
kai5888
Joined: Jun 29, 2008
Start the revolution
|
Posted: Oct 22, 2008 10:14 PM
Msg. 1261 of 1553
I think Egg took that really old beta (I mean REALLY) off
|
|
|

Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
|
Posted: Oct 22, 2008 10:31 PM
Msg. 1262 of 1553
I could upload a proto-beta, not complete or fit for gameplay at all, but just with a few vehicles and such to test the new BSP? Edited by Officer egg on Oct 22, 2008 at 10:32 PM
|
|
|

kai5888
Joined: Jun 29, 2008
Start the revolution
|
Posted: Oct 22, 2008 10:34 PM
Msg. 1263 of 1553
I don't think there would be anything wrong with the new BSP unless theres some weird apocolyptic type error where you magically fall out of the mapm which I think you could be able to test.... but it's your choice
maybe it would be good to have a beta so people could see what the hanger is like etc. Edited by kai5888 on Oct 22, 2008 at 10:35 PM
|
|
|

Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
|
Posted: Oct 22, 2008 10:49 PM
Msg. 1264 of 1553
The glitch where you fall through the map in places is a result of poor BSP construction. Ender basically took several pieces and stuck them in, without properly attaching them. the bridge being the most noticeable. Since these were not attached, they had bugs. Human vehicles have different properties than covenant vehicles, so they behave differently, such as the warthogs running over it fine, and the ghosts falling through.
Bobbysoon knew this and has fixed these problems, well, not tested yet, but, I know that he did.
So, no worries about glitches anymore. Concerning the BSP, that is.
|
|
|

kai5888
Joined: Jun 29, 2008
Start the revolution
|
Posted: Oct 22, 2008 10:54 PM
Msg. 1265 of 1553
and may I ask, since the ships have been laying there for (insert a long amount of time here) is there going to be orangish dust on the ships, and maybe on the bottom of the covie ship bitmap, you could have a layer of dirt as if its been there a while. just basic details like dust on the florrs, pillars, maybe some dirt scattered in the floor of the human ship etc.
|
|
|

sos
Joined: Aug 8, 2008
Getting my legal team, brb
|
Posted: Oct 23, 2008 01:31 PM
Msg. 1266 of 1553
i click on the link and it wont work it just gose on to filefronts homepage?
|
|
|

kai5888
Joined: Jun 29, 2008
Start the revolution
|
Posted: Oct 23, 2008 05:30 PM
Msg. 1267 of 1553
but the drivers were AFK....
|
|
|

Vlad
Joined: Sep 29, 2008
We're heroes;we always arrive in the nick of time.
|
Posted: Oct 23, 2008 09:57 PM
Msg. 1268 of 1553
Quote: --- Original message by: DestroyerQuote: --- Original message by: kai5888 and may I ask, since the ships have been laying there for 2 minutes is there going to be dust on the ships, and maybe on the bottom of the covie ship bitmap, you could have a layer of dirt as if its been there a 2 minutes. just basic details like dust on the florrs, pillars, maybe some dirt scattered in the floor of the human ship etc. fixed anyway do some like dents ,burnt metal and explosion holes to show the ships have been fighting and put some crashed ships in the middle give yo the feeling that your on a proper battle field What, you mean that the SPARTAN and Elite maids are busy elsewhere? Preposterous!
|
|
|

wesman
Joined: Mar 18, 2008
no your a freezer
|
Posted: Oct 24, 2008 03:40 PM
Msg. 1269 of 1553
Quote: --- Original message by: DestroyerQuote: --- Original message by: VladQuote: --- Original message by: DestroyerQuote: --- Original message by: kai5888 and may I ask, since the ships have been laying there for 2 minutes is there going to be dust on the ships, and maybe on the bottom of the covie ship bitmap, you could have a layer of dirt as if its been there a 2 minutes. just basic details like dust on the florrs, pillars, maybe some dirt scattered in the floor of the human ship etc. fixed anyway do some like dents ,burnt metal and explosion holes to show the ships have been fighting and put some crashed ships in the middle give yo the feeling that your on a proper battle field What, you mean that the SPARTAN and Elite maids are busy elsewhere? Preposterous! seriously, could you fail at being funny else where? put in a marathon cruiser Fixed. Seriously, could you be annoying elsewhere? Edited by wesman on Oct 24, 2008 at 03:40 PM
|
|
|

Switchblade
Joined: Jul 3, 2007
"Do you believe my threat is ended with my death?"
|
Posted: Oct 24, 2008 06:53 PM
Msg. 1270 of 1553
1- something was brought to my attention the other day; i have access to a heavily armored UNSC battle cruiser that lacks very little... would this be of use or would you enjoy a better model? 2- certain details will be left from the map (dust, particles, etc.) for fact of lag in multiplayer 3- one particular aspect of gameplay that i enjoy but never seems to make it in to good maps is decent music... will there be musical easter eggs?
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Oct 24, 2008 06:55 PM
Msg. 1271 of 1553
Quote: --- Original message by: Switchblade 1- something was brought to my attention the other day; i have access to a heavily armored UNSC battle cruiser that lacks very little... would this be of use or would you enjoy a better model? 2- certain details will be left from the map (dust, particles, etc.) for fact of lag in multiplayer 3- one particular aspect of gameplay that i enjoy but never seems to make it in to good maps is decent music... will there be musical easter eggs? I can see it now, frags ands stickies with no explosions.
|
|
|

Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
|
Posted: Oct 25, 2008 11:38 AM
Msg. 1272 of 1553
The map will focus more on light vehicle and infantry combat. I have a plan. Taking some advice from Modacity.
|
|
|

Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
|
Posted: Oct 25, 2008 12:29 PM
Msg. 1273 of 1553
Quote: --- Original message by: Destroyer
ok
although if the ships hanger is half way up the level where would you put the things? Seriously, could you be annoying elsewhere? no u Edited by Destroyer on Oct 25, 2008 at 12:11 PM Vehicle teleporter mb?
|
|
|

Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
|
Posted: Oct 25, 2008 10:03 PM
Msg. 1274 of 1553
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Oct 25, 2008 10:04 PM
Msg. 1275 of 1553
|
|
|

Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
|
Posted: Oct 25, 2008 10:08 PM
Msg. 1276 of 1553
|
|
|

ODX
Joined: Jul 26, 2007
A rare sight, indeed.
|
Posted: Oct 25, 2008 10:10 PM
Msg. 1277 of 1553
Quote: --- Original message by: Advancebo And what have you done during your time here at halomaps? So you're saying someone very important can come onto Halomaps and be treated like crap, just because they're new and haven't 'done anything' for the 'community?' OK that makes sense.
|
|
|

Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
|
Posted: Oct 26, 2008 12:04 AM
Msg. 1278 of 1553
Ok, back on topic:
I'm not sure if this has been noticed, but the scarab's firing animation is dodgy in the latest released beta.
|
|
|

Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
|
Posted: Oct 26, 2008 12:05 AM
Msg. 1279 of 1553
Quote: --- Original message by: Mythril Ok, back on topic:
I'm not sure if this has been noticed, but the scarab's firing animation is dodgy in the latest released beta. Yeah, i know. will be fixed.
|
|
|

Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
|
Posted: Oct 26, 2008 12:13 AM
Msg. 1280 of 1553
k.
So what made you switch from the snow extinction idea?
|
|
|

Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
|
Posted: Oct 26, 2008 12:20 AM
Msg. 1281 of 1553
Quote: --- Original message by: Mythril k.
So what made you switch from the snow extinction idea? What do you mean?
|
|
|

Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
|
Posted: Oct 26, 2008 12:38 AM
Msg. 1282 of 1553
Wasn't the extinction going to be snowy? In the latest pictures, it's back to desert.
|
|
|

jescon
Joined: Sep 22, 2008
I put the laughter in manslaughter.
|
Posted: Oct 26, 2008 01:09 AM
Msg. 1283 of 1553
theres a new beta? if so and if its on the first page as usual i cant get to it it takes me to the advertisement then to the homepage everytime
|
|
|

Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
|
Posted: Oct 26, 2008 04:47 AM
Msg. 1284 of 1553
Agreed. Besides, it looks more desolate and abandoned.
Which is good.
|
|
|

Higuy
Joined: Mar 6, 2007
@lucasgovatos
|
Posted: Oct 26, 2008 11:52 AM
Msg. 1285 of 1553
Quote: --- Original message by: onotix335 letters :D 
|
|
|

Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
|
Posted: Oct 26, 2008 12:06 PM
Msg. 1286 of 1553
Quote: --- Original message by: Mythril Wasn't the extinction going to be snowy? In the latest pictures, it's back to desert. No it isn't. As I've said, it is just the lightmaps. I've been thinking of going back to desert, though. Quote: I'm sorry for what i did. Anyways back on topic, clipping distance doesn't really bother me although the foggy weather is there to prevent camping. But I'm sure Open Sauce will probably fix that. It's cool. Welcome to halomaps! Edited by Officer egg on Oct 26, 2008 at 12:07 PM
|
|
|

Switchblade
Joined: Jul 3, 2007
"Do you believe my threat is ended with my death?"
|
Posted: Oct 26, 2008 01:05 PM
Msg. 1287 of 1553
1-the snow made it nice because it complimented the fact that its foggy and the lifepods were no longer smoking 2-it also made it nice because the spartan armor is white 3-Egg... are you going to ask the people about the UNSC cruiser idea?
|
|
|

Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
|
Posted: Oct 26, 2008 07:54 PM
Msg. 1288 of 1553
3---maybe.
Halo 2 wraith will be used.
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Oct 26, 2008 08:02 PM
Msg. 1289 of 1553
Wraiths wont do much, unless you get bobbyson to change the skin to redish, and make it fire homing projectiles
|
|
|

Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
|
Posted: Oct 26, 2008 08:24 PM
Msg. 1290 of 1553
Quote: --- Original message by: Advancebo Wraiths wont do much, unless you get bobbysoon to change the skin to reddish, and make it fire homing projectiles I'll fix it up for the map, and we have big BSP changes planned that will change gameplay severely.
|
|
|

YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
|
Posted: Oct 26, 2008 08:37 PM
Msg. 1291 of 1553
Please stick with the snow, it made the map make sense that you could not see from one side to the other. Or get better textures for the sand for the desert and make it look like there is a sand storm happening.
|
|
|

Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
|
Posted: Oct 26, 2008 08:42 PM
Msg. 1292 of 1553
Quote: --- Original message by: YakZSmelk Please stick with the snow, it made the map make sense that you could not see from one side to the other. Or get better textures for the sand for the desert and make it look like there is a sand storm happening. Yeah. I'll stick with snow. Or if you want desert, then I could find some good textures, then edit the fog color on the sky. It is a simple sky, no model or anything, just lighting, radiosity, and fog distance.
|
|
|

AlwinRoth
Joined: Jan 4, 2008
|
Posted: Oct 26, 2008 09:33 PM
Msg. 1293 of 1553
well i dont care what kind of texture use, as long i can see text
|
|
|

YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
|
Posted: Oct 27, 2008 02:01 AM
Msg. 1294 of 1553
Quote: --- Original message by: Officer eggQuote: --- Original message by: YakZSmelk Please stick with the snow, it made the map make sense that you could not see from one side to the other. Or get better textures for the sand for the desert and make it look like there is a sand storm happening. Yeah. I'll stick with snow. Or if you want desert, then I could find some good textures, then edit the fog color on the sky. It is a simple sky, no model or anything, just lighting, radiosity, and fog distance. :) Glad to hear snow will stick, once again any chance of a smaller BSP? Maybe increased player movement also?
|
|
|

bobbysoon
Joined: Feb 1, 2007
|
Posted: Oct 27, 2008 02:15 AM
Msg. 1295 of 1553
red, like that? (rgb channels swapped around) new terrain, anyone? This one is smaller (~1/10th), and has a purty rendered ground texture, and the hills are fun to jump, yet low poly. It's a map. http://files.filefront.com/testzip/;12171787;/fileinfo.html You like? I'm sure we could squeeze a couple starships in there somewhere, add trench and bridge, ice, snow, etc.
|
|
|