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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »yoyorast island sapien problem

Author Topic: yoyorast island sapien problem (17 messages, Page 1 of 1)
Moderators: Dennis

lichong
Joined: Mar 3, 2009

church of rvb


Posted: Apr 13, 2009 11:05 AM    Msg. 1 of 17       
hi my problem is every time i load yoyorast island in sapien it crashes the debug is
04.13.09 18:05:28 sapien pc 01.00.00.0609 ----------------------------------------------
04.13.09 18:05:28 reference function: _write_to_error_file
04.13.09 18:05:28 reference address: 401b13
04.13.09 18:05:28 Couldn't read map file './sapienbeta.map'
04.13.09 18:05:28 CreateDevice succeeded with refresh rate = 0
04.13.09 18:05:28 Increasing sound decompression buffer size to 1048576 bytes
04.13.09 18:05:31 ERROR h3t\weapons\power_drainer\sounds\pickup: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
04.13.09 18:05:33 EAX: 0x00661DC0
04.13.09 18:05:33 EBX: 0x00000001
04.13.09 18:05:33 ECX: 0x00000002
04.13.09 18:05:33 EDX: 0x00000004
04.13.09 18:05:33 EDI: 0x0013E3F8
04.13.09 18:05:33 ESI: 0x00000000
04.13.09 18:05:33 EBP: 0x0013E2D0
04.13.09 18:05:33 ESP: 0x0013E2C0
04.13.09 18:05:33 EIP: 0x7C90EB94, C3 8D A4 24 ?????
04.13.09 18:05:33 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #3 is not a valid animation_block index in [#0,#2)


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Apr 13, 2009 11:09 AM    Msg. 2 of 17       
It's probably the LAAG Turrets. Download http://hce.halomaps.org/index.cfm?fid=1197, and overwrite your old tags.


lichong
Joined: Mar 3, 2009

church of rvb


Posted: Apr 13, 2009 11:16 AM    Msg. 3 of 17       
nope still doesnt work


PVT Jenkins
Joined: Feb 23, 2009

Advance!!!!!


Posted: Apr 13, 2009 11:39 AM    Msg. 4 of 17       
Create a new scenario then in guerrila. And put the structure bsp as yoyorast island.


MF Boom
Joined: Mar 5, 2007

I am the bone of my sword...


Posted: Apr 13, 2009 12:38 PM    Msg. 5 of 17       
Quote: --- Original message by: Gamma927
It's probably the LAAG Turrets. Download http://hce.halomaps.org/index.cfm?fid=1197, and overwrite your old tags.


Better yet, re-rip the Yoyorast Island map, and extract all tags from it (checking the 'overwrite existing tags' box)...

That should fix any missing tags from the map, and any errors you may run into. I have no problems opening Yoyorast Island, anyway.


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Apr 13, 2009 01:18 PM    Msg. 6 of 17       
Quote: --- Original message by: MF boom
Quote: --- Original message by: Gamma927

It's probably the LAAG Turrets. Download http://hce.halomaps.org/index.cfm?fid=1197, and overwrite your old tags.


Better yet, re-rip the Yoyorast Island map, and extract all tags from it (checking the 'overwrite existing tags' box)...

That should fix any missing tags from the map, and any errors you may run into. I have no problems opening Yoyorast Island, anyway.

NO

Edited by Koo294 on Apr 13, 2009 at 01:19 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Apr 13, 2009 02:01 PM    Msg. 7 of 17       
Quote: --- Original message by: MF Boom
Quote: --- Original message by: Gamma927
It's probably the LAAG Turrets. Download http://hce.halomaps.org/index.cfm?fid=1197, and overwrite your old tags.


Better yet, re-rip the Yoyorast Island map, and extract all tags from it (checking the 'overwrite existing tags' box)...

That should fix any missing tags from the map, and any errors you may run into. I have no problems opening Yoyorast Island, anyway.


No, because HEK+ doesn't extract the turret tags correctly. They get corrupted, as you can see from his debug.txt error.


PVT Jenkins
Joined: Feb 23, 2009

Advance!!!!!


Posted: Apr 13, 2009 02:58 PM    Msg. 8 of 17       


MF Boom
Joined: Mar 5, 2007

I am the bone of my sword...


Posted: Apr 13, 2009 05:45 PM    Msg. 9 of 17       
Quote: --- Original message by: Gamma927
Quote: --- Original message by: MF Boom
Quote: --- Original message by: Gamma927
It's probably the LAAG Turrets. Download http://hce.halomaps.org/index.cfm?fid=1197, and overwrite your old tags.


Better yet, re-rip the Yoyorast Island map, and extract all tags from it (checking the 'overwrite existing tags' box)...

That should fix any missing tags from the map, and any errors you may run into. I have no problems opening Yoyorast Island, anyway.


No, because HEK+ doesn't extract the turret tags correctly. They get corrupted, as you can see from his debug.txt error.


If it doesn't extract them right, why do I have no problems opening Yoyorast Island? Just curious. I've never once had a problem with opening the .scenario file, and I've never downloaded the turret tags from anywhere else. In fact, I used the turrets myself in a map, after extracting it from Yoyorast. The only ones that wouldn't work were the rocket turrets...

Also: "as you can see from his debug.txt error.". I'm glad you can make out what it says. All I see is it informing him there's a bad animation in one of the tag groups. It doesn't actually say "The LAAG turrets are broken. Fix them.". But, hey, to each their own. If you're a translator, so be it. I'm not, obviously.
Edited by MF Boom on Apr 13, 2009 at 05:46 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Apr 13, 2009 06:00 PM    Msg. 10 of 17       
When I first extracted Yoyorast myself, it wouldn't open, because of some object. So i created a new scenario with just the BSP, and it opened. I went down the list of vehicles, and the one that wouldn't add was the turret tags. After trying to extract them from several other maps, I found the download link, and Yoyorast opened. I'm sorry if I offended you or something, but from my past experiences, the turret tags are not extracted correctly. Since the debug has something about corrupted animations, the only tags I know of that are corrupted are the monitor, the scorpion, and the turret tags. It has to be one of these three, and since the monitor isn't inside, it leaves the scorpion and the turret tags. If he was to re-extract the map, and if it wasn't the turret tags fault, then the file may stay corrupted, if it was extracted correctly in the first place.


MF Boom
Joined: Mar 5, 2007

I am the bone of my sword...


Posted: Apr 13, 2009 06:04 PM    Msg. 11 of 17       
Quote: --- Original message by: Gamma927
When I first extracted Yoyorast myself, it wouldn't open, because of some object. So i created a new scenario with just the BSP, and it opened. I went down the list of vehicles, and the one that wouldn't add was the turret tags. After trying to extract them from several other maps, I found the download link, and Yoyorast opened. I'm sorry if I offended you or something, but from my past experiences, the turret tags are not extracted correctly. Since the debug has something about corrupted animations, the only tags I know of that are corrupted are the monitor, the scorpion, and the turret tags. It has to be one of these three, and since the monitor isn't inside, it leaves the scorpion and the turret tags. If he was to re-extract the map, and if it wasn't the turret tags fault, then the file may stay corrupted, if it was extracted correctly in the first place.


No no, no apologies necessary. I probably came off a little blunt and heartless myself... I tend to do that, I'm not really very good at being nice. xD; Especially not when I'm irritable and anxious... I apologize.

But, while I've never had problems with the LAAG turrets, the rocket turrets have always been damaged when I extracted them. Scorpion tags do tend to be broken, and pretty much anything and everything I've extracted from Coldsnap is broken.

I just assume it's not the turrets since his second post implied he tried replacing them with the downloaded ones, and it didn't fix it. But I guess my solution was pretty mindless, since there will be broken tags regardless, if you rip Yoyorast.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Apr 13, 2009 09:04 PM    Msg. 12 of 17       
The text about him using ripped H3MT weapons? And why did you bring this up?


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Apr 13, 2009 09:06 PM    Msg. 13 of 17       
He thinks it might have caused the exception acces violation probably.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Apr 13, 2009 09:08 PM    Msg. 14 of 17       
Quote: --- Original message by: lichong
04.13.09 18:05:31 ERROR h3t\weapons\power_drainer\sounds\pickup: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)

Quote: --- Original message by: lichong
04.13.09 18:05:33 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #3 is not a valid animation_block index in [#0,#2)


Sounds =/= animations
Edited by Gamma927 on Apr 13, 2009 at 09:09 PM


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Apr 13, 2009 09:21 PM    Msg. 15 of 17       
I never said he was right...


MissingSpartan7
Joined: Feb 19, 2009

I abandoned this forum a long time ago...


Posted: Apr 14, 2009 03:55 AM    Msg. 16 of 17       
Quote: --- Original message by: halopro77
04.13.09 18:05:31 ERROR h3t\weapons\power_drainer\sounds\pickup: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)


that's not hard to fix (already done it), just change the bit at the top or something


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Apr 14, 2009 09:47 AM    Msg. 17 of 17       
Quote: --- Original message by: UnevenElefant5
I never said he was right...

I never said you were wrong. I only stated that he was wrong.

 

 
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