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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Vehicles - Works in Process thread [WIP]

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Author Topic: Vehicles - Works in Process thread [WIP] (4332 messages, Page 10 of 124)
Moderators: Dennis

Nugga117
Joined: Nov 14, 2005


Posted: Jan 26, 2009 05:45 PM    Msg. 316 of 4332       


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jan 26, 2009 05:56 PM    Msg. 317 of 4332       
Quote: --- Original message by: Nugga117

Oshi nice lights on the banshee.


Advancebo
Joined: Jan 14, 2008


Posted: Jan 26, 2009 06:12 PM    Msg. 318 of 4332       
Halo Wars :V?


Nugga117
Joined: Nov 14, 2005


Posted: Jan 26, 2009 07:02 PM    Msg. 319 of 4332       
Quote: --- Original message by: Advancebo
Halo Wars :V?

inspired by


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Jan 26, 2009 08:54 PM    Msg. 320 of 4332       
Sexy.

I did that with the covenant dropship once, except the lights would move around (as in turn towards different directions)


Advancebo
Joined: Jan 14, 2008


Posted: Jan 26, 2009 09:29 PM    Msg. 321 of 4332       
Quote: --- Original message by: Invader Veex
Sexy.

I did that with the covenant dropship once, except the lights would move around (as in turn towards different directions)


ITS THE GHOST LIGHT


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jan 26, 2009 09:33 PM    Msg. 322 of 4332       
It looks like the flashlight attached as a widget(?) mainly because it projects forward like it does. That's purely a guess though.


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Jan 26, 2009 10:06 PM    Msg. 323 of 4332       
I'm guessing the lights against the cliffs in a50.


Advancebo
Joined: Jan 14, 2008


Posted: Jan 26, 2009 10:14 PM    Msg. 324 of 4332       
Quote: --- Original message by: DarkHalo003
It looks like the flashlight attached as a widget(?) mainly because it projects forward like it does. That's purely a guess though.


You dont add beams of lights in widgets, you add it in attachments.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jan 27, 2009 04:17 PM    Msg. 325 of 4332       
Quote: --- Original message by: Advancebo
Quote: --- Original message by: DarkHalo003
It looks like the flashlight attached as a widget(?) mainly because it projects forward like it does. That's purely a guess though.

h
You dont add beams of lights in widgets, you add it in attachments.

Thanks, I meant attachments. I get both mixed up or paired often.


Nugga117
Joined: Nov 14, 2005


Posted: Jan 27, 2009 04:26 PM    Msg. 326 of 4332       
Quote: --- Original message by: Advancebo
Quote: --- Original message by: DarkHalo003
It looks like the flashlight attached as a widget(?) mainly because it projects forward like it does. That's purely a guess though.


You dont add beams of lights in widgets, you add it in attachments.

light_volumes don't work as attachments, only as widgets....for me, anyway.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jan 27, 2009 04:33 PM    Msg. 327 of 4332       
Quote: --- Original message by: Nugga117
Quote: --- Original message by: Advancebo
Quote: --- Original message by: DarkHalo003
It looks like the flashlight attached as a widget(?) mainly because it projects forward like it does. That's purely a guess though.


You dont add beams of lights in widgets, you add it in attachments.

light_volumes don't work as attachments, only as widgets....for me, anyway.

Wait....so was I right to begin with on how you did it? I'm a bit confused right now. >_<


Nugga117
Joined: Nov 14, 2005


Posted: Jan 27, 2009 04:35 PM    Msg. 328 of 4332       
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: Nugga117
Quote: --- Original message by: Advancebo
Quote: --- Original message by: DarkHalo003
It looks like the flashlight attached as a widget(?) mainly because it projects forward like it does. That's purely a guess though.


You dont add beams of lights in widgets, you add it in attachments.

light_volumes don't work as attachments, only as widgets....for me, anyway.

Wait....so was I right to begin with on how you did it? I'm a bit confused right now. >_<

With the way I did it, you are right.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Jan 27, 2009 10:25 PM    Msg. 329 of 4332       
Quote: --- Original message by: Mythril
http://www.xfire.com/video/58b5d/

whoa badass it shoots from different barrels alternately
i like it


Mythie
Joined: Jan 14, 2009

Mule for Mythril


Posted: Jan 27, 2009 10:28 PM    Msg. 330 of 4332       
:)

I'm too lazy to fix up the skin :(


Nugga117
Joined: Nov 14, 2005


Posted: Jan 27, 2009 10:55 PM    Msg. 331 of 4332       
Quote: --- Original message by: Donut
Quote: --- Original message by: Mythril
http://www.xfire.com/video/58b5d/

whoa badass it shoots from different barrels alternately
i like it

whoa i like the red plasma.

new lights. also, there's now 2 antennas in the back


Mythie
Joined: Jan 14, 2009

Mule for Mythril


Posted: Jan 27, 2009 11:14 PM    Msg. 332 of 4332       
You like your bright lights don't you :)


guitarist331
Joined: Jan 15, 2009

"We're Not A Clan We're A Legacy"-Legacy


Posted: Jan 28, 2009 04:43 PM    Msg. 333 of 4332       
My anti air wraith is still a wip. http://img177.imageshack.us/img177/3549/aawraith2wz9.png
updated link http://img244.imageshack.us/img244/7169/aawraith3nj9.png
I'm not going for an exact h3 look. Please post any ideas you might have to improve it.
PS
Sorry for the h3mt content this map will not be released.
Edited by guitarist331 on Jan 28, 2009 at 04:43 PM
Edited by guitarist331 on Jan 31, 2009 at 09:57 PM


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jan 28, 2009 05:24 PM    Msg. 334 of 4332       
Quote: --- Original message by: Mythie
:)

I'm too lazy to fix up the skin :(

I'm still debating if I should use it or not in the mod. The elite H2 perm won't fit in the tank and it looks weird, so either the pilot will be H1 type or there will be no anti-air wraith. It's also very clumsy and easy to defeat; just run into it with the banshee. I'll throw around ideas. And could someone please fix the UVs?

Quote: --- Original message by: Destroyer

grr, how did you do those lights again? mine never work =( , i just added a light volume under attachments
Edited by Destroyer on Jan 28, 2009 at 05:20 PM

Use widgets.

Edited by DarkHalo003 on Jan 28, 2009 at 05:26 PM


Advancebo
Joined: Jan 14, 2008


Posted: Jan 28, 2009 05:35 PM    Msg. 335 of 4332       
Quote: --- Original message by: DarkHalo003

Quote: --- Original message by: Mythie
:)

I'm too lazy to fix up the skin :(

I'm still debating if I should use it or not in the mod. The elite H2 perm won't fit in the tank and it looks weird, so either the pilot will be H1 type or there will be no anti-air wraith. It's also very clumsy and easy to defeat; just run into it with the banshee. I'll throw around ideas. And could someone please fix the UVs?

Quote: --- Original message by: Destroyer

grr, how did you do those lights again? mine never work =( , i just added a light volume under attachments
Edited by Destroyer on Jan 28, 2009 at 05:20 PM


Ill make a better one :V
Use widgets.

Edited by DarkHalo003 on Jan 28, 2009 at 05:26 PM


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jan 28, 2009 05:46 PM    Msg. 336 of 4332       
Quote: --- Original message by: Destroyer
widges have no attach to section

That's how Nugga did it.


Nugga117
Joined: Nov 14, 2005


Posted: Jan 28, 2009 09:09 PM    Msg. 337 of 4332       
you set which marker it attaches to in the light_volume tag itself.

Edited by Nugga117 on Jan 28, 2009 at 09:16 PM


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Feb 5, 2009 10:38 AM    Msg. 338 of 4332       


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Feb 5, 2009 03:29 PM    Msg. 339 of 4332       
^Entirely custom made? I like it.


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Feb 5, 2009 03:31 PM    Msg. 340 of 4332       
Actually ''Mostly'' custom made. I have the exterior based on the Halcyon class cruisers.. interior is all custom.


Advancebo
Joined: Jan 14, 2008


Posted: Feb 5, 2009 04:42 PM    Msg. 341 of 4332       
Quote: --- Original message by: OpsY
Actually ''Mostly'' custom made. I have the exterior based on the Halcyon class cruisers.. interior is all custom.


Custom Unwrap now :V


wesman
Joined: Mar 18, 2008

no your a freezer


Posted: Feb 5, 2009 04:43 PM    Msg. 342 of 4332       
Was any detail put into the interior? or is it like rpg 5's?


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Feb 5, 2009 06:17 PM    Msg. 343 of 4332       
Quote: --- Original message by: wesman
Was any detail put into the interior? or is it like rpg 5's?


It's fully detailed in my opinion. Each room has a full purpose, something I couldn't afford in RPG5


wesman
Joined: Mar 18, 2008

no your a freezer


Posted: Feb 5, 2009 06:44 PM    Msg. 344 of 4332       
Does this mean a new rpg map?


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Feb 5, 2009 07:58 PM    Msg. 345 of 4332       
For now the project is a ''Ship'' Rather than a map. I have a map project but I put it on hold for now... I'd like to finish this one.

Only problem, I don't know how to animate this. Anyone can help? I couldn't find a full making a vehicle tutorial so I figure I'd go from start and see how it goes... Model and collisions work as you can see, shaders and UV still need work but next steps now would be physics and animation, areas in which I need help. There's a tutorial for physics however... Animations come first imo tho.


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Feb 5, 2009 09:03 PM    Msg. 346 of 4332       
If it can't be deleted usually means it can't be flewn.


wesman
Joined: Mar 18, 2008

no your a freezer


Posted: Feb 5, 2009 09:16 PM    Msg. 347 of 4332       
From what I know, it can't be deleted. So no, it can't be flown.


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Feb 6, 2009 08:07 AM    Msg. 348 of 4332       
Quote: --- Original message by: commanderfarvel
nevre mind, that was stpuid.

i tryed Cheat_all_vehicles and nothin happend. lol


Exactly:P


black doom
Joined: Oct 4, 2008

we will never stop, we can win the "impossible"


Posted: Feb 6, 2009 11:21 AM    Msg. 349 of 4332       
Quote: --- Original message by: OpsY
Quote: --- Original message by: commanderfarvel
nevre mind, that was stpuid.

i tryed Cheat_all_vehicles and nothin happend. lol


Exactly:P


has everyone forgot trigger volumes and scripting vehicles into map...


Advancebo
Joined: Jan 14, 2008


Posted: Feb 7, 2009 09:24 PM    Msg. 350 of 4332       
Still working on shaders and physics.

Added some new seats.





 
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