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chutoy54 has contributed to 28 posts out of 465278 total posts
(.01%) in 4,987 days (.01 posts per day).
20 Most recent posts:
it seems the health is all wrong, try making sure that your body vitality is correct
if your going to make some sort of mp ai, make sure the ai spawns far away from the actual fighting area, or else you'll have like a grunt spawn right after you just killed one
somebody should put the Chinese stealth armor in halo, or the brotherhood of steel armor from fallout 3 Edited by chutoy54 on Oct 14, 2009 at 07:20 PM
well hyper-cam is what you want, as long as you have a mic your good.
okay so i brought up the ar on gmax and tried to export it as a jms file, the standard ar and it didn't export all it said was there was no geometry to export. so what do i do now?
ok now i have frames and nodes and all linked it still says there's no geometry to export
it still says there's too many actors in the scene
how i do that? i added a sphere and named it frame and put it were the gun would point and it said there were too many actors int the scene
okay so i'm making a weapon model and i've finished so i tried to export it with ghosts jms exporter but it won't let me all it says is: warning: there is no geometry to export, what do i do? i'm modeling with gmax. Edited by chutoy54 on Oct 4, 2009 at 12:19 PM
you'll need hek+ the rest is here
http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=8580
find out were the path is supposed to be, the wraith isn't in its specified folder, check the readme for the correct folder, then we will help you out more once you tell us the debug.txt after you've fixed the path
well they saw each other but it was something different, it was a command list that blues had, so thanks for the help either way problems fixed, thanks again
ok so i am making a map and i want to have one team on red and one team on blue, so for red i put it on encounter 0 or default and it works, but when i put blue team on the encounter team: player 1, they don't shoot the reds. what do i do?
no it is activated by getting close to an enemy and the automatically melee, it wont work with my spartan III however i still would like to know how to make them throw grenades.
ok so i'd like to know how to make my spartan ai throw nades and melee, how do i do that?
found it thanks, is there a way to put the gunner in a encounter?
can't seem to find it could u take a pic and show me?
http://img97.imageshack.us/img97/2169/36705423.jpg Edited by chutoy54 on Sep 25, 2009 at 10:59 PM
I've seen all of this ai gunner thing and adding as a built in gunner, i tried that and it does not work any suggestions? the AI just doesn't appear in the vehicle
sapien says nothing it just won't open and i did uninstall- reinstall delete tags folder and nothing happens it just won't open
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