A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Captus (aka my new map)

Page 2 of 4 Go to page: · 1 · [2] · 3 · 4 · Prev · Next
Author Topic: Captus (aka my new map) (125 messages, Page 2 of 4)
Moderators: Dennis

Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Feb 28, 2009 03:04 PM    Msg. 36 of 125       
ya root word.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Feb 28, 2009 03:05 PM    Msg. 37 of 125       
I thought so. Are the weapons just going to be reskinned or are there gonna be new ones too?


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Feb 28, 2009 03:36 PM    Msg. 38 of 125       
If you are going for an old, gloomy, deserted look, some fog would help with that.


Advancebo
Joined: Jan 14, 2008


Posted: Feb 28, 2009 03:54 PM    Msg. 39 of 125       
No dust.

Fog cannot exist without water vapor.


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Feb 28, 2009 05:18 PM    Msg. 40 of 125       
Personally I don't hate the current sky.... Looks like hmm.. I don't know, Halo 3 forerunner to some point as in the Ark portal and those other things...


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Feb 28, 2009 05:42 PM    Msg. 41 of 125       
This looks very promising. I love the textures.

Good job, though get back to Sandtrap :D


black doom
Joined: Oct 4, 2008

we will never stop, we can win the "impossible"


Posted: Mar 1, 2009 10:02 AM    Msg. 42 of 125       
textures looks too scratchy, and it looks like you simply put the texture on the whole map making some parts hard to see. in some places the texture has visible pixels.


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Mar 1, 2009 10:04 AM    Msg. 43 of 125       
The textures a a lot better than if he did it with bungie's. maybe just change the shaders a little bit. Glad you used Dano's. +rep'd on modacity

e. haiwait. why isnt this in my maps folder, mr gwunt?

e 2. Needs more planes with light bitmaps on them.
Edited by Invader Veex on Mar 1, 2009 at 10:10 AM


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Mar 1, 2009 10:10 AM    Msg. 44 of 125       
Quote: --- Original message by: UnevenElefant5
Are the weapons just going to be reskinned or are there gonna be new ones too?


Dhark
Joined: Feb 2, 2008

I believe in Dennis Powers


Posted: Mar 1, 2009 10:54 PM    Msg. 45 of 125       
might I suggest a sky that involves the colours of gold, orange and yellow? It would seem to match up well with the colour scheme of the textures pretty well


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Mar 1, 2009 11:06 PM    Msg. 46 of 125       
ill see how it looks


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Mar 2, 2009 04:31 AM    Msg. 47 of 125       
So far it looks like I'm the only one who's wondering what you did with the lift. In Halo 3 "The Pit" has the lift leading from the Sniper to the Roof. What did you do with the lift. Do you have teleporters? Ladders? Do lift's sync? Also on another note, I think the two plasma rifles next to each other is unnecessary since duel wielding doesn't sync. For a sky I think it would look cool if you had the gephyrophobia night sky with the ark in the distance.


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Mar 2, 2009 10:33 PM    Msg. 48 of 125       
I have there awesome covie lift things placed in there, and the sky is being worked on.


Scott
Joined: Apr 4, 2005

No.


Posted: Mar 2, 2009 10:35 PM    Msg. 49 of 125       
The scale of the map seems just a tad off, but other than that its looking good.


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Mar 2, 2009 10:39 PM    Msg. 50 of 125       
I'm actually keeping the size that way because I'm going to have some marathon styled gameplay placed into the map.


Scott
Joined: Apr 4, 2005

No.


Posted: Mar 2, 2009 10:41 PM    Msg. 51 of 125       
I see, I see, very well then :D


Advancebo
Joined: Jan 14, 2008


Posted: Mar 2, 2009 10:42 PM    Msg. 52 of 125       
Quote: --- Original message by: CLS_GRUNT
I'm actually keeping the size that way because I'm going to have some marathon styled gameplay placed into the map.


That explains it :O


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Mar 2, 2009 10:47 PM    Msg. 53 of 125       
more running less jumping, and less grenades :)


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Mar 2, 2009 10:52 PM    Msg. 54 of 125       
Quote: --- Original message by: Mythril
Good job, though get back to Sandtrap :D
I'm reanimating the AR for the 3rd time lol. This time I haz something special though.
Grunt tells me the shaders are 100% done, really it's all up to me. Unfortunately, my Halo comp has no internet...and I still don't have an SMG :|

Also the rocket is gay, but I'll try that again I suppose.
Edited by ODX on Mar 2, 2009 at 10:53 PM


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Mar 2, 2009 10:53 PM    Msg. 55 of 125       
finish animating my h1 ar so I can be happy


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Mar 2, 2009 11:28 PM    Msg. 56 of 125       
Quote: --- Original message by: CLS_GRUNT
finish animating my h1 ar so I can be happy
I guess I can do those since I have no internet to get references for the H3 AR. I shall do your H1 AR whilst my internet is gone then.


KillerKip1
Joined: May 3, 2008

Rigs of Rods


Posted: Mar 4, 2009 02:10 PM    Msg. 57 of 125       
Make another one with The Pit textures, it'd be pretty cool, nice map work though. like the texture placements, looks Halo 1-ish, with the forunner look in all.


Advancebo
Joined: Jan 14, 2008


Posted: Mar 4, 2009 08:53 PM    Msg. 58 of 125       
Theres someone on modacity working on an actual "The Pit". With accurate textures and accurate models. I believe Zteam is involved.


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Mar 5, 2009 08:42 PM    Msg. 59 of 125       
Quote: --- Original message by: Advancebo
Theres someone on modacity working on an actual "The Pit". With accurate textures and accurate models. I believe Zteam is involved.


That's why I stopped modeling my "The Pit". Theirs just looked so much better.


KillerKip1
Joined: May 3, 2008

Rigs of Rods


Posted: Mar 6, 2009 06:13 PM    Msg. 60 of 125       
Quote: --- Original message by: Nexus Halo
Quote: --- Original message by: Advancebo
Theres someone on modacity working on an actual "The Pit". With accurate textures and accurate models. I believe Zteam is involved.


That's why I stopped modeling my "The Pit". Theirs just looked so much better.


Link me maybe?


Wolf_
Joined: May 16, 2006


Posted: Mar 6, 2009 07:29 PM    Msg. 61 of 125       
Quote: --- Original message by: DEEhunter
Hm. Ring or ark. The ark will be much more complicated but making a halo will be much easier and me making it will have it look awesome. As with the ark, I will need to make a more complicated model, texture it properly and bake it with pre-defined lights. Then the dark areas will need to be lit also and I'll have to make the core and particals and animate the clouds around the core etc.
http://www.ascendantjustice.com/files/voc/thunder/ark01.jpg


None says its easy.Its up to you to see if you can breach the limits of your own talents.


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Mar 7, 2009 06:12 AM    Msg. 62 of 125       
Quote: --- Original message by: KillerKip1
Quote: --- Original message by: Nexus Halo
Quote: --- Original message by: Advancebo
Theres someone on modacity working on an actual "The Pit". With accurate textures and accurate models. I believe Zteam is involved.


That's why I stopped modeling my "The Pit". Theirs just looked so much better.


Link me maybe?


Nope, you'll have to dig around Modacity. It's been awhile since I've seen it last.


TVTyrant
Joined: Mar 16, 2008

Who am I?


Posted: Mar 8, 2009 10:55 PM    Msg. 63 of 125       
I hope this ones actually going to come out...


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Mar 8, 2009 11:17 PM    Msg. 64 of 125       
Yhea im just working on the HUD and a few weapons.


TVTyrant
Joined: Mar 16, 2008

Who am I?


Posted: Mar 8, 2009 11:27 PM    Msg. 65 of 125       
At least we can rely on you Gwunty Wunty :D


MissingSpartan7
Joined: Feb 19, 2009

I abandoned this forum a long time ago...


Posted: Mar 9, 2009 01:23 AM    Msg. 66 of 125       
Quote: --- Original message by: TVTyrant
At least we can rely on you Gwunty Wunty :D


um...
what the heck??......


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Mar 9, 2009 01:34 AM    Msg. 67 of 125       
Quote: --- Original message by: MissingSpartan7
Quote: --- Original message by: TVTyrant
At least we can rely on you Gwunty Wunty :D


um...
what the heck??......

A lot of people call him that.
Btw, grunt, can we expect custom weapons?


Exception
Joined: Jul 9, 2008

Been So So long since I have been on this Forum


Posted: Mar 9, 2009 01:41 AM    Msg. 68 of 125       
Quote: --- Original message by: CLS_GRUNT
im not using those anymore, im using nuggas revamped ones.


ThePlague
Joined: Dec 16, 2007

Steam: jubalearlybh


Posted: Mar 9, 2009 08:59 PM    Msg. 69 of 125       
This map is the cooliest man!


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Mar 9, 2009 09:03 PM    Msg. 70 of 125       
Quote: --- Original message by: ThePlague
This map is the cooliest man!

Uhhh....didn't you leave or something?lol.

 
Page 2 of 4 Go to page: · 1 · [2] · 3 · 4 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 1:40 PM 125 ms.
A Halo Maps Website