
chutoy54
Joined: May 26, 2009
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Posted: Oct 14, 2009 07:19 PM
Msg. 876 of 6707
somebody should put the Chinese stealth armor in halo, or the brotherhood of steel armor from fallout 3 Edited by chutoy54 on Oct 14, 2009 at 07:20 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 16, 2009 10:00 PM
Msg. 877 of 6707
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 16, 2009 10:09 PM
Msg. 878 of 6707
Make the tentacles more floppy.
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 16, 2009 10:15 PM
Msg. 879 of 6707
I had it before, but I was messing around with the animations and forgot to fix it before I rendered.
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 17, 2009 12:44 PM
Msg. 880 of 6707
eggs^
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Oct 17, 2009 03:34 PM
Msg. 881 of 6707
instead of you guys tryin to make AN OSSIM uvw map why dont you make a relfection cubemap for the visor cos the h1 cyborg one is... icky on the h3b spartans but yeh...
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Oct 19, 2009 01:40 AM
Msg. 882 of 6707
Quote: --- Original message by: Spartan_094 need to redo uvw's, look good? Gah, before my internet cut me out, its a test with the bitmaps. Edited by Spartan_094 on Oct 18, 2009 at 08:34 PM whoa nice work, it looks bery impressive! but fixing the ref-cubemap would be a good touch up
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Oct 19, 2009 06:27 PM
Msg. 883 of 6707
duh, why do people like the unharmed armor anyway, i liked the worn out alot more
im telling ya, fix the feet =3
i'll just wait till this gets released, fix it, send you a copy so you can upload another one called "update:fixed feet" and remove the line in the readme saying "snow maps only" =D
then add my own perms, inspect your shaders, and suicide. guess what spawn time.
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lockon0830
Joined: Oct 13, 2009
SFloyd is a sad girl makakule : (
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Posted: Oct 20, 2009 12:02 AM
Msg. 884 of 6707
Instead of doing those same armor again why don't you make something new? like the halo wars mark 4 i haven't seen that on yet.
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Oct 20, 2009 12:06 AM
Msg. 885 of 6707
I don't think you get it.
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lockon0830
Joined: Oct 13, 2009
SFloyd is a sad girl makakule : (
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Posted: Oct 20, 2009 12:24 AM
Msg. 886 of 6707
I guess i dont
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JLtheking
Joined: Mar 4, 2009
imma
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Posted: Oct 20, 2009 02:26 AM
Msg. 887 of 6707
Quote: --- Original message by: lockon0830 Instead of doing those same armor again why don't you make something new? like the halo wars mark 4 i haven't seen that on yet. isn't CMT's MC a Mark 4? I herd them calling it that
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Oct 20, 2009 04:14 AM
Msg. 888 of 6707
No you didn't. We (scoobydoo and I) made a Mark V(5) variant. Edited by ChocolateNugget on Oct 20, 2009 at 04:14 AM
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Oct 20, 2009 11:29 AM
Msg. 889 of 6707
Now I guess a new line has been set. This is by far the best Halo 3 biped out.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 20, 2009 07:22 PM
Msg. 890 of 6707
Quote: --- Original message by: lockon0830 Instead of doing those same armor again why don't you make something new? like the halo wars mark 4 i haven't seen that on yet. This is a rip, not an actual model that he made. However, he put his time and effort into the shaders, which he's showing off.
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 20, 2009 07:47 PM
Msg. 891 of 6707
Quote: --- Original message by: Gamma927Quote: --- Original message by: lockon0830 Instead of doing those same armor again why don't you make something new? like the halo wars mark 4 i haven't seen that on yet. This is a rip, not an actual model that he made. However, he put his time and effort into the shaders, which he's showing off. And the rig, and the tagging, and the permutations.
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Oct 20, 2009 09:26 PM
Msg. 892 of 6707
i think they are too obvious, but whatever. Add scratches and grime, not gigantic dents from that car accident MC got in a month ago.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Oct 20, 2009 09:28 PM
Msg. 893 of 6707
Dents look out of place because everything else is so shiny and clean.
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Arteen
Joined: Mar 8, 2008
...
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Posted: Oct 20, 2009 11:00 PM
Msg. 894 of 6707
Quote: --- Original message by: ChocolateNugget
No you didn't. We (scoobydoo and I) made a Mark V(5) variant. Edited by ChocolateNugget on Oct 20, 2009 at 04:14 AM I think we used to have a variant based off of the Halo Wars announcement trailer, long before we got our new MC.
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Oct 20, 2009 11:39 PM
Msg. 895 of 6707
yeah, that was teh lag the first time, then me. We were both terrible back when we made ours.
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Oct 21, 2009 08:58 AM
Msg. 896 of 6707
Quote: --- Original message by: Spartan_094Quote: --- Original message by: Gamma927 This is a rip, not an actual model that he made. However, he put his time and effort into the shaders, which he's showing off. Quote: --- Original message by: Advancebo And the rig, and the tagging, and the permutations. ^finally somebody(s) understands :D, you get a cookie Re-added the dents on the chest Edited by Spartan_094 on Oct 20, 2009 at 08:36 PM Personally I like the clean ones, of course adding scratches is not all bad but I still think the cleaner is good. Could there be a ''Hell Scorched'' permutation though? That could be nice.
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Oct 21, 2009 09:12 AM
Msg. 897 of 6707
you have one that isn't white, like MC color?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 21, 2009 11:00 AM
Msg. 898 of 6707
It's a simple color change. However, it's probably white, because it's easier to see the details when they contrast against the base color.
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Oct 21, 2009 11:52 AM
Msg. 899 of 6707
it would look really cool in a H3 Map!
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Oct 21, 2009 12:07 PM
Msg. 900 of 6707
Quote: --- Original message by: Gamma927 It's a simple color change. However, it's probably white, because it's easier to see the details when they contrast against the base color. And also to hide an eventually horrible multipurpose colour change channel lol, not saying it is but try using the h3 colour values on it, compare, then see if that's correct. there's hardly any attention for that.
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halo3n00b
Joined: Dec 8, 2008
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Posted: Oct 21, 2009 02:28 PM
Msg. 901 of 6707
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Oct 22, 2009 12:35 PM
Msg. 902 of 6707
cool!
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Tman344
Joined: Feb 16, 2009
http://www.youtube.com/user/TheAlbinoKnightt
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Posted: Oct 22, 2009 10:13 PM
Msg. 903 of 6707
Hey i was wondering if you guys could make a new halo3 running animation 4 that MC?
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Oct 23, 2009 01:49 PM
Msg. 904 of 6707
Red vs. Blue Chief on the left lol
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h3freak13
Joined: Sep 2, 2008
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Posted: Oct 23, 2009 07:06 PM
Msg. 905 of 6707
ok ive got a suggestion, and don't say that im stupid or dumb just because i dont know how to script, which I don't, but any way, you know how you choose the color of your guy, why dont you just copy that script or what ever and instead of making it change the overall color it changed the secondary, same with detial. I think it sounds possible. What do you guys think?
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 23, 2009 07:10 PM
Msg. 906 of 6707
Its not a script, its part of the game. You cant add a secondary color change, it can only be random.
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Oct 23, 2009 07:11 PM
Msg. 907 of 6707
color perms are in the tags, not the scripts.
e. damn you bo Edited by Invader Veex on Oct 23, 2009 at 07:11 PM
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SeanTheLawn
Joined: Sep 4, 2007
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Posted: Oct 23, 2009 09:14 PM
Msg. 908 of 6707
Hey guys I'm working on a biped but I'm having problems with animations. If anyone can and will help me, add me on xfire.
Xfire = seanthelawn
edit- Thank you teh lag, you're a true hero Edited by seanthelawn on Oct 25, 2009 at 08:26 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 24, 2009 02:07 AM
Msg. 909 of 6707
The color values are hard coded in the game. Only thing useful for it would be for your secondary colors.
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 24, 2009 12:02 PM
Msg. 910 of 6707
Quote: --- Original message by: De1337Quote: --- Original message by: Advancebo The color values are hard coded in the game. Only thing useful for it would be for your secondary colors. No there in the multiplayer globals. uh, no.
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