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Author Topic: Extinction2 WIP official thread (1553 messages, Page 35 of 45)
Moderators: Dennis

bobbysoon
Joined: Feb 1, 2007


Posted: Oct 8, 2008 01:51 PM    Msg. 1191 of 1553       
Quote: --- Original message by: Destroyer
have you fixed that gap on top of cove cruiser
and is that some sort or error between the 2 tunnels?

The gap is fixed, if you mean where the bipeds used to be. Could add a doorway into the ship there now possibly.
I'm gonna add a respawn box for those bipeds, completely isolated from the play area

I'll divide up the terrain better before the final export. Whatever error you see is probably because there's just a couple huge triangles between the tunnels


Quote: --- Original message by: Destroyer
cool bsp, im guessing it isn't snowy theme anymore ?=)
i just wonder, is the brown texture on the cove ship nessesary?, because there are space ships and...there wouldn't realy need camoflauge i a place there arn't suppost to be.
this makes me think, have covenant invented paint?

It's still snow themed. The sun's color is tinting it. Same sky from the methane-enriched Balaho. Easily fixed in the sky tag

Quote: --- Original message by: jazz
if the halicon is fliped that mean the hanger is gone ,and the covennant cruiser is now on the ground so it hanger too is gone right ?

The covie ship will have at least one hanger in the classic location, partially buried. I'm also "digging out" some escape pod ports and/or another hanger under the poa, which will provide ground level access. Maybe some wasp launch bays? Or a similar compact fighter type thing.


jescon
Joined: Sep 22, 2008

I put the laughter in manslaughter.


Posted: Oct 8, 2008 05:45 PM    Msg. 1192 of 1553       
did i read it right theres going to be some escape pods yay


jescon
Joined: Sep 22, 2008

I put the laughter in manslaughter.


Posted: Oct 8, 2008 06:11 PM    Msg. 1193 of 1553       
if the vehicles were all fliped it would take awhile to unflip them i once spent 5 minutes trying to unflip a pelican.


Switchblade
Joined: Jul 3, 2007

"Do you believe my threat is ended with my death?"


Posted: Oct 8, 2008 06:47 PM    Msg. 1194 of 1553       
1- if egg goes through with his 'evil plan' (love saying that) which he said he would, and puts more pelicans in the hanger but on racks, he could have a few "dead" pelicans hanging around sparking and stuff ^_^
2- the dead bipeds idea sounds awesome... since they arent ai and it is possible to rig dead bodies as 3d decals... could you put some in?
3- if the escape pods are pointed towards the ground will that mean that some of the pod sceneries would have to be moved closer to make it look like they fell out the side of the halcion?
4- if there are hallways with hogs and stuff... does that mean you connected the hanger to the hog bay... cause thats the makings for an epic hog jump!
5- can you please put a big hole in the side or top of the covie cruiser so there is more than one way to get in it?


Dhark
Joined: Feb 2, 2008

I believe in Dennis Powers


Posted: Oct 8, 2008 07:04 PM    Msg. 1195 of 1553       
just remember, scenery objects are always rendered, but you can change their LoD; if you make alot of scenery objects try to make a lower LoD


jescon
Joined: Sep 22, 2008

I put the laughter in manslaughter.


Posted: Oct 8, 2008 07:15 PM    Msg. 1196 of 1553       
some of the pods could be out and crashed(ones that the covenant will use to get in the ship by jumping on them to get in)and some pilotable so if they have the flag and there vehicle respawned (common problem) then they can use that to leave with the flag and the covenant boarding crafts you can do the same idea just reskin the escape pods it would be fun to fly away with the flag in a escape pod/boarding craft.

edit: just think if you went with this plan you will be the first to make a covenant boarding craft.And ive always wanted a map with working escape pods (if you know any maps with working escape pods please tell me)
Edited by jescon on Oct 8, 2008 at 07:18 PM


Switchblade
Joined: Jul 3, 2007

"Do you believe my threat is ended with my death?"


Posted: Oct 8, 2008 07:50 PM    Msg. 1197 of 1553       
mario vs starfox is one map with some pilotable escape pods... balaho would have had functional boarding crafts... i have the 3d design... just no model


kai5888
Joined: Jun 29, 2008

Start the revolution


Posted: Oct 8, 2008 07:54 PM    Msg. 1198 of 1553       
Quote: --- Original message by: Covenant Cheif
Quote: --- Original message by: jazz

It's still snow themed. The sun's color is tinting it. Same sky from the methane-enriched Balaho. Easily fixed in the sky tag

so if it is stay snow theme, can you scrip something to change the colour of the chat text because!!???


E: And thanks for the info!!

E: to destroyer / everyone are equal here no one is low and more important then an other! so shut up!


yeah make the text black or blue or something...

i also think the vehicles in/around the hanger should be all flipped and stuff.... just to emphasize the whole "crashed" thing.... Like the insides got all shaken up, and there should be like ammo weapons and dead bipeds everywhere.....
just to make it realistic.....
^^^you don't have to do that last part.... but it would make it better


for the last time the chat text color has nothing to do with the map... it has to do with external files... so if you want to see what people said, open the file and change the text color

Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Oct 8, 2008 08:08 PM    Msg. 1199 of 1553       
Quote: --- Original message by: kai5888
for the last time the chat text color has nothing to do with the map... it has to do with external files... so if you want to see what people said, open the file and change the text color

how do you do this?


jescon
Joined: Sep 22, 2008

I put the laughter in manslaughter.


Posted: Oct 8, 2008 09:07 PM    Msg. 1200 of 1553       
Quote: --- Original message by: Switchblade
mario vs starfox is one map with some pilotable escape pods... balaho would have had functional boarding crafts... i have the 3d design... just no model


can you tell me some of bahalos maps please


Switchblade
Joined: Jul 3, 2007

"Do you believe my threat is ended with my death?"


Posted: Oct 9, 2008 12:14 AM    Msg. 1201 of 1553       
1- Balaho is the map name... it is the other project that i have thus far haulted work on
2- this is the extinction 2 thread... use it as such... btw... egg... how much of the last level of the campaign did you rip and place in the halcion?
3- drivable lifepods would be awesome but somewhat useless because they are unarmed... will there be any in this map or was the idea scrapped?


bobbysoon
Joined: Feb 1, 2007


Posted: Oct 9, 2008 12:35 PM    Msg. 1202 of 1553       
Quote: --- Original message by: Destroyer
Quote: --- Original message by: bobbysoon

Quote: --- Original message by: Destroyer
cool bsp, im guessing it isn't snowy theme anymore ?=)

It's still snow themed. >:( The sun's color is tinting it. Same sky from the methane-enriched Balaho. Easily fixed in the sky tag

jazz is unimportant

I hear voices
since there is lava wouldn't it make sense for a nearby volcano, or even on the volcano?

Are you schizophrenic?
A volcano would be good, in the sky model


jescon
Joined: Sep 22, 2008

I put the laughter in manslaughter.


Posted: Oct 9, 2008 07:17 PM    Msg. 1203 of 1553       
i think an odst drop pod would be awsome if it was in a room were you can go in it then under neath it is some telporters that take the pod with you inside it to the other side the you can get out and storm the enemies same goes for the covenent cause there are covenant elite droppods that would make gameplay more fun with odst pods and escape pods would be awsome.


Advancebo
Joined: Jan 14, 2008


Posted: Oct 9, 2008 08:50 PM    Msg. 1204 of 1553       
Quote: --- Original message by: jescon
i think an odst drop pod would be awsome if it was in a room were you can go in it then under neath it is some telporters that take the pod with you inside it to the other side the you can get out and storm the enemies same goes for the covenent cause there are covenant elite droppods that would make gameplay more fun with odst pods and escape pods would be awsome.


wtf?


jescon
Joined: Sep 22, 2008

I put the laughter in manslaughter.


Posted: Oct 9, 2008 09:15 PM    Msg. 1205 of 1553       
its kind of self explanitory


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Oct 9, 2008 09:42 PM    Msg. 1206 of 1553       
Quote: --- Original message by: Covenant Cheif
Quote: --- Original message by: onotix335
Quote: --- Original message by: onotix335
it could be useful buy making it much faster than the other ones.
personaly i think a drivable ODST drop pod would be better.

don't quote yourself buddy

i would love it if halomaps had a rep system. it would keep people in check.
i think you know what i mean, both of you


jescon
Joined: Sep 22, 2008

I put the laughter in manslaughter.


Posted: Oct 9, 2008 10:46 PM    Msg. 1207 of 1553       
hey donut do you think odst drop pods would be fun in this map


Advancebo
Joined: Jan 14, 2008


Posted: Oct 10, 2008 06:29 AM    Msg. 1208 of 1553       
there ODST "DROP PODS" not "FLY PODS" they only go in one direction


wesman
Joined: Mar 18, 2008

no your a freezer


Posted: Oct 10, 2008 10:40 AM    Msg. 1209 of 1553       
and besides they would need to be dropped from orbit to even work.


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Oct 10, 2008 03:40 PM    Msg. 1210 of 1553       
How is the coldsnap sniper for a starting weapon?


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Oct 10, 2008 03:53 PM    Msg. 1211 of 1553       
Quote: --- Original message by: Destroyer
i heard its not good for even a map like coldsnap


Try it out for yourself.

The Cold snap sniper is the same one as the Hugeass one isn't it? If so it's okay. I don't have any problem with it myself.


wesman
Joined: Mar 18, 2008

no your a freezer


Posted: Oct 10, 2008 04:47 PM    Msg. 1212 of 1553       
do NOT use the coldsnap sniper its WAYYYYYY to powerfull


Advancebo
Joined: Jan 14, 2008


Posted: Oct 10, 2008 05:22 PM    Msg. 1213 of 1553       
its called balance, and we already went through all this


jescon
Joined: Sep 22, 2008

I put the laughter in manslaughter.


Posted: Oct 10, 2008 06:06 PM    Msg. 1214 of 1553       
i know the odst/covi pods go in one direction i meant have them in a room hanging over lots of teleporters the the tele takes you in the sky over the enemie side of the canyon and bam you hit the ground pop the door of and shoot at the enemyi presto there you have it and the escape pods could be escape for enemi flag taker if there vehics respawn thats what i was thinking and glad to see youre back egg


Advancebo
Joined: Jan 14, 2008


Posted: Oct 10, 2008 06:17 PM    Msg. 1215 of 1553       
no. lag from extra waste of space. and please use better grammar


jescon
Joined: Sep 22, 2008

I put the laughter in manslaughter.


Posted: Oct 10, 2008 06:20 PM    Msg. 1216 of 1553       
why would it be a waste of space it would make people have more fun in a map it would to a quate i have from anothe topic as proof the first map with workable escape pods(that arent in campaign) and first workable drop pods and i didnt find mario vs starfox.


Advancebo
Joined: Jan 14, 2008


Posted: Oct 10, 2008 06:22 PM    Msg. 1217 of 1553       
It would be a waste of space because, You would have to model in the pod hangar, the space through which it falls. the scripting and tagging to get the drop pods working.

and pics or lies


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Oct 10, 2008 06:43 PM    Msg. 1218 of 1553       
No drivable lifpods or ODST drop pods.

and destroyer...

New BSP.


jescon
Joined: Sep 22, 2008

I put the laughter in manslaughter.


Posted: Oct 10, 2008 08:06 PM    Msg. 1219 of 1553       
awww ok


JACK SPARROW
Joined: Feb 18, 2008


Posted: Oct 11, 2008 07:09 PM    Msg. 1220 of 1553       
alot of ppl are going offtopic......... pls stay ON topic so that this doesnt get locked
i cant wait for the full thing its gona be awesome lava does look great and stuff


Switchblade
Joined: Jul 3, 2007

"Do you believe my threat is ended with my death?"


Posted: Oct 11, 2008 10:23 PM    Msg. 1221 of 1553       
1- have the reloading issues been adressed for the sniper rifle?(most of the time you can either fire off 6 rounds from an empty clip or it doesn't reload as it should and stays empty until you hit 'r')
2- can you please up the damage effect+ projectile speed+ the distance traveled until autodetonation of projectile on the anti aircraft fuelrods please? (they are slow, do relatively no damage, and they often detonate before hitting the target)
3- can you please adjust the collision geometry on the tactical bomb? (it falls through the floor when dropped and often detonates outside the bsp because of small collision geometry issue)
4- has the issue with the crevace been addressed?(if you get shot down over the crevace, your vehicle falls and stays there because it slides around on the 'barrier'... can you please script the pit to trigger the vehicle respawn please?)


bobbysoon
Joined: Feb 1, 2007


Posted: Oct 12, 2008 02:18 AM    Msg. 1222 of 1553       
Quote: --- Original message by: Switchblade
4- has the issue with the crevace been addressed?(if you get shot down over the crevace, your vehicle falls and stays there because it slides around on the 'barrier'... can you please script the pit to trigger the vehicle respawn please?)
Vehicles don't fall below -256 world units, no matter the setting in the scenario_structure_bsp tag. So I'm gonna raise the bsp, and the vehicles will be able to fall to the lava. Don't worry Egg, I can script a scenario tag manipulator thingy to offset all the Z values to correct for the bsp shift on the Z axis, so your object placements don't have to be redone again.

as for #3, that sounds like it 'overpenetrates'. That would be at the bottom of the projectile tag, in Material Responses, for the ground's material type


Solocord
Joined: May 30, 2008

im what happens when you play with fire.


Posted: Oct 12, 2008 02:35 AM    Msg. 1223 of 1553       
someone may or may not have said this yet but the beta link doesn't work.


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Oct 12, 2008 06:32 AM    Msg. 1224 of 1553       
Quote: --- Original message by: Destroyer
2- can you please up the damage effect+ projectile speed+ the distance traveled until autodetonation of projectile on the anti aircraft fuelrods please? (they are slow, do relatively no damage, and they often detonate before hitting the target)
-people never use them-
Edited by Destroyer on Oct 12, 2008 at 04:13 AM


You lie, I use it a lot =D


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Oct 12, 2008 11:48 AM    Msg. 1225 of 1553       
Quote: --- Original message by: Destroyer
Quote: --- Original message by: JACK SPARROW
alot of ppl are going ontopic......... pls stay OFF topic so that this gets locked
i can wait for the ghey thing its gona be crud lava does look great and nothing else


i love doing this =D <3

anyway egg i know theres a new bsp, eating eyeballs makes you read better...

buddy, if you dont like it, then dont post. this isnt a post + 1 thread
edit: for the daft, look how he altered jack sparrows message. you see my point
Edited by Donut on Oct 12, 2008 at 11:49 AM

 
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