingSpartan7
Joined: Feb 19, 2009

I abandoned this forum a long time ago...


Posted: Mar 25, 2009 05:47 AM    Msg. 12 of 20       
or mabye even "grunts of the blue cloud"- refering to the explosion effect


Choking Victim
Joined: Jan 13, 2008


Posted: Mar 25, 2009 07:56 AM    Msg. 13 of 20       
Quote: --- Original message by: Masters1337
Hmmm, I think I know a way to do this. If it works I'll post the script and a tut on how it's done.

Scripting isn't necessary, try doing it in the same manner I did the berserking brutes. The main problem is getting them to run at you instead of running in the direction of their comrades, as their programmed to do the latter when using the grunt actor type.


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Mar 25, 2009 04:47 PM    Msg. 14 of 20       
What you do is:

• Make a new grunt with nodes in "special" places.
• Create a new (or modify an existing) berserk animation.
• and write a script to make armed-plasma grenades attach to those nodes when berserk.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Mar 25, 2009 05:02 PM    Msg. 15 of 20       
Quote: --- Original message by: Choking Victim
Quote: --- Original message by: Masters1337
Hmmm, I think I know a way to do this. If it works I'll post the script and a tut on how it's done.

Scripting isn't necessary, try doing it in the same manner I did the berserking brutes. The main problem is getting them to run at you instead of running in the direction of their comrades, as their programmed to do the latter when using the grunt actor type.

You could just change the leader/unit type (whether it's a grunt, elite, or whatever) and make it so it berserks at the player as an elite.
Edited by DarkHalo003 on Mar 25, 2009 at 05:03 PM


Choking Victim
Joined: Jan 13, 2008


Posted: Mar 25, 2009 05:07 PM    Msg. 16 of 20       
Quote: --- Original message by: DarkHalo003

Quote: --- Original message by: Choking Victim
Quote: --- Original message by: Masters1337
Hmmm, I think I know a way to do this. If it works I'll post the script and a tut on how it's done.

Scripting isn't necessary, try doing it in the same manner I did the berserking brutes. The main problem is getting them to run at you instead of running in the direction of their comrades, as their programmed to do the latter when using the grunt actor type.

You could just change the leader/unit type (whether it's a grunt, elite, or whatever) and make it so it berserks at the player as an elite.
Edited by DarkHalo003 on Mar 25, 2009 at 05:03 PM

Obviously...but you want your grunts to act like grunts, not elites. People are going to notice when grunts start charging them that something isn't right, it's just not how their meant to act.


Igotaname13_
Joined: Nov 24, 2008

Igotaname13 Steam


Posted: Mar 25, 2009 05:08 PM    Msg. 17 of 20       
Hey now can we make it where if you get a head shot that they go boom?

That seems COOL

Then you get the Viva Pinata Yayyy!

Is that possible?


MissingSpartan7
Joined: Feb 19, 2009

I abandoned this forum a long time ago...


Posted: Mar 25, 2009 05:19 PM    Msg. 18 of 20       
if that is really what you want- discuss it somewhere else
this is for kamikaze grunts, not skulls for CE


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Apr 14, 2009 10:59 AM    Msg. 19 of 20       
They don't answer.


Megaguirus
Joined: Feb 26, 2009

Om nom nom


Posted: Apr 14, 2009 11:04 AM    Msg. 20 of 20       
bungie, what dose *beep*ation mean?

 

 
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