
Nugga117
Joined: Nov 14, 2005
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Posted: Jan 26, 2009 05:45 PM
Msg. 316 of 4332
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jan 26, 2009 05:56 PM
Msg. 317 of 4332
Quote: --- Original message by: Nugga117 Oshi nice lights on the banshee.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jan 26, 2009 06:12 PM
Msg. 318 of 4332
Halo Wars :V?
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Nugga117
Joined: Nov 14, 2005
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Posted: Jan 26, 2009 07:02 PM
Msg. 319 of 4332
Quote: --- Original message by: Advancebo Halo Wars :V? inspired by
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Jan 26, 2009 08:54 PM
Msg. 320 of 4332
Sexy.
I did that with the covenant dropship once, except the lights would move around (as in turn towards different directions)
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Advancebo
Joined: Jan 14, 2008
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Posted: Jan 26, 2009 09:29 PM
Msg. 321 of 4332
Quote: --- Original message by: Invader Veex Sexy.
I did that with the covenant dropship once, except the lights would move around (as in turn towards different directions) ITS THE GHOST LIGHT
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jan 26, 2009 09:33 PM
Msg. 322 of 4332
It looks like the flashlight attached as a widget(?) mainly because it projects forward like it does. That's purely a guess though.
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Jan 26, 2009 10:06 PM
Msg. 323 of 4332
I'm guessing the lights against the cliffs in a50.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jan 26, 2009 10:14 PM
Msg. 324 of 4332
Quote: --- Original message by: DarkHalo003 It looks like the flashlight attached as a widget(?) mainly because it projects forward like it does. That's purely a guess though. You dont add beams of lights in widgets, you add it in attachments.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jan 27, 2009 04:17 PM
Msg. 325 of 4332
Quote: --- Original message by: AdvanceboQuote: --- Original message by: DarkHalo003 It looks like the flashlight attached as a widget(?) mainly because it projects forward like it does. That's purely a guess though. h You dont add beams of lights in widgets, you add it in attachments. Thanks, I meant attachments. I get both mixed up or paired often.
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Nugga117
Joined: Nov 14, 2005
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Posted: Jan 27, 2009 04:26 PM
Msg. 326 of 4332
Quote: --- Original message by: AdvanceboQuote: --- Original message by: DarkHalo003 It looks like the flashlight attached as a widget(?) mainly because it projects forward like it does. That's purely a guess though. You dont add beams of lights in widgets, you add it in attachments. light_volumes don't work as attachments, only as widgets....for me, anyway.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jan 27, 2009 04:33 PM
Msg. 327 of 4332
Quote: --- Original message by: Nugga117Quote: --- Original message by: AdvanceboQuote: --- Original message by: DarkHalo003 It looks like the flashlight attached as a widget(?) mainly because it projects forward like it does. That's purely a guess though. You dont add beams of lights in widgets, you add it in attachments. light_volumes don't work as attachments, only as widgets....for me, anyway. Wait....so was I right to begin with on how you did it? I'm a bit confused right now. >_<
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Nugga117
Joined: Nov 14, 2005
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Posted: Jan 27, 2009 04:35 PM
Msg. 328 of 4332
Quote: --- Original message by: DarkHalo003Quote: --- Original message by: Nugga117Quote: --- Original message by: AdvanceboQuote: --- Original message by: DarkHalo003 It looks like the flashlight attached as a widget(?) mainly because it projects forward like it does. That's purely a guess though. You dont add beams of lights in widgets, you add it in attachments. light_volumes don't work as attachments, only as widgets....for me, anyway. Wait....so was I right to begin with on how you did it? I'm a bit confused right now. >_< With the way I did it, you are right.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Jan 27, 2009 10:25 PM
Msg. 329 of 4332
whoa badass it shoots from different barrels alternately i like it
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Mythie
Joined: Jan 14, 2009
Mule for Mythril
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Posted: Jan 27, 2009 10:28 PM
Msg. 330 of 4332
:)
I'm too lazy to fix up the skin :(
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Nugga117
Joined: Nov 14, 2005
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Posted: Jan 27, 2009 10:55 PM
Msg. 331 of 4332
Quote: --- Original message by: Donutwhoa badass it shoots from different barrels alternately i like it whoa i like the red plasma. new lights. also, there's now 2 antennas in the back
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Mythie
Joined: Jan 14, 2009
Mule for Mythril
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Posted: Jan 27, 2009 11:14 PM
Msg. 332 of 4332
You like your bright lights don't you :)
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guitarist331
Joined: Jan 15, 2009
"We're Not A Clan We're A Legacy"-Legacy
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Posted: Jan 28, 2009 04:43 PM
Msg. 333 of 4332
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jan 28, 2009 05:24 PM
Msg. 334 of 4332
Quote: --- Original message by: Mythie :)
I'm too lazy to fix up the skin :( I'm still debating if I should use it or not in the mod. The elite H2 perm won't fit in the tank and it looks weird, so either the pilot will be H1 type or there will be no anti-air wraith. It's also very clumsy and easy to defeat; just run into it with the banshee. I'll throw around ideas. And could someone please fix the UVs? Quote: --- Original message by: Destroyer
grr, how did you do those lights again? mine never work =( , i just added a light volume under attachments Edited by Destroyer on Jan 28, 2009 at 05:20 PM Use widgets. Edited by DarkHalo003 on Jan 28, 2009 at 05:26 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Jan 28, 2009 05:35 PM
Msg. 335 of 4332
Quote: --- Original message by: DarkHalo003Quote: --- Original message by: Mythie :)
I'm too lazy to fix up the skin :( I'm still debating if I should use it or not in the mod. The elite H2 perm won't fit in the tank and it looks weird, so either the pilot will be H1 type or there will be no anti-air wraith. It's also very clumsy and easy to defeat; just run into it with the banshee. I'll throw around ideas. And could someone please fix the UVs? Quote: --- Original message by: Destroyer
grr, how did you do those lights again? mine never work =( , i just added a light volume under attachments Edited by Destroyer on Jan 28, 2009 at 05:20 PM Ill make a better one :V Use widgets. Edited by DarkHalo003 on Jan 28, 2009 at 05:26 PM
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jan 28, 2009 05:46 PM
Msg. 336 of 4332
Quote: --- Original message by: Destroyer widges have no attach to section That's how Nugga did it.
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Nugga117
Joined: Nov 14, 2005
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Posted: Jan 28, 2009 09:09 PM
Msg. 337 of 4332
you set which marker it attaches to in the light_volume tag itself. Edited by Nugga117 on Jan 28, 2009 at 09:16 PM
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Feb 5, 2009 10:38 AM
Msg. 338 of 4332
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Feb 5, 2009 03:29 PM
Msg. 339 of 4332
^Entirely custom made? I like it.
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Feb 5, 2009 03:31 PM
Msg. 340 of 4332
Actually ''Mostly'' custom made. I have the exterior based on the Halcyon class cruisers.. interior is all custom.
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 5, 2009 04:42 PM
Msg. 341 of 4332
Quote: --- Original message by: OpsY Actually ''Mostly'' custom made. I have the exterior based on the Halcyon class cruisers.. interior is all custom. Custom Unwrap now :V
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wesman
Joined: Mar 18, 2008
no your a freezer
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Posted: Feb 5, 2009 04:43 PM
Msg. 342 of 4332
Was any detail put into the interior? or is it like rpg 5's?
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Feb 5, 2009 06:17 PM
Msg. 343 of 4332
Quote: --- Original message by: wesman Was any detail put into the interior? or is it like rpg 5's? It's fully detailed in my opinion. Each room has a full purpose, something I couldn't afford in RPG5
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wesman
Joined: Mar 18, 2008
no your a freezer
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Posted: Feb 5, 2009 06:44 PM
Msg. 344 of 4332
Does this mean a new rpg map?
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Feb 5, 2009 07:58 PM
Msg. 345 of 4332
For now the project is a ''Ship'' Rather than a map. I have a map project but I put it on hold for now... I'd like to finish this one.
Only problem, I don't know how to animate this. Anyone can help? I couldn't find a full making a vehicle tutorial so I figure I'd go from start and see how it goes... Model and collisions work as you can see, shaders and UV still need work but next steps now would be physics and animation, areas in which I need help. There's a tutorial for physics however... Animations come first imo tho.
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Feb 5, 2009 09:03 PM
Msg. 346 of 4332
If it can't be deleted usually means it can't be flewn.
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wesman
Joined: Mar 18, 2008
no your a freezer
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Posted: Feb 5, 2009 09:16 PM
Msg. 347 of 4332
From what I know, it can't be deleted. So no, it can't be flown.
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Feb 6, 2009 08:07 AM
Msg. 348 of 4332
Quote: --- Original message by: commanderfarvel nevre mind, that was stpuid.
i tryed Cheat_all_vehicles and nothin happend. lol Exactly:P
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black doom
Joined: Oct 4, 2008
we will never stop, we can win the "impossible"
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Posted: Feb 6, 2009 11:21 AM
Msg. 349 of 4332
Quote: --- Original message by: OpsYQuote: --- Original message by: commanderfarvel nevre mind, that was stpuid.
i tryed Cheat_all_vehicles and nothin happend. lol Exactly:P has everyone forgot trigger volumes and scripting vehicles into map...
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 7, 2009 09:24 PM
Msg. 350 of 4332
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