A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Gwunty Wuntys Sandtrap thread. (Sauce will be opened)

Page 66 of 68 Go to page: · 1 · ... · 61 · 62 · 63 · 64 · 65 · [66] · 67 · 68 · Prev · Next
Author Topic: Gwunty Wuntys Sandtrap thread. (Sauce will be opened) (2371 messages, Page 66 of 68)
Moderators: Dennis

Advancebo
Joined: Jan 14, 2008


Posted: Nov 11, 2009 06:56 PM    Msg. 2276 of 2371       
No there not, your just doing it wrong.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 11, 2009 06:57 PM    Msg. 2277 of 2371       
Unless they aren't meant to be viewed in Sapien, then I believe the ones that you sent me three different times, don't work :|


Advancebo
Joined: Jan 14, 2008


Posted: Nov 11, 2009 06:59 PM    Msg. 2278 of 2371       
Maybe be smart, and uh, do it through Guerilla. DUR


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Nov 11, 2009 07:05 PM    Msg. 2279 of 2371       
Place any vehicle other than the 'goose in sapien, replace that vehicle in Guerilla with the Mongoose and compile.


Advancebo
Joined: Jan 14, 2008


Posted: Nov 11, 2009 07:07 PM    Msg. 2280 of 2371       
^Jesse figured it out :B


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 11, 2009 08:57 PM    Msg. 2281 of 2371       
Quote: --- Original message by: Gamma927
Unless they aren't meant to be viewed in Sapien


Advancebo
Joined: Jan 14, 2008


Posted: Nov 11, 2009 09:21 PM    Msg. 2282 of 2371       
Quote: --- Original message by: Gamma927
Quote: --- Original message by: Gamma927
Unless they aren't meant to be viewed in Sapien


Maybe they dont like you.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Nov 11, 2009 09:59 PM    Msg. 2283 of 2371       
It's the cyborg animations with the goose. If those don't match the goose, then it won't show in Sapien for an odd reason. That's one reason why even if people were to use a ripped mongoose from Yoyo2, it'd be utterly stupid with the wrong animations.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 11, 2009 10:02 PM    Msg. 2284 of 2371       
Quote: --- Original message by: Advancebo
Quote: --- Original message by: Gamma927
Quote: --- Original message by: Gamma927
Unless they aren't meant to be viewed in Sapien


Maybe they dont like you.


Considering you're the one who made them...

@ DarkHalo

Probably, but if I were to use them, I'd do what Jesse said.


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Nov 12, 2009 12:06 AM    Msg. 2285 of 2371       


Re-unwrapping and re-modeling
65% done


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Nov 12, 2009 12:26 AM    Msg. 2286 of 2371       
Good. you still have my refs on the bad uv'd parts right?


Greenfuzz
Joined: Nov 18, 2008

PM me if you have CoD MW for Wii


Posted: Nov 12, 2009 12:26 AM    Msg. 2287 of 2371       
I thought you said you were finished with modeling it?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 12, 2009 12:28 AM    Msg. 2288 of 2371       
That's why he's "remodeling" it, and not "finishing up modeling".


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Nov 12, 2009 03:41 AM    Msg. 2289 of 2371       
Any chance I get my hands on the Unwrap, I would like to paint a version of this thing.


Advancebo
Joined: Jan 14, 2008


Posted: Nov 12, 2009 06:08 AM    Msg. 2290 of 2371       
Quote: --- Original message by: DarkHalo003
It's the cyborg animations with the goose. If those don't match the goose, then it won't show in Sapien for an odd reason. That's one reason why even if people were to use a ripped mongoose from Yoyo2, it'd be utterly stupid with the wrong animations.


?


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Nov 12, 2009 04:19 PM    Msg. 2291 of 2371       
Quote: --- Original message by: Advancebo
Quote: --- Original message by: DarkHalo003
It's the cyborg animations with the goose. If those don't match the goose, then it won't show in Sapien for an odd reason. That's one reason why even if people were to use a ripped mongoose from Yoyo2, it'd be utterly stupid with the wrong animations.


?

I had the same problem way back when with Yoyo1 gooses. I didn't have the cyborg anims for it, so the connection to the cyborg anim tags didn't work. It's a weird get up, but it crashes Sapien since Sapien can't properly load the tags.


Advancebo
Joined: Jan 14, 2008


Posted: Nov 12, 2009 04:20 PM    Msg. 2292 of 2371       
Uh, my mongoose uses G-driver. Ghost Driver.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Nov 12, 2009 04:21 PM    Msg. 2293 of 2371       
Quote: --- Original message by: Advancebo
Uh, my mongoose uses G-driver. Ghost Driver.

Even so, you sure you didn't adjust your cyborg anims? You're known for "modding" animation tags.


Advancebo
Joined: Jan 14, 2008


Posted: Nov 12, 2009 04:28 PM    Msg. 2294 of 2371       
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: Advancebo
Uh, my mongoose uses G-driver. Ghost Driver.

Even so, you sure you didn't adjust your cyborg anims? You're known for "modding" animation tags.


I am?


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Nov 12, 2009 05:13 PM    Msg. 2295 of 2371       
he is?


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Nov 12, 2009 05:41 PM    Msg. 2296 of 2371       
I have never seen an H3 Banshee in CE, are you planning on using one, or the regular banshee? (because they both are very similar)

also, are you going to use pickupable chaingun or missile pod? THAT WOULD BE EPIC!


Advancebo
Joined: Jan 14, 2008


Posted: Nov 12, 2009 05:44 PM    Msg. 2297 of 2371       
Quote: --- Original message by: MasterRyan
I have never seen an H3 Banshee in CE, are you planning on using one, or the regular banshee? (because they both are very similar)

also, are you going to use pickupable chaingun or missile pod? THAT WOULD BE EPIC!


Regular banshee with modifications, I believe.

And only a missile pod.


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Nov 12, 2009 05:48 PM    Msg. 2298 of 2371       
if anything let us use the Chaingun from SPV1 (its better than nothing!)


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Nov 12, 2009 07:07 PM    Msg. 2299 of 2371       
no no rips are going to be involved in this map. any way the spv1 chain gun was crap. modeling a better one would only take like a hour or so.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 12, 2009 07:16 PM    Msg. 2300 of 2371       
The SPv1 chaingun was publicly released.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Nov 12, 2009 07:45 PM    Msg. 2301 of 2371       
its still a horible design


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Nov 12, 2009 09:05 PM    Msg. 2302 of 2371       
Since its possible to attach the player camera to the helmet of the 3p model, would it be possible to employ the same concept for going to 3P for picking up the missile pod?


CorruptedHalo
Joined: May 18, 2009


Posted: Nov 12, 2009 09:12 PM    Msg. 2303 of 2371       
Quote: --- Original message by: Slayer117
no no rips are going to be involved in this map. any way the spv1 chain gun was crap. modeling a better one would only take like a hour or so.

and who died and made you king of this mod?


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Nov 12, 2009 09:29 PM    Msg. 2304 of 2371       
oh god the drama needs to leave. this is part of the reason why nothing gets done. all of these leadership battles and conflicts of ideals bring actual work to a stand still.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Nov 12, 2009 09:34 PM    Msg. 2305 of 2371       
He's right people. Unless you have involvement, or have something valid to say, don't post.


catinthemafia
Joined: Jun 8, 2009

the worlds hatred creates the next kkk


Posted: Nov 13, 2009 01:04 AM    Msg. 2306 of 2371       
well an idea for equipment would be that it shows up in the grenade menu and that if you want to use it you have to hit x
^^^^^^
read me!


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 13, 2009 01:22 AM    Msg. 2307 of 2371       
What "grenade menu"?


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Nov 13, 2009 01:29 AM    Msg. 2308 of 2371       
X by default isn't assigned to anything so I don't think you can have any way of detecting whether the player hits X
And if you can't do that, then you can't use the equipment.


MissingSpartan7
Joined: Feb 19, 2009

I abandoned this forum a long time ago...


Posted: Nov 13, 2009 02:06 AM    Msg. 2309 of 2371       
i'm pretty sure x is default "exchange" weapon, i use it a lot cos its faster than holding e to pick up a weapon


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 13, 2009 07:46 PM    Msg. 2310 of 2371       
How would that let you use the equipment though?

 
Page 66 of 68 Go to page: · 1 · ... · 61 · 62 · 63 · 64 · 65 · [66] · 67 · 68 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 4:16 PM 360 ms.
A Halo Maps Website