
Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Apr 3, 2009 10:37 AM
Msg. 876 of 2371
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Apr 3, 2009 03:44 PM
Msg. 877 of 2371
Hes obviously not done
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Apr 3, 2009 04:59 PM
Msg. 878 of 2371
Quote: --- Original message by: Spartan_094 metal needs to be redone, veex ....I had only spent about 10-20 min on the whole thing so far. :| It's obviously not done. e. don't worry, gwunt, im still working on that other thing Edited by Invader Veex on Apr 3, 2009 at 05:20 PM
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Apr 3, 2009 09:51 PM
Msg. 879 of 2371
Sniper's looking sexy.
Wish I knew how to model/skin, I've never really put effort into learning really.. I can make a few prims, that's about it
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Apr 3, 2009 10:36 PM
Msg. 880 of 2371
any new updates on how the map looks?
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Gh0st_Elit3
Joined: Feb 20, 2008
I smell food.
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Posted: Apr 3, 2009 10:41 PM
Msg. 881 of 2371
Quote: --- Original message by: Marka Haiyana Sniper's looking sexy.
Wish I knew how to model/skin, I've never really put effort into learning really.. I can make a few prims, that's about it You have many that can help you. :)
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Apr 3, 2009 10:59 PM
Msg. 882 of 2371
Quote: --- Original message by: dark dolphin rider grunts can we see a wire frame of all your model for this map to make sure they have correct topography.... Don't start with that again :\
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Apr 3, 2009 11:05 PM
Msg. 883 of 2371
Topology isn't quite a big deal for bsp because no smoothing problems will arise from moveable lights in halo as it will on non stationary objects.
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wesman
Joined: Mar 18, 2008
no your a freezer
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Posted: Apr 4, 2009 12:10 AM
Msg. 884 of 2371
Good topology is evenly placing the polies and adding more detail in places that you will see most and less in places that you never see.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Apr 4, 2009 12:22 AM
Msg. 885 of 2371
Quote: --- Original message by: wesman Good topology is evenly placing the polies and adding more detail in places that you will see most and less in places that you never see. Yeah, adding on to what wesman said, an example of bad topology would be: overpolying the trigger and leaving the main body under-detailed.
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Apr 4, 2009 01:19 AM
Msg. 886 of 2371
Quote: --- Original message by: Recycle Bin Bad topology is now a meme. No need to tell me. haiwait isn't this thread about sandtrap?
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DEEhunter
Joined: Dec 16, 2006
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Posted: Apr 4, 2009 01:54 AM
Msg. 887 of 2371
Quote: --- Original message by: Recycle Bin Bad topology is now a meme. That means I started a meme.
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Apr 4, 2009 01:55 AM
Msg. 888 of 2371
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Apr 4, 2009 01:55 AM
Msg. 889 of 2371
Quote: --- Original message by: dark dolphin rider grunts can we see a wire frame of all your model for this map to make sure they have correct topography.... The only thing I (kinda) modeled was the bsp, and some minor modifications to some of the weapons, topology on the bsp was pretty nasty when I got it. I tried to do my best to fix what I could. Yhea dee already told me he would, BUT I NEED A SKY Btw if anyone can help me out in making a sky ill do it myself. Edited by CLS_GRUNT on Apr 4, 2009 at 01:56 AM
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Advancebo
Joined: Jan 14, 2008
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Posted: Apr 4, 2009 03:23 AM
Msg. 890 of 2371
I would, but I need the textures for everything except the frigate ship.
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AlwinRoth
Joined: Jan 4, 2008
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Posted: Apr 4, 2009 06:43 AM
Msg. 891 of 2371
Didn't MMt_sandtrap have the halo 3 sky?
wait, what kind of sky btw, like the sandtrap sky from halo 3?
or just a random good looking sky?
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Sabre
Joined: Dec 10, 2008
I joined RB in protecting Donut's avatar.
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Posted: Apr 4, 2009 07:35 AM
Msg. 892 of 2371
Quote: --- Original message by: AlwinRoth Didn't MMt_sandtrap have the halo 3 sky?
wait, what kind of sky btw, like the sandtrap sky from halo 3?
or just a random good looking sky? I thought the MMT Sky was Extinction's.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Apr 4, 2009 12:01 PM
Msg. 893 of 2371
Quote: --- Original message by: AlwinRoth Didn't MMt_sandtrap have the halo 3 sky?
wait, what kind of sky btw, like the sandtrap sky from halo 3?
or just a random good looking sky? MMT_Sandtrap's sky is a fail sky that uses d40's sky bitmaps.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Apr 4, 2009 02:45 PM
Msg. 894 of 2371
I think we should make a real looking sky. idk if this is possible but could'nt you take a picture of the sky ooutside like 1-5 times and put it up there. or would it look realy bad?
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Advancebo
Joined: Jan 14, 2008
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Posted: Apr 4, 2009 03:13 PM
Msg. 895 of 2371
Why would you put a real looking sky on a map that is on The Ark of Halo 3? You wont even see a sky in real life with a huge frigate, brown-orange sky, and other forerunner stuff.
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Apr 4, 2009 04:43 PM
Msg. 896 of 2371
Working on some details for grunt. THese are the details blended together. TOoke me a while to figure out how to blend them :p 
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Apr 4, 2009 04:45 PM
Msg. 897 of 2371
Nice work there Disaster :) Looks pretty good.
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Apr 4, 2009 09:18 PM
Msg. 898 of 2371
I thought that was a photograph at first.
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Advancebo
Joined: Jan 14, 2008
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Posted: Apr 4, 2009 09:19 PM
Msg. 899 of 2371
Are there normal maps in that render?
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Apr 4, 2009 09:28 PM
Msg. 900 of 2371
Quote: --- Original message by: Advancebo Are there normal maps in that render? Yeah but they will be converted to bumps.
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Advancebo
Joined: Jan 14, 2008
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Posted: Apr 4, 2009 09:29 PM
Msg. 901 of 2371
Are they going to be baked?
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Apr 4, 2009 09:39 PM
Msg. 902 of 2371
Quote: --- Original message by: Advancebo Are they going to be baked? Why its bsp... The bumps will render
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Advancebo
Joined: Jan 14, 2008
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Posted: Apr 4, 2009 09:41 PM
Msg. 903 of 2371
Oh, thought you made it as a detail map.
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Apr 4, 2009 09:44 PM
Msg. 904 of 2371
Yeah. I'm pretty sure details can have bump maps.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Apr 4, 2009 11:34 PM
Msg. 905 of 2371
nice work on the sand it looks real!
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Apr 4, 2009 11:36 PM
Msg. 906 of 2371
Quote: --- Original message by: Slayer117 nice work on the sand it looks real! Indeed.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Apr 4, 2009 11:42 PM
Msg. 907 of 2371
So Grunt Do you have any new pics of what the map looks like yet?
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Apr 5, 2009 12:20 AM
Msg. 908 of 2371
Nope, im unwrapping it right now.
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Apr 5, 2009 01:45 PM
Msg. 909 of 2371
Quote: --- Original message by: CLS_GRUNT Nope, im unwrapping it right now. Grunt how do the angles feel on the structure? I'm not sure if you modified them but in H2V the angles where a bit too steep IMO.
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roosterMAP
Joined: Nov 14, 2008
I am here to enhance you gaming experience
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Posted: Apr 5, 2009 01:59 PM
Msg. 910 of 2371
either CLS or disaster should change avatars, it gets confusing to read your posts. lol
nice job on the sand!
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