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Author Topic: Extinction2 WIP official thread (1553 messages, Page 34 of 45)
Moderators: Dennis

Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Oct 2, 2008 08:22 PM    Msg. 1156 of 1553       
Okay...

I have re-added the armory and bridge.

the bridge is only accessible through a secret teleport, which is more on covie side. This will lead to the bridge, then another teleport will lead to the hangar, in a concealed section.

This will promote strategy and teamwork, and it will probably take more than sniper camping to protect blue flag now.

I'll probably decrease the secrecy of the teleporter.


Switchblade
Joined: Jul 3, 2007

"Do you believe my threat is ended with my death?"


Posted: Oct 2, 2008 08:33 PM    Msg. 1157 of 1553       
Quote: --- Original message by: Advancebo
Quote: --- Original message by: Switchblade
1- simple... remove phantom fire sound fx
2- why is it that you left all the crashed pelicans there?... they take up some scenery space don't they?
3- can you please put the gunner_driving script or w/e it is on the spectre? honestly... the only use that vehicle is for fast assaults but for the reason that the gun does very little damage and no one can get that thing to the enemy flag through a tele... i think it should be used as an armed transport with a gunner driver...
4- why exactly does the oh so slow wraith tank have a side seat?!? due to bad scripting you can't use the wraith or the spectre as a sniping platform, can this be fixed or just remove the side seats?

1:no, then it would not make any sounds
2:cuz it looks cool
3:its not a script, its just a simple change in the tags, and all we have to do is increase the damage
4:bad scripting and sniping platforms? wat are u talking about


i was refering to the fact that anyone, like me, who uses vehicles to camp or do base attacks [using the main gun or snipe in the side seat] can't do so with the wraith or the spectre because for some reason the zoom doesnt do anything when you are in the side seat of the wraith or the spectre


jescon
Joined: Sep 22, 2008

I put the laughter in manslaughter.


Posted: Oct 3, 2008 02:39 AM    Msg. 1158 of 1553       
i like everything in the map the only problem i found was it was too hard to stear the scarab so far awsome map


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Oct 3, 2008 03:51 PM    Msg. 1159 of 1553       


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Oct 3, 2008 04:10 PM    Msg. 1160 of 1553       
Quote: so i can get a sniper and camp people?


where do you mean?


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Oct 3, 2008 04:31 PM    Msg. 1161 of 1553       
Quote: --- Original message by: Destroyer
Quote: --- Original message by: Officer egg
Quote: so i can get a sniper and camp people?


where do you mean?

the spot the tele in the bridge takes you into the launch bay

I guess so. At least until they see you, jump in a pelican, and blow you to bits.


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Oct 3, 2008 04:47 PM    Msg. 1162 of 1553       
Quote: --- Original message by: Destroyer
Quote: --- Original message by: Officer egg
Quote: --- Original message by: Destroyer
Quote: --- Original message by: Officer egg
Quote: so i can get a sniper and camp people?


where do you mean?

the spot the tele in the bridge takes you into the launch bay

I guess so. At least until they see you, jump in a pelican, and blow you to bits.


before they get blow to bits while trying to get to the pelican.
=D

lol


DEEhunter
Joined: Dec 16, 2006


Posted: Oct 3, 2008 06:55 PM    Msg. 1163 of 1553       
Quote: --- Original message by: Officer egg
Quote: --- Original message by: Destroyer
Quote: --- Original message by: Officer egg
Quote: --- Original message by: Destroyer
Quote: --- Original message by: Officer egg
Quote: so i can get a sniper and camp people?


where do you mean?

the spot the tele in the bridge takes you into the launch bay

I guess so. At least until they see you, jump in a pelican, and blow you to bits.


before they get blow to bits while trying to get to the pelican.
=D

lol

HAI GUISE! WAZ GOIN ON HERE?!


jakallan3
Joined: Aug 8, 2008

Who ordered Marinizza with extra officer!


Posted: Oct 4, 2008 07:41 PM    Msg. 1164 of 1553       
hey, new problem

WHERE ARE ALL THE COVENENT PHANTOM SEATS!


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Oct 4, 2008 07:41 PM    Msg. 1165 of 1553       
Another pelican added inside hangar. I think that'll be the last vehicle added to the map.
Edited by Officer egg on Oct 4, 2008 at 07:41 PM

Quote: hey, new problem

WHERE ARE ALL THE COVENENT PHANTOM SEATS!


What?
Edited by Officer egg on Oct 4, 2008 at 07:41 PM


jakallan3
Joined: Aug 8, 2008

Who ordered Marinizza with extra officer!


Posted: Oct 4, 2008 08:07 PM    Msg. 1166 of 1553       
theres no seats in phantom, the 8 or 9 passenger seats....


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Oct 4, 2008 08:46 PM    Msg. 1167 of 1553       
Quote: --- Original message by: jakallan3
theres no seats in phantom, the 8 or 9 passenger seats....

Yes there are?


Switchblade
Joined: Jul 3, 2007

"Do you believe my threat is ended with my death?"


Posted: Oct 5, 2008 11:12 PM    Msg. 1168 of 1553       
1-what do you guys think of the idea of mobile needler[or shade] turrets with jump jets? [they would have maybe five seconds of air time but thats plenty of time to dodge missiles and fare off a few dozen rounds... also... we are in need of some decent mobile{single person} firepower... the humans have hogs the covie have nothing that can't be taken down by any noob with a little bit of skill]
2- has anyone else realized that you can kill a scarab with the brute ghost...?[good job egg... you removed the only thing the covie side had that could possibly kill the scarab... now what are we gonna do... get pwned by a scarab camper?]


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Oct 6, 2008 04:23 PM    Msg. 1169 of 1553       
Sexy new BSP by bobbysoon will eliminate your fears.


Advancebo
Joined: Jan 14, 2008


Posted: Oct 6, 2008 04:24 PM    Msg. 1170 of 1553       
Quote: --- Original message by: Officer egg
Sexy new BSP by bobbysoon will eliminate your fears.


Then you will have to re populate it, re run lightmaps, yata yata


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Oct 6, 2008 04:26 PM    Msg. 1171 of 1553       
Quote: --- Original message by: Advancebo
Quote: --- Original message by: Officer egg
Sexy new BSP by bobbysoon will eliminate your fears.


Then you will have to re populate it, re run lightmaps, yata yata

Yeppers. :D

Actually, it'll be a healthy start from scratch. I'm feeling good about it.


Advancebo
Joined: Jan 14, 2008


Posted: Oct 6, 2008 04:29 PM    Msg. 1172 of 1553       
Quote: --- Original message by: Officer egg
Quote: --- Original message by: Advancebo
Quote: --- Original message by: Officer egg
Sexy new BSP by bobbysoon will eliminate your fears.


Then you will have to re populate it, re run lightmaps, yata yata

Yeppers. :D

Actually, it'll be a healthy start from scratch. I'm feeling good about it.


Dont add eggs plz


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Oct 6, 2008 04:39 PM    Msg. 1173 of 1553       








Advancebo
Joined: Jan 14, 2008


Posted: Oct 6, 2008 04:40 PM    Msg. 1174 of 1553       
so all was done was texture changes, and a couple of bsp changes. make a whole new BSP


AlwinRoth
Joined: Jan 4, 2008


Posted: Oct 6, 2008 04:42 PM    Msg. 1175 of 1553       
is there really gonna be fog?

that lava looks nice btw ^_^


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Oct 6, 2008 06:14 PM    Msg. 1176 of 1553       
Quote: --- Original message by: AlwinRoth
is there really gonna be fog?

that lava looks nice btw ^_^

Yeah, if there was no fog, you would have to watch the level draw itself all the time :/

Remember, bobbysoon made the bsp.


Switchblade
Joined: Jul 3, 2007

"Do you believe my threat is ended with my death?"


Posted: Oct 6, 2008 07:54 PM    Msg. 1177 of 1553       
1- i saw you tilted the halcion... does this mean you scrapped the hanger or is it tilted?
2- the lava is a nice touch... will it kill?
3- omg... nice covie cruiser... i see a bobbysoon origional... ^_^... is the cruiser grounded for anti air assaults and if it is will the hanger be accessable?


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Oct 6, 2008 07:58 PM    Msg. 1178 of 1553       
Quote: --- Original message by: Switchblade
1- i saw you tilted the halcion... does this mean you scrapped the hanger or is it tilted?Tilted, helps add to the crashed effect...
2- the lava is a nice touch... will it kill?Will.
3- omg... nice covie cruiser... i see a bobbysoon origional... ^_^... is the cruiser grounded for anti air assaults and if it is will the hanger be accessable?Hangar is acessible, though from the ground, I don't think so.


AlwinRoth
Joined: Jan 4, 2008


Posted: Oct 6, 2008 08:00 PM    Msg. 1179 of 1553       
Quote: --- Original message by: Switchblade

2- the lava is a nice touch... will it kill?



No, the lava, being very very hot, will not melt you, but give you a year supply of free
chocolate chip cookies!


Half Jaw
Joined: Apr 27, 2007

You did good, son. You did good.


Posted: Oct 7, 2008 03:08 AM    Msg. 1180 of 1553       
the hangar doesn't just go if the ship is tilted. or on the ground...


bobbysoon
Joined: Feb 1, 2007


Posted: Oct 7, 2008 07:13 AM    Msg. 1181 of 1553       
I grounded the covie ship because it fit better that way. It just didn't look right to me sitting on those cliffs like that. The gravlift only half worked (not for vehicles), so I scrapped that idea.
I'm gonna add a hanger to each, making the poa accessible from the ground. the covie ship is already. There's a couple places you can drive on top of it and get in.


Half Jaw
Joined: Apr 27, 2007

You did good, son. You did good.


Posted: Oct 7, 2008 03:13 PM    Msg. 1182 of 1553       
Well Where Do You Think They Got THe Weapon Colours? Unless They Stole Crayons,.


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Oct 7, 2008 04:24 PM    Msg. 1183 of 1553       
Lightmaps are orangebrown. :P


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Oct 7, 2008 04:29 PM    Msg. 1184 of 1553       
Quote: --- Original message by: Destroyer
have you fixed that gap on top of cove cruiser
and is that some sort or error between the 2 tunnels?

What gap? and no.

win http://www.youtube.com/watch?v=9istvu7X4Y4
Edited by Officer egg on Oct 7, 2008 at 04:33 PM


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Oct 7, 2008 04:41 PM    Msg. 1185 of 1553       
Quote: --- Original message by: Destroyer

you know if you go onto the cove cruiser and look towards the front, you see where the dome bit ends *would post pic but i removed extinction*, i was just wondering you you changed it

well the bit between the tunnels looks weird though


the fog dosen't match the enviourment
can you make bsp smaller so you can find people to fight?
Edited by Destroyer on Oct 7, 2008 at 04:38 PM

BSP is fine. if it was smaller it wouldn't be suitable for the vehicles it contains.

At least 6v6 teams, at least 8player FFa, I say.


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Oct 7, 2008 08:32 PM    Msg. 1186 of 1553       
Destroyer, that gap is meant to be there. It is the covie stronghold area.


Switchblade
Joined: Jul 3, 2007

"Do you believe my threat is ended with my death?"


Posted: Oct 7, 2008 09:20 PM    Msg. 1187 of 1553       
1- as for the question about why the covie ship is brown:
a) it looks better and since this is a map with two 'crashed' ships, it only seems logical that the covie ship is covered in dust
b) and if thats not the case then... its cause it looks better
2- as for the fog comment:
a) the fog is still there because we had requested something to cover the clipping distance issues and it protects from people sniper-camping and vehicle killing sprees
b) if you want to get technical on how it matches up to the bsp dirt theme, simply, it is a major dust storm that hasn't settled yet from the ships crashing :P
3- i am so glad that the covie ship has a functional hanger... will it too, like the halcion, have a bunch of random hallways leading to and from the hanger?
4- has bobbysoon adressed the issue of missing bsp peices to the right of the bridge past the cliffs?[this is from the pov of someone who is coming out of the halcion hanger in the origional version]


Dhark
Joined: Feb 2, 2008

I believe in Dennis Powers


Posted: Oct 7, 2008 10:07 PM    Msg. 1188 of 1553       
apart from the uv suggestion i gave in the other topic a few days ago (more specifically about the cruiser); ive noticed the 'tunnels' through the cliff dividing red and blue, i can see that its a hexagonal shape, perhaps improving on it may help?

It also takes too long to get to the hanger, or so it would seem in the youtube video, more so because you used a hog to get there asap o.O

I also recommend more tris overall on the terrain to improve on the map?
Edited by Dhark on Oct 7, 2008 at 10:08 PM


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Oct 7, 2008 10:14 PM    Msg. 1189 of 1553       
I like your suggestions, dhark, switchblade...

I can easily allow more access to the hangar. however, it will not be the only focus point of human forces.


jescon
Joined: Sep 22, 2008

I put the laughter in manslaughter.


Posted: Oct 7, 2008 11:52 PM    Msg. 1190 of 1553       
can i be a beta tester if i can my xfire is jescon and its loocking alot better then the original

 
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