
DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Feb 7, 2009 09:36 PM
Msg. 351 of 4332
1. Make it fast. 2. Make it durable. 3. Make the hull reflect bullets.
If you do that, it'd be awesome.
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 7, 2009 09:41 PM
Msg. 352 of 4332
Quote: --- Original message by: DarkHalo003 1. Make it fast. 2. Make it durable. 3. Make the hull reflect bullets.
If you do that, it'd be awesome. Its slower then the Warthog. I dont see how you can make anything durable in Halo CE... If I do that, it wont be balanced.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Feb 7, 2009 09:53 PM
Msg. 353 of 4332
Quote: --- Original message by: AdvanceboQuote: --- Original message by: DarkHalo003 1. Make it fast. 2. Make it durable. 3. Make the hull reflect bullets.
If you do that, it'd be awesome. Its slower then the Warthog. I dont see how you can make anything durable in Halo CE... If I do that, it wont be balanced. Yeah, you're probably right. But it needs to be fast enough to where it isn't whored by warthogs is what I'm saying. that's the main issue. If you're the driver of it and you can't do jack to fight off the warthogs, then there are problems right there. Besides, jsut because it reflects the bullets doesn't mean it's invincible. I've done that to my banshee and it still retain a balanced amount of damage. Plus, you wouldn't want someone with and AR to be able to take you down.
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Bokito
Joined: Oct 31, 2007
Playing ODST since 09-21-09
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Posted: Feb 8, 2009 07:17 AM
Msg. 354 of 4332
Make it like the h2 shadow, that the driver still takes damage from shooting the vehicle itself, but it kills him way quicker if you shoot at him directly.
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vmt
Joined: Jan 29, 2008
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Posted: Feb 8, 2009 09:38 AM
Msg. 355 of 4332
make it faster like the one in h2 it goes almost as fast as warthog. and take out seats so its like on it h2 that would make it alot better.
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 8, 2009 06:56 PM
Msg. 356 of 4332
I am continuing my work on getting the hoplite ingame. Which skin looks better: Original: Contrastor: The model and textures are by other people. The tagging is by me, as in node and marker placement. Animations by me. Ingame by me. Personally, I like the contrastor. As the original is to bright for me :V. I might include both in the released tags, just change the gbxmodel. Edited by Advancebo on Feb 8, 2009 at 06:57 PM
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Dragonmaster91
Joined: Jul 26, 2008
"Q, what nonsense is this?!"
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Posted: Feb 8, 2009 07:02 PM
Msg. 357 of 4332
Contrastor.
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Feb 8, 2009 07:25 PM
Msg. 358 of 4332
Last one. And show some in-game pics nao
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Feb 8, 2009 07:44 PM
Msg. 359 of 4332
What you should do is make it enclosed. That way you can have it drive slow. It would be lame seeing a transport vehicle flying by a warthog. Especially when in H2 it went like 10 mph.
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 8, 2009 07:47 PM
Msg. 360 of 4332
Quote: --- Original message by: Nexus Halo What you should do is make it enclosed. That way you can have it drive slow. It would be lame seeing a transport vehicle flying by a warthog. Especially when in H2 it went like 10 mph. In Halo 2, it is a little slower than the warthog. You could not catch it on foot.
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Feb 8, 2009 07:54 PM
Msg. 361 of 4332
I know, that's what I'm suggesting. Make it like the one in Halo 2 if you haven't.
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Feb 9, 2009 08:16 AM
Msg. 362 of 4332
@AdvanceBo: Good work on the Shadow. Just one complaint, not sure if this has been addressed or not however. Just make the textures a bit darker, it looks as bit too shiny. Well, thats my opinion anyway.
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 9, 2009 08:21 AM
Msg. 363 of 4332
I said I will work on the shaders :V
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Feb 9, 2009 08:45 AM
Msg. 364 of 4332
Didn't notice that part, my bad.
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Feb 9, 2009 01:55 PM
Msg. 365 of 4332
have you got the folded up version for landed?
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 9, 2009 04:31 PM
Msg. 366 of 4332
Quote: --- Original message by: Koo294 have you got the folded up version for landed? yes, its part of the animations.
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Feb 9, 2009 06:01 PM
Msg. 367 of 4332
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Feb 10, 2009 01:42 AM
Msg. 368 of 4332
What's a hoplite? And since when does it appear in halo 2 :O
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roosterMAP
Joined: Nov 14, 2008
I am here to enhance you gaming experience
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Posted: Feb 10, 2009 11:26 AM
Msg. 369 of 4332
damn, thats a shinny vehicle. Clean up the skins and I will call it a success.
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Feb 10, 2009 01:29 PM
Msg. 370 of 4332
Quote: --- Original message by: Mythril What's a hoplite? And since when does it appear in halo 2 :O its a new vehicle someone made ages ago but never finished. it doesn't appear in halo 2, Nexus was talking about the shadow my map!-----------------------------------------v Edited by Koo294 on Feb 11, 2009 at 12:55 PM
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Tristan_xXx
Joined: Jul 11, 2008
"Are you suggesting that coconuts migrate?"
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Posted: Feb 10, 2009 06:39 PM
Msg. 371 of 4332
k, i have decided to try making my first map (watch my fail) and its basically gonna be a beta of a map idea/request i had a long time ago, except now i have an actualy physical concept and layout for it
the map is gonna have artillery units, and im prob gonna use, for one team, the cannon turrets from Napalm (the human base turrets) and a few other maps i can't remember
now for the other team i need a mortar-type turret, so it can shoot over the walls and bunkers
It would be an arc-shaped firing projectory which would make it hard to aim, but fun to try shooting and hoping to get a nice hit on the attackers I wasn't sure whether to post this in the Weapons of Vehicles thread
but can any1 help?
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 10, 2009 08:40 PM
Msg. 372 of 4332
Wraiths.
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Tristan_xXx
Joined: Jul 11, 2008
"Are you suggesting that coconuts migrate?"
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Posted: Feb 11, 2009 05:12 PM
Msg. 373 of 4332
Quote: --- Original message by: Advancebo Wraiths. that's a nice suggestion but A) their range is a bit too far and not curved anough for the terrain, and B), the map is pretty much only human stuff, no covenant
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 11, 2009 05:22 PM
Msg. 374 of 4332
Human Mortars, just replace the projectile and vehicle model :V
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wesman
Joined: Mar 18, 2008
no your a freezer
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Posted: Feb 12, 2009 01:26 PM
Msg. 375 of 4332
Quote: --- Original message by: Tristan_xXxQuote: --- Original message by: Advancebo Wraiths. that's a nice suggestion but A) their range is a bit too far and not curved anough for the terrain, and B), the map is pretty much only human stuff, no covenant make the blue mortars orange and red.
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 12, 2009 04:30 PM
Msg. 376 of 4332
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Feb 12, 2009 04:54 PM
Msg. 377 of 4332
door needs to be fully closed, less flipping (make human plane instead od covenant fighter?), and better camera track would be good. its good apart from that though
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Feb 12, 2009 07:20 PM
Msg. 378 of 4332
:/ That looks terrible. That was way too early to show, and I could do what you did in like 30 mins...
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 12, 2009 08:58 PM
Msg. 379 of 4332
Quote: --- Original message by: ThePlague :/ That looks terrible. That was way too early to show, and I could do what you did in like 30 mins... Just seeing to make sure it actually worked ingame.
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Bokito
Joined: Oct 31, 2007
Playing ODST since 09-21-09
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Posted: Feb 16, 2009 03:15 PM
Msg. 380 of 4332
Will that be public? Looks nice (hornet i guess?).
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Feb 16, 2009 03:17 PM
Msg. 381 of 4332
@HunteR: The tail bit at the back (I haven't played H3) is it supposed to be slanting diagonally, or is it just the way the pic is?
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Geo
Joined: Mar 2, 2007
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Posted: Feb 16, 2009 03:39 PM
Msg. 382 of 4332
Looks pretty good hunter, but the triangulation thats in the middle but closest to the hover things seems to have some funky triangulation.
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Ackrylic
Joined: Apr 23, 2007
Hue
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Posted: Feb 17, 2009 06:13 PM
Msg. 383 of 4332
Niiice, keep up the great work
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Bokito
Joined: Oct 31, 2007
Playing ODST since 09-21-09
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Posted: Feb 18, 2009 01:44 PM
Msg. 384 of 4332
Public hornet? It looks awesome
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Feb 18, 2009 02:39 PM
Msg. 385 of 4332
Quote: --- Original message by: OHunterO Doubt it will be public for a while. Who is this mainly for? H3MT or HRH?
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