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Author Topic: Halo Marathon Mod (59 messages, Page 1 of 2)
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KillerKip1
Joined: May 3, 2008

Rigs of Rods


Posted: Jan 20, 2009 08:37 AM    Msg. 1 of 59       
I am working on a Marathon Mod for Halo, as well as a Halo Mod for Marathon.

Here are some pic's. (I made the Wall, Door, Terminal, and Switch Textures) These are concept done in Sketch BTW.



Here is the Sewer Elevator, I am still working on that "Corrosion" Texture, but the Computer, Wall, Ground, and Ceiling textures are mine.



Here is the Sewer Tunnels. The Switch, River, and Wall texture are mine.



This is a Multiplayer Level, I am still working on the Health Regenerator Texture, but the Wall, and Health Regenerator are my textures.



Here is the sewage computer Terminal, the Terminal, Walls, and River textures are mine.



I was up till 2:45am yesterday finishing it up to get some images, some of the textures need to be adjusted in size, and others need to be worked on, but this is also ALL done in sketchup as a concept map(s).


Bokito
Joined: Oct 31, 2007

Playing ODST since 09-21-09


Posted: Jan 20, 2009 10:50 AM    Msg. 2 of 59       
TOO MUCH NOISE!!!! NOES (seriously, try to get rid of THAT much noise)


KillerKip1
Joined: May 3, 2008

Rigs of Rods


Posted: Jan 20, 2009 11:54 AM    Msg. 3 of 59       
Hallway to the 2nd level, I made the Wall texture.


This is the beginning to level 2. (I made the Wall, Floor, Door, Ceiling, and Terminal textures).


This is the underwater switch you need to hit to lower the water to get into the 2nd tank of water.
(I made the Wall and Switch textures).


This is the second terminal, it tells you your objective, and will teleport you to the next level after that object(s) are complete. (I made the Wall and Terminal textures).


Here are the textures I made:

Edited by KillerKip1 on Jan 20, 2009 at 12:11 PM


Geo
Joined: Mar 2, 2007


Posted: Jan 20, 2009 01:46 PM    Msg. 4 of 59       
Those look quite bad to be honest. It looks like you used a texture generator and then applied some sort of canvas, and noise filter to it.


KillerKip1
Joined: May 3, 2008

Rigs of Rods


Posted: Jan 20, 2009 01:50 PM    Msg. 5 of 59       
Quote: --- Original message by: Geo
Those look quite bad to be honest. It looks like you used a texture generator and then applied some sort of canvas, and noise filter to it.


"Concepts"


KillerKip1
Joined: May 3, 2008

Rigs of Rods


Posted: Jan 20, 2009 02:03 PM    Msg. 6 of 59       
Have to start somewhere, and WHERE I choose to start is my option. I agree, the textures are too grainy. And these ARE concepts, the final will look very similar, its Marathon mod for Halo CE, Marathon had very little detail.

Quote: --- Original message by: Destroyer

MY EYEZ

seriously the only 1 i liked was the 1st one on your second post and even that needs work
on and btw
concepts = paper
modles = max
stop saying its a concept when people say your models need work
Edited by Destroyer on Jan 20, 2009 at 01:57 PM


Nobody commented on my modeling.

I just did all of that yesterday (9:00pm - 2:45am) and the rest today (10:00am - now.).

I just (technically) started.
Edited by KillerKip1 on Jan 20, 2009 at 02:27 PM


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jan 20, 2009 02:36 PM    Msg. 7 of 59       
Apart from the texture, marathon was fun, and now that it's in halo...

MAKZ MEH WANNA FILM MACHINIMA IN IT!! for the nonstalgia of it

any idea of when you're gonna release a test map?

is this gonna be just a structure mod? or are you planning on the rest of the stuff too?


Geo
Joined: Mar 2, 2007


Posted: Jan 20, 2009 02:57 PM    Msg. 8 of 59       
Quote: --- Original message by: KillerKip1

Have to start somewhere, and WHERE I choose to start is my option. I agree, the textures are too grainy. And these ARE concepts, the final will look very similar, its Marathon mod for Halo CE, Marathon had very little detail.

Quote: --- Original message by: Destroyer

MY EYEZ

seriously the only 1 i liked was the 1st one on your second post and even that needs work
on and btw
concepts = paper
modles = max
stop saying its a concept when people say your models need work
Edited by Destroyer on Jan 20, 2009 at 01:57 PM


Nobody commented on my modeling.

I just did all of that yesterday (9:00pm - 2:45am) and the rest today (10:00am - now.).

I just (technically) started.
Edited by KillerKip1 on Jan 20, 2009 at 02:27 PM


Well there isn't too much to see. There are a couple rooms and hallways with bad textures. If you give a description or a better view of what they are then crit can be properly given.


Advancebo
Joined: Jan 14, 2008


Posted: Jan 20, 2009 04:43 PM    Msg. 9 of 59       
Good luck fixing the errors if you export from sketchup


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jan 20, 2009 04:46 PM    Msg. 10 of 59       
Quote: --- Original message by: Destroyer
its a friggin box ,if you got errors from something as boxy as that skechup must suck

LOL i just fell of my chair xD
but i can't say you're not right, it is basically just a textured box
though some motivation would be nice for him i think


KillerKip1
Joined: May 3, 2008

Rigs of Rods


Posted: Jan 20, 2009 05:11 PM    Msg. 11 of 59       
Here is what i have gotten done.



I had to plan, draw it out quickly, and make it in SketchUp, and by now, you should know that there is NO WAY I would ever export something I made in SketchUp, unless I had Pro, then it would be a lot more efficient.

I use SketchUp to create a 3D reference from my original concept, which is done in my head, sometimes I draw it out, but I am not a perfectionist, just trying hard is good enough for me. Remember, I am doing this on my own, well, so far I have been doing it on my own. (Have not asked for help.)


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jan 20, 2009 05:14 PM    Msg. 12 of 59       
Quote: --- Original message by: KillerKip1
Here is what i have gotten done.

http://images3.wikia.nocookie.net/halomods/images//7/73/Level_One_entire_Sketchup_1.JPG

I had to plan, draw it out quickly, and make it in SketchUp, and by now, you should know that there is NO WAY I would ever export something I made in SketchUp, unless I had Pro, then it would be a lot more efficient.

I use SketchUp to create a 3D reference from my original concept, which is done in my head, sometimes I draw it out, but I am not a perfectionist, just trying hard is good enough for me. Remember, I am doing this on my own, well, so far I have been doing it on my own. (Have not asked for help.)

seems to work for me too, drawing makes no sense
sooo... what are you eventually gonna make it in? 3dsmax?
Edited by BeachParty clan on Jan 20, 2009 at 05:27 PM


KillerKip1
Joined: May 3, 2008

Rigs of Rods


Posted: Jan 20, 2009 05:21 PM    Msg. 13 of 59       
I am going to be re-modeling it in 3DS Max.

Oh, and since Marathon 2: Durandal had duel wielding, I thought of a way I could do it, so I am going to give it a try. But since this is a single player map, network syncing doesn't really matter. (With my theory, no synchronization could make it fail.)

Oh, and by the way, anyone want to help out with the modeling? Its not hard, just tedious, there is really nothing difficult in what I am doing, its all basically flat surfaces.

I might remodel the warthog to look like the old one (the original design). <( maybe this is called reverse engineering, LOL joking)
Edited by KillerKip1 on Jan 21, 2009 at 02:27 PM


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jan 20, 2009 05:31 PM    Msg. 14 of 59       
There is a script somewhere on the site about dual wielding, perfect for your project, because it only had sync problems if i remember correctly (i tested them once, it's a boring thing to make it working)
I'm sorry, I'm afraid I'll get addicted (again) to 3dsmax, so my resolution this year was not to touch 3dsmax at all, I can't break it =3
But if you make (part of) levels, and export them, i'd happily put them ingame and make some movies about them, just future plans for motivation =P

ahh found the script http://hce.halomaps.org/index.cfm?fid=2873



Advancebo
Joined: Jan 14, 2008


Posted: Jan 20, 2009 05:43 PM    Msg. 15 of 59       
The dual wield script still has flaws that does not have anything to do with having to sync, you cant dual wield a weapon an enemy drop. And if you drop a dual wielded weapon, it dissapears.

Also that picture is a render, not from any actual game.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jan 20, 2009 05:48 PM    Msg. 16 of 59       
Quote: --- Original message by: Advancebo
The dual wield script still has flaws that does not have anything to do with having to sync, you cant dual wield a weapon an enemy drop. And if you drop a dual wielded weapon, it dissapears.

Also that picture is a render, not from any actual game.

oh, well i only tested the script on bloodgulch, havn't tried it with AI's or so, i got quite bored quickly soon too since it's just too boring to add so much weapons, so i havn't noticed that
Yea i know it's a render, and i'm not like "gimmeeee noaw!" =P it's just a future idea, nothing mentionable actually, i just don't want this topic to die out since many people have bad critisism about the simple renders, just to motivate him ^_^ if you know what i mean =P


KillerKip1
Joined: May 3, 2008

Rigs of Rods


Posted: Jan 20, 2009 05:57 PM    Msg. 17 of 59       
We can all see this Advancebo. And I will be making my own script, it will allow a player to pickup a weapon, and then if another of the same weapon is run over, you automatically pick it up, all it does is increase your fire power, so its kind of like a shortcut. I am going to run some informational tests on my theory, and then talk about with my colleagues. (Big words hurt brain *pulse* OW!).


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Jan 20, 2009 07:35 PM    Msg. 18 of 59       
You should make it so it says hit "q" to duel wield.


pakar45
Joined: Sep 21, 2008

Hi


Posted: Jan 20, 2009 07:44 PM    Msg. 19 of 59       
^^^ Just like in h2v ^_^ /offtopic lol i can make a happy face with a black eye with text ^_* /offtopic


KillerKip1
Joined: May 3, 2008

Rigs of Rods


Posted: Jan 20, 2009 07:49 PM    Msg. 20 of 59       
what about hitting "u", lol, I joke.

Anyways, I am going to finish up the sewage tunnels, and make more textures tomorrow.
I have toned all the textures down.


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Jan 20, 2009 10:20 PM    Msg. 21 of 59       
Quote: --- Original message by: KillerKip1
Here is what i have gotten done.



I had to plan, draw it out quickly, and make it in SketchUp, and by now, you should know that there is NO WAY I would ever export something I made in SketchUp, unless I had Pro, then it would be a lot more efficient.

I use SketchUp to create a 3D reference from my original concept, which is done in my head, sometimes I draw it out, but I am not a perfectionist, just trying hard is good enough for me. Remember, I am doing this on my own, well, so far I have been doing it on my own. (Have not asked for help.)

Nice extursions
/charcasm


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Jan 20, 2009 10:26 PM    Msg. 22 of 59       
I personally think you should give up with google sketch up. Your just causing more work for yourself. Just start modeling in 3ds.


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Jan 20, 2009 10:28 PM    Msg. 23 of 59       
And don't tell me there "3d concepts" thats just a waste of time, you can do 3d concepts in max and get those in game for testing.


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Jan 20, 2009 10:31 PM    Msg. 24 of 59       
Or you can do concepts on paper. You don't need to waste your time on Google sketch up. We all know your just importing the map into 3ds and tracing over the model.


SiMuLaCrUm
Joined: Oct 25, 2006

too digital


Posted: Jan 21, 2009 09:50 AM    Msg. 25 of 59       
Theres a program out there that lets you rip the textures from Marathon, I don't remember what it is called but I used some for a couple maps I made. And I was thinking about doing just this a looong time ago, but never really got people who wanted to do it and such.


KillerKip1
Joined: May 3, 2008

Rigs of Rods


Posted: Jan 21, 2009 02:23 PM    Msg. 26 of 59       
Quote: --- Original message by: SiMuLaCrUm
Theres a program out there that lets you rip the textures from Marathon, I don't remember what it is called but I used some for a couple maps I made. And I was thinking about doing just this a looong time ago, but never really got people who wanted to do it and such.


I am remaking the textures, mine have turned out to be better quality.

Oh, and if making a 3D reference helps me, why is it bad?

Oh, and in SketchUp, all you do is extrude. (you can also animate =P)

But if the way I am making it is bad, get used to it, I design maps the way I do because its easy, and it assures a good map.

Don't worry about 3Ds Max, I will make the final in there, for now, I can use SketchUp to see how my textures will look ingame, and how good the map will look from a standpoint. Nothing wrong with do a little extra work to make sure the map is done right! =)

Also, SketchUp is pretty good, I can use it to test textures, make a 3D concept, and show everyone what the finish product could look like. Not everyone does map making the same way, I plan to be a design engineer, so if I am going to build something, I make a concept on paper, make it in 3D on the computer, than build it for real. (skipping all the details.)

Makes sense to me, concept, 3d concept, then the finish product, then the Alpha is testing, (debugging), and the Beta is a community appetizer, than the finish product has all the crud mixed into it to make it a good map.


aaron0819
Joined: Jun 22, 2008

Xfire: aaron0819


Posted: Jan 21, 2009 02:30 PM    Msg. 27 of 59       
its still 2 something, our higher education does not end until 3, someone needs to get back to their educational studies unless they are home struck down with the shafts of plague


KillerKip1
Joined: May 3, 2008

Rigs of Rods


Posted: Jan 21, 2009 03:12 PM    Msg. 28 of 59       
Quote: --- Original message by: aaron0819
its still 2 something, our higher education does not end until 3, someone needs to get back to their educational studies unless they are home struck down with the shafts of plague


Aaron, I am sick, I have been better my time player Call of Duty: World at War. I am level 50 in 227 more experience. =P I have not played in a while, would been like 2nd prestige by now.

Anyways, here is an updated Sewer level:



I am going to be a lot more on the side of detail once I put this in 3DS Max.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jan 21, 2009 03:57 PM    Msg. 29 of 59       
Seriously get of sketchup, its a total waste of time. You can do the same and more in 3ds max. Your just causing more work for you, then you really need.


KillerKip1
Joined: May 3, 2008

Rigs of Rods


Posted: Jan 21, 2009 04:07 PM    Msg. 30 of 59       
I am going at my own pace, leave me be with SketchUp, it has plenty of capability, and I kinda suck at making stuff in 3ds max, so I see that doing my method as better, if you wish to help me model it, then it would be a great deal of help.
Edited by KillerKip1 on Jan 21, 2009 at 04:10 PM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jan 21, 2009 04:25 PM    Msg. 31 of 59       
Killerkip, what these people are trying to tell you is that the time you are spending in sketchup could be put to better use learning to use 3ds max. This makes sense because all the things you are doing in sketchup ( testing textures, concepting, w/e) can be done better in max and would not have to be "redone" when you are happy with what you have made.

If you are remotely serious about game design, architecture or any type of engineering then you should ditch sketchup and learn how to use professional tools.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jan 21, 2009 04:27 PM    Msg. 32 of 59       
Dude, I'm not going to lie, but you could get that done just as fast with 3ds once you know how to model a wall with a plane. I really advise you do that since you'd be getting as much work done AND can export without many errors. Btw, does anyone have any tutorials on really simple plane modeling stuff? I could use one to absorb my few hours of boredom. :P


KillerKip1
Joined: May 3, 2008

Rigs of Rods


Posted: Jan 21, 2009 04:39 PM    Msg. 33 of 59       
Quote: --- Original message by: Maniac1000
Killerkip, what these people are trying to tell you is that the time you are spending in sketchup could be put to better use learning to use 3ds max. This makes sense because all the things you are doing in sketchup ( testing textures, concepting, w/e) can be done better in max and would not have to be "redone" when you are happy with what you have made.

If you are remotely serious about game design, architecture or any type of engineering then you should ditch sketchup and learn how to use professional tools.


I am serious about all that, but I am serious when I say that I only spent a total of 1 hour in sketchup, I spent a lot of that time on the textures, I am still working on them. Oh, and I wont model in 3ds max for concepts, not as easy (for me) as sketchup.

I hate tutorials too, but I watch em, and read em, but 3DS Max is not as easy as sketchup.
Don't worry, I will make the finished model in 3ds max. SHUT IT ABOUT IT ALREADY! seriously, I feel like a baby sitter listening to little 4 year olds, wining about there spilled milk.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jan 21, 2009 05:02 PM    Msg. 34 of 59       
Quote: --- Original message by: KillerKip1
Quote: --- Original message by: Maniac1000
Killerkip, what these people are trying to tell you is that the time you are spending in sketchup could be put to better use learning to use 3ds max. This makes sense because all the things you are doing in sketchup ( testing textures, concepting, w/e) can be done better in max and would not have to be "redone" when you are happy with what you have made.

If you are remotely serious about game design, architecture or any type of engineering then you should ditch sketchup and learn how to use professional tools.


I am serious about all that, but I am serious when I say that I only spent a total of 1 hour in sketchup, I spent a lot of that time on the textures, I am still working on them. Oh, and I wont model in 3ds max for concepts, not as easy (for me) as sketchup.

I hate tutorials too, but I watch em, and read em, but 3DS Max is not as easy as sketchup.
Don't worry, I will make the finished model in 3ds max. SHUT IT ABOUT IT ALREADY! seriously, I feel like a baby sitter listening to little 4 year olds, wining about there spilled milk.


You just are not getting it.
You cannot be serious about anything if you fail to see that we are trying to make things easier for you.
You could have easily made that in 3ds max in the same time if you bothered to learn (which you wont and that tells me that you are not serious about learning, not that its illegal or wrong it just does not make any sense.


KillerKip1
Joined: May 3, 2008

Rigs of Rods


Posted: Jan 21, 2009 05:06 PM    Msg. 35 of 59       
Quote: --- Original message by: Maniac1000
Quote: --- Original message by: KillerKip1
Quote: --- Original message by: Maniac1000
Killerkip, what these people are trying to tell you is that the time you are spending in sketchup could be put to better use learning to use 3ds max. This makes sense because all the things you are doing in sketchup ( testing textures, concepting, w/e) can be done better in max and would not have to be "redone" when you are happy with what you have made.

If you are remotely serious about game design, architecture or any type of engineering then you should ditch sketchup and learn how to use professional tools.


I am serious about all that, but I am serious when I say that I only spent a total of 1 hour in sketchup, I spent a lot of that time on the textures, I am still working on them. Oh, and I wont model in 3ds max for concepts, not as easy (for me) as sketchup.

I hate tutorials too, but I watch em, and read em, but 3DS Max is not as easy as sketchup.
Don't worry, I will make the finished model in 3ds max. SHUT IT ABOUT IT ALREADY! seriously, I feel like a baby sitter listening to little 4 year olds, wining about there spilled milk.


You just are not getting it.
You cannot be serious about anything if you fail to see that we are trying to make things easier for you.
You could have easily made that in 3ds max in the same time if you bothered to learn (which you wont and that tells me that you are not serious about learning, not that its illegal or wrong it just does not make any sense.


Back on subject, talking about the Mod, not what " you think I am doing wrong ", and SketchUp is used by architects. And I would use AutoCAD (being familiar enough with it) but I don't have enough HD space.

 
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